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of the GNU LGPL.
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---------------
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All shell scripts are now in the bin/ directory.
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-----------------
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and the GLU library was named libMesaGLU.so (or libMesaGLU.a).
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is named libGLU.so (or libGLU.a).
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Specifically, the linker/loader on some Unix-like systems won't
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allow libMesaGL.so to be used instead of libGL.so if the application
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was linked with the former.
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system (i.e. you have another OpenGL libGL.so) you'll have to be
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carefull about which library (OpenGL or Mesa) you link against.  Be
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aware of -L linker flags and the value of the LD_LIBRARY_PATH environment
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variable.
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To better support Linux/OpenGL standards, the Mesa GL library is now
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named libGL.so.1.2.030100  This indicates version 1.2 of the OpenGL spec
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and Mesa implementation 3.1.0
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OpenGL implementations, especially on Linux.  In the short term,
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OpenGL apps may have to be relinked to use the new library naming.
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to Makefile.X11 in order to prevent filename collisions with autoconfig-
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generated Makefiles.
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If your top-level Makefile get's overwritten/destroyed you can restore
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it by copying Makefile.X11 to Makefile
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	Implements two new stencil operations: GL_INCR_WRAP_EXT and
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	GL_DECR_WRAP_EXT which allow stencil increment and decrement
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	without clamping.
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	Allows specification of blend factors for RGB and Alpha independently.
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	(INGR = Intergraph)
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	Multiple simultaneous textures.  (ARB = Architecture Review Board)
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	nVidia texgen extension for better reflection mapping.
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	Assorted transformation hints.
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	Compiled vertex arrays.
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	Allows one to disable clip volume (frustum) testing.
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------------------
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-----------
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file controls default hints, enable/disable of extensions, and
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more.  See the CONFIG file for documentation.
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vertex transformation code.  Basically, the whole transformation
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stage of Mesa has been rewritten.
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try your app and see how it performs.
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Keith Harrison contributed many of them.  I've been planning on adding
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a bunch of functions like these to make writing hardware drivers easier.
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More such function will probably be added in the near future.
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offers a simple function for printing GL state variables.  It's not
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finished yet.  There's a LOT more GLenum records to be added (see the
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code).  Anyone want to help?
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