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5564 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2003 VMware, Inc. |
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4 | * Copyright 2009 Intel Corporation. |
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5 | * All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the |
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9 | * "Software"), to deal in the Software without restriction, including |
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10 | * without limitation the rights to use, copy, modify, merge, publish, |
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11 | * distribute, sub license, and/or sell copies of the Software, and to |
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12 | * permit persons to whom the Software is furnished to do so, subject to |
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13 | * the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice (including the |
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16 | * next paragraph) shall be included in all copies or substantial portions |
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17 | * of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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21 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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22 | * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
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23 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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24 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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25 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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26 | * |
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27 | **************************************************************************/ |
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28 | |||
29 | #include "main/glheader.h" |
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30 | #include "main/mtypes.h" |
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31 | #include "main/condrender.h" |
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32 | #include "swrast/swrast.h" |
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33 | #include "drivers/common/meta.h" |
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34 | |||
35 | #include "intel_context.h" |
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36 | #include "intel_blit.h" |
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37 | #include "intel_clear.h" |
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38 | #include "intel_fbo.h" |
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39 | #include "intel_regions.h" |
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40 | |||
41 | #define FILE_DEBUG_FLAG DEBUG_BLIT |
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42 | |||
43 | static const char *buffer_names[] = { |
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44 | [BUFFER_FRONT_LEFT] = "front", |
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45 | [BUFFER_BACK_LEFT] = "back", |
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46 | [BUFFER_FRONT_RIGHT] = "front right", |
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47 | [BUFFER_BACK_RIGHT] = "back right", |
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48 | [BUFFER_DEPTH] = "depth", |
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49 | [BUFFER_STENCIL] = "stencil", |
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50 | [BUFFER_ACCUM] = "accum", |
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51 | [BUFFER_AUX0] = "aux0", |
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52 | [BUFFER_COLOR0] = "color0", |
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53 | [BUFFER_COLOR1] = "color1", |
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54 | [BUFFER_COLOR2] = "color2", |
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55 | [BUFFER_COLOR3] = "color3", |
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56 | [BUFFER_COLOR4] = "color4", |
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57 | [BUFFER_COLOR5] = "color5", |
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58 | [BUFFER_COLOR6] = "color6", |
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59 | [BUFFER_COLOR7] = "color7", |
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60 | }; |
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61 | |||
62 | static void |
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63 | debug_mask(const char *name, GLbitfield mask) |
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64 | { |
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65 | GLuint i; |
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66 | |||
67 | if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) { |
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68 | DBG("%s clear:", name); |
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69 | for (i = 0; i < BUFFER_COUNT; i++) { |
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70 | if (mask & (1 << i)) |
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71 | DBG(" %s", buffer_names[i]); |
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72 | } |
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73 | DBG("\n"); |
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74 | } |
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75 | } |
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76 | |||
77 | /** |
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78 | * Called by ctx->Driver.Clear. |
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79 | */ |
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80 | static void |
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81 | intelClear(struct gl_context *ctx, GLbitfield mask) |
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82 | { |
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83 | struct intel_context *intel = intel_context(ctx); |
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84 | const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]); |
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85 | GLbitfield tri_mask = 0; |
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86 | GLbitfield blit_mask = 0; |
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87 | GLbitfield swrast_mask = 0; |
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88 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
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89 | struct intel_renderbuffer *irb; |
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90 | int i; |
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91 | |||
92 | if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { |
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93 | intel->front_buffer_dirty = true; |
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94 | } |
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95 | |||
96 | if (0) |
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97 | fprintf(stderr, "%s\n", __func__); |
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98 | |||
99 | /* Get SW clears out of the way: Anything without an intel_renderbuffer */ |
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100 | for (i = 0; i < BUFFER_COUNT; i++) { |
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101 | if (!(mask & (1 << i))) |
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102 | continue; |
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103 | |||
104 | irb = intel_get_renderbuffer(fb, i); |
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105 | if (unlikely(!irb)) { |
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106 | swrast_mask |= (1 << i); |
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107 | mask &= ~(1 << i); |
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108 | } |
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109 | } |
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110 | if (unlikely(swrast_mask)) { |
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111 | debug_mask("swrast", swrast_mask); |
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112 | _swrast_Clear(ctx, swrast_mask); |
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113 | } |
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114 | |||
115 | /* HW color buffers (front, back, aux, generic FBO, etc) */ |
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116 | if (colorMask == ~0) { |
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117 | /* clear all R,G,B,A */ |
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118 | blit_mask |= (mask & BUFFER_BITS_COLOR); |
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119 | } |
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120 | else { |
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121 | /* glColorMask in effect */ |
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122 | tri_mask |= (mask & BUFFER_BITS_COLOR); |
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123 | } |
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124 | |||
125 | /* Make sure we have up to date buffers before we start looking at |
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126 | * the tiling bits to determine how to clear. */ |
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127 | intel_prepare_render(intel); |
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128 | |||
129 | /* HW stencil */ |
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130 | if (mask & BUFFER_BIT_STENCIL) { |
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131 | const struct intel_region *stencilRegion |
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132 | = intel_get_rb_region(fb, BUFFER_STENCIL); |
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133 | if (stencilRegion) { |
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134 | /* have hw stencil */ |
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135 | if (stencilRegion->tiling == I915_TILING_Y || |
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136 | (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { |
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137 | /* We have to use the 3D engine if we're clearing a partial mask |
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138 | * of the stencil buffer, or if we're on a 965 which has a tiled |
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139 | * depth/stencil buffer in a layout we can't blit to. |
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140 | */ |
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141 | tri_mask |= BUFFER_BIT_STENCIL; |
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142 | } |
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143 | else { |
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144 | /* clearing all stencil bits, use blitting */ |
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145 | blit_mask |= BUFFER_BIT_STENCIL; |
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146 | } |
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147 | } |
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148 | } |
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149 | |||
150 | /* HW depth */ |
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151 | if (mask & BUFFER_BIT_DEPTH) { |
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152 | const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH); |
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153 | |||
154 | /* clear depth with whatever method is used for stencil (see above) */ |
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155 | if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL) |
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156 | tri_mask |= BUFFER_BIT_DEPTH; |
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157 | else |
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158 | blit_mask |= BUFFER_BIT_DEPTH; |
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159 | } |
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160 | |||
161 | /* If we're doing a tri pass for depth/stencil, include a likely color |
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162 | * buffer with it. |
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163 | */ |
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164 | if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { |
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165 | int color_bit = ffs(mask & BUFFER_BITS_COLOR); |
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166 | if (color_bit != 0) { |
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167 | tri_mask |= blit_mask & (1 << (color_bit - 1)); |
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168 | blit_mask &= ~(1 << (color_bit - 1)); |
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169 | } |
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170 | } |
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171 | |||
172 | /* Anything left, just use tris */ |
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173 | tri_mask |= mask & ~blit_mask; |
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174 | |||
175 | if (blit_mask) { |
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176 | debug_mask("blit", blit_mask); |
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177 | tri_mask |= intelClearWithBlit(ctx, blit_mask); |
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178 | } |
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179 | |||
180 | if (tri_mask) { |
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181 | debug_mask("tri", tri_mask); |
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182 | if (ctx->API == API_OPENGLES || !ctx->Extensions.ARB_fragment_shader) |
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183 | _mesa_meta_Clear(&intel->ctx, tri_mask); |
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184 | else |
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185 | _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); |
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186 | } |
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187 | } |
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188 | |||
189 | |||
190 | void |
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191 | intelInitClearFuncs(struct dd_function_table *functions) |
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192 | { |
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193 | functions->Clear = intelClear; |
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194 | }><>><>><>><>><>>><>> |