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5564 serge 1
/*
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 * Copyright © 2014 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Connor Abbott (cwabbott0@gmail.com)
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 *
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 */
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#include "nir_types.h"
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#include "ir.h"
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void
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glsl_print_type(const glsl_type *type, FILE *fp)
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{
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   if (type->base_type == GLSL_TYPE_ARRAY) {
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      glsl_print_type(type->fields.array, fp);
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      fprintf(fp, "[%u]", type->length);
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   } else if ((type->base_type == GLSL_TYPE_STRUCT)
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              && !is_gl_identifier(type->name)) {
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      fprintf(fp, "%s@%p", type->name, (void *) type);
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   } else {
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      fprintf(fp, "%s", type->name);
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   }
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}
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void
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glsl_print_struct(const glsl_type *type, FILE *fp)
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{
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   assert(type->base_type == GLSL_TYPE_STRUCT);
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   fprintf(fp, "struct {\n");
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   for (unsigned i = 0; i < type->length; i++) {
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      fprintf(fp, "\t");
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      glsl_print_type(type->fields.structure[i].type, fp);
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      fprintf(fp, " %s;\n", type->fields.structure[i].name);
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   }
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   fprintf(fp, "}\n");
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}
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const glsl_type *
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glsl_get_array_element(const glsl_type* type)
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{
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   if (type->is_matrix())
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      return type->column_type();
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   return type->fields.array;
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}
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const glsl_type *
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glsl_get_struct_field(const glsl_type *type, unsigned index)
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{
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   return type->fields.structure[index].type;
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}
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const struct glsl_type *
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glsl_get_column_type(const struct glsl_type *type)
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{
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   return type->column_type();
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}
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enum glsl_base_type
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glsl_get_base_type(const struct glsl_type *type)
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{
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   return type->base_type;
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}
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unsigned
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glsl_get_vector_elements(const struct glsl_type *type)
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{
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   return type->vector_elements;
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}
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unsigned
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glsl_get_components(const struct glsl_type *type)
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{
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   return type->components();
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}
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unsigned
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glsl_get_matrix_columns(const struct glsl_type *type)
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{
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   return type->matrix_columns;
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}
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unsigned
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glsl_get_length(const struct glsl_type *type)
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{
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   return type->is_matrix() ? type->matrix_columns : type->length;
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}
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const char *
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glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index)
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{
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   return type->fields.structure[index].name;
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}
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bool
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glsl_type_is_void(const glsl_type *type)
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{
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   return type->is_void();
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}
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bool
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glsl_type_is_vector(const struct glsl_type *type)
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{
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   return type->is_vector();
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}
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bool
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glsl_type_is_scalar(const struct glsl_type *type)
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{
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   return type->is_scalar();
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}
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bool
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glsl_type_is_matrix(const struct glsl_type *type)
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{
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   return type->is_matrix();
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}
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const glsl_type *
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glsl_void_type(void)
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{
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   return glsl_type::void_type;
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}
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const glsl_type *
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glsl_float_type(void)
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{
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   return glsl_type::float_type;
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}
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const glsl_type *
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glsl_vec4_type(void)
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{
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   return glsl_type::vec4_type;
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}
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const glsl_type *
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glsl_array_type(const glsl_type *base, unsigned elements)
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{
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   return glsl_type::get_array_instance(base, elements);
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}