Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5564 serge 1
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
 
3
/*
4
 * Copyright (C) 2014 Rob Clark 
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice (including the next
14
 * paragraph) shall be included in all copies or substantial portions of the
15
 * Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23
 * SOFTWARE.
24
 *
25
 * Authors:
26
 *    Rob Clark 
27
 */
28
 
29
#ifndef FD4_CONTEXT_H_
30
#define FD4_CONTEXT_H_
31
 
32
#include "freedreno_drmif.h"
33
 
34
#include "freedreno_context.h"
35
 
36
#include "ir3_shader.h"
37
 
38
struct fd4_context {
39
	struct fd_context base;
40
 
41
	/* Keep track of writes to RB_RENDER_CONTROL which need to be patched
42
	 * once we know whether or not to use GMEM, and GMEM tile pitch.
43
	 */
44
	struct util_dynarray rbrc_patches;
45
 
46
	struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
47
 
48
	/* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes).  We
49
	 * could combine it with another allocation.
50
	 */
51
	struct fd_bo *vsc_size_mem;
52
 
53
	/* vertex buf used for clear/gmem->mem vertices, and mem->gmem
54
	 * vertices:
55
	 */
56
	struct pipe_resource *solid_vbuf;
57
 
58
	/* vertex buf used for mem->gmem tex coords:
59
	 */
60
	struct pipe_resource *blit_texcoord_vbuf;
61
 
62
	/* vertex state for solid_vbuf:
63
	 *    - solid_vbuf / 12 / R32G32B32_FLOAT
64
	 */
65
	struct fd_vertex_state solid_vbuf_state;
66
 
67
	/* vertex state for blit_prog:
68
	 *    - blit_texcoord_vbuf / 8 / R32G32_FLOAT
69
	 *    - solid_vbuf / 12 / R32G32B32_FLOAT
70
	 */
71
	struct fd_vertex_state blit_vbuf_state;
72
 
73
	/* if *any* of bits are set in {v,f}saturate_{s,t,r} */
74
	bool vsaturate, fsaturate;
75
 
76
	/* bitmask of sampler which needs coords clamped for vertex
77
	 * shader:
78
	 */
79
	uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
80
 
81
	/* bitmask of sampler which needs coords clamped for frag
82
	 * shader:
83
	 */
84
	uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
85
 
86
	/* bitmask of integer texture samplers */
87
	uint16_t vinteger_s, finteger_s;
88
 
89
	/* some state changes require a different shader variant.  Keep
90
	 * track of this so we know when we need to re-emit shader state
91
	 * due to variant change.  See fixup_shader_state()
92
	 */
93
	struct ir3_shader_key last_key;
94
};
95
 
96
static INLINE struct fd4_context *
97
fd4_context(struct fd_context *ctx)
98
{
99
	return (struct fd4_context *)ctx;
100
}
101
 
102
struct pipe_context *
103
fd4_context_create(struct pipe_screen *pscreen, void *priv);
104
 
105
#endif /* FD4_CONTEXT_H_ */