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5564 | serge | 1 | /********************************************************** |
2 | * Copyright 2007-2014 VMware, Inc. All rights reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person |
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5 | * obtaining a copy of this software and associated documentation |
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6 | * files (the "Software"), to deal in the Software without |
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7 | * restriction, including without limitation the rights to use, copy, |
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
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9 | * of the Software, and to permit persons to whom the Software is |
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10 | * furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice shall be |
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13 | * included in all copies or substantial portions of the Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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22 | * SOFTWARE. |
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23 | * |
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24 | **********************************************************/ |
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25 | |||
26 | /* |
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27 | * svga3d_limits.h -- |
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28 | * |
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29 | * SVGA 3d hardware limits |
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30 | */ |
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31 | |||
32 | #ifndef _SVGA3D_LIMITS_H_ |
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33 | #define _SVGA3D_LIMITS_H_ |
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34 | |||
35 | #define INCLUDE_ALLOW_MODULE |
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36 | #define INCLUDE_ALLOW_USERLEVEL |
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37 | #define INCLUDE_ALLOW_VMCORE |
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38 | |||
39 | #include "includeCheck.h" |
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40 | |||
41 | #define SVGA3D_NUM_CLIPPLANES 6 |
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42 | #define SVGA3D_MAX_RENDER_TARGETS 8 |
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43 | #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) |
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44 | #define SVGA3D_MAX_CONTEXT_IDS 256 |
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45 | #define SVGA3D_MAX_SURFACE_IDS (32 * 1024) |
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46 | |||
47 | /* |
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48 | * Maximum ID a shader can be assigned on a given context. |
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49 | */ |
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50 | #define SVGA3D_MAX_SHADERIDS 5000 |
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51 | /* |
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52 | * Maximum number of shaders of a given type that can be defined |
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53 | * (including all contexts). |
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54 | */ |
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55 | #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 |
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56 | |||
57 | #define SVGA3D_NUM_TEXTURE_UNITS 32 |
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58 | #define SVGA3D_NUM_LIGHTS 8 |
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59 | #define SVGA3D_MAX_VIDEODECODERS 8 |
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60 | #define SVGA3D_MAX_VIDEOPROCESSORS 8 |
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61 | #define SVGA3D_MAX_VIDEODECODER_FRAMES 400 |
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62 | |||
63 | /* |
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64 | * Maximum size in dwords of shader text the SVGA device will allow. |
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65 | * Currently 8 MB. |
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66 | */ |
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67 | #define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32)) |
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68 | |||
69 | #define SVGA3D_MAX_CLIP_PLANES 6 |
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70 | |||
71 | /* |
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72 | * This is the limit to the number of fixed-function texture |
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73 | * transforms and texture coordinates we can support. It does *not* |
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74 | * correspond to the number of texture image units (samplers) we |
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75 | * support! |
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76 | */ |
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77 | #define SVGA3D_MAX_TEXTURE_COORDS 8 |
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78 | |||
79 | /* |
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80 | * Number of faces in a cubemap. |
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81 | */ |
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82 | #define SVGA3D_MAX_SURFACE_FACES 6 |
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83 | |||
84 | /* |
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85 | * Maximum number of array indexes in a GB surface (with DX enabled). |
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86 | */ |
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87 | #define SVGA3D_MAX_SURFACE_ARRAYSIZE 512 |
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88 | |||
89 | /* |
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90 | * The maximum number of vertex arrays we're guaranteed to support in |
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91 | * SVGA_3D_CMD_DRAWPRIMITIVES. |
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92 | */ |
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93 | #define SVGA3D_MAX_VERTEX_ARRAYS 32 |
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94 | |||
95 | /* |
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96 | * The maximum number of primitive ranges we're guaranteed to support |
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97 | * in SVGA_3D_CMD_DRAWPRIMITIVES. |
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98 | */ |
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99 | #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 |
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100 | |||
101 | #endif // _SVGA3D_LIMITS_H_ |