Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
5564 | serge | 1 | How to add a new post-processing filter |
2 | ======================================= |
||
3 | |||
4 | The Gallium post-processing queue works by passing the current screen to a fragment shader. |
||
5 | These shaders may be written in any supported language, but are added here in TGSI text |
||
6 | assembly. |
||
7 | |||
8 | You can translate GLSL/ARB fairly easily via llvmpipe (LP_DEBUG=tgsi). I don't know the |
||
9 | status of the D3D state tracker, but if/when that works, I'd assume HLSL would be possible |
||
10 | too. |
||
11 | |||
12 | |||
13 | |||
14 | Steps |
||
15 | ===== |
||
16 | |||
17 | 1. Add it to PP |
||
18 | 2. Make it known to PP |
||
19 | 3. Make it known to driconf |
||
20 | 4. ???? |
||
21 | 5. Profit |
||
22 | |||
23 | |||
24 | |||
25 | |||
26 | 1. Add it to PP |
||
27 | --------------- |
||
28 | |||
29 | Once you have the shader(s) in TGSI asm, put them to static const char arrays in a header |
||
30 | file (see pp_colors.h). |
||
31 | |||
32 | Add the filter's prototypes (main and init functions) to postprocess.h. This is mostly a |
||
33 | copy-paste job with only changing the name. |
||
34 | |||
35 | Then create a file containing empty main and init functions, named as you specified above. |
||
36 | See pp_colors.c for an example. |
||
37 | |||
38 | |||
39 | |||
40 | 2. Make it known to PP |
||
41 | ---------------------- |
||
42 | |||
43 | Add your filter to filters.h, in a correct place. Placement is important, AA should usually |
||
44 | be the last effect in the queue for example. |
||
45 | |||
46 | Name is the config option your filter will be enabled by, both in driconf and as an env var. |
||
47 | |||
48 | Inner temp means an intermediate framebuffer you may use in your filter to store |
||
49 | results between passes. If you have a single-pass filter, request 0 of those. |
||
50 | |||
51 | Shaders is the number of shaders your filter needs. The minimum is 2. |
||
52 | |||
53 | |||
54 | You could also write the init and main functions now. If your filter is single-pass without |
||
55 | a vertex shader and any other input than the main screen, you can use pp_nocolor as your |
||
56 | main function as is. |
||
57 | |||
58 | |||
59 | |||
60 | 3. Make it known to driconf |
||
61 | --------------------------- |
||
62 | |||
63 | First time outside of auxiliary/postprocess. First, add a suitable description to |
||
64 | drivers/dri/common/xmlpool/t_options.h, and regenerate options.h by running make in that |
||
65 | directory. Use the name you put into filters.h as the config option name. |
||
66 | |||
67 | With driconf aware of the option, make Gallium aware of it too. Add it to |
||
68 | state_trackers/dri/common/dri_screen.c in a proper section, specifying its default value and |
||
69 | the accepted range (if applicable). |
||
70 | |||
71 | Do check that __driNConfigOptions is still correct after the addition. |
||
72 | |||
73 | |||
74 | |||
75 | 4. ???? |
||
76 | ------- |
||
77 | |||
78 | Testing, praying, hookers, blow, sacrificial lambs... |
||
79 | |||
80 | |||
81 | |||
82 | 5. Profit |
||
83 | --------- |
||
84 | |||
85 | Assuming you got here, sharing is caring. Send your filter to mesa-dev. |
||
86 |