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5564 | serge | 1 | /********************************************************** |
2 | * Copyright 2008-2009 VMware, Inc. All rights reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person |
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5 | * obtaining a copy of this software and associated documentation |
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6 | * files (the "Software"), to deal in the Software without |
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7 | * restriction, including without limitation the rights to use, copy, |
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
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9 | * of the Software, and to permit persons to whom the Software is |
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10 | * furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice shall be |
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13 | * included in all copies or substantial portions of the Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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22 | * SOFTWARE. |
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23 | * |
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24 | **********************************************************/ |
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25 | |||
26 | #ifndef SVGA_TGSI_EMIT_H |
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27 | #define SVGA_TGSI_EMIT_H |
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28 | |||
29 | #include "tgsi/tgsi_scan.h" |
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30 | #include "svga_hw_reg.h" |
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31 | #include "svga_tgsi.h" |
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32 | #include "svga3d_shaderdefs.h" |
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33 | |||
34 | struct src_register |
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35 | { |
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36 | SVGA3dShaderSrcToken base; |
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37 | SVGA3dShaderSrcToken indirect; |
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38 | }; |
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39 | |||
40 | |||
41 | struct svga_arl_consts |
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42 | { |
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43 | int number; |
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44 | int idx; |
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45 | int swizzle; |
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46 | int arl_num; |
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47 | }; |
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48 | |||
49 | |||
50 | /** |
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51 | * This is the context/state used during TGSI->SVGA shader translation. |
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52 | */ |
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53 | struct svga_shader_emitter |
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54 | { |
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55 | unsigned size; |
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56 | char *buf; |
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57 | char *ptr; |
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58 | |||
59 | struct svga_compile_key key; |
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60 | struct tgsi_shader_info info; |
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61 | int unit; |
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62 | |||
63 | int imm_start; |
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64 | |||
65 | int nr_hw_float_const; |
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66 | int nr_hw_int_const; |
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67 | int nr_hw_temp; |
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68 | |||
69 | int insn_offset; |
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70 | |||
71 | int internal_temp_count; |
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72 | int internal_imm_count; |
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73 | |||
74 | int internal_color_idx[2]; /* diffuse, specular */ |
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75 | int internal_color_count; |
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76 | |||
77 | boolean emitted_vface; |
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78 | boolean emit_frontface; |
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79 | int internal_frontface_idx; |
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80 | |||
81 | int ps30_input_count; |
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82 | int vs30_output_count; |
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83 | |||
84 | int dynamic_branching_level; |
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85 | |||
86 | boolean in_main_func; |
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87 | |||
88 | boolean created_common_immediate; |
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89 | int common_immediate_idx[2]; |
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90 | |||
91 | boolean created_loop_const; |
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92 | int loop_const_idx; |
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93 | |||
94 | unsigned inverted_texcoords; /**< bitmask of which texcoords are flipped */ |
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95 | struct src_register ps_true_texcoord[PIPE_MAX_ATTRIBS]; |
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96 | struct src_register ps_inverted_texcoord[PIPE_MAX_ATTRIBS]; |
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97 | unsigned ps_inverted_texcoord_input[PIPE_MAX_ATTRIBS]; |
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98 | |||
99 | unsigned label[32]; |
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100 | unsigned nr_labels; |
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101 | |||
102 | /** input/output register mappings, indexed by register number */ |
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103 | struct src_register input_map[PIPE_MAX_ATTRIBS]; |
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104 | SVGA3dShaderDestToken output_map[PIPE_MAX_ATTRIBS]; |
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105 | |||
106 | boolean ps_reads_pos; |
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107 | boolean emitted_depth_fog; |
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108 | struct src_register ps_true_pos; |
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109 | struct src_register ps_depth_pos; |
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110 | SVGA3dShaderDestToken ps_temp_pos; |
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111 | |||
112 | /* shared input for depth and fog */ |
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113 | struct src_register ps_depth_fog; |
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114 | |||
115 | struct src_register imm_0055; |
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116 | SVGA3dShaderDestToken temp_pos; |
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117 | SVGA3dShaderDestToken true_pos; |
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118 | SVGA3dShaderDestToken depth_pos; |
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119 | |||
120 | /* shared output for depth and fog */ |
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121 | SVGA3dShaderDestToken vs_depth_fog; |
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122 | |||
123 | /* PS output colors (indexed by color semantic index) */ |
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124 | SVGA3dShaderDestToken temp_color_output[PIPE_MAX_COLOR_BUFS]; |
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125 | SVGA3dShaderDestToken true_color_output[PIPE_MAX_COLOR_BUFS]; |
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126 | |||
127 | SVGA3dShaderDestToken temp_psiz; |
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128 | SVGA3dShaderDestToken true_psiz; |
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129 | |||
130 | struct svga_arl_consts arl_consts[12]; |
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131 | int num_arl_consts; |
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132 | int current_arl; |
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133 | }; |
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134 | |||
135 | |||
136 | boolean |
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137 | svga_shader_emit_dword(struct svga_shader_emitter *emit, unsigned dword); |
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138 | |||
139 | boolean |
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140 | svga_shader_emit_dwords(struct svga_shader_emitter *emit, |
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141 | const unsigned *dwords, unsigned nr); |
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142 | |||
143 | boolean |
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144 | svga_shader_emit_opcode(struct svga_shader_emitter *emit, |
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145 | unsigned opcode); |
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146 | |||
147 | boolean |
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148 | svga_shader_emit_instructions(struct svga_shader_emitter *emit, |
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149 | const struct tgsi_token *tokens); |
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150 | |||
151 | boolean |
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152 | svga_translate_decl_sm30(struct svga_shader_emitter *emit, |
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153 | const struct tgsi_full_declaration *decl); |
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154 | |||
155 | |||
156 | #define TRANSLATE_SWIZZLE(x,y,z,w) ((x) | ((y) << 2) | ((z) << 4) | ((w) << 6)) |
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157 | #define SWIZZLE_XYZW \ |
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158 | TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_W) |
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159 | #define SWIZZLE_XXXX \ |
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160 | TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X) |
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161 | #define SWIZZLE_YYYY \ |
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162 | TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y) |
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163 | #define SWIZZLE_ZZZZ \ |
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164 | TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z) |
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165 | #define SWIZZLE_WWWW \ |
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166 | TRANSLATE_SWIZZLE(TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W) |
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167 | |||
168 | |||
169 | /** Emit the given SVGA3dShaderInstToken opcode */ |
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170 | static INLINE boolean |
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171 | emit_instruction(struct svga_shader_emitter *emit, |
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172 | SVGA3dShaderInstToken opcode) |
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173 | { |
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174 | return svga_shader_emit_opcode(emit, opcode.value); |
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175 | } |
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176 | |||
177 | |||
178 | /** Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode */ |
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179 | static INLINE SVGA3dShaderInstToken |
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180 | inst_token(unsigned opcode) |
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181 | { |
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182 | SVGA3dShaderInstToken inst; |
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183 | |||
184 | inst.value = 0; |
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185 | inst.op = opcode; |
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186 | |||
187 | return inst; |
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188 | } |
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189 | |||
190 | |||
191 | /** |
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192 | * Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode |
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193 | * with the predication flag set. |
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194 | */ |
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195 | static INLINE SVGA3dShaderInstToken |
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196 | inst_token_predicated(unsigned opcode) |
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197 | { |
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198 | SVGA3dShaderInstToken inst; |
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199 | |||
200 | inst.value = 0; |
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201 | inst.op = opcode; |
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202 | inst.predicated = 1; |
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203 | |||
204 | return inst; |
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205 | } |
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206 | |||
207 | |||
208 | /** |
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209 | * Generate a SVGA3dShaderInstToken for a SETP instruction (set predicate) |
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210 | * using the given comparison operator (one of SVGA3DOPCOMP_xx). |
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211 | */ |
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212 | static INLINE SVGA3dShaderInstToken |
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213 | inst_token_setp(unsigned operator) |
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214 | { |
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215 | SVGA3dShaderInstToken inst; |
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216 | |||
217 | inst.value = 0; |
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218 | inst.op = SVGA3DOP_SETP; |
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219 | inst.control = operator; |
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220 | |||
221 | return inst; |
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222 | } |
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223 | |||
224 | |||
225 | /** |
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226 | * Create an instance of a SVGA3dShaderDestToken. |
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227 | * Note that this function is used to create tokens for output registers, |
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228 | * temp registers AND constants (see emit_def_const()). |
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229 | */ |
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230 | static INLINE SVGA3dShaderDestToken |
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231 | dst_register(unsigned file, int number) |
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232 | { |
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233 | SVGA3dShaderDestToken dest; |
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234 | |||
235 | /* check values against bitfield sizes */ |
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236 | assert(number < (1 << 11)); |
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237 | assert(file <= SVGA3DREG_PREDICATE); |
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238 | |||
239 | dest.value = 0; |
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240 | dest.num = number; |
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241 | dest.type_upper = file >> 3; |
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242 | dest.relAddr = 0; |
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243 | dest.reserved1 = 0; |
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244 | dest.mask = 0xf; |
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245 | dest.dstMod = 0; |
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246 | dest.shfScale = 0; |
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247 | dest.type_lower = file & 0x7; |
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248 | dest.reserved0 = 1; /* is_reg */ |
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249 | |||
250 | return dest; |
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251 | } |
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252 | |||
253 | |||
254 | /** |
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255 | * Apply a writemask to the given SVGA3dShaderDestToken, returning a |
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256 | * new SVGA3dShaderDestToken. |
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257 | */ |
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258 | static INLINE SVGA3dShaderDestToken |
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259 | writemask(SVGA3dShaderDestToken dest, unsigned mask) |
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260 | { |
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261 | assert(dest.mask & mask); |
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262 | dest.mask &= mask; |
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263 | return dest; |
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264 | } |
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265 | |||
266 | |||
267 | /** Create a SVGA3dShaderSrcToken given a register file and number */ |
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268 | static INLINE SVGA3dShaderSrcToken |
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269 | src_token(unsigned file, int number) |
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270 | { |
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271 | SVGA3dShaderSrcToken src; |
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272 | |||
273 | /* check values against bitfield sizes */ |
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274 | assert(number < (1 << 11)); |
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275 | assert(file <= SVGA3DREG_PREDICATE); |
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276 | |||
277 | src.value = 0; |
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278 | src.num = number; |
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279 | src.type_upper = file >> 3; |
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280 | src.relAddr = 0; |
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281 | src.reserved1 = 0; |
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282 | src.swizzle = SWIZZLE_XYZW; |
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283 | src.srcMod = 0; |
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284 | src.type_lower = file & 0x7; |
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285 | src.reserved0 = 1; /* is_reg */ |
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286 | |||
287 | return src; |
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288 | } |
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289 | |||
290 | |||
291 | /** Create a src_register given a register file and register number */ |
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292 | static INLINE struct src_register |
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293 | src_register(unsigned file, int number) |
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294 | { |
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295 | struct src_register src; |
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296 | |||
297 | src.base = src_token(file, number); |
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298 | src.indirect.value = 0; |
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299 | |||
300 | return src; |
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301 | } |
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302 | |||
303 | /** Translate src_register into SVGA3dShaderDestToken */ |
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304 | static INLINE SVGA3dShaderDestToken |
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305 | dst(struct src_register src) |
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306 | { |
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307 | return dst_register(SVGA3dShaderGetRegType(src.base.value), src.base.num); |
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308 | } |
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309 | |||
310 | |||
311 | /** Translate SVGA3dShaderDestToken to a src_register */ |
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312 | static INLINE struct src_register |
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313 | src(SVGA3dShaderDestToken dst) |
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314 | { |
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315 | return src_register(SVGA3dShaderGetRegType(dst.value), dst.num); |
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316 | } |
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317 | |||
318 | #endif=>><>>=>><>>><>><>><>> |