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5564 | serge | 1 | /* |
2 | * Copyright 2011 Joakim Sindholt |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * on the rights to use, copy, modify, merge, publish, distribute, sub |
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8 | * license, and/or sell copies of the Software, and to permit persons to whom |
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9 | * the Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
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19 | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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20 | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
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21 | * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
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22 | |||
23 | #ifndef _NINE_STATE_H_ |
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24 | #define _NINE_STATE_H_ |
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25 | |||
26 | #include "d3d9.h" |
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27 | #include "nine_defines.h" |
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28 | #include "pipe/p_state.h" |
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29 | #include "util/list.h" |
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30 | |||
31 | #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1) |
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32 | #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) |
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33 | |||
34 | #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1) |
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35 | #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2) |
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36 | #define NINED3DRS_ZBIASSCALE (D3DRS_BLENDOPALPHA + 3) |
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37 | #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 4) |
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38 | |||
39 | #define D3DRS_LAST D3DRS_BLENDOPALPHA |
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40 | #define NINED3DRS_LAST NINED3DRS_ALPHACOVERAGE /* 213 */ |
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41 | #define NINED3DSAMP_LAST NINED3DSAMP_SHADOW /* 15 */ |
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42 | #define NINED3DTSS_LAST D3DTSS_CONSTANT |
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43 | #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255) |
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44 | |||
45 | #define D3DRS_COUNT (D3DRS_LAST + 1) |
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46 | #define NINED3DRS_COUNT (NINED3DRS_LAST + 1) |
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47 | #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1) |
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48 | #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1) |
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49 | #define NINED3DTS_COUNT (NINED3DTS_LAST + 1) |
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50 | |||
51 | #define NINE_STATE_FB (1 << 0) |
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52 | #define NINE_STATE_VIEWPORT (1 << 1) |
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53 | #define NINE_STATE_SCISSOR (1 << 2) |
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54 | #define NINE_STATE_RASTERIZER (1 << 3) |
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55 | #define NINE_STATE_BLEND (1 << 4) |
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56 | #define NINE_STATE_DSA (1 << 5) |
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57 | #define NINE_STATE_VS (1 << 6) |
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58 | #define NINE_STATE_VS_CONST (1 << 7) |
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59 | #define NINE_STATE_PS (1 << 8) |
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60 | #define NINE_STATE_PS_CONST (1 << 9) |
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61 | #define NINE_STATE_TEXTURE (1 << 10) |
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62 | #define NINE_STATE_SAMPLER (1 << 11) |
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63 | #define NINE_STATE_VDECL (1 << 12) |
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64 | #define NINE_STATE_IDXBUF (1 << 13) |
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65 | #define NINE_STATE_PRIM (1 << 14) |
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66 | #define NINE_STATE_MATERIAL (1 << 15) |
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67 | #define NINE_STATE_BLEND_COLOR (1 << 16) |
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68 | #define NINE_STATE_STENCIL_REF (1 << 17) |
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69 | #define NINE_STATE_SAMPLE_MASK (1 << 18) |
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70 | #define NINE_STATE_MISC_CONST (1 << 19) |
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71 | #define NINE_STATE_FF (0x1f << 20) |
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72 | #define NINE_STATE_FF_VS (0x17 << 20) |
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73 | #define NINE_STATE_FF_PS (0x18 << 20) |
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74 | #define NINE_STATE_FF_LIGHTING (1 << 20) |
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75 | #define NINE_STATE_FF_MATERIAL (1 << 21) |
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76 | #define NINE_STATE_FF_VSTRANSF (1 << 22) |
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77 | #define NINE_STATE_FF_PSSTAGES (1 << 23) |
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78 | #define NINE_STATE_FF_OTHER (1 << 24) |
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79 | #define NINE_STATE_ALL 0x1ffffff |
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80 | #define NINE_STATE_UNHANDLED (1 << 25) |
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81 | |||
82 | |||
83 | #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4 |
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84 | #define NINE_MAX_CONST_F_PS3 224 |
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85 | #define NINE_MAX_CONST_F 256 |
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86 | #define NINE_MAX_CONST_I 16 |
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87 | #define NINE_MAX_CONST_B 16 |
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88 | #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */ |
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89 | |||
90 | #define NINE_CONST_I_BASE(nconstf) \ |
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91 | ((nconstf) * 4 * sizeof(float)) |
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92 | #define NINE_CONST_B_BASE(nconstf) \ |
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93 | ((nconstf) * 4 * sizeof(float) + \ |
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94 | NINE_MAX_CONST_I * 4 * sizeof(int)) |
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95 | |||
96 | |||
97 | #define NINE_MAX_LIGHTS 65536 |
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98 | #define NINE_MAX_LIGHTS_ACTIVE 8 |
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99 | |||
100 | #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) |
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101 | |||
102 | #define NINE_MAX_SAMPLERS_PS 16 |
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103 | #define NINE_MAX_SAMPLERS_VS 4 |
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104 | #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */ |
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105 | #define NINE_SAMPLER_PS(s) ( 0 + (s)) |
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106 | #define NINE_SAMPLER_DMAP 16 |
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107 | #define NINE_SAMPLER_VS(s) (17 + (s)) |
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108 | #define NINE_PS_SAMPLERS_MASK 0x00ffff |
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109 | #define NINE_VS_SAMPLERS_MASK 0x1e0000 |
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110 | |||
111 | struct nine_state |
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112 | { |
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113 | struct { |
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114 | uint32_t group; |
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115 | uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; |
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116 | uint32_t vtxbuf; |
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117 | uint32_t stream_freq; |
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118 | uint32_t texture; |
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119 | uint16_t sampler[NINE_MAX_SAMPLERS]; |
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120 | struct nine_range *vs_const_f; |
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121 | struct nine_range *ps_const_f; |
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122 | uint16_t vs_const_i; /* NINE_MAX_CONST_I == 16 */ |
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123 | uint16_t ps_const_i; |
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124 | uint16_t vs_const_b; /* NINE_MAX_CONST_B == 16 */ |
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125 | uint16_t ps_const_b; |
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126 | uint8_t ucp; |
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127 | boolean srgb; |
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128 | } changed; |
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129 | |||
130 | struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; |
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131 | struct NineSurface9 *ds; |
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132 | |||
133 | D3DVIEWPORT9 viewport; |
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134 | |||
135 | struct pipe_scissor_state scissor; |
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136 | |||
137 | /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead |
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138 | * (XXX: or is it better to reference FF shaders here, too ?) |
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139 | * NOTE: const_f contains extra space for const_i,b to use as user constbuf |
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140 | */ |
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141 | struct NineVertexShader9 *vs; |
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142 | float *vs_const_f; |
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143 | int vs_const_i[NINE_MAX_CONST_I][4]; |
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144 | BOOL vs_const_b[NINE_MAX_CONST_B]; |
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145 | float *vs_lconstf_temp; |
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146 | uint32_t vs_key; |
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147 | |||
148 | struct NinePixelShader9 *ps; |
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149 | float *ps_const_f; |
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150 | int ps_const_i[NINE_MAX_CONST_I][4]; |
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151 | BOOL ps_const_b[NINE_MAX_CONST_B]; |
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152 | uint32_t ps_key; |
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153 | |||
154 | struct { |
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155 | void *vs; |
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156 | void *ps; |
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157 | } cso; |
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158 | |||
159 | struct NineVertexDeclaration9 *vdecl; |
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160 | |||
161 | struct NineIndexBuffer9 *idxbuf; |
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162 | struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS]; |
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163 | struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; |
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164 | UINT stream_freq[PIPE_MAX_ATTRIBS]; |
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165 | uint32_t stream_instancedata_mask; /* derived from stream_freq */ |
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166 | uint32_t stream_usage_mask; /* derived from VS and vdecl */ |
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167 | |||
168 | struct pipe_clip_state clip; |
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169 | struct pipe_framebuffer_state fb; |
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170 | uint8_t rt_mask; |
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171 | |||
172 | DWORD rs[NINED3DRS_COUNT]; |
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173 | |||
174 | struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */ |
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175 | |||
176 | DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT]; |
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177 | uint32_t samplers_shadow; |
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178 | uint8_t bound_samplers_mask_vs; |
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179 | uint16_t bound_samplers_mask_ps; |
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180 | |||
181 | int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */ |
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182 | boolean vbo_bound_done; |
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183 | |||
184 | struct { |
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185 | struct { |
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186 | uint32_t group; |
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187 | uint32_t tex_stage[NINE_MAX_SAMPLERS][(NINED3DTSS_COUNT + 31) / 32]; |
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188 | uint32_t transform[(NINED3DTS_COUNT + 31) / 32]; |
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189 | } changed; |
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190 | struct { |
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191 | boolean vs_const; |
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192 | boolean ps_const; |
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193 | } clobber; |
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194 | |||
195 | D3DMATRIX *transform; /* access only via nine_state_access_transform */ |
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196 | unsigned num_transforms; |
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197 | |||
198 | /* XXX: Do state blocks just change the set of active lights or do we |
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199 | * have to store which lights have been disabled, too ? |
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200 | */ |
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201 | D3DLIGHT9 *light; |
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202 | uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ |
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203 | unsigned num_lights; |
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204 | unsigned num_lights_active; |
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205 | |||
206 | D3DMATERIAL9 material; |
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207 | |||
208 | DWORD tex_stage[NINE_MAX_SAMPLERS][NINED3DTSS_COUNT]; |
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209 | } ff; |
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210 | }; |
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211 | |||
212 | /* map D3DRS -> NINE_STATE_x |
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213 | */ |
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214 | extern const uint32_t nine_render_state_group[NINED3DRS_COUNT]; |
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215 | |||
216 | /* for D3DSBT_PIXEL/VERTEX: |
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217 | */ |
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218 | extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32]; |
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219 | extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32]; |
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220 | |||
221 | struct NineDevice9; |
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222 | |||
223 | boolean nine_update_state(struct NineDevice9 *, uint32_t group_mask); |
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224 | |||
225 | void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *, |
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226 | boolean is_reset); |
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227 | void nine_state_clear(struct nine_state *, const boolean device); |
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228 | |||
229 | /* If @alloc is FALSE, the return value may be a const identity matrix. |
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230 | * Therefore, do not modify if you set alloc to FALSE ! |
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231 | */ |
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232 | D3DMATRIX * |
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233 | nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE, |
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234 | boolean alloc); |
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235 | |||
236 | const char *nine_d3drs_to_string(DWORD State); |
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237 | |||
238 | #endif /* _NINE_STATE_H_ */><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><> |