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5564 serge 1
/**************************************************************************
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 *
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 * Copyright 2008 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "pipe/p_config.h"
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#include "util/u_math.h"
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#include "util/u_cpu_detect.h"
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#if defined(PIPE_ARCH_SSE)
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#include 
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/* This is defined in pmmintrin.h, but it can only be included when -msse3 is
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 * used, so just define it here to avoid further. */
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#define _MM_DENORMALS_ZERO_MASK	0x0040
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#endif
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/** 2^x, for x in [-1.0, 1.0) */
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float pow2_table[POW2_TABLE_SIZE];
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static void
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init_pow2_table(void)
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{
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   int i;
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   for (i = 0; i < POW2_TABLE_SIZE; i++)
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      pow2_table[i] = (float) pow(2.0, (i - POW2_TABLE_OFFSET) / POW2_TABLE_SCALE);
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}
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/** log2(x), for x in [1.0, 2.0) */
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float log2_table[LOG2_TABLE_SIZE];
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static void
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init_log2_table(void)
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{
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   unsigned i;
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   for (i = 0; i < LOG2_TABLE_SIZE; i++)
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      log2_table[i] = (float) log2(1.0 + i * (1.0 / LOG2_TABLE_SCALE));
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}
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/**
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 * One time init for math utilities.
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 */
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void
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util_init_math(void)
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{
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   static boolean initialized = FALSE;
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   if (!initialized) {
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      init_pow2_table();
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      init_log2_table();
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      initialized = TRUE;
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   }
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}
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/**
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 * Fetches the contents of the fpstate (mxcsr on x86) register.
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 *
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 * On platforms without support for it just returns 0.
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 */
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unsigned
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util_fpstate_get(void)
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{
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   unsigned mxcsr = 0;
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#if defined(PIPE_ARCH_SSE)
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   if (util_cpu_caps.has_sse) {
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      mxcsr = _mm_getcsr();
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   }
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#endif
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   return mxcsr;
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}
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/**
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 * Make sure that the fp treats the denormalized floating
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 * point numbers as zero.
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 *
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 * This is the behavior required by D3D10. OpenGL doesn't care.
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 */
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unsigned
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util_fpstate_set_denorms_to_zero(unsigned current_mxcsr)
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{
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#if defined(PIPE_ARCH_SSE)
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   if (util_cpu_caps.has_sse) {
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      /* Enable flush to zero mode */
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      current_mxcsr |= _MM_FLUSH_ZERO_MASK;
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      if (util_cpu_caps.has_daz) {
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         /* Enable denormals are zero mode */
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         current_mxcsr |= _MM_DENORMALS_ZERO_MASK;
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      }
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      util_fpstate_set(current_mxcsr);
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   }
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#endif
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   return current_mxcsr;
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}
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/**
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 * Set the state of the fpstate (mxcsr on x86) register.
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 *
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 * On platforms without support for it's a noop.
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 */
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void
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util_fpstate_set(unsigned mxcsr)
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{
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#if defined(PIPE_ARCH_SSE)
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   if (util_cpu_caps.has_sse) {
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      _mm_setcsr(mxcsr);
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   }
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#endif
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}