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5564 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 VMware, Inc. |
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4 | * All Rights Reserved. |
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5 | * Copyright 2008 VMware, Inc. All rights reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the |
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9 | * "Software"), to deal in the Software without restriction, including |
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10 | * without limitation the rights to use, copy, modify, merge, publish, |
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11 | * distribute, sub license, and/or sell copies of the Software, and to |
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12 | * permit persons to whom the Software is furnished to do so, subject to |
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13 | * the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice (including the |
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16 | * next paragraph) shall be included in all copies or substantial portions |
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17 | * of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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21 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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22 | * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
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23 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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24 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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25 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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26 | * |
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27 | **************************************************************************/ |
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28 | |||
29 | /* Vertices are just an array of floats, with all the attributes |
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30 | * packed. We currently assume a layout like: |
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31 | * |
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32 | * attr[0][0..3] - window position |
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33 | * attr[1..n][0..3] - remaining attributes. |
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34 | * |
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35 | * Attributes are assumed to be 4 floats wide but are packed so that |
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36 | * all the enabled attributes run contiguously. |
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37 | */ |
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38 | |||
39 | #include "util/u_math.h" |
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40 | #include "util/u_memory.h" |
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41 | #include "pipe/p_defines.h" |
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42 | #include "pipe/p_shader_tokens.h" |
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43 | |||
44 | #include "sp_context.h" |
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45 | #include "sp_state.h" |
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46 | #include "sp_quad.h" |
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47 | #include "sp_quad_pipe.h" |
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48 | |||
49 | |||
50 | struct quad_shade_stage |
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51 | { |
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52 | struct quad_stage stage; /**< base class */ |
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53 | |||
54 | /* no other fields at this time */ |
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55 | }; |
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56 | |||
57 | |||
58 | /** cast wrapper */ |
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59 | static INLINE struct quad_shade_stage * |
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60 | quad_shade_stage(struct quad_stage *qs) |
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61 | { |
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62 | return (struct quad_shade_stage *) qs; |
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63 | } |
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64 | |||
65 | |||
66 | /** |
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67 | * Execute fragment shader for the four fragments in the quad. |
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68 | * \return TRUE if quad is alive, FALSE if all four pixels are killed |
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69 | */ |
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70 | static INLINE boolean |
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71 | shade_quad(struct quad_stage *qs, struct quad_header *quad) |
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72 | { |
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73 | struct softpipe_context *softpipe = qs->softpipe; |
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74 | struct tgsi_exec_machine *machine = softpipe->fs_machine; |
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75 | |||
76 | if (softpipe->active_statistics_queries) { |
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77 | softpipe->pipeline_statistics.ps_invocations += |
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78 | util_bitcount(quad->inout.mask); |
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79 | } |
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80 | |||
81 | /* run shader */ |
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82 | machine->flatshade_color = softpipe->rasterizer->flatshade ? TRUE : FALSE; |
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83 | return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad ); |
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84 | } |
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85 | |||
86 | |||
87 | |||
88 | static void |
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89 | coverage_quad(struct quad_stage *qs, struct quad_header *quad) |
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90 | { |
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91 | struct softpipe_context *softpipe = qs->softpipe; |
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92 | uint cbuf; |
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93 | |||
94 | /* loop over colorbuffer outputs */ |
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95 | for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { |
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96 | float (*quadColor)[4] = quad->output.color[cbuf]; |
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97 | unsigned j; |
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98 | for (j = 0; j < TGSI_QUAD_SIZE; j++) { |
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99 | assert(quad->input.coverage[j] >= 0.0); |
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100 | assert(quad->input.coverage[j] <= 1.0); |
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101 | quadColor[3][j] *= quad->input.coverage[j]; |
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102 | } |
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103 | } |
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104 | } |
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105 | |||
106 | |||
107 | /** |
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108 | * Shade/write an array of quads |
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109 | * Called via quad_stage::run() |
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110 | */ |
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111 | static void |
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112 | shade_quads(struct quad_stage *qs, |
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113 | struct quad_header *quads[], |
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114 | unsigned nr) |
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115 | { |
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116 | struct softpipe_context *softpipe = qs->softpipe; |
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117 | struct tgsi_exec_machine *machine = softpipe->fs_machine; |
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118 | unsigned i, nr_quads = 0; |
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119 | |||
120 | tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS, |
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121 | softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], |
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122 | softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]); |
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123 | |||
124 | machine->InterpCoefs = quads[0]->coef; |
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125 | |||
126 | for (i = 0; i < nr; i++) { |
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127 | /* Only omit this quad from the output list if all the fragments |
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128 | * are killed _AND_ it's not the first quad in the list. |
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129 | * The first quad is special in the (optimized) depth-testing code: |
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130 | * the quads' Z coordinates are step-wise interpolated with respect |
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131 | * to the first quad in the list. |
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132 | * For multi-pass algorithms we need to produce exactly the same |
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133 | * Z values in each pass. If interpolation starts with different quads |
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134 | * we can get different Z values for the same (x,y). |
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135 | */ |
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136 | if (!shade_quad(qs, quads[i]) && i > 0) |
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137 | continue; /* quad totally culled/killed */ |
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138 | |||
139 | if (/*do_coverage*/ 0) |
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140 | coverage_quad( qs, quads[i] ); |
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141 | |||
142 | quads[nr_quads++] = quads[i]; |
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143 | } |
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144 | |||
145 | if (nr_quads) |
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146 | qs->next->run(qs->next, quads, nr_quads); |
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147 | } |
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148 | |||
149 | |||
150 | /** |
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151 | * Per-primitive (or per-begin?) setup |
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152 | */ |
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153 | static void |
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154 | shade_begin(struct quad_stage *qs) |
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155 | { |
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156 | qs->next->begin(qs->next); |
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157 | } |
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158 | |||
159 | |||
160 | static void |
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161 | shade_destroy(struct quad_stage *qs) |
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162 | { |
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163 | FREE( qs ); |
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164 | } |
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165 | |||
166 | |||
167 | struct quad_stage * |
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168 | sp_quad_shade_stage( struct softpipe_context *softpipe ) |
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169 | { |
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170 | struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage); |
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171 | if (!qss) |
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172 | goto fail; |
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173 | |||
174 | qss->stage.softpipe = softpipe; |
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175 | qss->stage.begin = shade_begin; |
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176 | qss->stage.run = shade_quads; |
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177 | qss->stage.destroy = shade_destroy; |
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178 | |||
179 | return &qss->stage; |
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180 | |||
181 | fail: |
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182 | FREE(qss); |
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183 | return NULL; |
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184 | }>=>>>> |