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5564 serge 1
/*
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 * Copyright 2013 Joakim Sindholt 
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * on the rights to use, copy, modify, merge, publish, distribute, sub
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 * license, and/or sell copies of the Software, and to permit persons to whom
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 * the Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include 
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#include "util/u_memory.h"
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#include "d3dadapter/drm.h"
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extern const struct D3DAdapter9DRM drm9_desc;
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struct {
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    const char *name;
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    const void *desc;
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} drivers[] = {
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    { D3DADAPTER9DRM_NAME, &drm9_desc },
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};
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PUBLIC const void * WINAPI
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D3DAdapter9GetProc( const char *name )
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{
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    int i;
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    for (i = 0; i < Elements(drivers); ++i) {
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        if (strcmp(name, drivers[i].name) == 0) {
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            return drivers[i].desc;
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        }
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    }
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    return NULL;
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}