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/*
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 * Copyright © 2011 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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/* This file declares stripped-down versions of functions that
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 * normally exist outside of the glsl folder, so that they can be used
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 * when running the GLSL compiler standalone (for unit testing or
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 * compiling builtins).
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 */
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#pragma once
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#ifndef STANDALONE_SCAFFOLDING_H
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#define STANDALONE_SCAFFOLDING_H
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#include 
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#include "main/mtypes.h"
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extern "C" void
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_mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
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extern "C" void
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_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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                       struct gl_shader *sh);
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extern "C" struct gl_shader *
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_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
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extern "C" void
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_mesa_clear_shader_program_data(struct gl_shader_program *);
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extern "C" void
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_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
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                   const char *msg, int len);
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static inline gl_shader_stage
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_mesa_shader_enum_to_shader_stage(GLenum v)
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{
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   switch (v) {
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   case GL_VERTEX_SHADER:
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      return MESA_SHADER_VERTEX;
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   case GL_FRAGMENT_SHADER:
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      return MESA_SHADER_FRAGMENT;
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   case GL_GEOMETRY_SHADER:
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      return MESA_SHADER_GEOMETRY;
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   case GL_COMPUTE_SHADER:
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      return MESA_SHADER_COMPUTE;
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   default:
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      assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
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      return MESA_SHADER_VERTEX;
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   }
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}
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/**
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 * Initialize the given gl_context structure to a reasonable set of
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 * defaults representing the minimum capabilities required by the
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 * OpenGL spec.
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 *
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 * This is used when compiling builtin functions and in testing, when
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 * we don't have a connection to an actual driver.
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 */
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void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
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#endif /* STANDALONE_SCAFFOLDING_H */