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/* -*- c++ -*- */
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/*
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 * Copyright © 2010 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#pragma once
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#ifndef GLSL_LINKER_H
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#define GLSL_LINKER_H
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ir_function_signature *
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link_get_main_function_signature(gl_shader *sh);
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extern bool
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link_function_calls(gl_shader_program *prog, gl_shader *main,
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		    gl_shader **shader_list, unsigned num_shaders);
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extern void
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link_invalidate_variable_locations(exec_list *ir);
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extern void
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link_assign_uniform_locations(struct gl_shader_program *prog,
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                              unsigned int boolean_true);
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extern void
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link_set_uniform_initializers(struct gl_shader_program *prog,
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                              unsigned int boolean_true);
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extern int
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link_cross_validate_uniform_block(void *mem_ctx,
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				  struct gl_uniform_block **linked_blocks,
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				  unsigned int *num_linked_blocks,
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				  struct gl_uniform_block *new_block);
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extern bool
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link_uniform_blocks_are_compatible(const gl_uniform_block *a,
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				   const gl_uniform_block *b);
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extern unsigned
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link_uniform_blocks(void *mem_ctx,
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                    struct gl_shader_program *prog,
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                    struct gl_shader **shader_list,
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                    unsigned num_shaders,
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                    struct gl_uniform_block **blocks_ret);
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bool
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validate_intrastage_arrays(struct gl_shader_program *prog,
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                           ir_variable *const var,
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                           ir_variable *const existing);
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void
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validate_intrastage_interface_blocks(struct gl_shader_program *prog,
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                                     const gl_shader **shader_list,
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                                     unsigned num_shaders);
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void
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validate_interstage_inout_blocks(struct gl_shader_program *prog,
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                                 const gl_shader *producer,
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                                 const gl_shader *consumer);
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void
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validate_interstage_uniform_blocks(struct gl_shader_program *prog,
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                                   gl_shader **stages, int num_stages);
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extern void
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link_assign_atomic_counter_resources(struct gl_context *ctx,
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                                     struct gl_shader_program *prog);
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extern void
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link_check_atomic_counter_resources(struct gl_context *ctx,
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                                    struct gl_shader_program *prog);
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/**
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 * Class for processing all of the leaf fields of a variable that corresponds
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 * to a program resource.
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 *
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 * The leaf fields are all the parts of the variable that the application
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 * could query using \c glGetProgramResourceIndex (or that could be returned
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 * by \c glGetProgramResourceName).
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 *
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 * Classes my derive from this class to implement specific functionality.
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 * This class only provides the mechanism to iterate over the leaves.  Derived
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 * classes must implement \c ::visit_field and may override \c ::process.
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 */
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class program_resource_visitor {
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public:
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   /**
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    * Begin processing a variable
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    *
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    * Classes that overload this function should call \c ::process from the
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    * base class to start the recursive processing of the variable.
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    *
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    * \param var  The variable that is to be processed
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    *
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    * Calls \c ::visit_field for each leaf of the variable.
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    *
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    * \warning
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    * When processing a uniform block, this entry should only be used in cases
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    * where the row / column ordering of matrices in the block does not
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    * matter.  For example, enumerating the names of members of the block, but
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    * not for determining the offsets of members.
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    */
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   void process(ir_variable *var);
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   /**
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    * Begin processing a variable of a structured type.
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    *
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    * This flavor of \c process should be used to handle structured types
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    * (i.e., structures, interfaces, or arrays there of) that need special
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    * name handling.  A common usage is to handle cases where the block name
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    * (instead of the instance name) is used for an interface block.
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    *
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    * \param type  Type that is to be processed, associated with \c name
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    * \param name  Base name of the structured variable being processed
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    *
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    * \note
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    * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
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    * there of.
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    */
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   void process(const glsl_type *type, const char *name);
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protected:
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   /**
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    * Method invoked for each leaf of the variable
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    *
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    * \param type  Type of the field.
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    * \param name  Fully qualified name of the field.
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    * \param row_major  For a matrix type, is it stored row-major.
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    * \param record_type  Type of the record containing the field.
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    * \param last_field   Set if \c name is the last field of the structure
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    *                     containing it.  This will always be false for items
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    *                     not contained in a structure or interface block.
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    *
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    * The default implementation just calls the other \c visit_field method.
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    */
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   virtual void visit_field(const glsl_type *type, const char *name,
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                            bool row_major, const glsl_type *record_type,
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                            bool last_field);
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   /**
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    * Method invoked for each leaf of the variable
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    *
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    * \param type  Type of the field.
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    * \param name  Fully qualified name of the field.
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    * \param row_major  For a matrix type, is it stored row-major.
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    */
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   virtual void visit_field(const glsl_type *type, const char *name,
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                            bool row_major) = 0;
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   /**
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    * Visit a record before visiting its fields
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    *
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    * For structures-of-structures or interfaces-of-structures, this visits
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    * the inner structure before visiting its fields.
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    *
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    * The default implementation does nothing.
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    */
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   virtual void visit_field(const glsl_struct_field *field);
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   virtual void enter_record(const glsl_type *type, const char *name,
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                             bool row_major);
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   virtual void leave_record(const glsl_type *type, const char *name,
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                             bool row_major);
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private:
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   /**
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    * \param name_length  Length of the current name \b not including the
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    *                     terminating \c NUL character.
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    * \param last_field   Set if \c name is the last field of the structure
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    *                     containing it.  This will always be false for items
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    *                     not contained in a structure or interface block.
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    */
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   void recursion(const glsl_type *t, char **name, size_t name_length,
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                  bool row_major, const glsl_type *record_type,
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                  bool last_field);
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};
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void
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linker_error(gl_shader_program *prog, const char *fmt, ...);
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void
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linker_warning(gl_shader_program *prog, const char *fmt, ...);
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#endif /* GLSL_LINKER_H */