Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5564 serge 1
/**********************************************************
2
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 **********************************************************/
25
 
26
#include "draw/draw_context.h"
27
#include "draw/draw_vbuf.h"
28
#include "util/u_inlines.h"
29
#include "pipe/p_state.h"
30
 
31
#include "svga_context.h"
32
#include "svga_swtnl.h"
33
#include "svga_state.h"
34
#include "svga_tgsi.h"
35
#include "svga_swtnl_private.h"
36
 
37
 
38
#define SVGA_POINT_ADJ_X -0.375f
39
#define SVGA_POINT_ADJ_Y -0.5f
40
 
41
#define SVGA_LINE_ADJ_X -0.5f
42
#define SVGA_LINE_ADJ_Y -0.5f
43
 
44
#define SVGA_TRIANGLE_ADJ_X -0.375f
45
#define SVGA_TRIANGLE_ADJ_Y -0.5f
46
 
47
 
48
static void set_draw_viewport( struct svga_context *svga )
49
{
50
   struct pipe_viewport_state vp = svga->curr.viewport;
51
   float adjx = 0.0f;
52
   float adjy = 0.0f;
53
 
54
   switch (svga->curr.reduced_prim) {
55
   case PIPE_PRIM_POINTS:
56
      adjx = SVGA_POINT_ADJ_X;
57
      adjy = SVGA_POINT_ADJ_Y;
58
      break;
59
   case PIPE_PRIM_LINES:
60
      /* XXX: This is to compensate for the fact that wide lines are
61
       * going to be drawn with triangles, but we're not catching all
62
       * cases where that will happen.
63
       */
64
      if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES)
65
      {
66
         adjx = SVGA_LINE_ADJ_X + 0.175f;
67
         adjy = SVGA_LINE_ADJ_Y - 0.175f;
68
      }
69
      else {
70
         adjx = SVGA_LINE_ADJ_X;
71
         adjy = SVGA_LINE_ADJ_Y;
72
      }
73
      break;
74
   case PIPE_PRIM_TRIANGLES:
75
      adjx += SVGA_TRIANGLE_ADJ_X;
76
      adjy += SVGA_TRIANGLE_ADJ_Y;
77
      break;
78
   }
79
 
80
   vp.translate[0] += adjx;
81
   vp.translate[1] += adjy;
82
 
83
   draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp);
84
}
85
 
86
static enum pipe_error
87
update_swtnl_draw( struct svga_context *svga,
88
                   unsigned dirty )
89
{
90
   draw_flush( svga->swtnl.draw );
91
 
92
   if (dirty & SVGA_NEW_VS)
93
      draw_bind_vertex_shader(svga->swtnl.draw,
94
                              svga->curr.vs->draw_shader);
95
 
96
   if (dirty & SVGA_NEW_FS)
97
      draw_bind_fragment_shader(svga->swtnl.draw,
98
                                svga->curr.fs->draw_shader);
99
 
100
   if (dirty & SVGA_NEW_VBUFFER)
101
      draw_set_vertex_buffers(svga->swtnl.draw, 0,
102
                              svga->curr.num_vertex_buffers,
103
                              svga->curr.vb);
104
 
105
   if (dirty & SVGA_NEW_VELEMENT)
106
      draw_set_vertex_elements(svga->swtnl.draw,
107
                               svga->curr.velems->count,
108
                               svga->curr.velems->velem );
109
 
110
   if (dirty & SVGA_NEW_CLIP)
111
      draw_set_clip_state(svga->swtnl.draw,
112
                          &svga->curr.clip);
113
 
114
   if (dirty & (SVGA_NEW_VIEWPORT |
115
                SVGA_NEW_REDUCED_PRIMITIVE |
116
                SVGA_NEW_RAST))
117
      set_draw_viewport( svga );
118
 
119
   if (dirty & SVGA_NEW_RAST)
120
      draw_set_rasterizer_state(svga->swtnl.draw,
121
                                &svga->curr.rast->templ,
122
                                (void *) svga->curr.rast);
123
 
124
   /* Tell the draw module how deep the Z/depth buffer is.
125
    *
126
    * If no depth buffer is bound, send the utility function the
127
    * format for no bound depth (PIPE_FORMAT_NONE).
128
    */
129
   if (dirty & SVGA_NEW_FRAME_BUFFER)
130
      draw_set_zs_format(svga->swtnl.draw,
131
         (svga->curr.framebuffer.zsbuf) ?
132
             svga->curr.framebuffer.zsbuf->format : PIPE_FORMAT_NONE);
133
 
134
   return PIPE_OK;
135
}
136
 
137
 
138
struct svga_tracked_state svga_update_swtnl_draw =
139
{
140
   "update draw module state",
141
   (SVGA_NEW_VS |
142
    SVGA_NEW_VBUFFER |
143
    SVGA_NEW_VELEMENT |
144
    SVGA_NEW_CLIP |
145
    SVGA_NEW_VIEWPORT |
146
    SVGA_NEW_RAST |
147
    SVGA_NEW_FRAME_BUFFER |
148
    SVGA_NEW_REDUCED_PRIMITIVE),
149
   update_swtnl_draw
150
};
151
 
152
 
153
enum pipe_error
154
svga_swtnl_update_vdecl( struct svga_context *svga )
155
{
156
   struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
157
   struct draw_context *draw = svga->swtnl.draw;
158
   struct vertex_info *vinfo = &svga_render->vertex_info;
159
   SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
160
   const enum interp_mode colorInterp =
161
      svga->curr.rast->templ.flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
162
   struct svga_fragment_shader *fs = svga->curr.fs;
163
   int offset = 0;
164
   int nr_decls = 0;
165
   int src;
166
   unsigned i;
167
 
168
   memset(vinfo, 0, sizeof(*vinfo));
169
   memset(vdecl, 0, sizeof(vdecl));
170
 
171
   draw_prepare_shader_outputs(draw);
172
   /* always add position */
173
   src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
174
   draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
175
   vinfo->attrib[0].emit = EMIT_4F;
176
   vdecl[0].array.offset = offset;
177
   vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
178
   vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
179
   vdecl[0].identity.usageIndex = 0;
180
   offset += 16;
181
   nr_decls++;
182
 
183
   for (i = 0; i < fs->base.info.num_inputs; i++) {
184
      const unsigned sem_name = fs->base.info.input_semantic_name[i];
185
      const unsigned sem_index = fs->base.info.input_semantic_index[i];
186
 
187
      src = draw_find_shader_output(draw, sem_name, sem_index);
188
 
189
      vdecl[nr_decls].array.offset = offset;
190
      vdecl[nr_decls].identity.usageIndex = sem_index;
191
 
192
      switch (sem_name) {
193
      case TGSI_SEMANTIC_COLOR:
194
         draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
195
         vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
196
         vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
197
         offset += 16;
198
         nr_decls++;
199
         break;
200
      case TGSI_SEMANTIC_GENERIC:
201
         draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
202
         vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
203
         vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
204
         vdecl[nr_decls].identity.usageIndex =
205
            svga_remap_generic_index(fs->generic_remap_table, sem_index);
206
         offset += 16;
207
         nr_decls++;
208
         break;
209
      case TGSI_SEMANTIC_FOG:
210
         draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
211
         vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
212
         vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1;
213
         assert(vdecl[nr_decls].identity.usageIndex == 0);
214
         offset += 4;
215
         nr_decls++;
216
         break;
217
      case TGSI_SEMANTIC_POSITION:
218
         /* generated internally, not a vertex shader output */
219
         break;
220
      default:
221
         assert(0);
222
      }
223
   }
224
 
225
   draw_compute_vertex_size(vinfo);
226
 
227
   svga_render->vdecl_count = nr_decls;
228
   for (i = 0; i < svga_render->vdecl_count; i++)
229
      vdecl[i].array.stride = offset;
230
 
231
   if (memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)) == 0)
232
      return PIPE_OK;
233
 
234
   memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
235
   svga->swtnl.new_vdecl = TRUE;
236
 
237
   return PIPE_OK;
238
}
239
 
240
 
241
static enum pipe_error
242
update_swtnl_vdecl( struct svga_context *svga,
243
                    unsigned dirty )
244
{
245
   return svga_swtnl_update_vdecl( svga );
246
}
247
 
248
 
249
struct svga_tracked_state svga_update_swtnl_vdecl =
250
{
251
   "update draw module vdecl",
252
   (SVGA_NEW_VS |
253
    SVGA_NEW_FS),
254
   update_swtnl_vdecl
255
};