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/**********************************************************
2
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 **********************************************************/
25
 
26
#include "util/u_inlines.h"
27
#include "util/u_memory.h"
28
#include "pipe/p_defines.h"
29
 
30
#include "svga_screen.h"
31
#include "svga_context.h"
32
#include "svga_state.h"
33
#include "svga_cmd.h"
34
#include "svga_tgsi.h"
35
#include "svga_debug.h"
36
#include "svga_resource_buffer.h"
37
 
38
#include "svga_hw_reg.h"
39
 
40
 
41
/*
42
 * Don't try to send more than 4kb of successive constants.
43
 */
44
#define MAX_CONST_REG_COUNT 256  /**< number of float[4] constants */
45
 
46
/**
47
 * Extra space for svga-specific VS/PS constants (such as texcoord
48
 * scale factors, vertex transformation scale/translation).
49
 */
50
#define MAX_EXTRA_CONSTS 32
51
 
52
/** Guest-backed surface constant buffers must be this size */
53
#define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX)
54
 
55
/**
56
 * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
57
 */
58
static unsigned
59
svga_shader_type(unsigned shader)
60
{
61
   switch (shader) {
62
   case PIPE_SHADER_VERTEX:
63
      return SVGA3D_SHADERTYPE_VS;
64
   case PIPE_SHADER_FRAGMENT:
65
      return SVGA3D_SHADERTYPE_PS;
66
   default:
67
      assert(!"Unexpected shader type");
68
      return SVGA3D_SHADERTYPE_VS;
69
   }
70
}
71
 
72
 
73
/**
74
 * Emit any extra fragment shader constants into the buffer pointed
75
 * to by 'dest'.
76
 * In particular, these would be the scaling factors needed for handling
77
 * unnormalized texture coordinates for texture rectangles.
78
 * \return number of float[4] constants put into the dest buffer
79
 */
80
static unsigned
81
svga_get_extra_fs_constants(struct svga_context *svga, float *dest)
82
{
83
   const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
84
   const struct svga_fs_compile_key *key = &variant->key.fkey;
85
   unsigned count = 0;
86
 
87
   /* SVGA_NEW_VS_VARIANT
88
    */
89
   if (key->num_unnormalized_coords) {
90
      unsigned i;
91
 
92
      for (i = 0; i < key->num_textures; i++) {
93
         if (key->tex[i].unnormalized) {
94
            struct pipe_resource *tex = svga->curr.sampler_views[i]->texture;
95
 
96
            /* debug/sanity check */
97
            assert(key->tex[i].width_height_idx == count);
98
 
99
            *dest++ = 1.0 / (float)tex->width0;
100
            *dest++ = 1.0 / (float)tex->height0;
101
            *dest++ = 1.0;
102
            *dest++ = 1.0;
103
 
104
            count++;
105
         }
106
      }
107
   }
108
 
109
   assert(count <= MAX_EXTRA_CONSTS);
110
 
111
   return count;
112
}
113
 
114
 
115
/**
116
 * Emit any extra vertex shader constants into the buffer pointed
117
 * to by 'dest'.
118
 * In particular, these would be the scale and bias factors computed
119
 * from the framebuffer size which are used to copy with differences in
120
 * GL vs D3D coordinate spaces.  See svga_tgsi_insn.c for more info.
121
 * \return number of float[4] constants put into the dest buffer
122
 */
123
static unsigned
124
svga_get_extra_vs_constants(struct svga_context *svga, float *dest)
125
{
126
   const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
127
   const struct svga_vs_compile_key *key = &variant->key.vkey;
128
   unsigned count = 0;
129
 
130
   /* SVGA_NEW_VS_VARIANT
131
    */
132
   if (key->need_prescale) {
133
      memcpy(dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float));
134
      dest += 4;
135
 
136
      memcpy(dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float));
137
      dest += 4;
138
 
139
      count = 2;
140
   }
141
 
142
   assert(count <= MAX_EXTRA_CONSTS);
143
 
144
   return count;
145
}
146
 
147
 
148
/**
149
 * Check and emit one shader constant register.
150
 * \param shader  PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
151
 * \param i  which float[4] constant to change
152
 * \param value  the new float[4] value
153
 */
154
static enum pipe_error
155
emit_const(struct svga_context *svga, unsigned shader, unsigned i,
156
           const float *value)
157
{
158
   enum pipe_error ret = PIPE_OK;
159
 
160
   assert(shader < PIPE_SHADER_TYPES);
161
   assert(i < SVGA3D_CONSTREG_MAX);
162
 
163
   if (memcmp(svga->state.hw_draw.cb[shader][i], value,
164
              4 * sizeof(float)) != 0) {
165
      if (SVGA_DEBUG & DEBUG_CONSTS)
166
         debug_printf("%s %s %u: %f %f %f %f\n",
167
                      __FUNCTION__,
168
                      shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
169
                      i,
170
                      value[0],
171
                      value[1],
172
                      value[2],
173
                      value[3]);
174
 
175
      ret = SVGA3D_SetShaderConst( svga->swc,
176
                                   i,
177
                                   svga_shader_type(shader),
178
                                   SVGA3D_CONST_TYPE_FLOAT,
179
                                   value );
180
      if (ret != PIPE_OK)
181
         return ret;
182
 
183
      memcpy(svga->state.hw_draw.cb[shader][i], value, 4 * sizeof(float));
184
   }
185
 
186
   return ret;
187
}
188
 
189
 
190
/*
191
 * Check and emit a range of shader constant registers, trying to coalesce
192
 * successive shader constant updates in a single command in order to save
193
 * space on the command buffer.  This is a HWv8 feature.
194
 */
195
static enum pipe_error
196
emit_const_range(struct svga_context *svga,
197
                 unsigned shader,
198
                 unsigned offset,
199
                 unsigned count,
200
                 const float (*values)[4])
201
{
202
   unsigned i, j;
203
   enum pipe_error ret;
204
 
205
#ifdef DEBUG
206
   if (offset + count > SVGA3D_CONSTREG_MAX) {
207
      debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n",
208
                   offset, count, offset + count, SVGA3D_CONSTREG_MAX);
209
   }
210
#endif
211
 
212
   if (offset > SVGA3D_CONSTREG_MAX) {
213
      /* This isn't OK, but if we propagate an error all the way up we'll
214
       * just get into more trouble.
215
       * XXX note that offset is always zero at this time so this is moot.
216
       */
217
      return PIPE_OK;
218
   }
219
 
220
   if (offset + count > SVGA3D_CONSTREG_MAX) {
221
      /* Just drop the extra constants for now.
222
       * Ideally we should not have allowed the app to create a shader
223
       * that exceeds our constant buffer size but there's no way to
224
       * express that in gallium at this time.
225
       */
226
      count = SVGA3D_CONSTREG_MAX - offset;
227
   }
228
 
229
   i = 0;
230
   while (i < count) {
231
      if (memcmp(svga->state.hw_draw.cb[shader][offset + i],
232
                 values[i],
233
                 4 * sizeof(float)) != 0) {
234
         /* Found one dirty constant
235
          */
236
         if (SVGA_DEBUG & DEBUG_CONSTS)
237
            debug_printf("%s %s %d: %f %f %f %f\n",
238
                         __FUNCTION__,
239
                         shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
240
                         offset + i,
241
                         values[i][0],
242
                         values[i][1],
243
                         values[i][2],
244
                         values[i][3]);
245
 
246
         /* Look for more consecutive dirty constants.
247
          */
248
         j = i + 1;
249
         while (j < count &&
250
                j < i + MAX_CONST_REG_COUNT &&
251
                memcmp(svga->state.hw_draw.cb[shader][offset + j],
252
                       values[j],
253
                       4 * sizeof(float)) != 0) {
254
 
255
            if (SVGA_DEBUG & DEBUG_CONSTS)
256
               debug_printf("%s %s %d: %f %f %f %f\n",
257
                            __FUNCTION__,
258
                            shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
259
                            offset + j,
260
                            values[j][0],
261
                            values[j][1],
262
                            values[j][2],
263
                            values[j][3]);
264
 
265
            ++j;
266
         }
267
 
268
         assert(j >= i + 1);
269
 
270
         /* Send them all together.
271
          */
272
         if (svga_have_gb_objects(svga)) {
273
            ret = SVGA3D_SetGBShaderConstsInline(svga->swc,
274
                                                 offset + i, /* start */
275
                                                 j - i,  /* count */
276
                                                 svga_shader_type(shader),
277
                                                 SVGA3D_CONST_TYPE_FLOAT,
278
                                                 values + i);
279
         }
280
         else {
281
            ret = SVGA3D_SetShaderConsts(svga->swc,
282
                                         offset + i, j - i,
283
                                         svga_shader_type(shader),
284
                                         SVGA3D_CONST_TYPE_FLOAT,
285
                                         values + i);
286
         }
287
         if (ret != PIPE_OK) {
288
            return ret;
289
         }
290
 
291
         /*
292
          * Local copy of the hardware state.
293
          */
294
         memcpy(svga->state.hw_draw.cb[shader][offset + i],
295
                values[i],
296
                (j - i) * 4 * sizeof(float));
297
 
298
         i = j + 1;
299
      } else {
300
         ++i;
301
      }
302
   }
303
 
304
   return PIPE_OK;
305
}
306
 
307
 
308
/**
309
 * Emit all the constants in a constant buffer for a shader stage.
310
 */
311
static enum pipe_error
312
emit_consts(struct svga_context *svga, unsigned shader)
313
{
314
   struct svga_screen *ss = svga_screen(svga->pipe.screen);
315
   struct pipe_transfer *transfer = NULL;
316
   unsigned count;
317
   const float (*data)[4] = NULL;
318
   unsigned i;
319
   enum pipe_error ret = PIPE_OK;
320
   const unsigned offset = 0;
321
 
322
   assert(shader < PIPE_SHADER_TYPES);
323
 
324
   if (svga->curr.cbufs[shader].buffer == NULL)
325
      goto done;
326
 
327
   data = (const float (*)[4])pipe_buffer_map(&svga->pipe,
328
                                              svga->curr.cbufs[shader].buffer,
329
                                              PIPE_TRANSFER_READ,
330
					      &transfer);
331
   if (data == NULL) {
332
      ret = PIPE_ERROR_OUT_OF_MEMORY;
333
      goto done;
334
   }
335
 
336
   /* sanity check */
337
   assert(svga->curr.cbufs[shader].buffer->width0 >=
338
          svga->curr.cbufs[shader].buffer_size);
339
 
340
   /* Use/apply the constant buffer size and offsets here */
341
   count = svga->curr.cbufs[shader].buffer_size / (4 * sizeof(float));
342
   data += svga->curr.cbufs[shader].buffer_offset / (4 * sizeof(float));
343
 
344
   if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
345
      ret = emit_const_range( svga, shader, offset, count, data );
346
      if (ret != PIPE_OK) {
347
         goto done;
348
      }
349
   } else {
350
      for (i = 0; i < count; i++) {
351
         ret = emit_const( svga, shader, offset + i, data[i] );
352
         if (ret != PIPE_OK) {
353
            goto done;
354
         }
355
      }
356
   }
357
 
358
done:
359
   if (data)
360
      pipe_buffer_unmap(&svga->pipe, transfer);
361
 
362
   return ret;
363
}
364
 
365
 
366
static enum pipe_error
367
emit_fs_consts(struct svga_context *svga, unsigned dirty)
368
{
369
   struct svga_screen *ss = svga_screen(svga->pipe.screen);
370
   const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
371
   enum pipe_error ret = PIPE_OK;
372
 
373
   /* SVGA_NEW_FS_VARIANT
374
    */
375
   if (variant == NULL)
376
      return PIPE_OK;
377
 
378
   /* SVGA_NEW_FS_CONST_BUFFER
379
    */
380
   ret = emit_consts( svga, PIPE_SHADER_FRAGMENT );
381
   if (ret != PIPE_OK)
382
      return ret;
383
 
384
   /* emit extra shader constants */
385
   {
386
      unsigned offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
387
      float extras[MAX_EXTRA_CONSTS][4];
388
      unsigned count, i;
389
 
390
      count = svga_get_extra_fs_constants(svga, (float *) extras);
391
 
392
      if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
393
         ret = emit_const_range(svga, PIPE_SHADER_FRAGMENT, offset, count,
394
                                (const float (*) [4])extras);
395
      } else {
396
         for (i = 0; i < count; i++) {
397
            ret = emit_const(svga, PIPE_SHADER_FRAGMENT, offset + i, extras[i]);
398
            if (ret != PIPE_OK)
399
               return ret;
400
         }
401
      }
402
   }
403
 
404
   return ret;
405
}
406
 
407
 
408
struct svga_tracked_state svga_hw_fs_constants =
409
{
410
   "hw fs params",
411
   (SVGA_NEW_FS_CONST_BUFFER |
412
    SVGA_NEW_FS_VARIANT |
413
    SVGA_NEW_TEXTURE_BINDING),
414
   emit_fs_consts
415
};
416
 
417
 
418
 
419
static enum pipe_error
420
emit_vs_consts(struct svga_context *svga, unsigned dirty)
421
{
422
   struct svga_screen *ss = svga_screen(svga->pipe.screen);
423
   const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
424
   enum pipe_error ret = PIPE_OK;
425
 
426
   /* SVGA_NEW_VS_VARIANT
427
    */
428
   if (variant == NULL)
429
      return PIPE_OK;
430
 
431
   /* SVGA_NEW_VS_CONST_BUFFER
432
    */
433
   ret = emit_consts( svga, PIPE_SHADER_VERTEX );
434
   if (ret != PIPE_OK)
435
      return ret;
436
 
437
   /* emit extra shader constants */
438
   {
439
      unsigned offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
440
      float extras[MAX_EXTRA_CONSTS][4];
441
      unsigned count, i;
442
 
443
      count = svga_get_extra_vs_constants(svga, (float *) extras);
444
      assert(count <= Elements(extras));
445
 
446
      if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
447
         ret = emit_const_range(svga, PIPE_SHADER_VERTEX, offset, count,
448
                                (const float (*) [4]) extras);
449
      } else {
450
         for (i = 0; i < count; i++) {
451
            ret = emit_const(svga, PIPE_SHADER_VERTEX, offset + i, extras[i]);
452
            if (ret != PIPE_OK)
453
               return ret;
454
         }
455
      }
456
   }
457
 
458
   return ret;
459
}
460
 
461
 
462
struct svga_tracked_state svga_hw_vs_constants =
463
{
464
   "hw vs params",
465
   (SVGA_NEW_PRESCALE |
466
    SVGA_NEW_VS_CONST_BUFFER |
467
    SVGA_NEW_VS_VARIANT),
468
   emit_vs_consts
469
};