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5564 | serge | 1 | /* |
2 | * Copyright © 2011 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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21 | * DEALINGS IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | /* This file declares stripped-down versions of functions that |
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25 | * normally exist outside of the glsl folder, so that they can be used |
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26 | * when running the GLSL compiler standalone (for unit testing or |
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27 | * compiling builtins). |
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28 | */ |
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29 | |||
30 | #pragma once |
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31 | #ifndef STANDALONE_SCAFFOLDING_H |
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32 | #define STANDALONE_SCAFFOLDING_H |
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33 | |||
34 | #include |
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35 | #include "main/mtypes.h" |
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36 | |||
37 | extern "C" void |
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38 | _mesa_warning(struct gl_context *ctx, const char *fmtString, ... ); |
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39 | |||
40 | extern "C" void |
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41 | _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, |
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42 | struct gl_shader *sh); |
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43 | |||
44 | extern "C" struct gl_shader * |
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45 | _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); |
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46 | |||
47 | extern "C" void |
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48 | _mesa_clear_shader_program_data(struct gl_shader_program *); |
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49 | |||
50 | extern "C" void |
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51 | _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, |
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52 | const char *msg, int len); |
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53 | |||
54 | static inline gl_shader_stage |
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55 | _mesa_shader_enum_to_shader_stage(GLenum v) |
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56 | { |
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57 | switch (v) { |
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58 | case GL_VERTEX_SHADER: |
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59 | return MESA_SHADER_VERTEX; |
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60 | case GL_FRAGMENT_SHADER: |
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61 | return MESA_SHADER_FRAGMENT; |
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62 | case GL_GEOMETRY_SHADER: |
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63 | return MESA_SHADER_GEOMETRY; |
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64 | case GL_COMPUTE_SHADER: |
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65 | return MESA_SHADER_COMPUTE; |
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66 | default: |
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67 | assert(!"bad value in _mesa_shader_enum_to_shader_stage()"); |
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68 | return MESA_SHADER_VERTEX; |
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69 | } |
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70 | } |
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71 | |||
72 | /** |
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73 | * Initialize the given gl_context structure to a reasonable set of |
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74 | * defaults representing the minimum capabilities required by the |
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75 | * OpenGL spec. |
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76 | * |
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77 | * This is used when compiling builtin functions and in testing, when |
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78 | * we don't have a connection to an actual driver. |
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79 | */ |
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80 | void initialize_context_to_defaults(struct gl_context *ctx, gl_api api); |
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81 | |||
82 | |||
83 | #endif /* STANDALONE_SCAFFOLDING_H */ |