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/*
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 * Copyright © 2014 Broadcom
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 * Copyright (C) 2012 Rob Clark 
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 */
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#ifndef VC4_RESOURCE_H
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#define VC4_RESOURCE_H
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#include "vc4_screen.h"
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#include "vc4_packet.h"
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#include "util/u_transfer.h"
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struct vc4_transfer {
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        struct pipe_transfer base;
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        void *map;
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};
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struct vc4_resource_slice {
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        uint32_t offset;
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        uint32_t stride;
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        uint32_t size;
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        /** One of VC4_TILING_FORMAT_* */
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        uint8_t tiling;
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};
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struct vc4_surface {
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        struct pipe_surface base;
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        uint32_t offset;
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        uint32_t stride;
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        uint8_t tiling;
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};
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struct vc4_resource {
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        struct u_resource base;
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        struct vc4_bo *bo;
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        struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
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        uint32_t cube_map_stride;
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        int cpp;
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        bool tiled;
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        /** One of VC4_TEXTURE_TYPE_* */
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        enum vc4_texture_data_type vc4_format;
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        /**
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         * Number of times the resource has been written to.
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         *
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         * This is used to track when we need to update this shadow resource
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         * from its parent in the case of GL_TEXTURE_BASE_LEVEL (which we
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         * can't support in hardware) or GL_UNSIGNED_INTEGER index buffers.
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         */
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        uint64_t writes;
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        /**
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         * Resource containing the non-GL_TEXTURE_BASE_LEVEL-rebased texture
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         * contents, or the 4-byte index buffer.
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         *
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         * If the parent is set for an texture, then this resource is actually
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         * the texture contents just starting from the sampler_view's
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         * first_level.
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         *
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         * If the parent is set for an index index buffer, then this resource
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         * is actually a shadow containing a 2-byte index buffer starting from
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         * the ib's offset.
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         */
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        struct pipe_resource *shadow_parent;
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};
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static INLINE struct vc4_resource *
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vc4_resource(struct pipe_resource *prsc)
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{
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        return (struct vc4_resource *)prsc;
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}
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static INLINE struct vc4_surface *
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vc4_surface(struct pipe_surface *psurf)
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{
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        return (struct vc4_surface *)psurf;
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}
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static INLINE struct vc4_transfer *
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vc4_transfer(struct pipe_transfer *ptrans)
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{
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        return (struct vc4_transfer *)ptrans;
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}
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void vc4_resource_screen_init(struct pipe_screen *pscreen);
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void vc4_resource_context_init(struct pipe_context *pctx);
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struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen,
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                                          const struct pipe_resource *tmpl);
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void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
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                                         struct pipe_sampler_view *view);
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void vc4_update_shadow_index_buffer(struct pipe_context *pctx,
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                                    const struct pipe_index_buffer *ib);
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void vc4_dump_surface(struct pipe_surface *psurf);
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#endif /* VC4_RESOURCE_H */