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5564 | serge | 1 | /********************************************************** |
2 | * Copyright 2008-2009 VMware, Inc. All rights reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person |
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5 | * obtaining a copy of this software and associated documentation |
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6 | * files (the "Software"), to deal in the Software without |
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7 | * restriction, including without limitation the rights to use, copy, |
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
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9 | * of the Software, and to permit persons to whom the Software is |
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10 | * furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice shall be |
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13 | * included in all copies or substantial portions of the Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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22 | * SOFTWARE. |
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23 | * |
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24 | **********************************************************/ |
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25 | |||
26 | #include "util/u_inlines.h" |
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27 | #include "pipe/p_defines.h" |
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28 | #include "util/u_format.h" |
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29 | #include "util/u_math.h" |
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30 | #include "util/u_memory.h" |
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31 | #include "util/u_bitmask.h" |
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32 | #include "translate/translate.h" |
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33 | #include "tgsi/tgsi_ureg.h" |
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34 | |||
35 | #include "svga_context.h" |
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36 | #include "svga_state.h" |
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37 | #include "svga_cmd.h" |
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38 | #include "svga_shader.h" |
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39 | #include "svga_tgsi.h" |
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40 | |||
41 | #include "svga_hw_reg.h" |
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42 | |||
43 | |||
44 | static INLINE int |
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45 | compare_vs_keys(const struct svga_vs_compile_key *a, |
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46 | const struct svga_vs_compile_key *b) |
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47 | { |
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48 | unsigned keysize = svga_vs_key_size( a ); |
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49 | return memcmp( a, b, keysize ); |
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50 | } |
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51 | |||
52 | |||
53 | /** Search for a vertex shader variant */ |
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54 | static struct svga_shader_variant * |
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55 | search_vs_key(const struct svga_vertex_shader *vs, |
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56 | const struct svga_vs_compile_key *key) |
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57 | { |
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58 | struct svga_shader_variant *variant = vs->base.variants; |
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59 | |||
60 | assert(key); |
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61 | |||
62 | for ( ; variant; variant = variant->next) { |
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63 | if (compare_vs_keys( key, &variant->key.vkey ) == 0) |
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64 | return variant; |
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65 | } |
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66 | |||
67 | return NULL; |
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68 | } |
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69 | |||
70 | |||
71 | /** |
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72 | * If we fail to compile a vertex shader we'll use a dummy/fallback shader |
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73 | * that simply emits a (0,0,0,1) vertex position. |
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74 | */ |
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75 | static const struct tgsi_token * |
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76 | get_dummy_vertex_shader(void) |
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77 | { |
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78 | static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 }; |
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79 | struct ureg_program *ureg; |
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80 | const struct tgsi_token *tokens; |
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81 | struct ureg_src src; |
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82 | struct ureg_dst dst; |
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83 | unsigned num_tokens; |
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84 | |||
85 | ureg = ureg_create(TGSI_PROCESSOR_VERTEX); |
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86 | if (!ureg) |
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87 | return NULL; |
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88 | |||
89 | dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); |
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90 | src = ureg_DECL_immediate(ureg, zero, 4); |
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91 | ureg_MOV(ureg, dst, src); |
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92 | ureg_END(ureg); |
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93 | |||
94 | tokens = ureg_get_tokens(ureg, &num_tokens); |
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95 | |||
96 | ureg_destroy(ureg); |
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97 | |||
98 | return tokens; |
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99 | } |
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100 | |||
101 | |||
102 | /** |
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103 | * Replace the given shader's instruction with a simple / dummy shader. |
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104 | * We use this when normal shader translation fails. |
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105 | */ |
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106 | static struct svga_shader_variant * |
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107 | get_compiled_dummy_vertex_shader(struct svga_vertex_shader *vs, |
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108 | const struct svga_vs_compile_key *key) |
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109 | { |
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110 | const struct tgsi_token *dummy = get_dummy_vertex_shader(); |
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111 | struct svga_shader_variant *variant; |
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112 | |||
113 | if (!dummy) { |
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114 | return NULL; |
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115 | } |
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116 | |||
117 | FREE((void *) vs->base.tokens); |
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118 | vs->base.tokens = dummy; |
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119 | |||
120 | variant = svga_translate_vertex_program(vs, key); |
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121 | return variant; |
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122 | } |
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123 | |||
124 | |||
125 | /** |
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126 | * Translate TGSI shader into an svga shader variant. |
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127 | */ |
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128 | static enum pipe_error |
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129 | compile_vs(struct svga_context *svga, |
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130 | struct svga_vertex_shader *vs, |
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131 | const struct svga_vs_compile_key *key, |
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132 | struct svga_shader_variant **out_variant) |
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133 | { |
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134 | struct svga_shader_variant *variant; |
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135 | enum pipe_error ret = PIPE_ERROR; |
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136 | |||
137 | variant = svga_translate_vertex_program( vs, key ); |
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138 | if (variant == NULL) { |
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139 | /* some problem during translation, try the dummy shader */ |
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140 | variant = get_compiled_dummy_vertex_shader(vs, key); |
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141 | if (!variant) { |
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142 | ret = PIPE_ERROR; |
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143 | goto fail; |
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144 | } |
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145 | } |
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146 | |||
147 | if (svga_shader_too_large(svga, variant)) { |
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148 | /* too big, use dummy shader */ |
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149 | debug_printf("Shader too large (%lu bytes)," |
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150 | " using dummy shader instead.\n", |
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151 | (unsigned long ) variant->nr_tokens |
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152 | * sizeof(variant->tokens[0])); |
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153 | variant = get_compiled_dummy_vertex_shader(vs, key); |
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154 | if (!variant) { |
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155 | ret = PIPE_ERROR; |
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156 | goto fail; |
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157 | } |
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158 | } |
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159 | |||
160 | ret = svga_define_shader(svga, SVGA3D_SHADERTYPE_VS, variant); |
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161 | if (ret != PIPE_OK) |
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162 | goto fail; |
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163 | |||
164 | *out_variant = variant; |
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165 | |||
166 | /* insert variants at head of linked list */ |
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167 | variant->next = vs->base.variants; |
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168 | vs->base.variants = variant; |
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169 | |||
170 | return PIPE_OK; |
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171 | |||
172 | fail: |
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173 | if (variant) { |
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174 | svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant); |
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175 | } |
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176 | return ret; |
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177 | } |
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178 | |||
179 | /* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS |
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180 | */ |
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181 | static void |
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182 | make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key) |
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183 | { |
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184 | memset(key, 0, sizeof *key); |
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185 | key->need_prescale = svga->state.hw_clear.prescale.enabled; |
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186 | key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex; |
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187 | |||
188 | /* SVGA_NEW_FS */ |
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189 | key->fs_generic_inputs = svga->curr.fs->generic_inputs; |
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190 | |||
191 | /* SVGA_NEW_VELEMENT */ |
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192 | key->adjust_attrib_range = svga->curr.velems->adjust_attrib_range; |
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193 | key->adjust_attrib_w_1 = svga->curr.velems->adjust_attrib_w_1; |
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194 | } |
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195 | |||
196 | |||
197 | /** |
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198 | * svga_reemit_vs_bindings - Reemit the vertex shader bindings |
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199 | */ |
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200 | enum pipe_error |
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201 | svga_reemit_vs_bindings(struct svga_context *svga) |
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202 | { |
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203 | enum pipe_error ret; |
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204 | struct svga_winsys_gb_shader *gbshader = |
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205 | svga->state.hw_draw.vs ? svga->state.hw_draw.vs->gb_shader : NULL; |
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206 | |||
207 | assert(svga->rebind.vs); |
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208 | assert(svga_have_gb_objects(svga)); |
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209 | |||
210 | ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader); |
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211 | if (ret != PIPE_OK) |
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212 | return ret; |
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213 | |||
214 | svga->rebind.vs = FALSE; |
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215 | return PIPE_OK; |
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216 | } |
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217 | |||
218 | |||
219 | static enum pipe_error |
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220 | emit_hw_vs(struct svga_context *svga, unsigned dirty) |
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221 | { |
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222 | struct svga_shader_variant *variant = NULL; |
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223 | enum pipe_error ret = PIPE_OK; |
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224 | |||
225 | /* SVGA_NEW_NEED_SWTNL */ |
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226 | if (!svga->state.sw.need_swtnl) { |
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227 | struct svga_vertex_shader *vs = svga->curr.vs; |
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228 | struct svga_vs_compile_key key; |
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229 | |||
230 | make_vs_key( svga, &key ); |
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231 | |||
232 | variant = search_vs_key( vs, &key ); |
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233 | if (!variant) { |
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234 | ret = compile_vs( svga, vs, &key, &variant ); |
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235 | if (ret != PIPE_OK) |
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236 | return ret; |
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237 | } |
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238 | |||
239 | assert(variant); |
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240 | } |
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241 | |||
242 | if (variant != svga->state.hw_draw.vs) { |
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243 | if (svga_have_gb_objects(svga)) { |
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244 | struct svga_winsys_gb_shader *gbshader = |
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245 | variant ? variant->gb_shader : NULL; |
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246 | ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader); |
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247 | if (ret != PIPE_OK) |
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248 | return ret; |
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249 | |||
250 | svga->rebind.vs = FALSE; |
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251 | } |
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252 | else { |
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253 | unsigned id = variant ? variant->id : SVGA_ID_INVALID; |
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254 | ret = SVGA3D_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS, id); |
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255 | if (ret != PIPE_OK) |
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256 | return ret; |
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257 | } |
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258 | |||
259 | svga->dirty |= SVGA_NEW_VS_VARIANT; |
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260 | svga->state.hw_draw.vs = variant; |
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261 | } |
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262 | |||
263 | return PIPE_OK; |
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264 | } |
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265 | |||
266 | struct svga_tracked_state svga_hw_vs = |
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267 | { |
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268 | "vertex shader (hwtnl)", |
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269 | (SVGA_NEW_VS | |
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270 | SVGA_NEW_FS | |
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271 | SVGA_NEW_PRESCALE | |
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272 | SVGA_NEW_VELEMENT | |
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273 | SVGA_NEW_NEED_SWTNL), |
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274 | emit_hw_vs |
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275 | }; |