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5564 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2010 VMware, Inc. All Rights Reserved. |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining a |
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6 | * copy of this software and associated documentation files (the |
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7 | * "Software"), to deal in the Software without restriction, including |
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8 | * without limitation the rights to use, copy, modify, merge, publish, |
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9 | * distribute, sub license, and/or sell copies of the Software, and to |
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10 | * permit persons to whom the Software is furnished to do so, subject to |
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11 | * the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice (including the |
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14 | * next paragraph) shall be included in all copies or substantial portions |
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15 | * of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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19 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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20 | * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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21 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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22 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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23 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | * |
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25 | **************************************************************************/ |
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26 | |||
27 | |||
28 | /* |
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29 | * Template for generating Z test functions |
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30 | * Only PIPE_FORMAT_Z16_UNORM supported at this time. |
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31 | */ |
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32 | |||
33 | |||
34 | #ifndef NAME |
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35 | #error "NAME is not defined!" |
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36 | #endif |
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37 | |||
38 | #if !defined(OPERATOR) && !defined(ALWAYS) |
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39 | #error "neither OPERATOR nor ALWAYS is defined!" |
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40 | #endif |
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41 | |||
42 | |||
43 | /* |
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44 | * NOTE: there's no guarantee that the quads are sequentially side by |
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45 | * side. The fragment shader may have culled some quads, etc. Sliver |
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46 | * triangles may generate non-sequential quads. |
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47 | */ |
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48 | static void |
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49 | NAME(struct quad_stage *qs, |
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50 | struct quad_header *quads[], |
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51 | unsigned nr) |
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52 | { |
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53 | unsigned i, pass = 0; |
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54 | const unsigned ix = quads[0]->input.x0; |
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55 | const unsigned iy = quads[0]->input.y0; |
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56 | const float fx = (float) ix; |
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57 | const float fy = (float) iy; |
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58 | const float dzdx = quads[0]->posCoef->dadx[2]; |
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59 | const float dzdy = quads[0]->posCoef->dady[2]; |
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60 | const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy; |
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61 | struct softpipe_cached_tile *tile; |
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62 | ushort (*depth16)[TILE_SIZE]; |
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63 | ushort init_idepth[4], idepth[4], depth_step; |
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64 | const float scale = 65535.0; |
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65 | |||
66 | /* compute scaled depth of the four pixels in first quad */ |
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67 | init_idepth[0] = (ushort)((z0) * scale); |
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68 | init_idepth[1] = (ushort)((z0 + dzdx) * scale); |
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69 | init_idepth[2] = (ushort)((z0 + dzdy) * scale); |
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70 | init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale); |
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71 | |||
72 | depth_step = (ushort)(dzdx * scale); |
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73 | |||
74 | tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy, quads[0]->input.layer); |
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75 | |||
76 | for (i = 0; i < nr; i++) { |
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77 | const unsigned outmask = quads[i]->inout.mask; |
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78 | const int dx = quads[i]->input.x0 - ix; |
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79 | unsigned mask = 0; |
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80 | |||
81 | /* compute depth for this quad */ |
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82 | idepth[0] = init_idepth[0] + dx * depth_step; |
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83 | idepth[1] = init_idepth[1] + dx * depth_step; |
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84 | idepth[2] = init_idepth[2] + dx * depth_step; |
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85 | idepth[3] = init_idepth[3] + dx * depth_step; |
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86 | |||
87 | depth16 = (ushort (*)[TILE_SIZE]) |
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88 | &tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE]; |
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89 | |||
90 | #ifdef ALWAYS |
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91 | if (outmask & 1) { |
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92 | depth16[0][0] = idepth[0]; |
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93 | mask |= (1 << 0); |
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94 | } |
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95 | |||
96 | if (outmask & 2) { |
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97 | depth16[0][1] = idepth[1]; |
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98 | mask |= (1 << 1); |
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99 | } |
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100 | |||
101 | if (outmask & 4) { |
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102 | depth16[1][0] = idepth[2]; |
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103 | mask |= (1 << 2); |
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104 | } |
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105 | |||
106 | if (outmask & 8) { |
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107 | depth16[1][1] = idepth[3]; |
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108 | mask |= (1 << 3); |
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109 | } |
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110 | #else |
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111 | /* Note: OPERATOR appears here: */ |
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112 | if ((outmask & 1) && (idepth[0] OPERATOR depth16[0][0])) { |
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113 | depth16[0][0] = idepth[0]; |
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114 | mask |= (1 << 0); |
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115 | } |
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116 | |||
117 | if ((outmask & 2) && (idepth[1] OPERATOR depth16[0][1])) { |
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118 | depth16[0][1] = idepth[1]; |
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119 | mask |= (1 << 1); |
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120 | } |
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121 | |||
122 | if ((outmask & 4) && (idepth[2] OPERATOR depth16[1][0])) { |
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123 | depth16[1][0] = idepth[2]; |
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124 | mask |= (1 << 2); |
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125 | } |
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126 | |||
127 | if ((outmask & 8) && (idepth[3] OPERATOR depth16[1][1])) { |
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128 | depth16[1][1] = idepth[3]; |
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129 | mask |= (1 << 3); |
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130 | } |
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131 | #endif |
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132 | |||
133 | depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2]; |
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134 | |||
135 | quads[i]->inout.mask = mask; |
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136 | if (quads[i]->inout.mask) |
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137 | quads[pass++] = quads[i]; |
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138 | } |
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139 | |||
140 | if (pass) |
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141 | qs->next->run(qs->next, quads, pass); |
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142 | } |
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143 | |||
144 | |||
145 | #undef NAME |
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146 | #undef OPERATOR |
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147 | #undef ALWAYS><>><>><>><>><>><>><>><>> |