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  Mesa Release Notes
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The Mesa 3D Graphics Library

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Mesa 10.0.3 Release Notes / (February 3, 2014)

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Mesa 10.0.3 is a bug fix release which fixes bugs found since the 10.0.2 release.
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Mesa 10.0.3 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
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3.3 is only available if requested at context creation
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because compatibility contexts not supported.
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MD5 checksums

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5f9f463ef08129f6762106b434910adb  MesaLib-10.0.3.tar.bz2
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fb3997b6500e153bc32370cb3fc4ca9e  MesaLib-10.0.3.tar.gz
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a07b4b6b9eb449b88a6cb5061e51c331  MesaLib-10.0.3.zip
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New features

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None

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Bug fixes

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This list is likely incomplete.

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  • Bug 72708 - Master fails to build with older gcc due to -msse4.1
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  • Bug 72926 - [REGRESSION,swrast] Memory-related crash with anti-aliasing enabled
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  • Bug 73096 - Query GL_RGBA_SIGNED_COMPONENTS_EXT missing
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  • Bug 73100 - Please use AC_PATH_TOOL instead of AC_PATH_PROG for llvm-config
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  • Bug 73418 - OpenCL hangs graphics on CAYMAN
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  • Bug 73473 - Potential crash bug in src/gallium/auxiliary/rtasm/rtasm_execmem.c
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  • Bug 73915 - sample shading + centroid broken since f5cfb4a
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  • Bug 73956 - SIGSEGV when passing GL_NONE to glReadBuffer
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  • Bug 74026 - Compiler rejects chained assignments involving array dereferences
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    Changes

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    The full set of changes can be viewed by using the following git command:

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      git log mesa-10.0.2..mesa-10.0.3
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    Aaron Watry (2):

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    • radeon: Move gfx/dma cs cleanup to r600_common_context_cleanup
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    • st/dri: prevent leak of dri option default values
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      Andreas Fänger (1):

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      • swrast: fix delayed texel buffer allocation regression for OpenMP
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        Anuj Phogat (3):

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        • glsl: Disable ARB_texture_rectangle in shader version 100.
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        • i965: Use sample barycentric coordinates with per sample shading
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        • i965: Ignore 'centroid' interpolation qualifier in case of persample shading
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          Brian Paul (3):

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          • mesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS_EXT) query
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          • st/mesa: fix glReadBuffer(GL_NONE) segfault
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          • draw: fix incorrect vertex size computation in LLVM drawing code
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            Carl Worth (5):

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            • Add md5sums for 10.0.2. release.
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            • cherry-ignore: Ignore several patches not yet ready for the stable branch
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            • Drop another couple of patches.
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            • cherry-ignore: Ignore 4 patches at the request of the author, (Anuj).
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            • Update version to 10.0.3
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              Chad Versace (1):

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              • i965/gen6/blorp: Emit more flushes to workaround hangs
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                Chris Forbes (1):

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                • i965: fold offset into coord for textureOffset(gsampler2DRect)
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                  Emil Velikov (5):

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                  • mesa: use signed temporary variable to store _ColorDrawBufferIndexes
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                  • st/mesa: use signed temporary variable to store _ColorDrawBufferIndexes
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                  • nv50: access only the available amount of textures
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                  • nv50: access only the available amount of constbuf
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                  • gallium/rtasm: handle mmap failures appropriately
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                    Eric Anholt (2):

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                    • i965: Fix handling of MESA_pack_invert in blit (PBO) readpixels.
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                    • i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps.
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                      Ian Romanick (2):

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                      • mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLES
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                      • radeon / r200: Pass the API into _mesa_initialize_context
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                        Ilia Mirkin (2):

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                        • mesa: fix GL_COLOR_SUM enum for drivers without ARB_vertex_program
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                        • st/vdpau: don't return a device if the screen doesn't support NPOT
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                          José Fonseca (1):

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                          • mesa: Use IROUND instead of roundf.
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                            Kenneth Graunke (2):

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                            • glsl: Rename "expr" to "lhs_expr" in vector_extract munging code.
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                            • glsl: Fix chained assignments of vector channels.
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                              Lauri Kasanen (1):

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                              • mesa: Fix build to properly check for supported compiler flags
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                                Marek Olšák (2):

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                                • st/mesa: use sRGB formats for MSAA resolving if destination is sRGB
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                                • gallium/util: util_format_srgb should not return FORMAT_NONE for sRGB formats
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                                  Matt Turner (2):

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                                  • glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.
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                                  • glx: Update glxext.h to revision 24777.
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                                    Michał Górny (1):

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                                    • Use AC_PATH_TOOL instead of AC_PATH_PROG for llvm-config.
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                                      Paul Berry (1):

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                                      • i965: Ensure that all necessary state is re-emitted if we run out of aperture.
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                                        Paul Seidler (1):

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                                        • build: move ARCH_LIBS definition outside of ASM definition
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                                          Thomas Sondergaard (4):

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                                          • mesa: Preliminary support for MSVC_VERSION=12.0
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                                          • mesa: Fix compile error with MSVC 2013
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                                          • mesa: Work around internal compiler error
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                                          • mesa: Namespace qualify fma to override ambiguity with fma from math.h
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                                            Tom Stellard (1):

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                                            • r600g/compute: Emit DEALLOC_STATE on cayman after dispatching a compute shader.
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