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  Mesa Release Notes
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The Mesa 3D Graphics Library

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Mesa 9.1.5 Release Notes / July 17, 2013

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Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4 release.
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Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.1.  OpenGL
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3.1 is only available if requested at context creation
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because GL_ARB_compatibility is not supported.
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MD5 checksums

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4ed2af5943141a85a21869053a2fc2eb  MesaLib-9.1.5.tar.bz2
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47181066acf3231d74e027b2033f9455  MesaLib-9.1.5.tar.gz
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4c9c6615bd99215325250f87ed34058f  MesaLib-9.1.5.zip
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New features

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None.

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Bug fixes

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This list is likely incomplete.

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  • Bug 58384 - [i965 Bisected]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) segfault
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  • Bug 62647 - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000
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  • Bug 63674 - [IVB]frozen at the first frame when run Unigine-heaven 4.0
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  • Bug 65910 - Killing weston-launch causes segv in desktop-shell
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    Changes

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    The full set of changes can be viewed by using the following GIT command:

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      git log mesa-9.1.4..mesa-9.1.5
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    Anuj Phogat (1):

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    • mesa: Return ZeroVec/dummyReg instead of NULL pointer
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      Brian Paul (1):

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      • svga: check for NaN shader immediates
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        Carl Worth (3):

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        • cherry-ignore: Ignore previously backported patch
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        • cherry-ignore: Drop two patches which we've decided not to include
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        • mesa: Bump version to 9.1.5
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          Chris Forbes (1):

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          • i965: fix alpha test for MRT
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            Christoph Bumiller (1):

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            • r600g: x/y coordinates must be divided by block dim in dma blit
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              Eric Anholt (1):

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              • ra: Fix register spilling.
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                Ian Romanick (6):

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                • docs: Add 9.1.4 release md5sums
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                • glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
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                • glsl: Add gl_shader_program::UniformLocationBaseScale
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                • glsl: Generate smaller values for uniform locations
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                • i965: Be more careful with the interleaved user array upload optimization
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                • glsl: Move all var decls to the front of the IR list in reverse order
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                  Kenneth Graunke (1):

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                  • glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
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                    Kristian Høgsberg (1):

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                    • wayland: Handle global_remove event as well
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                      Matt Turner (1):

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                      • register_allocate: Fix the type of best_benefit.
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                        Paul Berry (1):

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                        • glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
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                          Richard Sandiford (3):

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                          • st/xlib Fix XIMage bytes-per-pixel calculation
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                          • st/xlib: Fix XImage stride calculation
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                          • st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer
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                            Vinson Lee (1):

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                            • swrast: Fix memory leak.
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