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5564 serge 1
/*
2
 * Copyright 2008 Corbin Simpson 
3
 * Copyright 2010 Marek Olšák 
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the "Software"),
7
 * to deal in the Software without restriction, including without limitation
8
 * on the rights to use, copy, modify, merge, publish, distribute, sub
9
 * license, and/or sell copies of the Software, and to permit persons to whom
10
 * the Software is furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice (including the next
13
 * paragraph) shall be included in all copies or substantial portions of the
14
 * Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
 
24
#include "r300_texture_desc.h"
25
#include "r300_context.h"
26
 
27
#include "util/u_format.h"
28
 
29
/* Returns the number of pixels that the texture should be aligned to
30
 * in the given dimension. */
31
unsigned r300_get_pixel_alignment(enum pipe_format format,
32
                                  unsigned num_samples,
33
                                  enum radeon_bo_layout microtile,
34
                                  enum radeon_bo_layout macrotile,
35
                                  enum r300_dim dim, boolean is_rs690)
36
{
37
    static const unsigned table[2][5][3][2] =
38
    {
39
        {
40
    /* Macro: linear    linear    linear
41
       Micro: linear    tiled  square-tiled */
42
            {{ 32, 1}, { 8,  4}, { 0,  0}}, /*   8 bits per pixel */
43
            {{ 16, 1}, { 8,  2}, { 4,  4}}, /*  16 bits per pixel */
44
            {{  8, 1}, { 4,  2}, { 0,  0}}, /*  32 bits per pixel */
45
            {{  4, 1}, { 2,  2}, { 0,  0}}, /*  64 bits per pixel */
46
            {{  2, 1}, { 0,  0}, { 0,  0}}  /* 128 bits per pixel */
47
        },
48
        {
49
    /* Macro: tiled     tiled     tiled
50
       Micro: linear    tiled  square-tiled */
51
            {{256, 8}, {64, 32}, { 0,  0}}, /*   8 bits per pixel */
52
            {{128, 8}, {64, 16}, {32, 32}}, /*  16 bits per pixel */
53
            {{ 64, 8}, {32, 16}, { 0,  0}}, /*  32 bits per pixel */
54
            {{ 32, 8}, {16, 16}, { 0,  0}}, /*  64 bits per pixel */
55
            {{ 16, 8}, { 0,  0}, { 0,  0}}  /* 128 bits per pixel */
56
        }
57
    };
58
 
59
    unsigned tile = 0;
60
    unsigned pixsize = util_format_get_blocksize(format);
61
 
62
    assert(macrotile <= RADEON_LAYOUT_TILED);
63
    assert(microtile <= RADEON_LAYOUT_SQUARETILED);
64
    assert(pixsize <= 16);
65
    assert(dim <= DIM_HEIGHT);
66
 
67
    tile = table[macrotile][util_logbase2(pixsize)][microtile][dim];
68
    if (macrotile == 0 && is_rs690 && dim == DIM_WIDTH) {
69
        int align;
70
        int h_tile;
71
        h_tile = table[macrotile][util_logbase2(pixsize)][microtile][DIM_HEIGHT];
72
        align = 64 / (pixsize * h_tile);
73
        if (tile < align)
74
            tile = align;
75
    }
76
 
77
    assert(tile);
78
    return tile;
79
}
80
 
81
/* Return true if macrotiling should be enabled on the miplevel. */
82
static boolean r300_texture_macro_switch(struct r300_resource *tex,
83
                                         unsigned level,
84
                                         boolean rv350_mode,
85
                                         enum r300_dim dim)
86
{
87
    unsigned tile, texdim;
88
 
89
    if (tex->b.b.nr_samples > 1) {
90
        return TRUE;
91
    }
92
 
93
    tile = r300_get_pixel_alignment(tex->b.b.format, tex->b.b.nr_samples,
94
                                    tex->tex.microtile, RADEON_LAYOUT_TILED, dim, 0);
95
    if (dim == DIM_WIDTH) {
96
        texdim = u_minify(tex->tex.width0, level);
97
    } else {
98
        texdim = u_minify(tex->tex.height0, level);
99
    }
100
 
101
    /* See TX_FILTER1_n.MACRO_SWITCH. */
102
    if (rv350_mode) {
103
        return texdim >= tile;
104
    } else {
105
        return texdim > tile;
106
    }
107
}
108
 
109
/**
110
 * Return the stride, in bytes, of the texture image of the given texture
111
 * at the given level.
112
 */
113
static unsigned r300_texture_get_stride(struct r300_screen *screen,
114
                                        struct r300_resource *tex,
115
                                        unsigned level)
116
{
117
    unsigned tile_width, width, stride;
118
    boolean is_rs690 = (screen->caps.family == CHIP_RS600 ||
119
                        screen->caps.family == CHIP_RS690 ||
120
                        screen->caps.family == CHIP_RS740);
121
 
122
    if (tex->tex.stride_in_bytes_override)
123
        return tex->tex.stride_in_bytes_override;
124
 
125
    /* Check the level. */
126
    if (level > tex->b.b.last_level) {
127
        SCREEN_DBG(screen, DBG_TEX, "%s: level (%u) > last_level (%u)\n",
128
                   __FUNCTION__, level, tex->b.b.last_level);
129
        return 0;
130
    }
131
 
132
    width = u_minify(tex->tex.width0, level);
133
 
134
    if (util_format_is_plain(tex->b.b.format)) {
135
        tile_width = r300_get_pixel_alignment(tex->b.b.format,
136
                                              tex->b.b.nr_samples,
137
                                              tex->tex.microtile,
138
                                              tex->tex.macrotile[level],
139
                                              DIM_WIDTH, is_rs690);
140
        width = align(width, tile_width);
141
 
142
        stride = util_format_get_stride(tex->b.b.format, width);
143
        /* The alignment to 32 bytes is sort of implied by the layout... */
144
        return stride;
145
    } else {
146
        return align(util_format_get_stride(tex->b.b.format, width), is_rs690 ? 64 : 32);
147
    }
148
}
149
 
150
static unsigned r300_texture_get_nblocksy(struct r300_resource *tex,
151
                                          unsigned level,
152
                                          boolean *out_aligned_for_cbzb)
153
{
154
    unsigned height, tile_height;
155
 
156
    height = u_minify(tex->tex.height0, level);
157
 
158
    /* Mipmapped and 3D textures must have their height aligned to POT. */
159
    if ((tex->b.b.target != PIPE_TEXTURE_1D &&
160
         tex->b.b.target != PIPE_TEXTURE_2D &&
161
         tex->b.b.target != PIPE_TEXTURE_RECT) ||
162
        tex->b.b.last_level != 0) {
163
        height = util_next_power_of_two(height);
164
    }
165
 
166
    if (util_format_is_plain(tex->b.b.format)) {
167
        tile_height = r300_get_pixel_alignment(tex->b.b.format,
168
                                               tex->b.b.nr_samples,
169
                                               tex->tex.microtile,
170
                                               tex->tex.macrotile[level],
171
                                               DIM_HEIGHT, 0);
172
        height = align(height, tile_height);
173
 
174
        /* See if the CBZB clear can be used on the buffer,
175
         * taking the texture size into account. */
176
        if (out_aligned_for_cbzb) {
177
            if (tex->tex.macrotile[level]) {
178
                /* When clearing, the layer (width*height) is horizontally split
179
                 * into two, and the upper and lower halves are cleared by the CB
180
                 * and ZB units, respectively. Therefore, the number of macrotiles
181
                 * in the Y direction must be even. */
182
 
183
                /* Align the height so that there is an even number of macrotiles.
184
                 * Do so for 3 or more macrotiles in the Y direction. */
185
                if (level == 0 && tex->b.b.last_level == 0 &&
186
                    (tex->b.b.target == PIPE_TEXTURE_1D ||
187
                     tex->b.b.target == PIPE_TEXTURE_2D ||
188
                     tex->b.b.target == PIPE_TEXTURE_RECT) &&
189
                    height >= tile_height * 3) {
190
                    height = align(height, tile_height * 2);
191
                }
192
 
193
                *out_aligned_for_cbzb = height % (tile_height * 2) == 0;
194
            } else {
195
                *out_aligned_for_cbzb = FALSE;
196
            }
197
        }
198
    }
199
 
200
    return util_format_get_nblocksy(tex->b.b.format, height);
201
}
202
 
203
/* Get a width in pixels from a stride in bytes. */
204
unsigned r300_stride_to_width(enum pipe_format format,
205
                              unsigned stride_in_bytes)
206
{
207
    return (stride_in_bytes / util_format_get_blocksize(format)) *
208
            util_format_get_blockwidth(format);
209
}
210
 
211
static void r300_setup_miptree(struct r300_screen *screen,
212
                               struct r300_resource *tex,
213
                               boolean align_for_cbzb)
214
{
215
    struct pipe_resource *base = &tex->b.b;
216
    unsigned stride, size, layer_size, nblocksy, i;
217
    boolean rv350_mode = screen->caps.family >= CHIP_R350;
218
    boolean aligned_for_cbzb;
219
 
220
    tex->tex.size_in_bytes = 0;
221
 
222
    SCREEN_DBG(screen, DBG_TEXALLOC,
223
        "r300: Making miptree for texture, format %s\n",
224
        util_format_short_name(base->format));
225
 
226
    for (i = 0; i <= base->last_level; i++) {
227
        /* Let's see if this miplevel can be macrotiled. */
228
        tex->tex.macrotile[i] =
229
            (tex->tex.macrotile[0] == RADEON_LAYOUT_TILED &&
230
             r300_texture_macro_switch(tex, i, rv350_mode, DIM_WIDTH) &&
231
             r300_texture_macro_switch(tex, i, rv350_mode, DIM_HEIGHT)) ?
232
             RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
233
 
234
        stride = r300_texture_get_stride(screen, tex, i);
235
 
236
        /* Compute the number of blocks in Y, see if the CBZB clear can be
237
         * used on the texture. */
238
        aligned_for_cbzb = FALSE;
239
        if (align_for_cbzb && tex->tex.cbzb_allowed[i])
240
            nblocksy = r300_texture_get_nblocksy(tex, i, &aligned_for_cbzb);
241
        else
242
            nblocksy = r300_texture_get_nblocksy(tex, i, NULL);
243
 
244
        layer_size = stride * nblocksy;
245
 
246
        if (base->nr_samples > 1) {
247
            layer_size *= base->nr_samples;
248
        }
249
 
250
        if (base->target == PIPE_TEXTURE_CUBE)
251
            size = layer_size * 6;
252
        else
253
            size = layer_size * u_minify(tex->tex.depth0, i);
254
 
255
        tex->tex.offset_in_bytes[i] = tex->tex.size_in_bytes;
256
        tex->tex.size_in_bytes = tex->tex.offset_in_bytes[i] + size;
257
        tex->tex.layer_size_in_bytes[i] = layer_size;
258
        tex->tex.stride_in_bytes[i] = stride;
259
        tex->tex.cbzb_allowed[i] = tex->tex.cbzb_allowed[i] && aligned_for_cbzb;
260
 
261
        SCREEN_DBG(screen, DBG_TEXALLOC, "r300: Texture miptree: Level %d "
262
                "(%dx%dx%d px, pitch %d bytes) %d bytes total, macrotiled %s\n",
263
                i, u_minify(tex->tex.width0, i), u_minify(tex->tex.height0, i),
264
                u_minify(tex->tex.depth0, i), stride, tex->tex.size_in_bytes,
265
                tex->tex.macrotile[i] ? "TRUE" : "FALSE");
266
    }
267
}
268
 
269
static void r300_setup_flags(struct r300_resource *tex)
270
{
271
    tex->tex.uses_stride_addressing =
272
        !util_is_power_of_two(tex->b.b.width0) ||
273
        (tex->tex.stride_in_bytes_override &&
274
         r300_stride_to_width(tex->b.b.format,
275
                         tex->tex.stride_in_bytes_override) != tex->b.b.width0);
276
 
277
    tex->tex.is_npot =
278
        tex->tex.uses_stride_addressing ||
279
        !util_is_power_of_two(tex->b.b.height0) ||
280
        !util_is_power_of_two(tex->b.b.depth0);
281
}
282
 
283
static void r300_setup_cbzb_flags(struct r300_screen *rscreen,
284
                                  struct r300_resource *tex)
285
{
286
    unsigned i, bpp;
287
    boolean first_level_valid;
288
 
289
    bpp = util_format_get_blocksizebits(tex->b.b.format);
290
 
291
    /* 1) The texture must be point-sampled,
292
     * 2) The depth must be 16 or 32 bits.
293
     * 3) If the midpoint ZB offset is not aligned to 2048, it returns garbage
294
     *    with certain texture sizes. Macrotiling ensures the alignment. */
295
    first_level_valid = tex->b.b.nr_samples <= 1 &&
296
                       (bpp == 16 || bpp == 32) &&
297
                       tex->tex.macrotile[0];
298
 
299
    if (SCREEN_DBG_ON(rscreen, DBG_NO_CBZB))
300
        first_level_valid = FALSE;
301
 
302
    for (i = 0; i <= tex->b.b.last_level; i++)
303
        tex->tex.cbzb_allowed[i] = first_level_valid && tex->tex.macrotile[i];
304
}
305
 
306
static unsigned r300_pixels_to_dwords(unsigned stride,
307
                                      unsigned height,
308
                                      unsigned xblock, unsigned yblock)
309
{
310
    return (util_align_npot(stride, xblock) * align(height, yblock)) / (xblock * yblock);
311
}
312
 
313
static void r300_setup_hyperz_properties(struct r300_screen *screen,
314
                                         struct r300_resource *tex)
315
{
316
    /* The tile size of 1 DWORD in ZMASK RAM is:
317
     *
318
     * GPU    Pipes    4x4 mode   8x8 mode
319
     * ------------------------------------------
320
     * R580   4P/1Z    32x32      64x64
321
     * RV570  3P/1Z    48x16      96x32
322
     * RV530  1P/2Z    32x16      64x32
323
     *        1P/1Z    16x16      32x32
324
     */
325
    static unsigned zmask_blocks_x_per_dw[4] = {4, 8, 12, 8};
326
    static unsigned zmask_blocks_y_per_dw[4] = {4, 4,  4, 8};
327
 
328
    /* In HIZ RAM, one dword is always 8x8 pixels (each byte is 4x4 pixels),
329
     * but the blocks have very weird ordering.
330
     *
331
     * With 2 pipes and an image of size 8xY, where Y >= 1,
332
     * clearing 4 dwords clears blocks like this:
333
     *
334
     *    01012323
335
     *
336
     * where numbers correspond to dword indices. The blocks are interleaved
337
     * in the X direction, so the alignment must be 4x1 blocks (32x8 pixels).
338
     *
339
     * With 4 pipes and an image of size 8xY, where Y >= 4,
340
     * clearing 8 dwords clears blocks like this:
341
     *    01012323
342
     *    45456767
343
     *    01012323
344
     *    45456767
345
     * where numbers correspond to dword indices. The blocks are interleaved
346
     * in both directions, so the alignment must be 4x4 blocks (32x32 pixels)
347
     */
348
    static unsigned hiz_align_x[4] = {8, 32, 48, 32};
349
    static unsigned hiz_align_y[4] = {8, 8, 8, 32};
350
 
351
    if (util_format_is_depth_or_stencil(tex->b.b.format) &&
352
        util_format_get_blocksizebits(tex->b.b.format) == 32 &&
353
        tex->tex.microtile) {
354
        unsigned i, pipes;
355
 
356
        if (screen->caps.family == CHIP_RV530) {
357
            pipes = screen->info.r300_num_z_pipes;
358
        } else {
359
            pipes = screen->info.r300_num_gb_pipes;
360
        }
361
 
362
        for (i = 0; i <= tex->b.b.last_level; i++) {
363
            unsigned zcomp_numdw, zcompsize, hiz_numdw, stride, height;
364
 
365
            stride = r300_stride_to_width(tex->b.b.format,
366
                                          tex->tex.stride_in_bytes[i]);
367
            stride = align(stride, 16);
368
            height = u_minify(tex->b.b.height0, i);
369
 
370
            /* The 8x8 compression mode needs macrotiling. */
371
            zcompsize = screen->caps.z_compress == R300_ZCOMP_8X8 &&
372
                       tex->tex.macrotile[i] &&
373
                       tex->b.b.nr_samples <= 1 ? 8 : 4;
374
 
375
            /* Get the ZMASK buffer size in dwords. */
376
            zcomp_numdw = r300_pixels_to_dwords(stride, height,
377
                                zmask_blocks_x_per_dw[pipes-1] * zcompsize,
378
                                zmask_blocks_y_per_dw[pipes-1] * zcompsize);
379
 
380
            /* Check whether we have enough ZMASK memory. */
381
            if (util_format_get_blocksizebits(tex->b.b.format) == 32 &&
382
                zcomp_numdw <= screen->caps.zmask_ram * pipes) {
383
                tex->tex.zmask_dwords[i] = zcomp_numdw;
384
                tex->tex.zcomp8x8[i] = zcompsize == 8;
385
 
386
                tex->tex.zmask_stride_in_pixels[i] =
387
                    util_align_npot(stride, zmask_blocks_x_per_dw[pipes-1] * zcompsize);
388
            } else {
389
                tex->tex.zmask_dwords[i] = 0;
390
                tex->tex.zcomp8x8[i] = FALSE;
391
                tex->tex.zmask_stride_in_pixels[i] = 0;
392
            }
393
 
394
            /* Now setup HIZ. */
395
            stride = util_align_npot(stride, hiz_align_x[pipes-1]);
396
            height = align(height, hiz_align_y[pipes-1]);
397
 
398
            /* Get the HIZ buffer size in dwords. */
399
            hiz_numdw = (stride * height) / (8*8 * pipes);
400
 
401
            /* Check whether we have enough HIZ memory. */
402
            if (hiz_numdw <= screen->caps.hiz_ram * pipes) {
403
                tex->tex.hiz_dwords[i] = hiz_numdw;
404
                tex->tex.hiz_stride_in_pixels[i] = stride;
405
            } else {
406
                tex->tex.hiz_dwords[i] = 0;
407
                tex->tex.hiz_stride_in_pixels[i] = 0;
408
            }
409
        }
410
    }
411
}
412
 
413
static void r300_setup_cmask_properties(struct r300_screen *screen,
414
                                        struct r300_resource *tex)
415
{
416
    static unsigned cmask_align_x[4] = {16, 32, 48, 32};
417
    static unsigned cmask_align_y[4] = {16, 16, 16, 32};
418
    unsigned pipes, stride, cmask_num_dw, cmask_max_size;
419
 
420
    if (!screen->caps.has_cmask) {
421
        return;
422
    }
423
 
424
    /* We need an AA colorbuffer, no mipmaps. */
425
    if (tex->b.b.nr_samples <= 1 ||
426
        tex->b.b.last_level > 0 ||
427
        util_format_is_depth_or_stencil(tex->b.b.format)) {
428
        return;
429
    }
430
 
431
    /* FP16 AA needs R500 and a fairly new DRM. */
432
    if ((tex->b.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
433
         tex->b.b.format == PIPE_FORMAT_R16G16B16X16_FLOAT) &&
434
        (!screen->caps.is_r500 || screen->info.drm_minor < 29)) {
435
        return;
436
    }
437
 
438
    if (SCREEN_DBG_ON(screen, DBG_NO_CMASK)) {
439
        return;
440
    }
441
 
442
    /* CMASK is part of raster pipes. The number of Z pipes doesn't matter. */
443
    pipes = screen->info.r300_num_gb_pipes;
444
 
445
    /* The single-pipe cards have 5120 dwords of CMASK RAM,
446
     * the other cards have 4096 dwords of CMASK RAM per pipe. */
447
    cmask_max_size = pipes == 1 ? 5120 : pipes * 4096;
448
 
449
    stride = r300_stride_to_width(tex->b.b.format,
450
                                  tex->tex.stride_in_bytes[0]);
451
    stride = align(stride, 16);
452
 
453
    /* Get the CMASK size in dwords. */
454
    cmask_num_dw = r300_pixels_to_dwords(stride, tex->b.b.height0,
455
                                         cmask_align_x[pipes-1],
456
                                         cmask_align_y[pipes-1]);
457
 
458
    /* Check the CMASK size against the CMASK memory limit. */
459
    if (cmask_num_dw <= cmask_max_size) {
460
        tex->tex.cmask_dwords = cmask_num_dw;
461
        tex->tex.cmask_stride_in_pixels =
462
            util_align_npot(stride, cmask_align_x[pipes-1]);
463
    }
464
}
465
 
466
static void r300_setup_tiling(struct r300_screen *screen,
467
                              struct r300_resource *tex)
468
{
469
    enum pipe_format format = tex->b.b.format;
470
    boolean rv350_mode = screen->caps.family >= CHIP_R350;
471
    boolean is_zb = util_format_is_depth_or_stencil(format);
472
    boolean dbg_no_tiling = SCREEN_DBG_ON(screen, DBG_NO_TILING);
473
    boolean force_microtiling =
474
        (tex->b.b.flags & R300_RESOURCE_FORCE_MICROTILING) != 0;
475
 
476
    if (tex->b.b.nr_samples > 1) {
477
        tex->tex.microtile = RADEON_LAYOUT_TILED;
478
        tex->tex.macrotile[0] = RADEON_LAYOUT_TILED;
479
        return;
480
    }
481
 
482
    tex->tex.microtile = RADEON_LAYOUT_LINEAR;
483
    tex->tex.macrotile[0] = RADEON_LAYOUT_LINEAR;
484
 
485
    if (tex->b.b.usage == PIPE_USAGE_STAGING) {
486
       return;
487
    }
488
 
489
    if (!util_format_is_plain(format)) {
490
        return;
491
    }
492
 
493
    /* If height == 1, disable microtiling except for zbuffer. */
494
    if (!force_microtiling && !is_zb &&
495
        (tex->b.b.height0 == 1 || dbg_no_tiling)) {
496
        return;
497
    }
498
 
499
    /* Set microtiling. */
500
    switch (util_format_get_blocksize(format)) {
501
        case 1:
502
        case 4:
503
        case 8:
504
            tex->tex.microtile = RADEON_LAYOUT_TILED;
505
            break;
506
 
507
        case 2:
508
            tex->tex.microtile = RADEON_LAYOUT_SQUARETILED;
509
            break;
510
    }
511
 
512
    if (dbg_no_tiling) {
513
        return;
514
    }
515
 
516
    /* Set macrotiling. */
517
    if (r300_texture_macro_switch(tex, 0, rv350_mode, DIM_WIDTH) &&
518
        r300_texture_macro_switch(tex, 0, rv350_mode, DIM_HEIGHT)) {
519
        tex->tex.macrotile[0] = RADEON_LAYOUT_TILED;
520
    }
521
}
522
 
523
static void r300_tex_print_info(struct r300_resource *tex,
524
                                const char *func)
525
{
526
    fprintf(stderr,
527
            "r300: %s: Macro: %s, Micro: %s, Pitch: %i, Dim: %ix%ix%i, "
528
            "LastLevel: %i, Size: %i, Format: %s, Samples: %i\n",
529
            func,
530
            tex->tex.macrotile[0] ? "YES" : " NO",
531
            tex->tex.microtile ? "YES" : " NO",
532
            r300_stride_to_width(tex->b.b.format, tex->tex.stride_in_bytes[0]),
533
            tex->b.b.width0, tex->b.b.height0, tex->b.b.depth0,
534
            tex->b.b.last_level, tex->tex.size_in_bytes,
535
            util_format_short_name(tex->b.b.format),
536
            tex->b.b.nr_samples);
537
}
538
 
539
void r300_texture_desc_init(struct r300_screen *rscreen,
540
                            struct r300_resource *tex,
541
                            const struct pipe_resource *base)
542
{
543
    tex->b.b.target = base->target;
544
    tex->b.b.format = base->format;
545
    tex->b.b.width0 = base->width0;
546
    tex->b.b.height0 = base->height0;
547
    tex->b.b.depth0 = base->depth0;
548
    tex->b.b.array_size = base->array_size;
549
    tex->b.b.last_level = base->last_level;
550
    tex->b.b.nr_samples = base->nr_samples;
551
    tex->tex.width0 = base->width0;
552
    tex->tex.height0 = base->height0;
553
    tex->tex.depth0 = base->depth0;
554
 
555
    /* There is a CB memory addressing hardware bug that limits the width
556
     * of the MSAA buffer in some cases in R520. In order to get around it,
557
     * the following code lowers the sample count depending on the format and
558
     * the width.
559
     *
560
     * The only catch is that all MSAA colorbuffers and a zbuffer which are
561
     * supposed to be used together should always be bound together. Only
562
     * then the correct minimum sample count of all bound buffers is used
563
     * for rendering. */
564
    if (rscreen->caps.is_r500) {
565
        /* FP16 6x MSAA buffers are limited to a width of 1360 pixels. */
566
        if ((tex->b.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
567
             tex->b.b.format == PIPE_FORMAT_R16G16B16X16_FLOAT) &&
568
            tex->b.b.nr_samples == 6 && tex->b.b.width0 > 1360) {
569
            tex->b.b.nr_samples = 4;
570
        }
571
 
572
        /* FP16 4x MSAA buffers are limited to a width of 2048 pixels. */
573
        if ((tex->b.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
574
             tex->b.b.format == PIPE_FORMAT_R16G16B16X16_FLOAT) &&
575
            tex->b.b.nr_samples == 4 && tex->b.b.width0 > 2048) {
576
            tex->b.b.nr_samples = 2;
577
        }
578
    }
579
 
580
    /* 32-bit 6x MSAA buffers are limited to a width of 2720 pixels.
581
     * This applies to all R300-R500 cards. */
582
    if (util_format_get_blocksizebits(tex->b.b.format) == 32 &&
583
        !util_format_is_depth_or_stencil(tex->b.b.format) &&
584
        tex->b.b.nr_samples == 6 && tex->b.b.width0 > 2720) {
585
        tex->b.b.nr_samples = 4;
586
    }
587
 
588
    r300_setup_flags(tex);
589
 
590
    /* Align a 3D NPOT texture to POT. */
591
    if (base->target == PIPE_TEXTURE_3D && tex->tex.is_npot) {
592
        tex->tex.width0 = util_next_power_of_two(tex->tex.width0);
593
        tex->tex.height0 = util_next_power_of_two(tex->tex.height0);
594
        tex->tex.depth0 = util_next_power_of_two(tex->tex.depth0);
595
    }
596
 
597
    /* Setup tiling. */
598
    if (tex->tex.microtile == RADEON_LAYOUT_UNKNOWN) {
599
        r300_setup_tiling(rscreen, tex);
600
    }
601
 
602
    r300_setup_cbzb_flags(rscreen, tex);
603
 
604
    /* Setup the miptree description. */
605
    r300_setup_miptree(rscreen, tex, TRUE);
606
    /* If the required buffer size is larger than the given max size,
607
     * try again without the alignment for the CBZB clear. */
608
    if (tex->buf && tex->tex.size_in_bytes > tex->buf->size) {
609
        r300_setup_miptree(rscreen, tex, FALSE);
610
 
611
        /* Make sure the buffer we got is large enough. */
612
        if (tex->tex.size_in_bytes > tex->buf->size) {
613
            fprintf(stderr,
614
                "r300: I got a pre-allocated buffer to use it as a texture "
615
                "storage, but the buffer is too small. I'll use the buffer "
616
                "anyway, because I can't crash here, but it's dangerous. "
617
                "This can be a DDX bug. Got: %iB, Need: %iB, Info:\n",
618
                tex->buf->size, tex->tex.size_in_bytes);
619
            r300_tex_print_info(tex, "texture_desc_init");
620
            /* Ooops, what now. Apps will break if we fail this,
621
             * so just pretend everything's okay. */
622
        }
623
    }
624
 
625
    r300_setup_hyperz_properties(rscreen, tex);
626
    r300_setup_cmask_properties(rscreen, tex);
627
 
628
    if (SCREEN_DBG_ON(rscreen, DBG_TEX))
629
        r300_tex_print_info(tex, "texture_desc_init");
630
}
631
 
632
unsigned r300_texture_get_offset(struct r300_resource *tex,
633
                                 unsigned level, unsigned layer)
634
{
635
    unsigned offset = tex->tex.offset_in_bytes[level];
636
 
637
    switch (tex->b.b.target) {
638
        case PIPE_TEXTURE_3D:
639
        case PIPE_TEXTURE_CUBE:
640
            return offset + layer * tex->tex.layer_size_in_bytes[level];
641
 
642
        default:
643
            assert(layer == 0);
644
            return offset;
645
    }
646
}