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5564 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2013 Grigori Goronzy .
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
/*
29
 *  References:
30
 *
31
 *  Lin, S. F., Chang, Y. L., & Chen, L. G. (2003).
32
 *  Motion adaptive interpolation with horizontal motion detection for deinterlacing.
33
 *  Consumer Electronics, IEEE Transactions on, 49(4), 1256-1265.
34
 *
35
 *  Pei-Yin, C. H. E. N., & Yao-Hsien, L. A. I. (2007).
36
 *  A low-complexity interpolation method for deinterlacing.
37
 *  IEICE transactions on information and systems, 90(2), 606-608.
38
 *
39
 */
40
 
41
#include 
42
 
43
#include "pipe/p_context.h"
44
 
45
#include "tgsi/tgsi_ureg.h"
46
 
47
#include "util/u_draw.h"
48
#include "util/u_memory.h"
49
#include "util/u_math.h"
50
 
51
#include "vl_types.h"
52
#include "vl_video_buffer.h"
53
#include "vl_vertex_buffers.h"
54
#include "vl_deint_filter.h"
55
 
56
enum VS_OUTPUT
57
{
58
   VS_O_VPOS = 0,
59
   VS_O_VTEX = 0
60
};
61
 
62
static void *
63
create_vert_shader(struct vl_deint_filter *filter)
64
{
65
   struct ureg_program *shader;
66
   struct ureg_src i_vpos;
67
   struct ureg_dst o_vpos, o_vtex;
68
 
69
   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
70
   if (!shader)
71
      return NULL;
72
 
73
   i_vpos = ureg_DECL_vs_input(shader, 0);
74
   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
75
   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
76
 
77
   ureg_MOV(shader, o_vpos, i_vpos);
78
   ureg_MOV(shader, o_vtex, i_vpos);
79
 
80
   ureg_END(shader);
81
 
82
   return ureg_create_shader_and_destroy(shader, filter->pipe);
83
}
84
 
85
static void *
86
create_copy_frag_shader(struct vl_deint_filter *filter, unsigned field)
87
{
88
   struct ureg_program *shader;
89
   struct ureg_src i_vtex;
90
   struct ureg_src sampler;
91
   struct ureg_dst o_fragment;
92
   struct ureg_dst t_tex;
93
 
94
   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
95
   if (!shader) {
96
      return NULL;
97
   }
98
   t_tex = ureg_DECL_temporary(shader);
99
 
100
   i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
101
   sampler = ureg_DECL_sampler(shader, 2);
102
   o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
103
 
104
   ureg_MOV(shader, t_tex, i_vtex);
105
   if (field) {
106
      ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
107
               ureg_imm4f(shader, 0, 0, 1.0f, 0));
108
   } else {
109
      ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
110
               ureg_imm1f(shader, 0));
111
   }
112
 
113
   ureg_TEX(shader, o_fragment, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_tex), sampler);
114
 
115
   ureg_release_temporary(shader, t_tex);
116
   ureg_END(shader);
117
 
118
   return ureg_create_shader_and_destroy(shader, filter->pipe);
119
}
120
 
121
static void *
122
create_deint_frag_shader(struct vl_deint_filter *filter, unsigned field,
123
                         struct vertex2f *sizes, bool spatial_filter)
124
{
125
   struct ureg_program *shader;
126
   struct ureg_src i_vtex;
127
   struct ureg_src sampler_cur;
128
   struct ureg_src sampler_prevprev;
129
   struct ureg_src sampler_prev;
130
   struct ureg_src sampler_next;
131
   struct ureg_dst o_fragment;
132
   struct ureg_dst t_tex;
133
   struct ureg_dst t_comp_top, t_comp_bot;
134
   struct ureg_dst t_diff;
135
   struct ureg_dst t_a, t_b;
136
   struct ureg_dst t_weave, t_linear;
137
 
138
   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
139
   if (!shader) {
140
      return NULL;
141
   }
142
 
143
   t_tex = ureg_DECL_temporary(shader);
144
   t_comp_top = ureg_DECL_temporary(shader);
145
   t_comp_bot = ureg_DECL_temporary(shader);
146
   t_diff = ureg_DECL_temporary(shader);
147
   t_a = ureg_DECL_temporary(shader);
148
   t_b = ureg_DECL_temporary(shader);
149
   t_weave = ureg_DECL_temporary(shader);
150
   t_linear = ureg_DECL_temporary(shader);
151
 
152
   i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
153
   sampler_prevprev = ureg_DECL_sampler(shader, 0);
154
   sampler_prev = ureg_DECL_sampler(shader, 1);
155
   sampler_cur = ureg_DECL_sampler(shader, 2);
156
   sampler_next = ureg_DECL_sampler(shader, 3);
157
   o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
158
 
159
   // we don't care about ZW interpolation (allows better optimization)
160
   ureg_MOV(shader, t_tex, i_vtex);
161
   ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
162
            ureg_imm1f(shader, 0));
163
 
164
   // sample between texels for cheap lowpass
165
   ureg_ADD(shader, t_comp_top, ureg_src(t_tex),
166
            ureg_imm4f(shader, sizes->x * 0.5f, sizes->y * -0.5f, 0, 0));
167
   ureg_ADD(shader, t_comp_bot, ureg_src(t_tex),
168
            ureg_imm4f(shader, sizes->x * -0.5f, sizes->y * 0.5f, 1.0f, 0));
169
 
170
   if (field == 0) {
171
      /* interpolating top field -> current field is a bottom field */
172
      // cur vs prev2
173
      ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_cur);
174
      ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_prevprev);
175
      ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_src(t_a), ureg_src(t_b));
176
      // prev vs next
177
      ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_prev);
178
      ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_next);
179
      ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_Y), ureg_src(t_a), ureg_src(t_b));
180
   } else {
181
      /* interpolating bottom field -> current field is a top field */
182
      // cur vs prev2
183
      ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_cur);
184
      ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_prevprev);
185
      ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_src(t_a), ureg_src(t_b));
186
      // prev vs next
187
      ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_prev);
188
      ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_next);
189
      ureg_SUB(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_Y), ureg_src(t_a), ureg_src(t_b));
190
   }
191
 
192
   // absolute maximum of differences
193
   ureg_MAX(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_abs(ureg_src(t_diff)),
194
            ureg_scalar(ureg_abs(ureg_src(t_diff)), TGSI_SWIZZLE_Y));
195
 
196
   if (field == 0) {
197
      /* weave with prev top field */
198
      ureg_TEX(shader, t_weave, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_tex), sampler_prev);
199
      /* get linear interpolation from current bottom field */
200
      ureg_ADD(shader, t_comp_top, ureg_src(t_tex), ureg_imm4f(shader, 0, sizes->y * -1.0f, 1.0f, 0));
201
      ureg_TEX(shader, t_linear, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_cur);
202
   } else {
203
      /* weave with prev bottom field */
204
      ureg_ADD(shader, t_comp_bot, ureg_src(t_tex), ureg_imm4f(shader, 0, 0, 1.0f, 0));
205
      ureg_TEX(shader, t_weave, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_prev);
206
      /* get linear interpolation from current top field */
207
      ureg_ADD(shader, t_comp_bot, ureg_src(t_tex), ureg_imm4f(shader, 0, sizes->y * 1.0f, 0, 0));
208
      ureg_TEX(shader, t_linear, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_cur);
209
   }
210
 
211
   // mix between weave and linear
212
   // fully weave if diff < 6 (0.02353), fully interpolate if diff > 14 (0.05490)
213
   ureg_ADD(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_src(t_diff),
214
            ureg_imm4f(shader, -0.02353f, 0, 0, 0));
215
   ureg_MUL(shader, ureg_saturate(ureg_writemask(t_diff, TGSI_WRITEMASK_X)),
216
            ureg_src(t_diff), ureg_imm4f(shader, 31.8750f, 0, 0, 0));
217
   ureg_LRP(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X), ureg_src(t_diff),
218
            ureg_src(t_linear), ureg_src(t_weave));
219
 
220
   ureg_release_temporary(shader, t_tex);
221
   ureg_release_temporary(shader, t_comp_top);
222
   ureg_release_temporary(shader, t_comp_bot);
223
   ureg_release_temporary(shader, t_diff);
224
   ureg_release_temporary(shader, t_a);
225
   ureg_release_temporary(shader, t_b);
226
   ureg_release_temporary(shader, t_weave);
227
   ureg_release_temporary(shader, t_linear);
228
   ureg_END(shader);
229
 
230
   return ureg_create_shader_and_destroy(shader, filter->pipe);
231
}
232
 
233
bool
234
vl_deint_filter_init(struct vl_deint_filter *filter, struct pipe_context *pipe,
235
                     unsigned video_width, unsigned video_height,
236
                     bool skip_chroma, bool spatial_filter)
237
{
238
   struct pipe_rasterizer_state rs_state;
239
   struct pipe_blend_state blend;
240
   struct pipe_sampler_state sampler;
241
   struct pipe_vertex_element ve;
242
   struct vertex2f sizes;
243
   struct pipe_video_buffer templ;
244
 
245
   assert(filter && pipe);
246
   assert(video_width && video_height);
247
 
248
   memset(filter, 0, sizeof(*filter));
249
   filter->pipe = pipe;
250
   filter->skip_chroma = skip_chroma;
251
   filter->video_width = video_width;
252
   filter->video_height = video_height;
253
 
254
   /* TODO: handle other than 4:2:0 subsampling */
255
   memset(&templ, 0, sizeof(templ));
256
   templ.buffer_format = PIPE_FORMAT_YV12;
257
   templ.chroma_format = PIPE_VIDEO_CHROMA_FORMAT_420;
258
   templ.width = video_width;
259
   templ.height = video_height;
260
   templ.interlaced = true;
261
   filter->video_buffer = vl_video_buffer_create(pipe, &templ);
262
   if (!filter->video_buffer)
263
      goto error_video_buffer;
264
 
265
   memset(&rs_state, 0, sizeof(rs_state));
266
   rs_state.half_pixel_center = true;
267
   rs_state.bottom_edge_rule = true;
268
   rs_state.depth_clip = 1;
269
   filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
270
   if (!filter->rs_state)
271
      goto error_rs_state;
272
 
273
   memset(&blend, 0, sizeof blend);
274
   blend.rt[0].colormask = PIPE_MASK_RGBA;
275
   filter->blend = pipe->create_blend_state(pipe, &blend);
276
   if (!filter->blend)
277
      goto error_blend;
278
 
279
   memset(&sampler, 0, sizeof(sampler));
280
   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
281
   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
282
   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
283
   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
284
   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
285
   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
286
   sampler.normalized_coords = 1;
287
   filter->sampler[0] = pipe->create_sampler_state(pipe, &sampler);
288
   filter->sampler[1] = filter->sampler[2] = filter->sampler[3] = filter->sampler[0];
289
   if (!filter->sampler[0])
290
      goto error_sampler;
291
 
292
   filter->quad = vl_vb_upload_quads(pipe);
293
   if(!filter->quad.buffer)
294
      goto error_quad;
295
 
296
   memset(&ve, 0, sizeof(ve));
297
   ve.src_offset = 0;
298
   ve.instance_divisor = 0;
299
   ve.vertex_buffer_index = 0;
300
   ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
301
   filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
302
   if (!filter->ves)
303
      goto error_ves;
304
 
305
   sizes.x = 1.0f / video_width;
306
   sizes.y = 1.0f / video_height;
307
 
308
   filter->vs = create_vert_shader(filter);
309
   if (!filter->vs)
310
      goto error_vs;
311
 
312
   filter->fs_copy_top = create_copy_frag_shader(filter, 0);
313
   if (!filter->fs_copy_top)
314
      goto error_fs_copy_top;
315
 
316
   filter->fs_copy_bottom = create_copy_frag_shader(filter, 1);
317
   if (!filter->fs_copy_bottom)
318
      goto error_fs_copy_bottom;
319
 
320
   filter->fs_deint_top = create_deint_frag_shader(filter, 0, &sizes, spatial_filter);
321
   if (!filter->fs_deint_top)
322
      goto error_fs_deint_top;
323
 
324
   filter->fs_deint_bottom = create_deint_frag_shader(filter, 1, &sizes, spatial_filter);
325
   if (!filter->fs_deint_bottom)
326
      goto error_fs_deint_bottom;
327
 
328
   return true;
329
 
330
error_fs_deint_bottom:
331
   pipe->delete_fs_state(pipe, filter->fs_deint_top);
332
 
333
error_fs_deint_top:
334
   pipe->delete_fs_state(pipe, filter->fs_copy_bottom);
335
 
336
error_fs_copy_bottom:
337
   pipe->delete_fs_state(pipe, filter->fs_copy_top);
338
 
339
error_fs_copy_top:
340
   pipe->delete_vs_state(pipe, filter->vs);
341
 
342
error_vs:
343
   pipe->delete_vertex_elements_state(pipe, filter->ves);
344
 
345
error_ves:
346
   pipe_resource_reference(&filter->quad.buffer, NULL);
347
 
348
error_quad:
349
   pipe->delete_sampler_state(pipe, filter->sampler);
350
 
351
error_sampler:
352
   pipe->delete_blend_state(pipe, filter->blend);
353
 
354
error_blend:
355
   pipe->delete_rasterizer_state(pipe, filter->rs_state);
356
 
357
error_rs_state:
358
   filter->video_buffer->destroy(filter->video_buffer);
359
 
360
error_video_buffer:
361
   return false;
362
}
363
 
364
void
365
vl_deint_filter_cleanup(struct vl_deint_filter *filter)
366
{
367
   assert(filter);
368
 
369
   filter->pipe->delete_sampler_state(filter->pipe, filter->sampler[0]);
370
   filter->pipe->delete_blend_state(filter->pipe, filter->blend);
371
   filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
372
   filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
373
   pipe_resource_reference(&filter->quad.buffer, NULL);
374
 
375
   filter->pipe->delete_vs_state(filter->pipe, filter->vs);
376
   filter->pipe->delete_fs_state(filter->pipe, filter->fs_copy_top);
377
   filter->pipe->delete_fs_state(filter->pipe, filter->fs_copy_bottom);
378
   filter->pipe->delete_fs_state(filter->pipe, filter->fs_deint_top);
379
   filter->pipe->delete_fs_state(filter->pipe, filter->fs_deint_bottom);
380
 
381
   filter->video_buffer->destroy(filter->video_buffer);
382
}
383
 
384
bool
385
vl_deint_filter_check_buffers(struct vl_deint_filter *filter,
386
                              struct pipe_video_buffer *prevprev,
387
                              struct pipe_video_buffer *prev,
388
                              struct pipe_video_buffer *cur,
389
                              struct pipe_video_buffer *next)
390
{
391
   int i;
392
   struct pipe_video_buffer *bufs[] = { prevprev, prev, cur, next };
393
 
394
   for (i = 0; i < 4; i++) {
395
      if (bufs[i]->chroma_format != PIPE_VIDEO_CHROMA_FORMAT_420)
396
         return false;
397
      if (bufs[i]->width < filter->video_width ||
398
          bufs[i]->height < filter->video_height)
399
         return false;
400
      if (!bufs[i]->interlaced)
401
         return false;
402
   }
403
 
404
   return true;
405
}
406
 
407
void
408
vl_deint_filter_render(struct vl_deint_filter *filter,
409
                       struct pipe_video_buffer *prevprev,
410
                       struct pipe_video_buffer *prev,
411
                       struct pipe_video_buffer *cur,
412
                       struct pipe_video_buffer *next,
413
                       unsigned field)
414
{
415
   struct pipe_viewport_state viewport;
416
   struct pipe_framebuffer_state fb_state;
417
   struct pipe_sampler_view **cur_sv;
418
   struct pipe_sampler_view **prevprev_sv;
419
   struct pipe_sampler_view **prev_sv;
420
   struct pipe_sampler_view **next_sv;
421
   struct pipe_sampler_view *sampler_views[4];
422
   struct pipe_surface **dst_surfaces;
423
   int j;
424
 
425
   assert(filter && prevprev && prev && cur && next && field <= 1);
426
 
427
   /* set up destination and source */
428
   dst_surfaces = filter->video_buffer->get_surfaces(filter->video_buffer);
429
   cur_sv = cur->get_sampler_view_components(cur);
430
   prevprev_sv = prevprev->get_sampler_view_components(prevprev);
431
   prev_sv = prev->get_sampler_view_components(prev);
432
   next_sv = next->get_sampler_view_components(next);
433
 
434
   /* set up pipe state */
435
   filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
436
   filter->pipe->bind_blend_state(filter->pipe, filter->blend);
437
   filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
438
   filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
439
   filter->pipe->bind_vs_state(filter->pipe, filter->vs);
440
   filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
441
                                     0, 4, filter->sampler);
442
 
443
   /* prepare viewport */
444
   memset(&viewport, 0, sizeof(viewport));
445
   viewport.scale[2] = 1;
446
 
447
   /* prepare framebuffer */
448
   memset(&fb_state, 0, sizeof(fb_state));
449
   fb_state.nr_cbufs = 1;
450
 
451
   /* process each plane separately */
452
   for (j = 0; j < 3; j++) {
453
      /* select correct YV12 surfaces */
454
      int k = j == 1 ? 2 :
455
              j == 2 ? 1 : 0;
456
      struct pipe_surface *blit_surf = dst_surfaces[2 * k + field];
457
      struct pipe_surface *dst_surf = dst_surfaces[2 * k + 1 - field];
458
 
459
      /* update render target state */
460
      viewport.scale[0] = blit_surf->texture->width0;
461
      viewport.scale[1] = blit_surf->texture->height0;
462
      fb_state.width = blit_surf->texture->width0;
463
      fb_state.height = blit_surf->texture->height0;
464
 
465
      /* update sampler view sources  */
466
      sampler_views[0] = prevprev_sv[j];
467
      sampler_views[1] = prev_sv[j];
468
      sampler_views[2] = cur_sv[j];
469
      sampler_views[3] = next_sv[j];
470
      filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT, 0, 4, sampler_views);
471
 
472
      /* blit current field */
473
      fb_state.cbufs[0] = blit_surf;
474
      filter->pipe->bind_fs_state(filter->pipe, field ? filter->fs_copy_bottom : filter->fs_copy_top);
475
      filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
476
      filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
477
      util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
478
 
479
      /* blit or interpolate other field */
480
      fb_state.cbufs[0] = dst_surf;
481
      filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
482
      if (j > 0 && filter->skip_chroma) {
483
         util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
484
      } else {
485
         filter->pipe->bind_fs_state(filter->pipe, field ? filter->fs_deint_top : filter->fs_deint_bottom);
486
         util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
487
      }
488
   }
489
}