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5564 serge 1
/*
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 * Copyright 2011 Joakim Sindholt 
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * on the rights to use, copy, modify, merge, publish, distribute, sub
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 * license, and/or sell copies of the Software, and to permit persons to whom
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 * the Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#ifndef _NINE_STATE_H_
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#define _NINE_STATE_H_
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#include "d3d9.h"
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#include "nine_defines.h"
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#include "pipe/p_state.h"
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#include "util/list.h"
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#define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
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#define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
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#define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
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#define NINED3DRS_RTMASK      (D3DRS_BLENDOPALPHA + 2)
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#define NINED3DRS_ZBIASSCALE  (D3DRS_BLENDOPALPHA + 3)
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#define NINED3DRS_ALPHACOVERAGE  (D3DRS_BLENDOPALPHA + 4)
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#define D3DRS_LAST       D3DRS_BLENDOPALPHA
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#define NINED3DRS_LAST   NINED3DRS_ALPHACOVERAGE /* 213 */
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#define NINED3DSAMP_LAST NINED3DSAMP_SHADOW /* 15 */
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#define NINED3DTSS_LAST  D3DTSS_CONSTANT
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#define NINED3DTS_LAST   D3DTS_WORLDMATRIX(255)
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#define D3DRS_COUNT       (D3DRS_LAST + 1)
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#define NINED3DRS_COUNT   (NINED3DRS_LAST + 1)
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#define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
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#define NINED3DTSS_COUNT  (NINED3DTSS_LAST + 1)
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#define NINED3DTS_COUNT   (NINED3DTS_LAST + 1)
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#define NINE_STATE_FB          (1 <<  0)
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#define NINE_STATE_VIEWPORT    (1 <<  1)
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#define NINE_STATE_SCISSOR     (1 <<  2)
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#define NINE_STATE_RASTERIZER  (1 <<  3)
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#define NINE_STATE_BLEND       (1 <<  4)
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#define NINE_STATE_DSA         (1 <<  5)
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#define NINE_STATE_VS          (1 <<  6)
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#define NINE_STATE_VS_CONST    (1 <<  7)
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#define NINE_STATE_PS          (1 <<  8)
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#define NINE_STATE_PS_CONST    (1 <<  9)
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#define NINE_STATE_TEXTURE     (1 << 10)
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#define NINE_STATE_SAMPLER     (1 << 11)
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#define NINE_STATE_VDECL       (1 << 12)
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#define NINE_STATE_IDXBUF      (1 << 13)
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#define NINE_STATE_PRIM        (1 << 14)
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#define NINE_STATE_MATERIAL    (1 << 15)
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#define NINE_STATE_BLEND_COLOR (1 << 16)
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#define NINE_STATE_STENCIL_REF (1 << 17)
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#define NINE_STATE_SAMPLE_MASK (1 << 18)
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#define NINE_STATE_MISC_CONST  (1 << 19)
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#define NINE_STATE_FF          (0x1f << 20)
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#define NINE_STATE_FF_VS       (0x17 << 20)
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#define NINE_STATE_FF_PS       (0x18 << 20)
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#define NINE_STATE_FF_LIGHTING (1 << 20)
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#define NINE_STATE_FF_MATERIAL (1 << 21)
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#define NINE_STATE_FF_VSTRANSF (1 << 22)
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#define NINE_STATE_FF_PSSTAGES (1 << 23)
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#define NINE_STATE_FF_OTHER    (1 << 24)
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#define NINE_STATE_ALL          0x1ffffff
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#define NINE_STATE_UNHANDLED   (1 << 25)
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#define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
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#define NINE_MAX_CONST_F_PS3 224
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#define NINE_MAX_CONST_F   256
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#define NINE_MAX_CONST_I   16
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#define NINE_MAX_CONST_B   16
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#define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
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#define NINE_CONST_I_BASE(nconstf) \
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    ((nconstf)        * 4 * sizeof(float))
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#define NINE_CONST_B_BASE(nconstf) \
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    ((nconstf)        * 4 * sizeof(float) + \
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     NINE_MAX_CONST_I * 4 * sizeof(int))
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#define NINE_MAX_LIGHTS        65536
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#define NINE_MAX_LIGHTS_ACTIVE 8
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#define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
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#define NINE_MAX_SAMPLERS_PS 16
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#define NINE_MAX_SAMPLERS_VS  4
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#define NINE_MAX_SAMPLERS    21 /* PS + DMAP + VS */
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#define NINE_SAMPLER_PS(s)  ( 0 + (s))
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#define NINE_SAMPLER_DMAP    16
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#define NINE_SAMPLER_VS(s)  (17 + (s))
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#define NINE_PS_SAMPLERS_MASK 0x00ffff
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#define NINE_VS_SAMPLERS_MASK 0x1e0000
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struct nine_state
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{
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    struct {
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        uint32_t group;
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        uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
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        uint32_t vtxbuf;
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        uint32_t stream_freq;
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        uint32_t texture;
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        uint16_t sampler[NINE_MAX_SAMPLERS];
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        struct nine_range *vs_const_f;
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        struct nine_range *ps_const_f;
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        uint16_t vs_const_i; /* NINE_MAX_CONST_I == 16 */
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        uint16_t ps_const_i;
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        uint16_t vs_const_b; /* NINE_MAX_CONST_B == 16 */
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        uint16_t ps_const_b;
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        uint8_t ucp;
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        boolean srgb;
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    } changed;
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    struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
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    struct NineSurface9 *ds;
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    D3DVIEWPORT9 viewport;
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    struct pipe_scissor_state scissor;
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    /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
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     *  (XXX: or is it better to reference FF shaders here, too ?)
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     * NOTE: const_f contains extra space for const_i,b to use as user constbuf
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     */
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    struct NineVertexShader9 *vs;
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    float *vs_const_f;
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    int    vs_const_i[NINE_MAX_CONST_I][4];
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    BOOL   vs_const_b[NINE_MAX_CONST_B];
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    float *vs_lconstf_temp;
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    uint32_t vs_key;
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    struct NinePixelShader9 *ps;
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    float *ps_const_f;
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    int    ps_const_i[NINE_MAX_CONST_I][4];
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    BOOL   ps_const_b[NINE_MAX_CONST_B];
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    uint32_t ps_key;
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    struct {
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        void *vs;
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        void *ps;
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    } cso;
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    struct NineVertexDeclaration9 *vdecl;
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    struct NineIndexBuffer9   *idxbuf;
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    struct NineVertexBuffer9  *stream[PIPE_MAX_ATTRIBS];
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    struct pipe_vertex_buffer  vtxbuf[PIPE_MAX_ATTRIBS];
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    UINT stream_freq[PIPE_MAX_ATTRIBS];
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    uint32_t stream_instancedata_mask; /* derived from stream_freq */
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    uint32_t stream_usage_mask; /* derived from VS and vdecl */
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    struct pipe_clip_state clip;
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    struct pipe_framebuffer_state fb;
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    uint8_t rt_mask;
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    DWORD rs[NINED3DRS_COUNT];
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    struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
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    DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
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    uint32_t samplers_shadow;
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    uint8_t bound_samplers_mask_vs;
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    uint16_t bound_samplers_mask_ps;
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    int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
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    boolean vbo_bound_done;
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    struct {
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        struct {
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            uint32_t group;
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            uint32_t tex_stage[NINE_MAX_SAMPLERS][(NINED3DTSS_COUNT + 31) / 32];
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            uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
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        } changed;
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        struct {
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            boolean vs_const;
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            boolean ps_const;
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        } clobber;
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        D3DMATRIX *transform; /* access only via nine_state_access_transform */
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        unsigned num_transforms;
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        /* XXX: Do state blocks just change the set of active lights or do we
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         * have to store which lights have been disabled, too ?
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         */
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        D3DLIGHT9 *light;
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        uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
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        unsigned num_lights;
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        unsigned num_lights_active;
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        D3DMATERIAL9 material;
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        DWORD tex_stage[NINE_MAX_SAMPLERS][NINED3DTSS_COUNT];
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    } ff;
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};
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/* map D3DRS -> NINE_STATE_x
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 */
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extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
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/* for D3DSBT_PIXEL/VERTEX:
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 */
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extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
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extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
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struct NineDevice9;
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boolean nine_update_state(struct NineDevice9 *, uint32_t group_mask);
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void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
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                             boolean is_reset);
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void nine_state_clear(struct nine_state *, const boolean device);
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/* If @alloc is FALSE, the return value may be a const identity matrix.
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 * Therefore, do not modify if you set alloc to FALSE !
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 */
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D3DMATRIX *
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nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE,
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                            boolean alloc);
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const char *nine_d3drs_to_string(DWORD State);
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#endif /* _NINE_STATE_H_ */