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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
 
3
/*
4
 * Copyright (C) 2013 Rob Clark 
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice (including the next
14
 * paragraph) shall be included in all copies or substantial portions of the
15
 * Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23
 * SOFTWARE.
24
 *
25
 * Authors:
26
 *    Rob Clark 
27
 */
28
 
29
#include "pipe/p_state.h"
30
#include "util/u_string.h"
31
#include "util/u_memory.h"
32
#include "util/u_inlines.h"
33
#include "util/u_format.h"
34
 
35
#include "freedreno_program.h"
36
 
37
#include "fd3_program.h"
38
#include "fd3_emit.h"
39
#include "fd3_texture.h"
40
#include "fd3_format.h"
41
 
42
static void
43
delete_shader_stateobj(struct fd3_shader_stateobj *so)
44
{
45
	ir3_shader_destroy(so->shader);
46
	free(so);
47
}
48
 
49
static struct fd3_shader_stateobj *
50
create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
51
		enum shader_t type)
52
{
53
	struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
54
	so->shader = ir3_shader_create(pctx, cso->tokens, type);
55
	return so;
56
}
57
 
58
static void *
59
fd3_fp_state_create(struct pipe_context *pctx,
60
		const struct pipe_shader_state *cso)
61
{
62
	return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
63
}
64
 
65
static void
66
fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
67
{
68
	struct fd3_shader_stateobj *so = hwcso;
69
	delete_shader_stateobj(so);
70
}
71
 
72
static void *
73
fd3_vp_state_create(struct pipe_context *pctx,
74
		const struct pipe_shader_state *cso)
75
{
76
	return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
77
}
78
 
79
static void
80
fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
81
{
82
	struct fd3_shader_stateobj *so = hwcso;
83
	delete_shader_stateobj(so);
84
}
85
 
86
static void
87
emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
88
{
89
	const struct ir3_info *si = &so->info;
90
	enum adreno_state_block sb;
91
	enum adreno_state_src src;
92
	uint32_t i, sz, *bin;
93
 
94
	if (so->type == SHADER_VERTEX) {
95
		sb = SB_VERT_SHADER;
96
	} else {
97
		sb = SB_FRAG_SHADER;
98
	}
99
 
100
	if (fd_mesa_debug & FD_DBG_DIRECT) {
101
		sz = si->sizedwords;
102
		src = SS_DIRECT;
103
		bin = fd_bo_map(so->bo);
104
	} else {
105
		sz = 0;
106
		src = SS_INDIRECT;
107
		bin = NULL;
108
	}
109
 
110
	OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
111
	OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
112
			CP_LOAD_STATE_0_STATE_SRC(src) |
113
			CP_LOAD_STATE_0_STATE_BLOCK(sb) |
114
			CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
115
	if (bin) {
116
		OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
117
				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
118
	} else {
119
		OUT_RELOC(ring, so->bo, 0,
120
				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
121
	}
122
	for (i = 0; i < sz; i++) {
123
		OUT_RING(ring, bin[i]);
124
	}
125
}
126
 
127
void
128
fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
129
				 int nr, struct pipe_surface **bufs)
130
{
131
	const struct ir3_shader_variant *vp, *fp;
132
	const struct ir3_info *vsi, *fsi;
133
	enum a3xx_instrbuffermode fpbuffer, vpbuffer;
134
	uint32_t fpbuffersz, vpbuffersz, fsoff;
135
	uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0};
136
	int constmode;
137
	int i, j, k;
138
 
139
	vp = fd3_emit_get_vp(emit);
140
 
141
	if (emit->key.binning_pass) {
142
		/* use dummy stateobj to simplify binning vs non-binning: */
143
		static const struct ir3_shader_variant binning_fp = {};
144
		fp = &binning_fp;
145
	} else {
146
		fp = fd3_emit_get_fp(emit);
147
	}
148
 
149
	vsi = &vp->info;
150
	fsi = &fp->info;
151
 
152
	fpbuffer = BUFFER;
153
	vpbuffer = BUFFER;
154
	fpbuffersz = fp->instrlen;
155
	vpbuffersz = vp->instrlen;
156
 
157
	/*
158
	 * Decide whether to use BUFFER or CACHE mode for VS and FS.  It
159
	 * appears like 256 is the hard limit, but when the combined size
160
	 * exceeds 128 then blob will try to keep FS in BUFFER mode and
161
	 * switch to CACHE for VS until VS is too large.  The blob seems
162
	 * to switch FS out of BUFFER mode at slightly under 128.  But
163
	 * a bit fuzzy on the decision tree, so use slightly conservative
164
	 * limits.
165
	 *
166
	 * TODO check if these thresholds for BUFFER vs CACHE mode are the
167
	 *      same for all a3xx or whether we need to consider the gpuid
168
	 */
169
 
170
	if ((fpbuffersz + vpbuffersz) > 128) {
171
		if (fpbuffersz < 112) {
172
			/* FP:BUFFER   VP:CACHE  */
173
			vpbuffer = CACHE;
174
			vpbuffersz = 256 - fpbuffersz;
175
		} else if (vpbuffersz < 112) {
176
			/* FP:CACHE    VP:BUFFER */
177
			fpbuffer = CACHE;
178
			fpbuffersz = 256 - vpbuffersz;
179
		} else {
180
			/* FP:CACHE    VP:CACHE  */
181
			vpbuffer = fpbuffer = CACHE;
182
			vpbuffersz = fpbuffersz = 192;
183
		}
184
	}
185
 
186
	if (fpbuffer == BUFFER) {
187
		fsoff = 128 - fpbuffersz;
188
	} else {
189
		fsoff = 256 - fpbuffersz;
190
	}
191
 
192
	/* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
193
	constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
194
 
195
	pos_regid = ir3_find_output_regid(vp,
196
		ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
197
	posz_regid = ir3_find_output_regid(fp,
198
		ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
199
	psize_regid = ir3_find_output_regid(vp,
200
		ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
201
	if (fp->color0_mrt) {
202
		color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
203
			ir3_find_output_regid(fp, ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
204
	} else {
205
		for (int i = 0; i < fp->outputs_count; i++) {
206
			ir3_semantic sem = fp->outputs[i].semantic;
207
			unsigned idx = sem2idx(sem);
208
			if (sem2name(sem) != TGSI_SEMANTIC_COLOR)
209
				continue;
210
			assert(idx < 4);
211
			color_regid[idx] = fp->outputs[i].regid;
212
		}
213
	}
214
 
215
	/* adjust regids for alpha output formats. there is no alpha render
216
	 * format, so it's just treated like red
217
	 */
218
	for (i = 0; i < nr; i++)
219
		if (util_format_is_alpha(pipe_surface_format(bufs[i])))
220
			color_regid[i] += 3;
221
 
222
	/* we could probably divide this up into things that need to be
223
	 * emitted if frag-prog is dirty vs if vert-prog is dirty..
224
	 */
225
 
226
	OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
227
	OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
228
			A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
229
			/* NOTE:  I guess SHADERRESTART and CONSTFULLUPDATE maybe
230
			 * flush some caches? I think we only need to set those
231
			 * bits if we have updated const or shader..
232
			 */
233
			A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
234
			A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
235
	OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
236
			A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
237
			COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_ZWCOORD));
238
	OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
239
	OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
240
	OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
241
			A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
242
			A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
243
	OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
244
			A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
245
			A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
246
 
247
	OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
248
	OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
249
			COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
250
			A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
251
			A3XX_SP_SP_CTRL_REG_L0MODE(0));
252
 
253
	OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
254
	OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
255
 
256
	OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
257
	OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
258
			A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
259
			COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
260
			A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
261
			A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
262
			A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
263
			A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
264
			A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
265
			COND(vp->has_samp, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) |
266
			A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
267
	OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
268
			A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
269
			A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0)));
270
	OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
271
			A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
272
			A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(fp->total_in, 4) / 4));
273
 
274
	for (i = 0, j = -1; (i < 8) && (j < (int)fp->inputs_count); i++) {
275
		uint32_t reg = 0;
276
 
277
		OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
278
 
279
		j = ir3_next_varying(fp, j);
280
		if (j < fp->inputs_count) {
281
			k = ir3_find_output(vp, fp->inputs[j].semantic);
282
			reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
283
			reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
284
		}
285
 
286
		j = ir3_next_varying(fp, j);
287
		if (j < fp->inputs_count) {
288
			k = ir3_find_output(vp, fp->inputs[j].semantic);
289
			reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
290
			reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
291
		}
292
 
293
		OUT_RING(ring, reg);
294
	}
295
 
296
	for (i = 0, j = -1; (i < 4) && (j < (int)fp->inputs_count); i++) {
297
		uint32_t reg = 0;
298
 
299
		OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
300
 
301
		j = ir3_next_varying(fp, j);
302
		if (j < fp->inputs_count)
303
			reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
304
		j = ir3_next_varying(fp, j);
305
		if (j < fp->inputs_count)
306
			reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
307
		j = ir3_next_varying(fp, j);
308
		if (j < fp->inputs_count)
309
			reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
310
		j = ir3_next_varying(fp, j);
311
		if (j < fp->inputs_count)
312
			reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
313
 
314
		OUT_RING(ring, reg);
315
	}
316
 
317
	OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
318
	OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
319
			A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
320
	OUT_RELOC(ring, vp->bo, 0, 0, 0);  /* SP_VS_OBJ_START_REG */
321
 
322
	if (emit->key.binning_pass) {
323
		OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
324
		OUT_RING(ring, 0x00000000);
325
 
326
		OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
327
		OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
328
				A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
329
		OUT_RING(ring, 0x00000000);
330
 
331
		OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
332
		OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
333
				A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
334
	} else {
335
		OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
336
		OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
337
 
338
		OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
339
		OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
340
				A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
341
				COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
342
				A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
343
				A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
344
				A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
345
				A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
346
				A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
347
				COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
348
				A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
349
		OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
350
				A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
351
				A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) |
352
				A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
353
 
354
		OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
355
		OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
356
					MAX2(128, vp->constlen)) |
357
				A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
358
		OUT_RELOC(ring, fp->bo, 0, 0, 0);  /* SP_FS_OBJ_START_REG */
359
	}
360
 
361
	OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
362
	OUT_RING(ring,
363
			 COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
364
			 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
365
			 A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));
366
 
367
	OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
368
	for (i = 0; i < 4; i++) {
369
		uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
370
			COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION);
371
 
372
		if (i < nr) {
373
			enum pipe_format fmt = pipe_surface_format(bufs[i]);
374
			mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
375
				COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
376
		}
377
		OUT_RING(ring, mrt_reg);
378
	}
379
 
380
	if (emit->key.binning_pass) {
381
		OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
382
		OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
383
				A3XX_VPC_ATTR_LMSIZE(1) |
384
				COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
385
		OUT_RING(ring, 0x00000000);
386
	} else {
387
		uint32_t vinterp[4], flatshade[2], vpsrepl[4];
388
 
389
		memset(vinterp, 0, sizeof(vinterp));
390
		memset(flatshade, 0, sizeof(flatshade));
391
		memset(vpsrepl, 0, sizeof(vpsrepl));
392
 
393
		/* figure out VARYING_INTERP / FLAT_SHAD register values: */
394
		for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) {
395
			uint32_t interp = fp->inputs[j].interpolate;
396
 
397
			/* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG
398
			 * instead.. rather than -8 everywhere else..
399
			 */
400
			uint32_t inloc = fp->inputs[j].inloc - 8;
401
 
402
			/* currently assuming varyings aligned to 4 (not
403
			 * packed):
404
			 */
405
			debug_assert((inloc % 4) == 0);
406
 
407
			if ((interp == TGSI_INTERPOLATE_CONSTANT) ||
408
					((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) {
409
				uint32_t loc = inloc;
410
				for (i = 0; i < 4; i++, loc++) {
411
					vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
412
					flatshade[loc / 32] |= 1 << (loc % 32);
413
				}
414
			}
415
 
416
			/* Replace the .xy coordinates with S/T from the point sprite. Set
417
			 * interpolation bits for .zw such that they become .01
418
			 */
419
			if (emit->sprite_coord_enable & (1 << sem2idx(fp->inputs[j].semantic))) {
420
				vpsrepl[inloc / 16] |= (emit->sprite_coord_mode ? 0x0d : 0x09)
421
					<< ((inloc % 16) * 2);
422
				vinterp[(inloc + 2) / 16] |= 2 << (((inloc + 2) % 16) * 2);
423
				vinterp[(inloc + 3) / 16] |= 3 << (((inloc + 3) % 16) * 2);
424
			}
425
		}
426
 
427
		OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
428
		OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
429
				A3XX_VPC_ATTR_THRDASSIGN(1) |
430
				A3XX_VPC_ATTR_LMSIZE(1) |
431
				COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
432
		OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
433
				A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
434
 
435
		OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
436
		OUT_RING(ring, vinterp[0]);    /* VPC_VARYING_INTERP[0].MODE */
437
		OUT_RING(ring, vinterp[1]);    /* VPC_VARYING_INTERP[1].MODE */
438
		OUT_RING(ring, vinterp[2]);    /* VPC_VARYING_INTERP[2].MODE */
439
		OUT_RING(ring, vinterp[3]);    /* VPC_VARYING_INTERP[3].MODE */
440
 
441
		OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
442
		OUT_RING(ring, vpsrepl[0]);    /* VPC_VARYING_PS_REPL[0].MODE */
443
		OUT_RING(ring, vpsrepl[1]);    /* VPC_VARYING_PS_REPL[1].MODE */
444
		OUT_RING(ring, vpsrepl[2]);    /* VPC_VARYING_PS_REPL[2].MODE */
445
		OUT_RING(ring, vpsrepl[3]);    /* VPC_VARYING_PS_REPL[3].MODE */
446
 
447
		OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
448
		OUT_RING(ring, flatshade[0]);        /* SP_FS_FLAT_SHAD_MODE_REG_0 */
449
		OUT_RING(ring, flatshade[1]);        /* SP_FS_FLAT_SHAD_MODE_REG_1 */
450
	}
451
 
452
	OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1);
453
	OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
454
			A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
455
 
456
	if (vpbuffer == BUFFER)
457
		emit_shader(ring, vp);
458
 
459
	OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
460
	OUT_RING(ring, 0x00000000);        /* VFD_PERFCOUNTER0_SELECT */
461
 
462
	if (!emit->key.binning_pass) {
463
		if (fpbuffer == BUFFER)
464
			emit_shader(ring, fp);
465
 
466
		OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
467
		OUT_RING(ring, 0x00000000);        /* VFD_PERFCOUNTER0_SELECT */
468
	}
469
}
470
 
471
void
472
fd3_prog_init(struct pipe_context *pctx)
473
{
474
	pctx->create_fs_state = fd3_fp_state_create;
475
	pctx->delete_fs_state = fd3_fp_state_delete;
476
 
477
	pctx->create_vs_state = fd3_vp_state_create;
478
	pctx->delete_vs_state = fd3_vp_state_delete;
479
 
480
	fd_prog_init(pctx);
481
}