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/**********************************************************
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 * Copyright 2007-2014 VMware, Inc.  All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 **********************************************************/
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/*
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 * svga3d_limits.h --
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 *
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 *       SVGA 3d hardware limits
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 */
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#ifndef _SVGA3D_LIMITS_H_
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#define _SVGA3D_LIMITS_H_
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#define INCLUDE_ALLOW_MODULE
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#define INCLUDE_ALLOW_USERLEVEL
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#define INCLUDE_ALLOW_VMCORE
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#include "includeCheck.h"
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#define SVGA3D_NUM_CLIPPLANES                   6
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#define SVGA3D_MAX_RENDER_TARGETS               8
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#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  (SVGA3D_MAX_RENDER_TARGETS)
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#define SVGA3D_MAX_CONTEXT_IDS                  256
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#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
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/*
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 * Maximum ID a shader can be assigned on a given context.
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 */
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#define SVGA3D_MAX_SHADERIDS                    5000
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/*
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 * Maximum number of shaders of a given type that can be defined
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 * (including all contexts).
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 */
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#define SVGA3D_MAX_SIMULTANEOUS_SHADERS         20000
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#define SVGA3D_NUM_TEXTURE_UNITS                32
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#define SVGA3D_NUM_LIGHTS                       8
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#define SVGA3D_MAX_VIDEODECODERS                8
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#define SVGA3D_MAX_VIDEOPROCESSORS              8
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#define SVGA3D_MAX_VIDEODECODER_FRAMES          400
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/*
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 * Maximum size in dwords of shader text the SVGA device will allow.
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 * Currently 8 MB.
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 */
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#define SVGA3D_MAX_SHADER_MEMORY  (8 * 1024 * 1024 / sizeof(uint32))
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#define SVGA3D_MAX_CLIP_PLANES    6
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/*
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 * This is the limit to the number of fixed-function texture
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 * transforms and texture coordinates we can support. It does *not*
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 * correspond to the number of texture image units (samplers) we
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 * support!
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 */
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#define SVGA3D_MAX_TEXTURE_COORDS 8
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/*
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 * Number of faces in a cubemap.
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 */
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#define SVGA3D_MAX_SURFACE_FACES 6
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/*
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 * Maximum number of array indexes in a GB surface (with DX enabled).
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 */
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#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
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/*
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 * The maximum number of vertex arrays we're guaranteed to support in
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 * SVGA_3D_CMD_DRAWPRIMITIVES.
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 */
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#define SVGA3D_MAX_VERTEX_ARRAYS   32
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/*
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 * The maximum number of primitive ranges we're guaranteed to support
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 * in SVGA_3D_CMD_DRAWPRIMITIVES.
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 */
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#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
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#endif // _SVGA3D_LIMITS_H_