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5564 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 VMware, Inc. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | /* Authors: Keith Whitwell |
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29 | */ |
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30 | |||
31 | /* Implement line stipple by cutting lines up into smaller lines. |
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32 | * There are hundreds of ways to implement line stipple, this is one |
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33 | * choice that should work in all situations, requires no state |
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34 | * manipulations, but with a penalty in terms of large amounts of |
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35 | * generated geometry. |
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36 | */ |
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37 | |||
38 | |||
39 | #include "pipe/p_defines.h" |
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40 | #include "pipe/p_shader_tokens.h" |
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41 | #include "util/u_math.h" |
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42 | #include "util/u_memory.h" |
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43 | |||
44 | #include "draw/draw_pipe.h" |
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45 | |||
46 | |||
47 | /** Subclass of draw_stage */ |
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48 | struct stipple_stage { |
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49 | struct draw_stage stage; |
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50 | float counter; |
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51 | uint pattern; |
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52 | uint factor; |
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53 | }; |
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54 | |||
55 | |||
56 | static INLINE struct stipple_stage * |
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57 | stipple_stage(struct draw_stage *stage) |
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58 | { |
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59 | return (struct stipple_stage *) stage; |
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60 | } |
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61 | |||
62 | |||
63 | /** |
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64 | * Compute interpolated vertex attributes for 'dst' at position 't' |
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65 | * between 'v0' and 'v1'. |
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66 | * XXX using linear interpolation for all attribs at this time. |
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67 | */ |
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68 | static void |
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69 | screen_interp( struct draw_context *draw, |
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70 | struct vertex_header *dst, |
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71 | float t, |
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72 | const struct vertex_header *v0, |
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73 | const struct vertex_header *v1 ) |
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74 | { |
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75 | uint attr; |
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76 | uint num_outputs = draw_current_shader_outputs(draw); |
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77 | for (attr = 0; attr < num_outputs; attr++) { |
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78 | const float *val0 = v0->data[attr]; |
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79 | const float *val1 = v1->data[attr]; |
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80 | float *newv = dst->data[attr]; |
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81 | uint i; |
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82 | for (i = 0; i < 4; i++) { |
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83 | newv[i] = val0[i] + t * (val1[i] - val0[i]); |
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84 | } |
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85 | } |
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86 | } |
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87 | |||
88 | |||
89 | static void |
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90 | emit_segment(struct draw_stage *stage, struct prim_header *header, |
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91 | float t0, float t1) |
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92 | { |
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93 | struct vertex_header *v0new = dup_vert(stage, header->v[0], 0); |
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94 | struct vertex_header *v1new = dup_vert(stage, header->v[1], 1); |
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95 | struct prim_header newprim = *header; |
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96 | |||
97 | if (t0 > 0.0) { |
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98 | screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] ); |
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99 | newprim.v[0] = v0new; |
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100 | } |
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101 | |||
102 | if (t1 < 1.0) { |
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103 | screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] ); |
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104 | newprim.v[1] = v1new; |
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105 | } |
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106 | |||
107 | stage->next->line( stage->next, &newprim ); |
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108 | } |
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109 | |||
110 | |||
111 | static INLINE unsigned |
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112 | stipple_test(int counter, ushort pattern, int factor) |
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113 | { |
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114 | int b = (counter / factor) & 0xf; |
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115 | return (1 << b) & pattern; |
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116 | } |
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117 | |||
118 | |||
119 | static void |
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120 | stipple_line(struct draw_stage *stage, struct prim_header *header) |
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121 | { |
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122 | struct stipple_stage *stipple = stipple_stage(stage); |
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123 | struct vertex_header *v0 = header->v[0]; |
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124 | struct vertex_header *v1 = header->v[1]; |
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125 | const unsigned pos = draw_current_shader_position_output(stage->draw); |
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126 | const float *pos0 = v0->data[pos]; |
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127 | const float *pos1 = v1->data[pos]; |
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128 | float start = 0; |
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129 | int state = 0; |
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130 | |||
131 | float x0 = pos0[0]; |
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132 | float x1 = pos1[0]; |
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133 | float y0 = pos0[1]; |
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134 | float y1 = pos1[1]; |
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135 | |||
136 | float dx = x0 > x1 ? x0 - x1 : x1 - x0; |
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137 | float dy = y0 > y1 ? y0 - y1 : y1 - y0; |
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138 | |||
139 | float length = MAX2(dx, dy); |
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140 | int i; |
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141 | |||
142 | if (header->flags & DRAW_PIPE_RESET_STIPPLE) |
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143 | stipple->counter = 0; |
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144 | |||
145 | |||
146 | /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table. |
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147 | */ |
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148 | for (i = 0; i < length; i++) { |
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149 | int result = stipple_test( (int) stipple->counter+i, |
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150 | (ushort) stipple->pattern, stipple->factor ); |
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151 | if (result != state) { |
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152 | /* changing from "off" to "on" or vice versa */ |
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153 | if (state) { |
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154 | if (start != i) { |
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155 | /* finishing an "on" segment */ |
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156 | emit_segment( stage, header, start / length, i / length ); |
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157 | } |
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158 | } |
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159 | else { |
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160 | /* starting an "on" segment */ |
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161 | start = (float) i; |
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162 | } |
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163 | state = result; |
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164 | } |
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165 | } |
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166 | |||
167 | if (state && start < length) |
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168 | emit_segment( stage, header, start / length, 1.0 ); |
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169 | |||
170 | stipple->counter += length; |
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171 | } |
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172 | |||
173 | |||
174 | static void |
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175 | reset_stipple_counter(struct draw_stage *stage) |
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176 | { |
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177 | struct stipple_stage *stipple = stipple_stage(stage); |
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178 | stipple->counter = 0; |
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179 | stage->next->reset_stipple_counter( stage->next ); |
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180 | } |
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181 | |||
182 | static void |
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183 | stipple_reset_point(struct draw_stage *stage, struct prim_header *header) |
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184 | { |
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185 | struct stipple_stage *stipple = stipple_stage(stage); |
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186 | stipple->counter = 0; |
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187 | stage->next->point(stage->next, header); |
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188 | } |
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189 | |||
190 | static void |
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191 | stipple_reset_tri(struct draw_stage *stage, struct prim_header *header) |
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192 | { |
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193 | struct stipple_stage *stipple = stipple_stage(stage); |
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194 | stipple->counter = 0; |
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195 | stage->next->tri(stage->next, header); |
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196 | } |
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197 | |||
198 | |||
199 | static void |
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200 | stipple_first_line(struct draw_stage *stage, |
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201 | struct prim_header *header) |
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202 | { |
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203 | struct stipple_stage *stipple = stipple_stage(stage); |
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204 | struct draw_context *draw = stage->draw; |
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205 | |||
206 | stipple->pattern = draw->rasterizer->line_stipple_pattern; |
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207 | stipple->factor = draw->rasterizer->line_stipple_factor + 1; |
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208 | |||
209 | stage->line = stipple_line; |
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210 | stage->line( stage, header ); |
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211 | } |
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212 | |||
213 | |||
214 | static void |
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215 | stipple_flush(struct draw_stage *stage, unsigned flags) |
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216 | { |
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217 | stage->line = stipple_first_line; |
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218 | stage->next->flush( stage->next, flags ); |
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219 | } |
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220 | |||
221 | |||
222 | |||
223 | |||
224 | static void |
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225 | stipple_destroy( struct draw_stage *stage ) |
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226 | { |
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227 | draw_free_temp_verts( stage ); |
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228 | FREE( stage ); |
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229 | } |
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230 | |||
231 | |||
232 | /** |
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233 | * Create line stippler stage |
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234 | */ |
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235 | struct draw_stage *draw_stipple_stage( struct draw_context *draw ) |
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236 | { |
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237 | struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage); |
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238 | if (stipple == NULL) |
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239 | goto fail; |
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240 | |||
241 | stipple->stage.draw = draw; |
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242 | stipple->stage.name = "stipple"; |
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243 | stipple->stage.next = NULL; |
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244 | stipple->stage.point = stipple_reset_point; |
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245 | stipple->stage.line = stipple_first_line; |
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246 | stipple->stage.tri = stipple_reset_tri; |
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247 | stipple->stage.reset_stipple_counter = reset_stipple_counter; |
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248 | stipple->stage.flush = stipple_flush; |
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249 | stipple->stage.destroy = stipple_destroy; |
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250 | |||
251 | if (!draw_alloc_temp_verts( &stipple->stage, 2 )) |
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252 | goto fail; |
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253 | |||
254 | return &stipple->stage; |
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255 | |||
256 | fail: |
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257 | if (stipple) |
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258 | stipple->stage.destroy( &stipple->stage ); |
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259 | |||
260 | return NULL; |
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261 | }>>><>>>> |