Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5564 serge 1
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
 
3
/*
4
 * Copyright (C) 2012-2013 Rob Clark 
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice (including the next
14
 * paragraph) shall be included in all copies or substantial portions of the
15
 * Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23
 * SOFTWARE.
24
 *
25
 * Authors:
26
 *    Rob Clark 
27
 */
28
 
29
#ifndef FD2_PROGRAM_H_
30
#define FD2_PROGRAM_H_
31
 
32
#include "pipe/p_context.h"
33
 
34
#include "freedreno_context.h"
35
 
36
#include "ir-a2xx.h"
37
#include "disasm.h"
38
 
39
struct fd2_shader_stateobj {
40
	enum shader_t type;
41
 
42
	uint32_t *bin;
43
 
44
	struct tgsi_token *tokens;
45
 
46
	/* note that we defer compiling shader until we know both vs and ps..
47
	 * and if one changes, we potentially need to recompile in order to
48
	 * get varying linkages correct:
49
	 */
50
	struct ir2_shader_info info;
51
	struct ir2_shader *ir;
52
 
53
	/* for vertex shaders, the fetch instructions which need to be
54
	 * patched up before assembly:
55
	 */
56
	unsigned num_vfetch_instrs;
57
	struct ir2_instruction *vfetch_instrs[64];
58
 
59
	/* for all shaders, any tex fetch instructions which need to be
60
	 * patched before assembly:
61
	 */
62
	unsigned num_tfetch_instrs;
63
	struct {
64
		unsigned samp_id;
65
		struct ir2_instruction *instr;
66
	} tfetch_instrs[64];
67
 
68
	unsigned first_immediate;     /* const reg # of first immediate */
69
	unsigned num_immediates;
70
	struct {
71
		uint32_t val[4];
72
	} immediates[64];
73
};
74
 
75
void fd2_program_emit(struct fd_ringbuffer *ring,
76
		struct fd_program_stateobj *prog);
77
void fd2_program_validate(struct fd_context *ctx);
78
 
79
void fd2_prog_init(struct pipe_context *pctx);
80
 
81
#endif /* FD2_PROGRAM_H_ */