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5564 serge 1
/*
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 * Copyright © 2009 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Eric Anholt 
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 *
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 */
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#include "brw_context.h"
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#include "brw_state.h"
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#include "brw_defines.h"
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#include "brw_util.h"
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#include "intel_batchbuffer.h"
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#include "main/fbobject.h"
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static void
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upload_clip_state(struct brw_context *brw)
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{
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   struct gl_context *ctx = &brw->ctx;
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   /* BRW_NEW_META_IN_PROGRESS */
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   uint32_t dw1 = brw->meta_in_progress ? 0 : GEN6_CLIP_STATISTICS_ENABLE;
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   uint32_t dw2 = 0;
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   /* _NEW_BUFFERS */
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   struct gl_framebuffer *fb = ctx->DrawBuffer;
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   /* BRW_NEW_FS_PROG_DATA */
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   if (brw->wm.prog_data->barycentric_interp_modes &
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       BRW_WM_NONPERSPECTIVE_BARYCENTRIC_BITS) {
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      dw2 |= GEN6_CLIP_NON_PERSPECTIVE_BARYCENTRIC_ENABLE;
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   }
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   if (brw->gen >= 7)
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      dw1 |= GEN7_CLIP_EARLY_CULL;
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   if (brw->gen == 7) {
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      /* _NEW_POLYGON */
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      if (ctx->Polygon._FrontBit == _mesa_is_user_fbo(fb))
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         dw1 |= GEN7_CLIP_WINDING_CCW;
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      if (ctx->Polygon.CullFlag) {
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         switch (ctx->Polygon.CullFaceMode) {
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         case GL_FRONT:
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            dw1 |= GEN7_CLIP_CULLMODE_FRONT;
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            break;
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         case GL_BACK:
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            dw1 |= GEN7_CLIP_CULLMODE_BACK;
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            break;
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         case GL_FRONT_AND_BACK:
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            dw1 |= GEN7_CLIP_CULLMODE_BOTH;
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            break;
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         default:
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            unreachable("Should not get here: invalid CullFlag");
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         }
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      } else {
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         dw1 |= GEN7_CLIP_CULLMODE_NONE;
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      }
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   }
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   if (brw->gen < 8 && !ctx->Transform.DepthClamp)
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      dw2 |= GEN6_CLIP_Z_TEST;
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   /* _NEW_LIGHT */
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   if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
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      dw2 |=
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	 (0 << GEN6_CLIP_TRI_PROVOKE_SHIFT) |
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	 (1 << GEN6_CLIP_TRIFAN_PROVOKE_SHIFT) |
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	 (0 << GEN6_CLIP_LINE_PROVOKE_SHIFT);
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   } else {
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      dw2 |=
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	 (2 << GEN6_CLIP_TRI_PROVOKE_SHIFT) |
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	 (2 << GEN6_CLIP_TRIFAN_PROVOKE_SHIFT) |
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	 (1 << GEN6_CLIP_LINE_PROVOKE_SHIFT);
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   }
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   /* _NEW_TRANSFORM */
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   dw2 |= (ctx->Transform.ClipPlanesEnabled <<
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           GEN6_USER_CLIP_CLIP_DISTANCES_SHIFT);
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   if (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE)
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      dw2 |= GEN6_CLIP_API_D3D;
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   else
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      dw2 |= GEN6_CLIP_API_OGL;
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   dw2 |= GEN6_CLIP_GB_TEST;
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   /* We need to disable guardband clipping if the guardband (which we always
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    * program to the maximum screen-space bounding box of 8K x 8K) will be
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    * smaller than the viewport.
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    *
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    * Closely examining the clip determination formulas in the documentation
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    * reveals that objects will be discarded entirely if they're outside the
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    * (small) guardband, even if they're within the (large) viewport:
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    *
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    *     TR = TR_GB || TR_VPXY || TR_VPZ || TR_UC || TR_NEGW
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    *     TA   = !TR && TA_GB && TA_VPZ && TA_NEGW
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    *     MC = !(TA || TR)
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    *
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    * (TA is "Trivial Accept", TR is "Trivial Reject", MC is "Must Clip".)
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    *
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    * Disabling guardband clipping removes the TR_GB condition, which means
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    * they'll be considered MC ("Must Clip") unless they're rejected for
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    * some other reason.
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    *
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    * Note that there is no TA_VPXY condition.  If there were, objects entirely
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    * inside a 16384x16384 viewport would be trivially accepted, breaking the
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    * "objects must have a screenspace bounding box not exceeding 8K in the X
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    * or Y direction" restriction.  Instead, they're clipped.
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    */
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   for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
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      if (ctx->ViewportArray[i].Width > 8192 ||
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          ctx->ViewportArray[i].Height > 8192) {
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         dw2 &= ~GEN6_CLIP_GB_TEST;
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         break;
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      }
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   }
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   /* If the viewport dimensions are smaller than the drawable dimensions,
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    * we have to disable guardband clipping prior to Gen8.  We always program
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    * the guardband to a fixed size, which is almost always larger than the
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    * viewport.  Any geometry which intersects the viewport but lies within
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    * the guardband would bypass the 3D clipping stage, so it wouldn't be
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    * clipped to the viewport.  Rendering would happen beyond the viewport,
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    * but still inside the drawable.
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    *
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    * Gen8+ introduces a viewport extents test which restricts rendering to
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    * the viewport, so we can ignore this restriction.
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    */
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   if (brw->gen < 8) {
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      for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
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         if (ctx->ViewportArray[i].X != 0 ||
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             ctx->ViewportArray[i].Y != 0 ||
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             ctx->ViewportArray[i].Width != (float) fb->Width ||
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             ctx->ViewportArray[i].Height != (float) fb->Height) {
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            dw2 &= ~GEN6_CLIP_GB_TEST;
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            break;
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         }
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      }
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   }
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   /* BRW_NEW_RASTERIZER_DISCARD */
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   if (ctx->RasterDiscard) {
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      dw2 |= GEN6_CLIP_MODE_REJECT_ALL;
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      perf_debug("Rasterizer discard is currently implemented via the clipper; "
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                 "%s be faster.\n", brw->gen >= 7 ? "using the SOL unit may" :
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                 "having the GS not write primitives would likely");
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   }
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   uint32_t enable;
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   if (brw->primitive == _3DPRIM_RECTLIST)
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      enable = 0;
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   else
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      enable = GEN6_CLIP_ENABLE;
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   BEGIN_BATCH(4);
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   OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
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   OUT_BATCH(dw1);
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   OUT_BATCH(enable |
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	     GEN6_CLIP_MODE_NORMAL |
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	     GEN6_CLIP_XY_TEST |
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	     dw2);
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   OUT_BATCH(U_FIXED(0.125, 3) << GEN6_CLIP_MIN_POINT_WIDTH_SHIFT |
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             U_FIXED(255.875, 3) << GEN6_CLIP_MAX_POINT_WIDTH_SHIFT |
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             (fb->MaxNumLayers > 0 ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX) |
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             ((ctx->Const.MaxViewports - 1) & GEN6_CLIP_MAX_VP_INDEX_MASK));
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   ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen6_clip_state = {
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   .dirty = {
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      .mesa  = _NEW_BUFFERS |
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               _NEW_LIGHT |
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               _NEW_TRANSFORM,
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      .brw   = BRW_NEW_CONTEXT |
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               BRW_NEW_FS_PROG_DATA |
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               BRW_NEW_META_IN_PROGRESS |
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               BRW_NEW_RASTERIZER_DISCARD,
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   },
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   .emit = upload_clip_state,
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};
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const struct brw_tracked_state gen7_clip_state = {
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   .dirty = {
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      .mesa  = _NEW_BUFFERS |
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               _NEW_LIGHT |
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               _NEW_POLYGON |
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               _NEW_TRANSFORM,
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      .brw   = BRW_NEW_CONTEXT |
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               BRW_NEW_FS_PROG_DATA |
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               BRW_NEW_META_IN_PROGRESS |
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               BRW_NEW_RASTERIZER_DISCARD,
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   },
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   .emit = upload_clip_state,
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};