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5564 | serge | 1 | /********************************************************** |
2 | * Copyright 2008-2009 VMware, Inc. All rights reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person |
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5 | * obtaining a copy of this software and associated documentation |
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6 | * files (the "Software"), to deal in the Software without |
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7 | * restriction, including without limitation the rights to use, copy, |
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
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9 | * of the Software, and to permit persons to whom the Software is |
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10 | * furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice shall be |
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13 | * included in all copies or substantial portions of the Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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22 | * SOFTWARE. |
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23 | * |
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24 | **********************************************************/ |
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25 | |||
26 | #include "util/u_inlines.h" |
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27 | #include "pipe/p_defines.h" |
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28 | #include "util/u_math.h" |
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29 | #include "util/u_memory.h" |
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30 | |||
31 | #include "svga_context.h" |
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32 | |||
33 | #include "svga_hw_reg.h" |
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34 | |||
35 | |||
36 | static INLINE unsigned |
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37 | svga_translate_blend_factor(unsigned factor) |
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38 | { |
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39 | switch (factor) { |
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40 | case PIPE_BLENDFACTOR_ZERO: return SVGA3D_BLENDOP_ZERO; |
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41 | case PIPE_BLENDFACTOR_SRC_ALPHA: return SVGA3D_BLENDOP_SRCALPHA; |
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42 | case PIPE_BLENDFACTOR_ONE: return SVGA3D_BLENDOP_ONE; |
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43 | case PIPE_BLENDFACTOR_SRC_COLOR: return SVGA3D_BLENDOP_SRCCOLOR; |
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44 | case PIPE_BLENDFACTOR_INV_SRC_COLOR: return SVGA3D_BLENDOP_INVSRCCOLOR; |
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45 | case PIPE_BLENDFACTOR_DST_COLOR: return SVGA3D_BLENDOP_DESTCOLOR; |
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46 | case PIPE_BLENDFACTOR_INV_DST_COLOR: return SVGA3D_BLENDOP_INVDESTCOLOR; |
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47 | case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return SVGA3D_BLENDOP_INVSRCALPHA; |
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48 | case PIPE_BLENDFACTOR_DST_ALPHA: return SVGA3D_BLENDOP_DESTALPHA; |
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49 | case PIPE_BLENDFACTOR_INV_DST_ALPHA: return SVGA3D_BLENDOP_INVDESTALPHA; |
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50 | case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT; |
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51 | case PIPE_BLENDFACTOR_CONST_COLOR: return SVGA3D_BLENDOP_BLENDFACTOR; |
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52 | case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR; |
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53 | case PIPE_BLENDFACTOR_CONST_ALPHA: return SVGA3D_BLENDOP_BLENDFACTOR; /* ? */ |
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54 | case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return SVGA3D_BLENDOP_INVBLENDFACTOR; /* ? */ |
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55 | default: |
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56 | assert(0); |
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57 | return SVGA3D_BLENDOP_ZERO; |
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58 | } |
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59 | } |
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60 | |||
61 | static INLINE unsigned |
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62 | svga_translate_blend_func(unsigned mode) |
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63 | { |
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64 | switch (mode) { |
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65 | case PIPE_BLEND_ADD: return SVGA3D_BLENDEQ_ADD; |
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66 | case PIPE_BLEND_SUBTRACT: return SVGA3D_BLENDEQ_SUBTRACT; |
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67 | case PIPE_BLEND_REVERSE_SUBTRACT: return SVGA3D_BLENDEQ_REVSUBTRACT; |
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68 | case PIPE_BLEND_MIN: return SVGA3D_BLENDEQ_MINIMUM; |
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69 | case PIPE_BLEND_MAX: return SVGA3D_BLENDEQ_MAXIMUM; |
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70 | default: |
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71 | assert(0); |
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72 | return SVGA3D_BLENDEQ_ADD; |
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73 | } |
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74 | } |
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75 | |||
76 | |||
77 | static void * |
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78 | svga_create_blend_state(struct pipe_context *pipe, |
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79 | const struct pipe_blend_state *templ) |
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80 | { |
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81 | struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state ); |
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82 | unsigned i; |
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83 | |||
84 | |||
85 | /* Fill in the per-rendertarget blend state. We currently only |
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86 | * have one rendertarget. |
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87 | */ |
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88 | for (i = 0; i < 1; i++) { |
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89 | /* No way to set this in SVGA3D, and no way to correctly implement it on |
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90 | * top of D3D9 API. Instead we try to simulate with various blend modes. |
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91 | */ |
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92 | if (templ->logicop_enable) { |
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93 | switch (templ->logicop_func) { |
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94 | case PIPE_LOGICOP_XOR: |
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95 | case PIPE_LOGICOP_INVERT: |
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96 | blend->need_white_fragments = TRUE; |
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97 | blend->rt[i].blend_enable = TRUE; |
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98 | blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE; |
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99 | blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE; |
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100 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_SUBTRACT; |
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101 | break; |
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102 | case PIPE_LOGICOP_CLEAR: |
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103 | blend->rt[i].blend_enable = TRUE; |
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104 | blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO; |
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105 | blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO; |
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106 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; |
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107 | break; |
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108 | case PIPE_LOGICOP_COPY: |
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109 | blend->rt[i].blend_enable = FALSE; |
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110 | break; |
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111 | case PIPE_LOGICOP_COPY_INVERTED: |
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112 | blend->rt[i].blend_enable = TRUE; |
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113 | blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR; |
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114 | blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO; |
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115 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; |
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116 | break; |
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117 | case PIPE_LOGICOP_NOOP: |
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118 | blend->rt[i].blend_enable = TRUE; |
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119 | blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO; |
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120 | blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR; |
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121 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; |
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122 | break; |
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123 | case PIPE_LOGICOP_SET: |
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124 | blend->rt[i].blend_enable = TRUE; |
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125 | blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE; |
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126 | blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE; |
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127 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM; |
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128 | break; |
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129 | case PIPE_LOGICOP_AND: |
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130 | /* Approximate with minimum - works for the 0 & anything case: */ |
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131 | blend->rt[i].blend_enable = TRUE; |
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132 | blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR; |
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133 | blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR; |
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134 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; |
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135 | break; |
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136 | case PIPE_LOGICOP_AND_REVERSE: |
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137 | blend->rt[i].blend_enable = TRUE; |
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138 | blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR; |
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139 | blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR; |
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140 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; |
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141 | break; |
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142 | case PIPE_LOGICOP_AND_INVERTED: |
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143 | blend->rt[i].blend_enable = TRUE; |
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144 | blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR; |
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145 | blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR; |
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146 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_MINIMUM; |
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147 | break; |
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148 | case PIPE_LOGICOP_OR: |
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149 | /* Approximate with maximum - works for the 1 | anything case: */ |
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150 | blend->rt[i].blend_enable = TRUE; |
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151 | blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR; |
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152 | blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR; |
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153 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM; |
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154 | break; |
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155 | case PIPE_LOGICOP_OR_REVERSE: |
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156 | blend->rt[i].blend_enable = TRUE; |
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157 | blend->rt[i].srcblend = SVGA3D_BLENDOP_SRCCOLOR; |
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158 | blend->rt[i].dstblend = SVGA3D_BLENDOP_INVDESTCOLOR; |
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159 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM; |
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160 | break; |
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161 | case PIPE_LOGICOP_OR_INVERTED: |
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162 | blend->rt[i].blend_enable = TRUE; |
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163 | blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR; |
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164 | blend->rt[i].dstblend = SVGA3D_BLENDOP_DESTCOLOR; |
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165 | blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM; |
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166 | break; |
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167 | case PIPE_LOGICOP_NAND: |
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168 | case PIPE_LOGICOP_NOR: |
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169 | case PIPE_LOGICOP_EQUIV: |
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170 | /* Fill these in with plausible values */ |
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171 | blend->rt[i].blend_enable = FALSE; |
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172 | break; |
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173 | default: |
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174 | assert(0); |
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175 | break; |
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176 | } |
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177 | } |
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178 | else { |
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179 | blend->rt[i].blend_enable = templ->rt[0].blend_enable; |
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180 | |||
181 | if (templ->rt[0].blend_enable) { |
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182 | blend->rt[i].srcblend = svga_translate_blend_factor(templ->rt[0].rgb_src_factor); |
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183 | blend->rt[i].dstblend = svga_translate_blend_factor(templ->rt[0].rgb_dst_factor); |
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184 | blend->rt[i].blendeq = svga_translate_blend_func(templ->rt[0].rgb_func); |
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185 | blend->rt[i].srcblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_src_factor); |
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186 | blend->rt[i].dstblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_dst_factor); |
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187 | blend->rt[i].blendeq_alpha = svga_translate_blend_func(templ->rt[0].alpha_func); |
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188 | |||
189 | if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend || |
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190 | blend->rt[i].dstblend_alpha != blend->rt[i].dstblend || |
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191 | blend->rt[i].blendeq_alpha != blend->rt[i].blendeq) |
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192 | { |
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193 | blend->rt[i].separate_alpha_blend_enable = TRUE; |
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194 | } |
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195 | } |
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196 | } |
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197 | |||
198 | blend->rt[i].writemask = templ->rt[0].colormask; |
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199 | } |
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200 | |||
201 | return blend; |
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202 | } |
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203 | |||
204 | static void svga_bind_blend_state(struct pipe_context *pipe, |
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205 | void *blend) |
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206 | { |
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207 | struct svga_context *svga = svga_context(pipe); |
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208 | |||
209 | svga->curr.blend = (struct svga_blend_state*)blend; |
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210 | svga->dirty |= SVGA_NEW_BLEND; |
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211 | } |
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212 | |||
213 | |||
214 | static void svga_delete_blend_state(struct pipe_context *pipe, void *blend) |
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215 | { |
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216 | FREE(blend); |
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217 | } |
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218 | |||
219 | static void svga_set_blend_color( struct pipe_context *pipe, |
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220 | const struct pipe_blend_color *blend_color ) |
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221 | { |
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222 | struct svga_context *svga = svga_context(pipe); |
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223 | |||
224 | svga->curr.blend_color = *blend_color; |
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225 | |||
226 | svga->dirty |= SVGA_NEW_BLEND_COLOR; |
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227 | } |
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228 | |||
229 | |||
230 | void svga_init_blend_functions( struct svga_context *svga ) |
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231 | { |
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232 | svga->pipe.create_blend_state = svga_create_blend_state; |
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233 | svga->pipe.bind_blend_state = svga_bind_blend_state; |
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234 | svga->pipe.delete_blend_state = svga_delete_blend_state; |
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235 | |||
236 | svga->pipe.set_blend_color = svga_set_blend_color; |
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237 | }> |
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238 |