Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5564 serge 1
/**********************************************************
2
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 **********************************************************/
25
 
26
#include "util/u_inlines.h"
27
#include "pipe/p_defines.h"
28
#include "util/u_math.h"
29
#include "util/u_memory.h"
30
 
31
#include "svga_context.h"
32
 
33
#include "svga_hw_reg.h"
34
 
35
 
36
static INLINE unsigned
37
svga_translate_blend_factor(unsigned factor)
38
{
39
   switch (factor) {
40
   case PIPE_BLENDFACTOR_ZERO:            return SVGA3D_BLENDOP_ZERO;
41
   case PIPE_BLENDFACTOR_SRC_ALPHA:       return SVGA3D_BLENDOP_SRCALPHA;
42
   case PIPE_BLENDFACTOR_ONE:             return SVGA3D_BLENDOP_ONE;
43
   case PIPE_BLENDFACTOR_SRC_COLOR:       return SVGA3D_BLENDOP_SRCCOLOR;
44
   case PIPE_BLENDFACTOR_INV_SRC_COLOR:   return SVGA3D_BLENDOP_INVSRCCOLOR;
45
   case PIPE_BLENDFACTOR_DST_COLOR:       return SVGA3D_BLENDOP_DESTCOLOR;
46
   case PIPE_BLENDFACTOR_INV_DST_COLOR:   return SVGA3D_BLENDOP_INVDESTCOLOR;
47
   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:   return SVGA3D_BLENDOP_INVSRCALPHA;
48
   case PIPE_BLENDFACTOR_DST_ALPHA:       return SVGA3D_BLENDOP_DESTALPHA;
49
   case PIPE_BLENDFACTOR_INV_DST_ALPHA:   return SVGA3D_BLENDOP_INVDESTALPHA;
50
   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT;
51
   case PIPE_BLENDFACTOR_CONST_COLOR:     return SVGA3D_BLENDOP_BLENDFACTOR;
52
   case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR;
53
   case PIPE_BLENDFACTOR_CONST_ALPHA:     return SVGA3D_BLENDOP_BLENDFACTOR; /* ? */
54
   case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return SVGA3D_BLENDOP_INVBLENDFACTOR; /* ? */
55
   default:
56
      assert(0);
57
      return SVGA3D_BLENDOP_ZERO;
58
   }
59
}
60
 
61
static INLINE unsigned
62
svga_translate_blend_func(unsigned mode)
63
{
64
   switch (mode) {
65
   case PIPE_BLEND_ADD:              return SVGA3D_BLENDEQ_ADD;
66
   case PIPE_BLEND_SUBTRACT:         return SVGA3D_BLENDEQ_SUBTRACT;
67
   case PIPE_BLEND_REVERSE_SUBTRACT: return SVGA3D_BLENDEQ_REVSUBTRACT;
68
   case PIPE_BLEND_MIN:              return SVGA3D_BLENDEQ_MINIMUM;
69
   case PIPE_BLEND_MAX:              return SVGA3D_BLENDEQ_MAXIMUM;
70
   default:
71
      assert(0);
72
      return SVGA3D_BLENDEQ_ADD;
73
   }
74
}
75
 
76
 
77
static void *
78
svga_create_blend_state(struct pipe_context *pipe,
79
                        const struct pipe_blend_state *templ)
80
{
81
   struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
82
   unsigned i;
83
 
84
 
85
   /* Fill in the per-rendertarget blend state.  We currently only
86
    * have one rendertarget.
87
    */
88
   for (i = 0; i < 1; i++) {
89
      /* No way to set this in SVGA3D, and no way to correctly implement it on
90
       * top of D3D9 API.  Instead we try to simulate with various blend modes.
91
       */
92
      if (templ->logicop_enable) {
93
         switch (templ->logicop_func) {
94
         case PIPE_LOGICOP_XOR:
95
         case PIPE_LOGICOP_INVERT:
96
            blend->need_white_fragments = TRUE;
97
            blend->rt[i].blend_enable = TRUE;
98
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
99
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ONE;
100
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_SUBTRACT;
101
            break;
102
         case PIPE_LOGICOP_CLEAR:
103
            blend->rt[i].blend_enable = TRUE;
104
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ZERO;
105
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
106
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
107
            break;
108
         case PIPE_LOGICOP_COPY:
109
            blend->rt[i].blend_enable = FALSE;
110
            break;
111
         case PIPE_LOGICOP_COPY_INVERTED:
112
            blend->rt[i].blend_enable   = TRUE;
113
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
114
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
115
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
116
            break;
117
         case PIPE_LOGICOP_NOOP:
118
            blend->rt[i].blend_enable   = TRUE;
119
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ZERO;
120
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
121
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
122
            break;
123
         case PIPE_LOGICOP_SET:
124
            blend->rt[i].blend_enable = TRUE;
125
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
126
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ONE;
127
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
128
            break;
129
         case PIPE_LOGICOP_AND:
130
            /* Approximate with minimum - works for the 0 & anything case: */
131
            blend->rt[i].blend_enable = TRUE;
132
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
133
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
134
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
135
            break;
136
         case PIPE_LOGICOP_AND_REVERSE:
137
            blend->rt[i].blend_enable = TRUE;
138
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
139
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
140
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
141
            break;
142
         case PIPE_LOGICOP_AND_INVERTED:
143
            blend->rt[i].blend_enable = TRUE;
144
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
145
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
146
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
147
            break;
148
         case PIPE_LOGICOP_OR:
149
            /* Approximate with maximum - works for the 1 | anything case: */
150
            blend->rt[i].blend_enable = TRUE;
151
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
152
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
153
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
154
            break;
155
         case PIPE_LOGICOP_OR_REVERSE:
156
            blend->rt[i].blend_enable = TRUE;
157
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
158
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
159
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
160
            break;
161
         case PIPE_LOGICOP_OR_INVERTED:
162
            blend->rt[i].blend_enable = TRUE;
163
            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
164
            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
165
            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
166
            break;
167
         case PIPE_LOGICOP_NAND:
168
         case PIPE_LOGICOP_NOR:
169
         case PIPE_LOGICOP_EQUIV:
170
            /* Fill these in with plausible values */
171
            blend->rt[i].blend_enable = FALSE;
172
            break;
173
         default:
174
            assert(0);
175
            break;
176
         }
177
      }
178
      else {
179
         blend->rt[i].blend_enable   = templ->rt[0].blend_enable;
180
 
181
         if (templ->rt[0].blend_enable) {
182
            blend->rt[i].srcblend       = svga_translate_blend_factor(templ->rt[0].rgb_src_factor);
183
            blend->rt[i].dstblend       = svga_translate_blend_factor(templ->rt[0].rgb_dst_factor);
184
            blend->rt[i].blendeq        = svga_translate_blend_func(templ->rt[0].rgb_func);
185
            blend->rt[i].srcblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_src_factor);
186
            blend->rt[i].dstblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_dst_factor);
187
            blend->rt[i].blendeq_alpha  = svga_translate_blend_func(templ->rt[0].alpha_func);
188
 
189
            if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
190
                blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
191
                blend->rt[i].blendeq_alpha  != blend->rt[i].blendeq)
192
            {
193
               blend->rt[i].separate_alpha_blend_enable = TRUE;
194
            }
195
         }
196
      }
197
 
198
      blend->rt[i].writemask = templ->rt[0].colormask;
199
   }
200
 
201
   return blend;
202
}
203
 
204
static void svga_bind_blend_state(struct pipe_context *pipe,
205
                                  void *blend)
206
{
207
   struct svga_context *svga = svga_context(pipe);
208
 
209
   svga->curr.blend = (struct svga_blend_state*)blend;
210
   svga->dirty |= SVGA_NEW_BLEND;
211
}
212
 
213
 
214
static void svga_delete_blend_state(struct pipe_context *pipe, void *blend)
215
{
216
   FREE(blend);
217
}
218
 
219
static void svga_set_blend_color( struct pipe_context *pipe,
220
                                  const struct pipe_blend_color *blend_color )
221
{
222
   struct svga_context *svga = svga_context(pipe);
223
 
224
   svga->curr.blend_color = *blend_color;
225
 
226
   svga->dirty |= SVGA_NEW_BLEND_COLOR;
227
}
228
 
229
 
230
void svga_init_blend_functions( struct svga_context *svga )
231
{
232
   svga->pipe.create_blend_state = svga_create_blend_state;
233
   svga->pipe.bind_blend_state = svga_bind_blend_state;
234
   svga->pipe.delete_blend_state = svga_delete_blend_state;
235
 
236
   svga->pipe.set_blend_color = svga_set_blend_color;
237
}
238