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Rev | Author | Line No. | Line |
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5564 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 VMware, Inc. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | #include "sp_context.h" |
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29 | #include "sp_state.h" |
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30 | #include "sp_fs.h" |
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31 | #include "sp_texture.h" |
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32 | |||
33 | #include "pipe/p_defines.h" |
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34 | #include "util/u_memory.h" |
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35 | #include "util/u_inlines.h" |
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36 | #include "util/u_pstipple.h" |
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37 | #include "draw/draw_context.h" |
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38 | #include "draw/draw_vs.h" |
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39 | #include "draw/draw_gs.h" |
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40 | #include "tgsi/tgsi_dump.h" |
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41 | #include "tgsi/tgsi_scan.h" |
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42 | #include "tgsi/tgsi_parse.h" |
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43 | |||
44 | |||
45 | /** |
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46 | * Create a new fragment shader variant. |
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47 | */ |
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48 | static struct sp_fragment_shader_variant * |
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49 | create_fs_variant(struct softpipe_context *softpipe, |
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50 | struct sp_fragment_shader *fs, |
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51 | const struct sp_fragment_shader_variant_key *key) |
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52 | { |
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53 | struct sp_fragment_shader_variant *var; |
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54 | struct pipe_shader_state *curfs = &fs->shader; |
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55 | |||
56 | /* codegen, create variant object */ |
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57 | var = softpipe_create_fs_variant_exec(softpipe); |
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58 | |||
59 | if (var) { |
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60 | var->key = *key; |
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61 | |||
62 | #if DO_PSTIPPLE_IN_HELPER_MODULE |
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63 | if (key->polygon_stipple) { |
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64 | /* get new shader that implements polygon stippling */ |
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65 | var->tokens = |
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66 | util_pstipple_create_fragment_shader(curfs->tokens, |
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67 | &var->stipple_sampler_unit, 0); |
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68 | } |
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69 | else |
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70 | #endif |
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71 | { |
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72 | var->tokens = tgsi_dup_tokens(curfs->tokens); |
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73 | var->stipple_sampler_unit = 0; |
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74 | } |
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75 | |||
76 | tgsi_scan_shader(var->tokens, &var->info); |
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77 | |||
78 | /* See comments elsewhere about draw fragment shaders */ |
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79 | #if 0 |
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80 | /* draw's fs state */ |
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81 | var->draw_shader = draw_create_fragment_shader(softpipe->draw, |
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82 | &fs->shader); |
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83 | if (!var->draw_shader) { |
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84 | var->delete(var); |
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85 | FREE((void *) var->tokens); |
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86 | return NULL; |
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87 | } |
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88 | #endif |
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89 | |||
90 | /* insert variant into linked list */ |
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91 | var->next = fs->variants; |
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92 | fs->variants = var; |
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93 | } |
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94 | |||
95 | return var; |
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96 | } |
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97 | |||
98 | |||
99 | struct sp_fragment_shader_variant * |
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100 | softpipe_find_fs_variant(struct softpipe_context *sp, |
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101 | struct sp_fragment_shader *fs, |
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102 | const struct sp_fragment_shader_variant_key *key) |
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103 | { |
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104 | struct sp_fragment_shader_variant *var; |
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105 | |||
106 | for (var = fs->variants; var; var = var->next) { |
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107 | if (memcmp(&var->key, key, sizeof(*key)) == 0) { |
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108 | /* found it */ |
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109 | return var; |
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110 | } |
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111 | } |
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112 | |||
113 | return create_fs_variant(sp, fs, key); |
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114 | } |
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115 | |||
116 | |||
117 | static void * |
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118 | softpipe_create_fs_state(struct pipe_context *pipe, |
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119 | const struct pipe_shader_state *templ) |
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120 | { |
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121 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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122 | struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader); |
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123 | |||
124 | /* debug */ |
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125 | if (softpipe->dump_fs) |
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126 | tgsi_dump(templ->tokens, 0); |
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127 | |||
128 | /* we need to keep a local copy of the tokens */ |
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129 | state->shader.tokens = tgsi_dup_tokens(templ->tokens); |
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130 | |||
131 | /* draw's fs state */ |
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132 | state->draw_shader = draw_create_fragment_shader(softpipe->draw, |
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133 | &state->shader); |
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134 | if (!state->draw_shader) { |
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135 | tgsi_free_tokens(state->shader.tokens); |
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136 | FREE(state); |
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137 | return NULL; |
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138 | } |
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139 | |||
140 | return state; |
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141 | } |
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142 | |||
143 | |||
144 | static void |
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145 | softpipe_bind_fs_state(struct pipe_context *pipe, void *fs) |
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146 | { |
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147 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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148 | struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs; |
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149 | |||
150 | if (softpipe->fs == fs) |
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151 | return; |
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152 | |||
153 | draw_flush(softpipe->draw); |
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154 | |||
155 | softpipe->fs = fs; |
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156 | |||
157 | /* This depends on the current fragment shader and must always be |
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158 | * re-validated before use. |
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159 | */ |
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160 | softpipe->fs_variant = NULL; |
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161 | |||
162 | if (state) |
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163 | draw_bind_fragment_shader(softpipe->draw, |
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164 | state->draw_shader); |
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165 | else |
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166 | draw_bind_fragment_shader(softpipe->draw, NULL); |
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167 | |||
168 | softpipe->dirty |= SP_NEW_FS; |
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169 | } |
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170 | |||
171 | |||
172 | static void |
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173 | softpipe_delete_fs_state(struct pipe_context *pipe, void *fs) |
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174 | { |
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175 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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176 | struct sp_fragment_shader *state = fs; |
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177 | struct sp_fragment_shader_variant *var, *next_var; |
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178 | |||
179 | assert(fs != softpipe->fs); |
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180 | |||
181 | /* delete variants */ |
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182 | for (var = state->variants; var; var = next_var) { |
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183 | next_var = var->next; |
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184 | |||
185 | assert(var != softpipe->fs_variant); |
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186 | |||
187 | /* See comments elsewhere about draw fragment shaders */ |
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188 | #if 0 |
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189 | draw_delete_fragment_shader(softpipe->draw, var->draw_shader); |
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190 | #endif |
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191 | |||
192 | var->delete(var, softpipe->fs_machine); |
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193 | } |
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194 | |||
195 | draw_delete_fragment_shader(softpipe->draw, state->draw_shader); |
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196 | |||
197 | tgsi_free_tokens(state->shader.tokens); |
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198 | FREE(state); |
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199 | } |
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200 | |||
201 | |||
202 | static void * |
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203 | softpipe_create_vs_state(struct pipe_context *pipe, |
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204 | const struct pipe_shader_state *templ) |
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205 | { |
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206 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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207 | struct sp_vertex_shader *state; |
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208 | |||
209 | state = CALLOC_STRUCT(sp_vertex_shader); |
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210 | if (state == NULL ) |
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211 | goto fail; |
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212 | |||
213 | /* copy shader tokens, the ones passed in will go away. |
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214 | */ |
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215 | state->shader.tokens = tgsi_dup_tokens(templ->tokens); |
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216 | if (state->shader.tokens == NULL) |
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217 | goto fail; |
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218 | |||
219 | state->draw_data = draw_create_vertex_shader(softpipe->draw, templ); |
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220 | if (state->draw_data == NULL) |
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221 | goto fail; |
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222 | |||
223 | state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER]; |
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224 | |||
225 | return state; |
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226 | |||
227 | fail: |
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228 | if (state) { |
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229 | tgsi_free_tokens(state->shader.tokens); |
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230 | FREE( state->draw_data ); |
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231 | FREE( state ); |
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232 | } |
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233 | return NULL; |
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234 | } |
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235 | |||
236 | |||
237 | static void |
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238 | softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) |
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239 | { |
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240 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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241 | |||
242 | softpipe->vs = (struct sp_vertex_shader *) vs; |
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243 | |||
244 | draw_bind_vertex_shader(softpipe->draw, |
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245 | (softpipe->vs ? softpipe->vs->draw_data : NULL)); |
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246 | |||
247 | softpipe->dirty |= SP_NEW_VS; |
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248 | } |
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249 | |||
250 | |||
251 | static void |
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252 | softpipe_delete_vs_state(struct pipe_context *pipe, void *vs) |
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253 | { |
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254 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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255 | |||
256 | struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs; |
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257 | |||
258 | draw_delete_vertex_shader(softpipe->draw, state->draw_data); |
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259 | tgsi_free_tokens(state->shader.tokens); |
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260 | FREE( state ); |
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261 | } |
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262 | |||
263 | |||
264 | static void * |
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265 | softpipe_create_gs_state(struct pipe_context *pipe, |
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266 | const struct pipe_shader_state *templ) |
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267 | { |
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268 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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269 | struct sp_geometry_shader *state; |
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270 | |||
271 | state = CALLOC_STRUCT(sp_geometry_shader); |
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272 | if (state == NULL ) |
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273 | goto fail; |
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274 | |||
275 | state->shader = *templ; |
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276 | |||
277 | if (templ->tokens) { |
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278 | /* debug */ |
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279 | if (softpipe->dump_gs) |
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280 | tgsi_dump(templ->tokens, 0); |
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281 | |||
282 | /* copy shader tokens, the ones passed in will go away. |
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283 | */ |
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284 | state->shader.tokens = tgsi_dup_tokens(templ->tokens); |
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285 | if (state->shader.tokens == NULL) |
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286 | goto fail; |
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287 | |||
288 | state->draw_data = draw_create_geometry_shader(softpipe->draw, templ); |
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289 | if (state->draw_data == NULL) |
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290 | goto fail; |
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291 | |||
292 | state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER]; |
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293 | } |
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294 | |||
295 | return state; |
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296 | |||
297 | fail: |
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298 | if (state) { |
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299 | tgsi_free_tokens(state->shader.tokens); |
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300 | FREE( state->draw_data ); |
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301 | FREE( state ); |
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302 | } |
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303 | return NULL; |
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304 | } |
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305 | |||
306 | |||
307 | static void |
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308 | softpipe_bind_gs_state(struct pipe_context *pipe, void *gs) |
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309 | { |
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310 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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311 | |||
312 | softpipe->gs = (struct sp_geometry_shader *)gs; |
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313 | |||
314 | draw_bind_geometry_shader(softpipe->draw, |
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315 | (softpipe->gs ? softpipe->gs->draw_data : NULL)); |
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316 | |||
317 | softpipe->dirty |= SP_NEW_GS; |
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318 | } |
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319 | |||
320 | |||
321 | static void |
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322 | softpipe_delete_gs_state(struct pipe_context *pipe, void *gs) |
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323 | { |
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324 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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325 | |||
326 | struct sp_geometry_shader *state = |
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327 | (struct sp_geometry_shader *)gs; |
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328 | |||
329 | draw_delete_geometry_shader(softpipe->draw, |
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330 | (state) ? state->draw_data : 0); |
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331 | |||
332 | tgsi_free_tokens(state->shader.tokens); |
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333 | FREE(state); |
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334 | } |
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335 | |||
336 | |||
337 | static void |
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338 | softpipe_set_constant_buffer(struct pipe_context *pipe, |
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339 | uint shader, uint index, |
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340 | struct pipe_constant_buffer *cb) |
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341 | { |
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342 | struct softpipe_context *softpipe = softpipe_context(pipe); |
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343 | struct pipe_resource *constants = cb ? cb->buffer : NULL; |
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344 | unsigned size; |
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345 | const void *data; |
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346 | |||
347 | assert(shader < PIPE_SHADER_TYPES); |
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348 | |||
349 | if (cb && cb->user_buffer) { |
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350 | constants = softpipe_user_buffer_create(pipe->screen, |
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351 | (void *) cb->user_buffer, |
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352 | cb->buffer_size, |
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353 | PIPE_BIND_CONSTANT_BUFFER); |
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354 | } |
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355 | |||
356 | size = cb ? cb->buffer_size : 0; |
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357 | data = constants ? softpipe_resource_data(constants) : NULL; |
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358 | if (data) |
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359 | data = (const char *) data + cb->buffer_offset; |
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360 | |||
361 | draw_flush(softpipe->draw); |
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362 | |||
363 | /* note: reference counting */ |
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364 | pipe_resource_reference(&softpipe->constants[shader][index], constants); |
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365 | |||
366 | if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { |
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367 | draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size); |
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368 | } |
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369 | |||
370 | softpipe->mapped_constants[shader][index] = data; |
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371 | softpipe->const_buffer_size[shader][index] = size; |
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372 | |||
373 | softpipe->dirty |= SP_NEW_CONSTANTS; |
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374 | |||
375 | if (cb && cb->user_buffer) { |
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376 | pipe_resource_reference(&constants, NULL); |
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377 | } |
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378 | } |
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379 | |||
380 | |||
381 | void |
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382 | softpipe_init_shader_funcs(struct pipe_context *pipe) |
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383 | { |
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384 | pipe->create_fs_state = softpipe_create_fs_state; |
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385 | pipe->bind_fs_state = softpipe_bind_fs_state; |
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386 | pipe->delete_fs_state = softpipe_delete_fs_state; |
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387 | |||
388 | pipe->create_vs_state = softpipe_create_vs_state; |
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389 | pipe->bind_vs_state = softpipe_bind_vs_state; |
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390 | pipe->delete_vs_state = softpipe_delete_vs_state; |
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391 | |||
392 | pipe->create_gs_state = softpipe_create_gs_state; |
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393 | pipe->bind_gs_state = softpipe_bind_gs_state; |
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394 | pipe->delete_gs_state = softpipe_delete_gs_state; |
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395 | |||
396 | pipe->set_constant_buffer = softpipe_set_constant_buffer; |
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397 | }> |