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/**************************************************************************
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 *
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 * Copyright 2009 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "pipe/p_screen.h"
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#include "util/u_memory.h"
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#include "lp_debug.h"
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#include "lp_fence.h"
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/**
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 * Create a new fence object.
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 *
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 * The rank will be the number of bins in the scene.  Whenever a rendering
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 * thread hits a fence command, it'll increment the fence counter.  When
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 * the counter == the rank, the fence is finished.
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 *
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 * \param rank  the expected finished value of the fence counter.
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 */
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struct lp_fence *
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lp_fence_create(unsigned rank)
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{
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   static int fence_id;
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   struct lp_fence *fence = CALLOC_STRUCT(lp_fence);
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   if (!fence)
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      return NULL;
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   pipe_reference_init(&fence->reference, 1);
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   pipe_mutex_init(fence->mutex);
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   pipe_condvar_init(fence->signalled);
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   fence->id = fence_id++;
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   fence->rank = rank;
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   if (LP_DEBUG & DEBUG_FENCE)
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      debug_printf("%s %d\n", __FUNCTION__, fence->id);
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   return fence;
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}
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/** Destroy a fence.  Called when refcount hits zero. */
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void
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lp_fence_destroy(struct lp_fence *fence)
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{
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   if (LP_DEBUG & DEBUG_FENCE)
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      debug_printf("%s %d\n", __FUNCTION__, fence->id);
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   pipe_mutex_destroy(fence->mutex);
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   pipe_condvar_destroy(fence->signalled);
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   FREE(fence);
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}
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/**
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 * Called by the rendering threads to increment the fence counter.
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 * When the counter == the rank, the fence is finished.
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 */
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void
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lp_fence_signal(struct lp_fence *fence)
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{
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   if (LP_DEBUG & DEBUG_FENCE)
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      debug_printf("%s %d\n", __FUNCTION__, fence->id);
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   pipe_mutex_lock(fence->mutex);
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   fence->count++;
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   assert(fence->count <= fence->rank);
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   if (LP_DEBUG & DEBUG_FENCE)
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      debug_printf("%s count=%u rank=%u\n", __FUNCTION__,
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                   fence->count, fence->rank);
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   /* Wakeup all threads waiting on the mutex:
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    */
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   pipe_condvar_broadcast(fence->signalled);
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   pipe_mutex_unlock(fence->mutex);
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}
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boolean
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lp_fence_signalled(struct lp_fence *f)
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{
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   return f->count == f->rank;
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}
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void
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lp_fence_wait(struct lp_fence *f)
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{
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   if (LP_DEBUG & DEBUG_FENCE)
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      debug_printf("%s %d\n", __FUNCTION__, f->id);
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   pipe_mutex_lock(f->mutex);
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   assert(f->issued);
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   while (f->count < f->rank) {
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      pipe_condvar_wait(f->signalled, f->mutex);
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   }
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   pipe_mutex_unlock(f->mutex);
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}
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