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/**********************************************************
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 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 **********************************************************/
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#ifndef SVGA_TGSI_EMIT_H
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#define SVGA_TGSI_EMIT_H
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#include "tgsi/tgsi_scan.h"
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#include "svga_hw_reg.h"
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#include "svga_tgsi.h"
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#include "svga3d_shaderdefs.h"
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struct src_register
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{
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   SVGA3dShaderSrcToken base;
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   SVGA3dShaderSrcToken indirect;
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};
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struct svga_arl_consts
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{
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   int number;
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   int idx;
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   int swizzle;
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   int arl_num;
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};
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/**
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 * This is the context/state used during TGSI->SVGA shader translation.
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 */
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struct svga_shader_emitter
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{
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   unsigned size;
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   char *buf;
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   char *ptr;
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   struct svga_compile_key key;
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   struct tgsi_shader_info info;
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   int unit;
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   int imm_start;
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   int nr_hw_float_const;
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   int nr_hw_int_const;
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   int nr_hw_temp;
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   int insn_offset;
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   int internal_temp_count;
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   int internal_imm_count;
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   int internal_color_idx[2]; /* diffuse, specular */
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   int internal_color_count;
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   boolean emitted_vface;
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   boolean emit_frontface;
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   int internal_frontface_idx;
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   int ps30_input_count;
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   int vs30_output_count;
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   int dynamic_branching_level;
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   boolean in_main_func;
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   boolean created_common_immediate;
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   int common_immediate_idx[2];
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   boolean created_loop_const;
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   int loop_const_idx;
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   unsigned inverted_texcoords;  /**< bitmask of which texcoords are flipped */
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   struct src_register ps_true_texcoord[PIPE_MAX_ATTRIBS];
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   struct src_register ps_inverted_texcoord[PIPE_MAX_ATTRIBS];
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   unsigned ps_inverted_texcoord_input[PIPE_MAX_ATTRIBS];
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   unsigned label[32];
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   unsigned nr_labels;
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   /** input/output register mappings, indexed by register number */
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   struct src_register input_map[PIPE_MAX_ATTRIBS];
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   SVGA3dShaderDestToken output_map[PIPE_MAX_ATTRIBS];
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   boolean ps_reads_pos;
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   boolean emitted_depth_fog;
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   struct src_register ps_true_pos;
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   struct src_register ps_depth_pos;
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   SVGA3dShaderDestToken ps_temp_pos;
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   /* shared input for depth and fog */
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   struct src_register ps_depth_fog;
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   struct src_register imm_0055;
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   SVGA3dShaderDestToken temp_pos;
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   SVGA3dShaderDestToken true_pos;
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   SVGA3dShaderDestToken depth_pos;
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   /* shared output for depth and fog */
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   SVGA3dShaderDestToken vs_depth_fog;
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   /* PS output colors (indexed by color semantic index) */
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   SVGA3dShaderDestToken temp_color_output[PIPE_MAX_COLOR_BUFS];
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   SVGA3dShaderDestToken true_color_output[PIPE_MAX_COLOR_BUFS];
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   SVGA3dShaderDestToken temp_psiz;
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   SVGA3dShaderDestToken true_psiz;
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   struct svga_arl_consts arl_consts[12];
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   int num_arl_consts;
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   int current_arl;
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};
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boolean
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svga_shader_emit_dword(struct svga_shader_emitter *emit, unsigned dword);
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boolean
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svga_shader_emit_dwords(struct svga_shader_emitter *emit,
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                        const unsigned *dwords, unsigned nr);
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boolean
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svga_shader_emit_opcode(struct svga_shader_emitter *emit,
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                        unsigned opcode);
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boolean
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svga_shader_emit_instructions(struct svga_shader_emitter *emit,
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                              const struct tgsi_token *tokens);
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boolean
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svga_translate_decl_sm30(struct svga_shader_emitter *emit,
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                         const struct tgsi_full_declaration *decl);
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#define TRANSLATE_SWIZZLE(x,y,z,w)  ((x) | ((y) << 2) | ((z) << 4) | ((w) << 6))
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#define SWIZZLE_XYZW  \
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 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_W)
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#define SWIZZLE_XXXX  \
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 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X)
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#define SWIZZLE_YYYY  \
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 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y)
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#define SWIZZLE_ZZZZ  \
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 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z)
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#define SWIZZLE_WWWW  \
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 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W)
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/** Emit the given SVGA3dShaderInstToken opcode */
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static INLINE boolean
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emit_instruction(struct svga_shader_emitter *emit,
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                 SVGA3dShaderInstToken opcode)
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{
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   return svga_shader_emit_opcode(emit, opcode.value);
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}
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/** Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode */
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static INLINE SVGA3dShaderInstToken
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inst_token(unsigned opcode)
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{
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   SVGA3dShaderInstToken inst;
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   inst.value = 0;
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   inst.op = opcode;
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   return inst;
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}
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/**
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 * Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode
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 * with the predication flag set.
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 */
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static INLINE SVGA3dShaderInstToken
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inst_token_predicated(unsigned opcode)
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{
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   SVGA3dShaderInstToken inst;
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   inst.value = 0;
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   inst.op = opcode;
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   inst.predicated = 1;
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   return inst;
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}
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/**
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 * Generate a SVGA3dShaderInstToken for a SETP instruction (set predicate)
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 * using the given comparison operator (one of SVGA3DOPCOMP_xx).
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 */
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static INLINE SVGA3dShaderInstToken
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inst_token_setp(unsigned operator)
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{
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   SVGA3dShaderInstToken inst;
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   inst.value = 0;
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   inst.op = SVGA3DOP_SETP;
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   inst.control = operator;
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   return inst;
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}
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/**
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 * Create an instance of a SVGA3dShaderDestToken.
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 * Note that this function is used to create tokens for output registers,
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 * temp registers AND constants (see emit_def_const()).
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 */
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static INLINE SVGA3dShaderDestToken
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dst_register(unsigned file, int number)
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{
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   SVGA3dShaderDestToken dest;
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   /* check values against bitfield sizes */
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   assert(number < (1 << 11));
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   assert(file <= SVGA3DREG_PREDICATE);
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   dest.value = 0;
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   dest.num = number;
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   dest.type_upper = file >> 3;
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   dest.relAddr = 0;
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   dest.reserved1 = 0;
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   dest.mask = 0xf;
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   dest.dstMod = 0;
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   dest.shfScale = 0;
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   dest.type_lower = file & 0x7;
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   dest.reserved0 = 1;          /* is_reg */
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   return dest;
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}
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/**
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 * Apply a writemask to the given SVGA3dShaderDestToken, returning a
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 * new SVGA3dShaderDestToken.
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 */
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static INLINE SVGA3dShaderDestToken
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writemask(SVGA3dShaderDestToken dest, unsigned mask)
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{
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   assert(dest.mask & mask);
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   dest.mask &= mask;
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   return dest;
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}
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/** Create a SVGA3dShaderSrcToken given a register file and number */
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static INLINE SVGA3dShaderSrcToken
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src_token(unsigned file, int number)
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{
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   SVGA3dShaderSrcToken src;
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   /* check values against bitfield sizes */
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   assert(number < (1 << 11));
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   assert(file <= SVGA3DREG_PREDICATE);
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   src.value = 0;
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   src.num = number;
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   src.type_upper = file >> 3;
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   src.relAddr = 0;
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   src.reserved1 = 0;
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   src.swizzle = SWIZZLE_XYZW;
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   src.srcMod = 0;
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   src.type_lower = file & 0x7;
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   src.reserved0 = 1;           /* is_reg */
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   return src;
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}
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/** Create a src_register given a register file and register number */
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static INLINE struct src_register
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src_register(unsigned file, int number)
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{
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   struct src_register src;
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297
   src.base = src_token(file, number);
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   src.indirect.value = 0;
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300
   return src;
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}
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/** Translate src_register into SVGA3dShaderDestToken */
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static INLINE SVGA3dShaderDestToken
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dst(struct src_register src)
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{
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   return dst_register(SVGA3dShaderGetRegType(src.base.value), src.base.num);
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}
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/** Translate SVGA3dShaderDestToken to a src_register */
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static INLINE struct src_register
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src(SVGA3dShaderDestToken dst)
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{
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   return src_register(SVGA3dShaderGetRegType(dst.value), dst.num);
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}
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#endif