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%{
2
/*
3
 * Copyright © 2008, 2009 Intel Corporation
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the "Software"),
7
 * to deal in the Software without restriction, including without limitation
8
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9
 * and/or sell copies of the Software, and to permit persons to whom the
10
 * Software is furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice (including the next
13
 * paragraph) shall be included in all copies or substantial portions of the
14
 * Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22
 * DEALINGS IN THE SOFTWARE.
23
 */
24
#include 
25
#include 
26
#include "util/strtod.h"
27
#include "ast.h"
28
#include "glsl_parser_extras.h"
29
#include "glsl_parser.h"
30
 
31
static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
32
 
33
#ifdef _MSC_VER
34
#define YY_NO_UNISTD_H
35
#endif
36
 
37
#define YY_USER_ACTION						\
38
   do {								\
39
      yylloc->first_column = yycolumn + 1;			\
40
      yylloc->first_line = yylloc->last_line = yylineno + 1;	\
41
      yycolumn += yyleng;					\
42
      yylloc->last_column = yycolumn + 1;			\
43
   } while(0);
44
 
45
#define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
46
 
47
/* A macro for handling reserved words and keywords across language versions.
48
 *
49
 * Certain words start out as identifiers, become reserved words in
50
 * later language revisions, and finally become language keywords.
51
 * This may happen at different times in desktop GLSL and GLSL ES.
52
 *
53
 * For example, consider the following lexer rule:
54
 * samplerBuffer       KEYWORD(130, 0, 140, 0, SAMPLERBUFFER)
55
 *
56
 * This means that "samplerBuffer" will be treated as:
57
 * - a keyword (SAMPLERBUFFER token)         ...in GLSL >= 1.40
58
 * - a reserved word - error                 ...in GLSL >= 1.30
59
 * - an identifier                           ...in GLSL <  1.30 or GLSL ES
60
 */
61
#define KEYWORD(reserved_glsl, reserved_glsl_es,			\
62
                allowed_glsl, allowed_glsl_es, token)			\
63
   KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es,			\
64
                    allowed_glsl, allowed_glsl_es, false, token)
65
 
66
/**
67
 * Like the KEYWORD macro, but the word is also treated as a keyword
68
 * if the given boolean expression is true.
69
 */
70
#define KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es,		\
71
                         allowed_glsl, allowed_glsl_es,			\
72
                         alt_expr, token)				\
73
   do {									\
74
      if (yyextra->is_version(allowed_glsl, allowed_glsl_es)		\
75
          || (alt_expr)) {						\
76
	 return token;							\
77
      } else if (yyextra->is_version(reserved_glsl,			\
78
                                     reserved_glsl_es)) {		\
79
	 _mesa_glsl_error(yylloc, yyextra,				\
80
			  "illegal use of reserved word `%s'", yytext);	\
81
	 return ERROR_TOK;						\
82
      } else {								\
83
	 void *mem_ctx = yyextra;					\
84
	 yylval->identifier = ralloc_strdup(mem_ctx, yytext);		\
85
	 return classify_identifier(yyextra, yytext);			\
86
      }									\
87
   } while (0)
88
 
89
/**
90
 * A macro for handling keywords that have been present in GLSL since
91
 * its origin, but were changed into reserved words in GLSL 3.00 ES.
92
 */
93
#define DEPRECATED_ES_KEYWORD(token)					\
94
   do {									\
95
      if (yyextra->is_version(0, 300)) {				\
96
	 _mesa_glsl_error(yylloc, yyextra,				\
97
			  "illegal use of reserved word `%s'", yytext);	\
98
	 return ERROR_TOK;						\
99
      } else {								\
100
         return token;							\
101
      }									\
102
   } while (0)
103
 
104
static int
105
literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
106
		YYSTYPE *lval, YYLTYPE *lloc, int base)
107
{
108
   bool is_uint = (text[len - 1] == 'u' ||
109
		   text[len - 1] == 'U');
110
   const char *digits = text;
111
 
112
   /* Skip "0x" */
113
   if (base == 16)
114
      digits += 2;
115
 
116
#ifdef _MSC_VER
117
   unsigned __int64 value = _strtoui64(digits, NULL, base);
118
#else
119
   unsigned long long value = strtoull(digits, NULL, base);
120
#endif
121
 
122
   lval->n = (int)value;
123
 
124
   if (value > UINT_MAX) {
125
      /* Note that signed 0xffffffff is valid, not out of range! */
126
      if (state->is_version(130, 300)) {
127
	 _mesa_glsl_error(lloc, state,
128
			  "literal value `%s' out of range", text);
129
      } else {
130
	 _mesa_glsl_warning(lloc, state,
131
			    "literal value `%s' out of range", text);
132
      }
133
   } else if (base == 10 && !is_uint && (unsigned)value > (unsigned)INT_MAX + 1) {
134
      /* Tries to catch unintentionally providing a negative value.
135
       * Note that -2147483648 is parsed as -(2147483648), so we don't
136
       * want to warn for INT_MAX.
137
       */
138
      _mesa_glsl_warning(lloc, state,
139
			 "signed literal value `%s' is interpreted as %d",
140
			 text, lval->n);
141
   }
142
   return is_uint ? UINTCONSTANT : INTCONSTANT;
143
}
144
 
145
#define LITERAL_INTEGER(base) \
146
   literal_integer(yytext, yyleng, yyextra, yylval, yylloc, base)
147
 
148
%}
149
 
150
%option bison-bridge bison-locations reentrant noyywrap
151
%option nounput noyy_top_state
152
%option never-interactive
153
%option prefix="_mesa_glsl_lexer_"
154
%option extra-type="struct _mesa_glsl_parse_state *"
155
%option warn nodefault
156
 
157
	/* Note: When adding any start conditions to this list, you must also
158
	 * update the "Internal compiler error" catch-all rule near the end of
159
	 * this file. */
160
%x PP PRAGMA
161
 
162
DEC_INT		[1-9][0-9]*
163
HEX_INT		0[xX][0-9a-fA-F]+
164
OCT_INT		0[0-7]*
165
INT		({DEC_INT}|{HEX_INT}|{OCT_INT})
166
SPC		[ \t]*
167
SPCP		[ \t]+
168
HASH		^{SPC}#{SPC}
169
%%
170
 
171
[ \r\t]+		;
172
 
173
    /* Preprocessor tokens. */
174
^[ \t]*#[ \t]*$			;
175
^[ \t]*#[ \t]*version		{ BEGIN PP; return VERSION_TOK; }
176
^[ \t]*#[ \t]*extension		{ BEGIN PP; return EXTENSION; }
177
{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
178
				   /* Eat characters until the first digit is
179
				    * encountered
180
				    */
181
				   char *ptr = yytext;
182
				   while (!isdigit(*ptr))
183
				      ptr++;
184
 
185
				   /* Subtract one from the line number because
186
				    * yylineno is zero-based instead of
187
				    * one-based.
188
				    */
189
				   yylineno = strtol(ptr, &ptr, 0) - 1;
190
 
191
                                   /* From GLSL 3.30 and GLSL ES on, after processing the
192
                                    * line directive (including its new-line), the implementation
193
                                    * will behave as if it is compiling at the line number passed
194
                                    * as argument. It was line number + 1 in older specifications.
195
                                    */
196
                                   if (yyextra->is_version(330, 100))
197
                                      yylineno--;
198
 
199
				   yylloc->source = strtol(ptr, NULL, 0);
200
				}
201
{HASH}line{SPCP}{INT}{SPC}$	{
202
				   /* Eat characters until the first digit is
203
				    * encountered
204
				    */
205
				   char *ptr = yytext;
206
				   while (!isdigit(*ptr))
207
				      ptr++;
208
 
209
				   /* Subtract one from the line number because
210
				    * yylineno is zero-based instead of
211
				    * one-based.
212
				    */
213
				   yylineno = strtol(ptr, &ptr, 0) - 1;
214
 
215
                                   /* From GLSL 3.30 and GLSL ES on, after processing the
216
                                    * line directive (including its new-line), the implementation
217
                                    * will behave as if it is compiling at the line number passed
218
                                    * as argument. It was line number + 1 in older specifications.
219
                                    */
220
                                   if (yyextra->is_version(330, 100))
221
                                      yylineno--;
222
				}
223
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
224
				  BEGIN PP;
225
				  return PRAGMA_DEBUG_ON;
226
				}
227
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
228
				  BEGIN PP;
229
				  return PRAGMA_DEBUG_OFF;
230
				}
231
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
232
				  BEGIN PP;
233
				  return PRAGMA_OPTIMIZE_ON;
234
				}
235
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
236
				  BEGIN PP;
237
				  return PRAGMA_OPTIMIZE_OFF;
238
				}
239
^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) {
240
				  BEGIN PP;
241
				  return PRAGMA_INVARIANT_ALL;
242
				}
243
^{SPC}#{SPC}pragma{SPCP}	{ BEGIN PRAGMA; }
244
 
245
\n			{ BEGIN 0; yylineno++; yycolumn = 0; }
246
.			{ }
247
 
248
\/\/[^\n]*			{ }
249
[ \t\r]*			{ }
250
:				return COLON;
251
[_a-zA-Z][_a-zA-Z0-9]*	{
252
				   void *mem_ctx = yyextra;
253
				   yylval->identifier = ralloc_strdup(mem_ctx, yytext);
254
				   return IDENTIFIER;
255
				}
256
[1-9][0-9]*			{
257
				    yylval->n = strtol(yytext, NULL, 10);
258
				    return INTCONSTANT;
259
				}
260
\n				{ BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
261
.				{ return yytext[0]; }
262
 
263
\n		{ yylineno++; yycolumn = 0; }
264
 
265
attribute	DEPRECATED_ES_KEYWORD(ATTRIBUTE);
266
const		return CONST_TOK;
267
bool		return BOOL_TOK;
268
float		return FLOAT_TOK;
269
int		return INT_TOK;
270
uint		KEYWORD(130, 300, 130, 300, UINT_TOK);
271
 
272
break		return BREAK;
273
continue	return CONTINUE;
274
do		return DO;
275
while		return WHILE;
276
else		return ELSE;
277
for		return FOR;
278
if		return IF;
279
discard		return DISCARD;
280
return		return RETURN;
281
 
282
bvec2		return BVEC2;
283
bvec3		return BVEC3;
284
bvec4		return BVEC4;
285
ivec2		return IVEC2;
286
ivec3		return IVEC3;
287
ivec4		return IVEC4;
288
uvec2		KEYWORD(130, 300, 130, 300, UVEC2);
289
uvec3		KEYWORD(130, 300, 130, 300, UVEC3);
290
uvec4		KEYWORD(130, 300, 130, 300, UVEC4);
291
vec2		return VEC2;
292
vec3		return VEC3;
293
vec4		return VEC4;
294
mat2		return MAT2X2;
295
mat3		return MAT3X3;
296
mat4		return MAT4X4;
297
mat2x2		KEYWORD(120, 300, 120, 300, MAT2X2);
298
mat2x3		KEYWORD(120, 300, 120, 300, MAT2X3);
299
mat2x4		KEYWORD(120, 300, 120, 300, MAT2X4);
300
mat3x2		KEYWORD(120, 300, 120, 300, MAT3X2);
301
mat3x3		KEYWORD(120, 300, 120, 300, MAT3X3);
302
mat3x4		KEYWORD(120, 300, 120, 300, MAT3X4);
303
mat4x2		KEYWORD(120, 300, 120, 300, MAT4X2);
304
mat4x3		KEYWORD(120, 300, 120, 300, MAT4X3);
305
mat4x4		KEYWORD(120, 300, 120, 300, MAT4X4);
306
 
307
in		return IN_TOK;
308
out		return OUT_TOK;
309
inout		return INOUT_TOK;
310
uniform		return UNIFORM;
311
varying		DEPRECATED_ES_KEYWORD(VARYING);
312
centroid	KEYWORD(120, 300, 120, 300, CENTROID);
313
invariant	KEYWORD(120, 100, 120, 100, INVARIANT);
314
flat		KEYWORD(130, 100, 130, 300, FLAT);
315
smooth		KEYWORD(130, 300, 130, 300, SMOOTH);
316
noperspective	KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
317
 
318
sampler1D	DEPRECATED_ES_KEYWORD(SAMPLER1D);
319
sampler2D	return SAMPLER2D;
320
sampler3D	return SAMPLER3D;
321
samplerCube	return SAMPLERCUBE;
322
sampler1DArray	KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
323
sampler2DArray	KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
324
sampler1DShadow	DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
325
sampler2DShadow	return SAMPLER2DSHADOW;
326
samplerCubeShadow	KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
327
sampler1DArrayShadow	KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
328
sampler2DArrayShadow	KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
329
isampler1D		KEYWORD(130, 300, 130, 0, ISAMPLER1D);
330
isampler2D		KEYWORD(130, 300, 130, 300, ISAMPLER2D);
331
isampler3D		KEYWORD(130, 300, 130, 300, ISAMPLER3D);
332
isamplerCube		KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
333
isampler1DArray		KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
334
isampler2DArray		KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
335
usampler1D		KEYWORD(130, 300, 130, 0, USAMPLER1D);
336
usampler2D		KEYWORD(130, 300, 130, 300, USAMPLER2D);
337
usampler3D		KEYWORD(130, 300, 130, 300, USAMPLER3D);
338
usamplerCube		KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
339
usampler1DArray		KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
340
usampler2DArray		KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
341
 
342
   /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
343
   /* these are reserved but not defined in GLSL 3.00 */
344
sampler2DMS        KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
345
isampler2DMS       KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
346
usampler2DMS       KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
347
sampler2DMSArray   KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMSARRAY);
348
isampler2DMSArray  KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMSARRAY);
349
usampler2DMSArray  KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMSARRAY);
350
 
351
   /* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
352
samplerCubeArray   KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
353
isamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
354
usamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
355
samplerCubeArrayShadow   KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
356
 
357
samplerExternalOES		{
358
			  if (yyextra->OES_EGL_image_external_enable)
359
			     return SAMPLEREXTERNALOES;
360
			  else
361
			     return IDENTIFIER;
362
		}
363
 
364
   /* keywords available with ARB_gpu_shader5 */
365
precise		KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_gpu_shader5_enable, PRECISE);
366
 
367
   /* keywords available with ARB_shader_image_load_store */
368
image1D         KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
369
image2D         KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
370
image3D         KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
371
image2DRect     KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
372
imageCube       KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
373
imageBuffer     KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER);
374
image1DArray    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
375
image2DArray    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
376
imageCubeArray  KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
377
image2DMS       KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
378
image2DMSArray  KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
379
iimage1D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
380
iimage2D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
381
iimage3D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
382
iimage2DRect    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
383
iimageCube      KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
384
iimageBuffer    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER);
385
iimage1DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
386
iimage2DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
387
iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
388
iimage2DMS      KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
389
iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
390
uimage1D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
391
uimage2D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
392
uimage3D        KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
393
uimage2DRect    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
394
uimageCube      KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
395
uimageBuffer    KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER);
396
uimage1DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
397
uimage2DArray   KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
398
uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
399
uimage2DMS      KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
400
uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
401
image1DShadow           KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
402
image2DShadow           KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
403
image1DArrayShadow      KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
404
image2DArrayShadow      KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
405
 
406
coherent	KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, COHERENT);
407
volatile	KEYWORD_WITH_ALT(110, 100, 420, 0, yyextra->ARB_shader_image_load_store_enable, VOLATILE);
408
restrict	KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, RESTRICT);
409
readonly	KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, READONLY);
410
writeonly	KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, WRITEONLY);
411
 
412
atomic_uint     KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
413
 
414
struct		return STRUCT;
415
void		return VOID_TOK;
416
 
417
layout		{
418
		  if ((yyextra->is_version(140, 300))
419
		      || yyextra->AMD_conservative_depth_enable
420
		      || yyextra->ARB_conservative_depth_enable
421
		      || yyextra->ARB_explicit_attrib_location_enable
422
		      || yyextra->ARB_explicit_uniform_location_enable
423
                      || yyextra->has_separate_shader_objects()
424
		      || yyextra->ARB_uniform_buffer_object_enable
425
		      || yyextra->ARB_fragment_coord_conventions_enable
426
                      || yyextra->ARB_shading_language_420pack_enable
427
                      || yyextra->ARB_compute_shader_enable) {
428
		      return LAYOUT_TOK;
429
		   } else {
430
		      void *mem_ctx = yyextra;
431
		      yylval->identifier = ralloc_strdup(mem_ctx, yytext);
432
		      return classify_identifier(yyextra, yytext);
433
		   }
434
		}
435
 
436
\+\+		return INC_OP;
437
--		return DEC_OP;
438
\<=		return LE_OP;
439
>=		return GE_OP;
440
==		return EQ_OP;
441
!=		return NE_OP;
442
&&		return AND_OP;
443
\|\|		return OR_OP;
444
"^^"		return XOR_OP;
445
"<<"		return LEFT_OP;
446
">>"		return RIGHT_OP;
447
 
448
\*=		return MUL_ASSIGN;
449
\/=		return DIV_ASSIGN;
450
\+=		return ADD_ASSIGN;
451
\%=		return MOD_ASSIGN;
452
\<\<=		return LEFT_ASSIGN;
453
>>=		return RIGHT_ASSIGN;
454
&=		return AND_ASSIGN;
455
"^="		return XOR_ASSIGN;
456
\|=		return OR_ASSIGN;
457
-=		return SUB_ASSIGN;
458
 
459
[1-9][0-9]*[uU]?	{
460
			    return LITERAL_INTEGER(10);
461
			}
462
0[xX][0-9a-fA-F]+[uU]?	{
463
			    return LITERAL_INTEGER(16);
464
			}
465
0[0-7]*[uU]?		{
466
			    return LITERAL_INTEGER(8);
467
			}
468
 
469
[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]?	|
470
\.[0-9]+([eE][+-]?[0-9]+)?[fF]?		|
471
[0-9]+\.([eE][+-]?[0-9]+)?[fF]?		|
472
[0-9]+[eE][+-]?[0-9]+[fF]?		{
473
			    yylval->real = _mesa_strtof(yytext, NULL);
474
			    return FLOATCONSTANT;
475
			}
476
 
477
[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF)	|
478
\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF)	|
479
[0-9]+\.([eE][+-]?[0-9]+)?(lf|LF)	|
480
[0-9]+[eE][+-]?[0-9]+(lf|LF)		{
481
			    if (!yyextra->is_version(400, 0) &&
482
			        !yyextra->ARB_gpu_shader_fp64_enable)
483
			        return ERROR_TOK;
484
			    yylval->dreal = _mesa_strtod(yytext, NULL);
485
			    return DOUBLECONSTANT;
486
			}
487
 
488
true			{
489
			    yylval->n = 1;
490
			    return BOOLCONSTANT;
491
			}
492
false			{
493
			    yylval->n = 0;
494
			    return BOOLCONSTANT;
495
			}
496
 
497
 
498
    /* Reserved words in GLSL 1.10. */
499
asm		KEYWORD(110, 100, 0, 0, ASM);
500
class		KEYWORD(110, 100, 0, 0, CLASS);
501
union		KEYWORD(110, 100, 0, 0, UNION);
502
enum		KEYWORD(110, 100, 0, 0, ENUM);
503
typedef		KEYWORD(110, 100, 0, 0, TYPEDEF);
504
template	KEYWORD(110, 100, 0, 0, TEMPLATE);
505
this		KEYWORD(110, 100, 0, 0, THIS);
506
packed		KEYWORD_WITH_ALT(110, 100, 140, 300, yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
507
goto		KEYWORD(110, 100, 0, 0, GOTO);
508
switch		KEYWORD(110, 100, 130, 300, SWITCH);
509
default		KEYWORD(110, 100, 130, 300, DEFAULT);
510
inline		KEYWORD(110, 100, 0, 0, INLINE_TOK);
511
noinline	KEYWORD(110, 100, 0, 0, NOINLINE);
512
public		KEYWORD(110, 100, 0, 0, PUBLIC_TOK);
513
static		KEYWORD(110, 100, 0, 0, STATIC);
514
extern		KEYWORD(110, 100, 0, 0, EXTERN);
515
external	KEYWORD(110, 100, 0, 0, EXTERNAL);
516
interface	KEYWORD(110, 100, 0, 0, INTERFACE);
517
long		KEYWORD(110, 100, 0, 0, LONG_TOK);
518
short		KEYWORD(110, 100, 0, 0, SHORT_TOK);
519
double		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
520
half		KEYWORD(110, 100, 0, 0, HALF);
521
fixed		KEYWORD(110, 100, 0, 0, FIXED_TOK);
522
unsigned	KEYWORD(110, 100, 0, 0, UNSIGNED);
523
input		KEYWORD(110, 100, 0, 0, INPUT_TOK);
524
output		KEYWORD(110, 100, 0, 0, OUTPUT);
525
hvec2		KEYWORD(110, 100, 0, 0, HVEC2);
526
hvec3		KEYWORD(110, 100, 0, 0, HVEC3);
527
hvec4		KEYWORD(110, 100, 0, 0, HVEC4);
528
dvec2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
529
dvec3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
530
dvec4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
531
dmat2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
532
dmat3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
533
dmat4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
534
dmat2x2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
535
dmat2x3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
536
dmat2x4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
537
dmat3x2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
538
dmat3x3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
539
dmat3x4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
540
dmat4x2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
541
dmat4x3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
542
dmat4x4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
543
fvec2		KEYWORD(110, 100, 0, 0, FVEC2);
544
fvec3		KEYWORD(110, 100, 0, 0, FVEC3);
545
fvec4		KEYWORD(110, 100, 0, 0, FVEC4);
546
sampler2DRect		DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
547
sampler3DRect		KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
548
sampler2DRectShadow	DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
549
sizeof		KEYWORD(110, 100, 0, 0, SIZEOF);
550
cast		KEYWORD(110, 100, 0, 0, CAST);
551
namespace	KEYWORD(110, 100, 0, 0, NAMESPACE);
552
using		KEYWORD(110, 100, 0, 0, USING);
553
 
554
    /* Additional reserved words in GLSL 1.20. */
555
lowp		KEYWORD(120, 100, 130, 100, LOWP);
556
mediump		KEYWORD(120, 100, 130, 100, MEDIUMP);
557
highp		KEYWORD(120, 100, 130, 100, HIGHP);
558
precision	KEYWORD(120, 100, 130, 100, PRECISION);
559
 
560
    /* Additional reserved words in GLSL 1.30. */
561
case		KEYWORD(130, 300, 130, 300, CASE);
562
common		KEYWORD(130, 300, 0, 0, COMMON);
563
partition	KEYWORD(130, 300, 0, 0, PARTITION);
564
active		KEYWORD(130, 300, 0, 0, ACTIVE);
565
superp		KEYWORD(130, 100, 0, 0, SUPERP);
566
samplerBuffer	KEYWORD(130, 300, 140, 0, SAMPLERBUFFER);
567
filter		KEYWORD(130, 300, 0, 0, FILTER);
568
row_major	KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
569
 
570
    /* Additional reserved words in GLSL 1.40 */
571
isampler2DRect	KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
572
usampler2DRect	KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
573
isamplerBuffer	KEYWORD(140, 300, 140, 0, ISAMPLERBUFFER);
574
usamplerBuffer	KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);
575
 
576
    /* Additional reserved words in GLSL ES 3.00 */
577
resource	KEYWORD(0, 300, 0, 0, RESOURCE);
578
patch		KEYWORD(0, 300, 0, 0, PATCH);
579
sample		KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
580
subroutine	KEYWORD(0, 300, 0, 0, SUBROUTINE);
581
 
582
 
583
[_a-zA-Z][_a-zA-Z0-9]*	{
584
			    struct _mesa_glsl_parse_state *state = yyextra;
585
			    void *ctx = state;
586
			    if (state->es_shader && strlen(yytext) > 1024) {
587
			       _mesa_glsl_error(yylloc, state,
588
			                        "Identifier `%s' exceeds 1024 characters",
589
			                        yytext);
590
			    } else {
591
			      yylval->identifier = ralloc_strdup(ctx, yytext);
592
			    }
593
			    return classify_identifier(state, yytext);
594
			}
595
 
596
.			{ return yytext[0]; }
597
 
598
%%
599
 
600
int
601
classify_identifier(struct _mesa_glsl_parse_state *state, const char *name)
602
{
603
   if (state->symbols->get_variable(name) || state->symbols->get_function(name))
604
      return IDENTIFIER;
605
   else if (state->symbols->get_type(name))
606
      return TYPE_IDENTIFIER;
607
   else
608
      return NEW_IDENTIFIER;
609
}
610
 
611
void
612
_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
613
{
614
   yylex_init_extra(state, & state->scanner);
615
   yy_scan_string(string, state->scanner);
616
}
617
 
618
void
619
_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
620
{
621
   yylex_destroy(state->scanner);
622
}