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/**********************************************************
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 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 **********************************************************/
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#include "util/u_inlines.h"
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#include "pipe/p_defines.h"
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#include "util/u_math.h"
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#include "tgsi/tgsi_parse.h"
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#include "svga_context.h"
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#include "svga_resource_buffer.h"
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/***********************************************************************
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 * Constant buffers
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 */
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struct svga_constbuf
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{
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   unsigned type;
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   float (*data)[4];
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   unsigned count;
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};
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static void svga_set_constant_buffer(struct pipe_context *pipe,
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                                     uint shader, uint index,
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                                     struct pipe_constant_buffer *cb)
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{
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   struct svga_context *svga = svga_context(pipe);
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   struct pipe_resource *buf = cb ? cb->buffer : NULL;
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   if (cb && cb->user_buffer) {
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      buf = svga_user_buffer_create(pipe->screen,
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                                    (void *) cb->user_buffer,
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                                    cb->buffer_size,
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                                    PIPE_BIND_CONSTANT_BUFFER);
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   }
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   assert(shader < PIPE_SHADER_TYPES);
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   assert(index == 0);
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   pipe_resource_reference(&svga->curr.cbufs[shader].buffer, buf);
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   svga->curr.cbufs[shader].buffer_size = cb ? cb->buffer_size : 0;
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   svga->curr.cbufs[shader].buffer_offset = cb ? cb->buffer_offset : 0;
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   svga->curr.cbufs[shader].user_buffer = NULL; /* not used */
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   if (shader == PIPE_SHADER_FRAGMENT)
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      svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
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   else
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      svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
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   if (cb && cb->user_buffer) {
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      pipe_resource_reference(&buf, NULL);
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   }
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}
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void svga_init_constbuffer_functions( struct svga_context *svga )
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{
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   svga->pipe.set_constant_buffer = svga_set_constant_buffer;
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}
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