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5564 serge 1
/* Display a cleared blue window.  This demo has no dependencies on
2
 * any utility code, just the graw interface and gallium.
3
 */
4
 
5
#include "state_tracker/graw.h"
6
#include "pipe/p_screen.h"
7
#include "pipe/p_context.h"
8
#include "pipe/p_shader_tokens.h"
9
#include "pipe/p_state.h"
10
#include "pipe/p_defines.h"
11
 
12
#include "util/u_debug.h"       /* debug_dump_surface_bmp() */
13
#include "util/u_inlines.h"
14
#include "util/u_memory.h"      /* Offset() */
15
#include "util/u_draw_quad.h"
16
#include "util/u_box.h"
17
 
18
#include 
19
 
20
enum pipe_format formats[] = {
21
   PIPE_FORMAT_RGBA8888_UNORM,
22
   PIPE_FORMAT_BGRA8888_UNORM,
23
   PIPE_FORMAT_NONE
24
};
25
 
26
static const int WIDTH = 300;
27
static const int HEIGHT = 300;
28
 
29
static struct pipe_screen *screen = NULL;
30
static struct pipe_context *ctx = NULL;
31
static struct pipe_resource *rttex = NULL;
32
static struct pipe_resource *samptex = NULL;
33
static struct pipe_surface *surf = NULL;
34
static struct pipe_sampler_view *sv = NULL;
35
static void *sampler = NULL;
36
static void *window = NULL;
37
 
38
struct vertex {
39
   float position[4];
40
   float color[4];
41
};
42
 
43
static struct vertex vertices[] =
44
{
45
   { { 0.9, -0.9, 0.0, 1.0 },
46
     { 1, 0, 0, 1 } },
47
 
48
   { { 0.9,  0.9, 0.0, 1.0 },
49
     { 1, 1, 0, 1 } },
50
 
51
   { {-0.9,  0.9, 0.0, 1.0 },
52
     { 0, 1, 0, 1 } },
53
 
54
   { {-0.9,  -0.9, 0.0, 1.0 },
55
     { 0, 0, 0, 1 } },
56
};
57
 
58
 
59
 
60
 
61
static void set_viewport( float x, float y,
62
                          float width, float height,
63
                          float zNear, float zFar)
64
{
65
   float z = zFar;
66
   float half_width = (float)width / 2.0f;
67
   float half_height = (float)height / 2.0f;
68
   float half_depth = ((float)zFar - (float)zNear) / 2.0f;
69
   struct pipe_viewport_state vp;
70
 
71
   vp.scale[0] = half_width;
72
   vp.scale[1] = half_height;
73
   vp.scale[2] = half_depth;
74
 
75
   vp.translate[0] = half_width + x;
76
   vp.translate[1] = half_height + y;
77
   vp.translate[2] = half_depth + z;
78
 
79
   ctx->set_viewport_states( ctx, 0, 1, &vp );
80
}
81
 
82
static void set_vertices( void )
83
{
84
   struct pipe_vertex_element ve[2];
85
   struct pipe_vertex_buffer vbuf;
86
   void *handle;
87
 
88
   memset(ve, 0, sizeof ve);
89
 
90
   ve[0].src_offset = Offset(struct vertex, position);
91
   ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
92
   ve[1].src_offset = Offset(struct vertex, color);
93
   ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
94
 
95
   handle = ctx->create_vertex_elements_state(ctx, 2, ve);
96
   ctx->bind_vertex_elements_state(ctx, handle);
97
 
98
   memset(&vbuf, 0, sizeof vbuf);
99
 
100
   vbuf.stride = sizeof( struct vertex );
101
   vbuf.buffer_offset = 0;
102
   vbuf.buffer = pipe_buffer_create_with_data(ctx,
103
                                              PIPE_BIND_VERTEX_BUFFER,
104
                                              PIPE_USAGE_DEFAULT,
105
                                              sizeof(vertices),
106
                                              vertices);
107
 
108
   ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
109
}
110
 
111
static void set_vertex_shader( void )
112
{
113
   void *handle;
114
   const char *text =
115
      "VERT\n"
116
      "DCL IN[0]\n"
117
      "DCL IN[1]\n"
118
      "DCL OUT[0], POSITION\n"
119
      "DCL OUT[1], GENERIC[0]\n"
120
      "  0: MOV OUT[1], IN[1]\n"
121
      "  1: MOV OUT[0], IN[0]\n"
122
      "  2: END\n";
123
 
124
   handle = graw_parse_vertex_shader(ctx, text);
125
   ctx->bind_vs_state(ctx, handle);
126
}
127
 
128
static void set_fragment_shader( void )
129
{
130
   void *handle;
131
   const char *text =
132
      "FRAG\n"
133
      "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
134
      "DCL OUT[0], COLOR\n"
135
      "DCL TEMP[0]\n"
136
      "DCL SAMP[0]\n"
137
      "DCL RES[0], 2D, FLOAT\n"
138
      "  0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n"
139
      "  1: MOV OUT[0], TEMP[0]\n"
140
      "  2: END\n";
141
 
142
   handle = graw_parse_fragment_shader(ctx, text);
143
   ctx->bind_fs_state(ctx, handle);
144
}
145
 
146
 
147
static void draw( void )
148
{
149
   union pipe_color_union clear_color = { {.5,.5,.5,1} };
150
 
151
   ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
152
   util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
153
   ctx->flush(ctx, NULL, 0);
154
 
155
   graw_save_surface_to_file(ctx, surf, NULL);
156
 
157
   screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL);
158
}
159
 
160
#define SIZE 16
161
 
162
static void init_tex( void )
163
{
164
   struct pipe_sampler_view sv_template;
165
   struct pipe_sampler_state sampler_desc;
166
   struct pipe_resource templat;
167
   struct pipe_box box;
168
   ubyte tex2d[SIZE][SIZE][4];
169
   int s, t;
170
 
171
#if (SIZE != 2)
172
   for (s = 0; s < SIZE; s++) {
173
      for (t = 0; t < SIZE; t++) {
174
         if (0) {
175
            int x = (s ^ t) & 1;
176
	    tex2d[t][s][0] = (x) ? 0 : 63;
177
	    tex2d[t][s][1] = (x) ? 0 : 128;
178
	    tex2d[t][s][2] = 0;
179
	    tex2d[t][s][3] = 0xff;
180
         }
181
         else {
182
            int x = ((s ^ t) >> 2) & 1;
183
	    tex2d[t][s][0] = s*255/(SIZE-1);
184
	    tex2d[t][s][1] = t*255/(SIZE-1);
185
	    tex2d[t][s][2] = (x) ? 0 : 128;
186
	    tex2d[t][s][3] = 0xff;
187
         }
188
      }
189
   }
190
#else
191
   tex2d[0][0][0] = 0;
192
   tex2d[0][0][1] = 255;
193
   tex2d[0][0][2] = 255;
194
   tex2d[0][0][3] = 0;
195
 
196
   tex2d[0][1][0] = 0;
197
   tex2d[0][1][1] = 0;
198
   tex2d[0][1][2] = 255;
199
   tex2d[0][1][3] = 255;
200
 
201
   tex2d[1][0][0] = 255;
202
   tex2d[1][0][1] = 255;
203
   tex2d[1][0][2] = 0;
204
   tex2d[1][0][3] = 255;
205
 
206
   tex2d[1][1][0] = 255;
207
   tex2d[1][1][1] = 0;
208
   tex2d[1][1][2] = 0;
209
   tex2d[1][1][3] = 255;
210
#endif
211
 
212
   templat.target = PIPE_TEXTURE_2D;
213
   templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
214
   templat.width0 = SIZE;
215
   templat.height0 = SIZE;
216
   templat.depth0 = 1;
217
   templat.last_level = 0;
218
   templat.nr_samples = 1;
219
   templat.bind = PIPE_BIND_SAMPLER_VIEW;
220
 
221
 
222
   samptex = screen->resource_create(screen,
223
                                 &templat);
224
   if (samptex == NULL)
225
      exit(4);
226
 
227
   u_box_2d(0,0,SIZE,SIZE, &box);
228
 
229
   ctx->transfer_inline_write(ctx,
230
                              samptex,
231
                              0,
232
                              PIPE_TRANSFER_WRITE,
233
                              &box,
234
                              tex2d,
235
                              sizeof tex2d[0],
236
                              sizeof tex2d);
237
 
238
   /* Possibly read back & compare against original data:
239
    */
240
   if (0)
241
   {
242
      struct pipe_transfer *t;
243
      uint32_t *ptr;
244
      ptr = pipe_transfer_map(ctx, samptex,
245
                              0, 0, /* level, layer */
246
                              PIPE_TRANSFER_READ,
247
                              0, 0, SIZE, SIZE, &t); /* x, y, width, height */
248
 
249
      if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
250
         assert(0);
251
         exit(9);
252
      }
253
 
254
      ctx->transfer_unmap(ctx, t);
255
   }
256
 
257
   memset(&sv_template, 0, sizeof sv_template);
258
   sv_template.format = samptex->format;
259
   sv_template.texture = samptex;
260
   sv_template.swizzle_r = 0;
261
   sv_template.swizzle_g = 1;
262
   sv_template.swizzle_b = 2;
263
   sv_template.swizzle_a = 3;
264
   sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
265
   if (sv == NULL)
266
      exit(5);
267
 
268
   ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
269
 
270
 
271
   memset(&sampler_desc, 0, sizeof sampler_desc);
272
   sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
273
   sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
274
   sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
275
   sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
276
   sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
277
   sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
278
   sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
279
   sampler_desc.compare_func = 0;
280
   sampler_desc.normalized_coords = 1;
281
   sampler_desc.max_anisotropy = 0;
282
 
283
   sampler = ctx->create_sampler_state(ctx, &sampler_desc);
284
   if (sampler == NULL)
285
      exit(6);
286
 
287
   ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
288
 
289
}
290
 
291
static void init( void )
292
{
293
   struct pipe_framebuffer_state fb;
294
   struct pipe_resource templat;
295
   struct pipe_surface surf_tmpl;
296
   int i;
297
 
298
   /* It's hard to say whether window or screen should be created
299
    * first.  Different environments would prefer one or the other.
300
    *
301
    * Also, no easy way of querying supported formats if the screen
302
    * cannot be created first.
303
    */
304
   for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
305
      screen = graw_create_window_and_screen(0, 0, 300, 300,
306
                                             formats[i],
307
                                             &window);
308
      if (window && screen)
309
         break;
310
   }
311
   if (!screen || !window) {
312
      fprintf(stderr, "Unable to create window\n");
313
      exit(1);
314
   }
315
 
316
   ctx = screen->context_create(screen, NULL);
317
   if (ctx == NULL)
318
      exit(3);
319
 
320
   templat.target = PIPE_TEXTURE_2D;
321
   templat.format = formats[i];
322
   templat.width0 = WIDTH;
323
   templat.height0 = HEIGHT;
324
   templat.depth0 = 1;
325
   templat.array_size = 1;
326
   templat.last_level = 0;
327
   templat.nr_samples = 1;
328
   templat.bind = (PIPE_BIND_RENDER_TARGET |
329
                   PIPE_BIND_DISPLAY_TARGET);
330
 
331
   rttex = screen->resource_create(screen,
332
                                 &templat);
333
   if (rttex == NULL)
334
      exit(4);
335
 
336
   surf_tmpl.format = templat.format;
337
   surf_tmpl.u.tex.level = 0;
338
   surf_tmpl.u.tex.first_layer = 0;
339
   surf_tmpl.u.tex.last_layer = 0;
340
   surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
341
   if (surf == NULL)
342
      exit(5);
343
 
344
   memset(&fb, 0, sizeof fb);
345
   fb.nr_cbufs = 1;
346
   fb.width = WIDTH;
347
   fb.height = HEIGHT;
348
   fb.cbufs[0] = surf;
349
 
350
   ctx->set_framebuffer_state(ctx, &fb);
351
 
352
   {
353
      struct pipe_blend_state blend;
354
      void *handle;
355
      memset(&blend, 0, sizeof blend);
356
      blend.rt[0].colormask = PIPE_MASK_RGBA;
357
      handle = ctx->create_blend_state(ctx, &blend);
358
      ctx->bind_blend_state(ctx, handle);
359
   }
360
 
361
   {
362
      struct pipe_depth_stencil_alpha_state depthstencil;
363
      void *handle;
364
      memset(&depthstencil, 0, sizeof depthstencil);
365
      handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
366
      ctx->bind_depth_stencil_alpha_state(ctx, handle);
367
   }
368
 
369
   {
370
      struct pipe_rasterizer_state rasterizer;
371
      void *handle;
372
      memset(&rasterizer, 0, sizeof rasterizer);
373
      rasterizer.cull_face = PIPE_FACE_NONE;
374
      rasterizer.half_pixel_center = 1;
375
      rasterizer.bottom_edge_rule = 1;
376
      rasterizer.depth_clip = 1;
377
      handle = ctx->create_rasterizer_state(ctx, &rasterizer);
378
      ctx->bind_rasterizer_state(ctx, handle);
379
   }
380
 
381
   set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
382
 
383
   init_tex();
384
 
385
   set_vertices();
386
   set_vertex_shader();
387
   set_fragment_shader();
388
}
389
 
390
static void args(int argc, char *argv[])
391
{
392
   int i;
393
 
394
   for (i = 1; i < argc;) {
395
      if (graw_parse_args(&i, argc, argv)) {
396
         continue;
397
      }
398
      exit(1);
399
   }
400
}
401
 
402
 
403
int main( int argc, char *argv[] )
404
{
405
   args(argc, argv);
406
   init();
407
 
408
   graw_set_display_func( draw );
409
   graw_main_loop();
410
   return 0;
411
}