Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5564 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2003 VMware, Inc.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "main/mtypes.h"
29
#include "main/enums.h"
30
#include "main/image.h"
31
#include "main/teximage.h"
32
#include "main/texobj.h"
33
#include "main/texstate.h"
34
#include "main/fbobject.h"
35
 
36
#include "drivers/common/meta.h"
37
 
38
#include "intel_screen.h"
39
#include "intel_mipmap_tree.h"
40
#include "intel_fbo.h"
41
#include "intel_tex.h"
42
#include "intel_blit.h"
43
#include "brw_context.h"
44
 
45
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
46
 
47
 
48
static bool
49
intel_copy_texsubimage(struct brw_context *brw,
50
                       struct intel_texture_image *intelImage,
51
                       GLint dstx, GLint dsty, GLint slice,
52
                       struct intel_renderbuffer *irb,
53
                       GLint x, GLint y, GLsizei width, GLsizei height)
54
{
55
   const GLenum internalFormat = intelImage->base.Base.InternalFormat;
56
   bool ret;
57
 
58
   intel_prepare_render(brw);
59
 
60
   /* glCopyTexSubImage() can be called on a multisampled renderbuffer (if
61
    * that renderbuffer is associated with the window system framebuffer),
62
    * however the hardware blitter can't handle this case, so fall back to
63
    * meta (which can, since it uses ReadPixels).
64
    */
65
   if (irb->Base.Base.NumSamples != 0)
66
      return false;
67
 
68
   /* glCopyTexSubImage() can't be called on a multisampled texture. */
69
   assert(intelImage->base.Base.NumSamples == 0);
70
 
71
   if (!intelImage->mt || !irb || !irb->mt) {
72
      if (unlikely(INTEL_DEBUG & DEBUG_PERF))
73
	 fprintf(stderr, "%s fail %p %p (0x%08x)\n",
74
		 __func__, intelImage->mt, irb, internalFormat);
75
      return false;
76
   }
77
 
78
   /* account for view parameters and face index */
79
   int dst_level = intelImage->base.Base.Level +
80
                   intelImage->base.Base.TexObject->MinLevel;
81
   int dst_slice = slice + intelImage->base.Base.Face +
82
                   intelImage->base.Base.TexObject->MinLayer;
83
 
84
   _mesa_unlock_texture(&brw->ctx, intelImage->base.Base.TexObject);
85
 
86
   /* blit from src buffer to texture */
87
   ret = intel_miptree_blit(brw,
88
                            irb->mt, irb->mt_level, irb->mt_layer,
89
                            x, y, irb->Base.Base.Name == 0,
90
                            intelImage->mt, dst_level, dst_slice,
91
                            dstx, dsty, false,
92
                            width, height, GL_COPY);
93
 
94
   _mesa_lock_texture(&brw->ctx, intelImage->base.Base.TexObject);
95
 
96
   return ret;
97
}
98
 
99
 
100
static void
101
intelCopyTexSubImage(struct gl_context *ctx, GLuint dims,
102
                     struct gl_texture_image *texImage,
103
                     GLint xoffset, GLint yoffset, GLint slice,
104
                     struct gl_renderbuffer *rb,
105
                     GLint x, GLint y,
106
                     GLsizei width, GLsizei height)
107
{
108
   struct brw_context *brw = brw_context(ctx);
109
 
110
   /* Try BLORP first.  It can handle almost everything. */
111
   if (brw_blorp_copytexsubimage(brw, rb, texImage, slice, x, y,
112
                                 xoffset, yoffset, width, height))
113
      return;
114
 
115
   /* Next, try the BLT engine. */
116
   if (intel_copy_texsubimage(brw,
117
                              intel_texture_image(texImage),
118
                              xoffset, yoffset, slice,
119
                              intel_renderbuffer(rb), x, y, width, height)) {
120
      return;
121
   }
122
 
123
   /* Finally, fall back to meta.  This will likely be slow. */
124
   perf_debug("%s - fallback to swrast\n", __func__);
125
   _mesa_meta_CopyTexSubImage(ctx, dims, texImage,
126
                              xoffset, yoffset, slice,
127
                              rb, x, y, width, height);
128
}
129
 
130
 
131
void
132
intelInitTextureCopyImageFuncs(struct dd_function_table *functions)
133
{
134
   functions->CopyTexSubImage = intelCopyTexSubImage;
135
}