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  Mesa Release Notes
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The Mesa 3D Graphics Library

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Mesa 10.3.6 Release Notes / December 29, 2014

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Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release.
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Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
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3.3 is only available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums

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c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f  MesaLib-10.3.6.tar.gz
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8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b  MesaLib-10.3.6.tar.bz2
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6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a  MesaLib-10.3.6.zip
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New features

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None

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Bug fixes

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This list is likely incomplete.

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  • Bug 60879 - [radeonsi] X11 can't start with acceleration enabled
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  • Bug 82585 - geometry shader with optional out variable segfaults
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  • Bug 82991 - Inverted bumpmap in webgl applications
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  • Bug 84777 - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails
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    Changes

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    Andres Gomez (1):

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    • i965/brw_reg: struct constructor now needs explicit negate and abs values.
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      Ben Widawsky (1):

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      • i965/gs: Avoid DW * DW mul
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        Dave Airlie (1):

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        • r600g: only init GS_VERT_ITEMSIZE on r600
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          Emil Velikov (3):

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          • docs: Add sha256 sums for the 10.3.5 release
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          • Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"
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          • Update version to 10.3.6
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            Ian Romanick (2):

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            • linker: Wrap access of producer_var with a NULL check
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            • linker: Assign varying locations geometry shader inputs for SSO
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              Ilia Mirkin (3):

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              • util/primconvert: pass index bias through
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              • util/primconvert: support instanced rendering
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              • util/primconvert: take ib offset into account
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                José Fonseca (1):

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                • util/primconvert: Avoid point arithmetic; apply offset on all cases.
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                  Marek Olšák (1):

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                  • docs/relnotes: document the removal of GALLIUM_MSAA
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                    Mario Kleiner (4):

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                    • glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)
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                    • glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)
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                    • glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
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                    • glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)
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                      Maxence Le Doré (1):

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                      • glsl: Add gl_MaxViewports to available builtin constants
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                        Tom Stellard (1):

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                        • radeonsi: Program RASTER_CONFIG for harvested GPUs v5
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