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5564 | serge | 1 | /* |
2 | * Copyright © 2009 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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21 | * IN THE SOFTWARE. |
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22 | * |
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23 | * Authors: |
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24 | * Eric Anholt |
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25 | * |
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26 | */ |
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27 | |||
28 | #include "brw_context.h" |
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29 | #include "brw_state.h" |
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30 | #include "brw_defines.h" |
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31 | #include "brw_util.h" |
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32 | #include "intel_batchbuffer.h" |
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33 | #include "main/fbobject.h" |
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34 | |||
35 | static void |
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36 | upload_clip_state(struct brw_context *brw) |
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37 | { |
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38 | struct gl_context *ctx = &brw->ctx; |
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39 | /* BRW_NEW_META_IN_PROGRESS */ |
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40 | uint32_t dw1 = brw->meta_in_progress ? 0 : GEN6_CLIP_STATISTICS_ENABLE; |
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41 | uint32_t dw2 = 0; |
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42 | |||
43 | /* _NEW_BUFFERS */ |
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44 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
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45 | |||
46 | /* BRW_NEW_FS_PROG_DATA */ |
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47 | if (brw->wm.prog_data->barycentric_interp_modes & |
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48 | BRW_WM_NONPERSPECTIVE_BARYCENTRIC_BITS) { |
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49 | dw2 |= GEN6_CLIP_NON_PERSPECTIVE_BARYCENTRIC_ENABLE; |
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50 | } |
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51 | |||
52 | if (brw->gen >= 7) |
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53 | dw1 |= GEN7_CLIP_EARLY_CULL; |
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54 | |||
55 | if (brw->gen == 7) { |
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56 | /* _NEW_POLYGON */ |
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57 | if (ctx->Polygon._FrontBit == _mesa_is_user_fbo(fb)) |
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58 | dw1 |= GEN7_CLIP_WINDING_CCW; |
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59 | |||
60 | if (ctx->Polygon.CullFlag) { |
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61 | switch (ctx->Polygon.CullFaceMode) { |
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62 | case GL_FRONT: |
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63 | dw1 |= GEN7_CLIP_CULLMODE_FRONT; |
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64 | break; |
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65 | case GL_BACK: |
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66 | dw1 |= GEN7_CLIP_CULLMODE_BACK; |
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67 | break; |
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68 | case GL_FRONT_AND_BACK: |
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69 | dw1 |= GEN7_CLIP_CULLMODE_BOTH; |
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70 | break; |
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71 | default: |
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72 | unreachable("Should not get here: invalid CullFlag"); |
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73 | } |
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74 | } else { |
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75 | dw1 |= GEN7_CLIP_CULLMODE_NONE; |
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76 | } |
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77 | } |
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78 | |||
79 | if (brw->gen < 8 && !ctx->Transform.DepthClamp) |
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80 | dw2 |= GEN6_CLIP_Z_TEST; |
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81 | |||
82 | /* _NEW_LIGHT */ |
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83 | if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) { |
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84 | dw2 |= |
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85 | (0 << GEN6_CLIP_TRI_PROVOKE_SHIFT) | |
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86 | (1 << GEN6_CLIP_TRIFAN_PROVOKE_SHIFT) | |
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87 | (0 << GEN6_CLIP_LINE_PROVOKE_SHIFT); |
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88 | } else { |
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89 | dw2 |= |
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90 | (2 << GEN6_CLIP_TRI_PROVOKE_SHIFT) | |
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91 | (2 << GEN6_CLIP_TRIFAN_PROVOKE_SHIFT) | |
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92 | (1 << GEN6_CLIP_LINE_PROVOKE_SHIFT); |
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93 | } |
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94 | |||
95 | /* _NEW_TRANSFORM */ |
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96 | dw2 |= (ctx->Transform.ClipPlanesEnabled << |
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97 | GEN6_USER_CLIP_CLIP_DISTANCES_SHIFT); |
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98 | if (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE) |
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99 | dw2 |= GEN6_CLIP_API_D3D; |
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100 | else |
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101 | dw2 |= GEN6_CLIP_API_OGL; |
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102 | |||
103 | dw2 |= GEN6_CLIP_GB_TEST; |
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104 | |||
105 | /* We need to disable guardband clipping if the guardband (which we always |
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106 | * program to the maximum screen-space bounding box of 8K x 8K) will be |
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107 | * smaller than the viewport. |
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108 | * |
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109 | * Closely examining the clip determination formulas in the documentation |
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110 | * reveals that objects will be discarded entirely if they're outside the |
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111 | * (small) guardband, even if they're within the (large) viewport: |
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112 | * |
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113 | * TR = TR_GB || TR_VPXY || TR_VPZ || TR_UC || TR_NEGW |
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114 | * TA = !TR && TA_GB && TA_VPZ && TA_NEGW |
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115 | * MC = !(TA || TR) |
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116 | * |
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117 | * (TA is "Trivial Accept", TR is "Trivial Reject", MC is "Must Clip".) |
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118 | * |
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119 | * Disabling guardband clipping removes the TR_GB condition, which means |
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120 | * they'll be considered MC ("Must Clip") unless they're rejected for |
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121 | * some other reason. |
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122 | * |
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123 | * Note that there is no TA_VPXY condition. If there were, objects entirely |
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124 | * inside a 16384x16384 viewport would be trivially accepted, breaking the |
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125 | * "objects must have a screenspace bounding box not exceeding 8K in the X |
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126 | * or Y direction" restriction. Instead, they're clipped. |
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127 | */ |
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128 | for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) { |
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129 | if (ctx->ViewportArray[i].Width > 8192 || |
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130 | ctx->ViewportArray[i].Height > 8192) { |
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131 | dw2 &= ~GEN6_CLIP_GB_TEST; |
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132 | break; |
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133 | } |
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134 | } |
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135 | |||
136 | /* If the viewport dimensions are smaller than the drawable dimensions, |
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137 | * we have to disable guardband clipping prior to Gen8. We always program |
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138 | * the guardband to a fixed size, which is almost always larger than the |
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139 | * viewport. Any geometry which intersects the viewport but lies within |
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140 | * the guardband would bypass the 3D clipping stage, so it wouldn't be |
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141 | * clipped to the viewport. Rendering would happen beyond the viewport, |
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142 | * but still inside the drawable. |
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143 | * |
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144 | * Gen8+ introduces a viewport extents test which restricts rendering to |
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145 | * the viewport, so we can ignore this restriction. |
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146 | */ |
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147 | if (brw->gen < 8) { |
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148 | for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) { |
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149 | if (ctx->ViewportArray[i].X != 0 || |
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150 | ctx->ViewportArray[i].Y != 0 || |
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151 | ctx->ViewportArray[i].Width != (float) fb->Width || |
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152 | ctx->ViewportArray[i].Height != (float) fb->Height) { |
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153 | dw2 &= ~GEN6_CLIP_GB_TEST; |
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154 | break; |
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155 | } |
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156 | } |
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157 | } |
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158 | |||
159 | /* BRW_NEW_RASTERIZER_DISCARD */ |
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160 | if (ctx->RasterDiscard) { |
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161 | dw2 |= GEN6_CLIP_MODE_REJECT_ALL; |
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162 | perf_debug("Rasterizer discard is currently implemented via the clipper; " |
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163 | "%s be faster.\n", brw->gen >= 7 ? "using the SOL unit may" : |
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164 | "having the GS not write primitives would likely"); |
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165 | } |
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166 | |||
167 | uint32_t enable; |
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168 | if (brw->primitive == _3DPRIM_RECTLIST) |
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169 | enable = 0; |
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170 | else |
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171 | enable = GEN6_CLIP_ENABLE; |
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172 | |||
173 | BEGIN_BATCH(4); |
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174 | OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2)); |
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175 | OUT_BATCH(dw1); |
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176 | OUT_BATCH(enable | |
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177 | GEN6_CLIP_MODE_NORMAL | |
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178 | GEN6_CLIP_XY_TEST | |
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179 | dw2); |
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180 | OUT_BATCH(U_FIXED(0.125, 3) << GEN6_CLIP_MIN_POINT_WIDTH_SHIFT | |
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181 | U_FIXED(255.875, 3) << GEN6_CLIP_MAX_POINT_WIDTH_SHIFT | |
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182 | (fb->MaxNumLayers > 0 ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX) | |
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183 | ((ctx->Const.MaxViewports - 1) & GEN6_CLIP_MAX_VP_INDEX_MASK)); |
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184 | ADVANCE_BATCH(); |
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185 | } |
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186 | |||
187 | const struct brw_tracked_state gen6_clip_state = { |
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188 | .dirty = { |
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189 | .mesa = _NEW_BUFFERS | |
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190 | _NEW_LIGHT | |
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191 | _NEW_TRANSFORM, |
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192 | .brw = BRW_NEW_CONTEXT | |
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193 | BRW_NEW_FS_PROG_DATA | |
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194 | BRW_NEW_META_IN_PROGRESS | |
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195 | BRW_NEW_RASTERIZER_DISCARD, |
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196 | }, |
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197 | .emit = upload_clip_state, |
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198 | }; |
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199 | |||
200 | const struct brw_tracked_state gen7_clip_state = { |
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201 | .dirty = { |
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202 | .mesa = _NEW_BUFFERS | |
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203 | _NEW_LIGHT | |
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204 | _NEW_POLYGON | |
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205 | _NEW_TRANSFORM, |
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206 | .brw = BRW_NEW_CONTEXT | |
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207 | BRW_NEW_FS_PROG_DATA | |
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208 | BRW_NEW_META_IN_PROGRESS | |
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209 | BRW_NEW_RASTERIZER_DISCARD, |
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210 | }, |
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211 | .emit = upload_clip_state, |
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212 | };><>><>><>>>> |