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Rev Author Line No. Line
4358 Serge 1
 
2
 
3
4
1.0 beta   February 1995
5
 
6
7
1.1 beta   March 4, 1995
8
 
9
	faster point and line drawing (2x faster)
10
	more systems supported, better Makefiles
11
	Renamed lib*.a files to avoid collisions
12
	many small bug fixes
13
    New:
14
	pseudo-GLX functions added
15
	new implementation of evaluators (eval2.c)
16
	GLUT support
17
18
1.1.1 beta   March 7, 1995
19
 
20
	Reverted from eval2.c to eval.c due to FPE on Linux
21
	more speed improvements
22
	more Makefile changes
23
24
1.1.2 beta   March 14, 1995
25
 
26
	implementation of SGI's blending extensions
27
	glXUseXFont implemented
28
	added MESA_DEBUG environment variable support
29
    Changes:
30
	Using eval2.c again
31
	more FPE-prevention checks (0-length normals are OK)
32
	a few small bug fixes
33
	much faster pixel logic ops!
34
	faster transformation arithmetic
35
36
1.1.3 beta   March 31, 1995
37
 
38
	gluScaleImage() and gluBuild2DMipMaps() implemented
39
	Mesa widgets for Xt/Motif
40
	blendEXT demos
41
	added environment variables for selecting visuals
42
    Changes:
43
	almost all GLUT demos work correctly now
44
	faster X device driver functions
45
	more bug fixes
46
47
1.1.4 beta   April 20, 1995
48
 
49
	- missing #define SEEK_SET in src-tk/image.c
50
	- compile glShadeModel into display lists
51
	- fixed pow() domain error in src/light.c
52
	- fixed "flickering bitmaps" in double buffer mode
53
	- fixed tk.h and aux.h for C++
54
	- state of LIGHT_MODEL_LOCAL_VIEWER was inverted
55
    New features:
56
	- MUCH, MUCH nicer dithering in 8-bit RGB mode
57
	- updated widgets and widget demos
58
	- Implemented GLXPixmap functions
59
	- Added GLU 1.1 and GLX 1.1 functions
60
	- Changed the X/Mesa interface API, more versatile
61
	- Implemented gluPartialDisk()
62
63
1.2   May 22, 1995
64
 
65
	- IRIX 4.x makefile problem
66
	- modified tk to share root colormap as needed
67
	- gluLookAt normalization problem
68
	- suppress Expose, NoExpose events in swapbuffers
69
	- glBitmap() and glDrawPixels() clipping
70
    New features:
71
	- GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
72
	      modes implemented
73
	- texture maps stored more efficiently
74
	- texture maps can be compiled into display lists
75
	- Bogdan Sikorski's GLU polygon tesselation code
76
	- Linas Vepstas's sweep and extrusion library
77
	- glXCreateContext()'s shareList parameter works as it's supposed to.
78
	      XMesaCreateContext() updated to accept a shareList parameter too.
79
	- Mesa can be compiled with real OpenGL .h files
80
	- MESA_BACK_BUFFER environment variable
81
	- better GLX error checking
82
83
1.2.1   June 22, 1995
84
 
85
	- X/Mesa double buffer window resize crash
86
	- widgets now pass PointerMotion events
87
	- X/Mesa incorrect default clear color and drawing color
88
	- more robust X MIT-SHM support in X/Mesa
89
	- glTexImage( format=GL_LUMINANCE ) didn't work
90
	- GL_LINE mode polygons with line width > 1.0 could cause a crash
91
	- numerous feedback bugs
92
	- glReadPixels() from depth buffer was wrong
93
	- error prone depth and stencil buffer allocation
94
    New features:
95
	- Preliminary Microsoft Windows driver
96
	- Implemented a number of missing functions: glEvalCoord[12][df]v(),
97
	    glGet...(), etc.
98
	- Added a few missing symbols to gl.h and glu.h
99
	- Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
100
	- Faster rendering of lines when width=2.0
101
	- Stencil-related functions now work in display lists
102
    Changes:
103
	- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
104
	- most filenames are in 8.3 format to accomodate MS-DOS
105
	- use GLubytes to store arrays of colors instead of GLints
106
107
1.2.2   August 2, 1995
108
 
109
	- texture mapped points and lines
110
	- NURBS! (but not 100% complete)
111
	- viewports may safely extend beyond window boundaries
112
	- MESA_PRIVATE_CMAP environment variable
113
	- Grayscale X display support
114
	- two new demos:  demos/gears.c and demos/shadow.c
115
	- MachTen for Macintosh configuration
116
    Bug fixes:
117
	- glGet*(GL_DEPTH_BITS) returned bytes, not bits
118
	- point, line, and bitmap rasterization suffered from roundoff errors
119
	- fixed a division by zero error in line clippping
120
	- occasional wrong default background color really fixed!
121
	- glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
122
	- gluBuild2DMipmaps malloc problem fixed
123
	- view volume clipping of smooth shaded lines resulted in bad colors
124
    Changes:
125
	- new visual selection method in glXChooseVisual()
126
	- improved GLU quadric functions
127
	- call XSync for glFinish and XFlush for glFlush
128
	- glVertex() calls now use a function pointer to avoid conditionals
129
	- removed contrib directory from Mesa tar file (available on ftp site)
130
	- AIX shared library support
131
	- Removed GLUenum type as it's not in OpenGL
132
133
1.2.3   September 26, 1995
134
 
135
	- Mesa header files now equivalent to SGI OpenGL headers
136
	- Support for HP's Color Recovery dithering displays
137
	- Faster vertex transformation
138
	- Faster raster operations into X windows under certain conditions
139
	- New configurations:  HP w/ shared libs, Ultrix w/ GCC, Data General
140
	- 4-bit visuals now supported
141
    Bug fixes:
142
	- glScissor bug fixed
143
	- round-off errors in clipping lines against clip planes fixed
144
	- byte swapping between hosts and display servers implemented
145
	- glGetError() can be called without a current rendering context
146
	- problem with accidentally culled polygons is fixed
147
	- fixed some widget compilation problems
148
149
1.2.4   November 17, 1995
150
 
151
	- More speed improvements (lighting, fogging, polygon drawing)
152
	- Window system and OS-independent off-screen rendering
153
	- Preliminary Fortran bindings
154
	- glPolygonOffsetEXT implemented
155
	- glColorMask and glIndexMask now fully implemented
156
	- glPixelZoom implemented
157
	- display lists fully implemented
158
	- gamma correction
159
	- dithering in 8-bit TrueColor/DirectColor visuals
160
    Changes:
161
	- Improved device driver interface
162
	- tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
163
	- Dithering support moved from core into device driver
164
    Bug fixes:
165
	- glEnable/Disable( GL_LIGHTING ) didn't always take effect
166
	- glReadPixels byte swapping was broken
167
	- glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
168
	- duplicate glColor4b() prototype in GL/gl.h removed
169
	- stripes in wave -ci demo fixed
170
	- GL_LINEAR_MIPMAP_NEAREST had wrong value
171
	- bugs in HP Color Recovery support fixed
172
	- fixed bug when blending lines, points, bitmaps outside of window
173
174
1.2.5   November 30, 1995
175
 
176
	- updated MS Windows driver
177
	- new implementation of StaticGray/GrayScale visual support
178
    Bug fixes:
179
	- pixelzooming with gamma correction or blending didn't work
180
	- HP color recovery visual wasn't being picked by glXChooseVisual
181
	- glClear didn't always observe glColorMask changes
182
	- olympic and offset demos didn't compile on some Suns
183
	- texcoord clamping wasn't correct
184
	- a polygon optimization introduced an occasional sampling problem
185
186
1.2.6   January 26, 1996
187
 
188
	- faster line and polygon rendering under certain conditions.  See
189
	  Performance Tips 9 and 10 in README
190
	- profiling
191
	- lighting is a bit faster
192
	- better perspective corrected texture mapping
193
	- Amiga AmiWin (X11) support
194
	- preliminary Linux SVGA driver
195
    Changes:
196
	- now using a 16-bit depth buffer, faster, smaller
197
	- GL_NORMALIZE is disabled by default
198
    Bug fixes:
199
	- projective texture mapping
200
	- fixed a memory leak in the context destroy function
201
	- GL_POLYGON with less than 3 vertices caused a crash
202
	- glGet*() returned wrong result for GL_INDEX_MODE
203
	- reading pixels from an unmapped X window caused a BadMatch error
204
205
1.2.7   March 5, 1996
206
 
207
	- faster lighting
208
	- faster 16-bit TrueColor rendering on Linux
209
	- faster 32-bit TrueColor rendering on Linux, HP, IBM
210
	- non-depth-buffered XImage polygons are faster
211
	- vertex array extension
212
	- software alpha planes
213
	- updated Macintosh driver
214
	- new NeXT driver
215
	- GLU quadric functions generate texture coordinates
216
	- reflect.c demo - reflective, textured surface demo
217
    Changes:
218
	- gamma correction code moved into the X driver for better performance
219
    Bug fixes:
220
	- multiple glClipPlane()'s didn't work reliably
221
	- glPolygonMode() didn't always work
222
	- glCullFace( GL_FRONT_AND_BACK ) didn't work
223
	- texture mapping with gamma correction was buggy
224
	- floating point exceptions in texture coordinate interpolation
225
	- XImage byte swapping didn't always work
226
	- polygon edge flags weren't always used correctly
227
228
1.2.8   May 22, 1996
229
 
230
	- overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
231
	- better monochrome output
232
	- more IRIX 6.x configurations
233
	- more robust RGB mode color allocation
234
	- added MESA_XSYNC environment variable
235
	- GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
236
	- GL_MESA_window_pos extension
237
	- faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
238
	  and GL_UNSIGNED_INT
239
        - driver for prototype Cirrus Mondello 3-D board
240
	- updated AmigaDOS driver
241
        - a few small speed optimizations in polygon rendering
242
    Changes:
243
	- internal device driver interface modified to simplify device
244
	  driver implementations and to support hardware Z buffers
245
	- several changes to the X/Mesa interface (xmesa.h)
246
    Bug fixes:
247
	- fixed pow(0,0) domain error triggered on some systems
248
	- glStencilClear() in a display list caused an infinite loop
249
	- glRasterPos*() was sometimes off by +/-0.5 in X and Y
250
	- color masking and blending were performed in wrong order
251
	- auxSolidCylinder() sometimes drew a wire-frame cylinder
252
	- fixed file writing bug in osdemo.c
253
	- pixel mapping didn't always work
254
	- the GL_GEQUAL stencil func didn't work
255
	- the GL_INVERT stencil op didn't work
256
	- the stencil write mask didn't work
257
	- glPush/PopAttrib() didn't do enough error checking
258
	- glIsList() didn't always work correctly
259
260
2.0  October 10, 1996
261
 
262
	- Implements OpenGL 1.1 API functions
263
	- all texture filtering modes supported (mipmapping)
264
	- faster texture mapping, see Performance Tip 11 in README
265
	- antialiased RGB points
266
	- X support for line and polygon stippling
267
	- glDrawBuffer( GL_FRONT_AND_BACK ) works
268
	- util/ directory of useful stuff
269
	- demos/texobj demo of texture objects
270
    Changes:
271
	- major internal changes for thread-safeness
272
	- new device driver interface
273
	- MESA_ALPHA env variable removed
274
	- triangle rasterizer replaces polygon rasterizer
275
    Bug fixes:
276
	- glPopAttrib() bug
277
	- glDrawBuffer(GL_NONE) works now
278
279
2.1  December 14, 1996
280
 
281
	- VMS support
282
	- MS-DOS driver
283
	- OpenStep support
284
	- updated, combined Windows 95/NT driver
285
	- implemented glGetLighti() and glGetTexGen*()
286
	- GLX does garbage collection of ancillary buffers
287
    Bug fixes:
288
	- removed unused _EXT constants from gl.h
289
	- fixed polygon offset bugs
290
	- Z coordinates of clipped lines were incorrect
291
	- glEdgeFlag() in display lists didn't always work
292
	- glLight*() in display lists didn't work
293
	- fixed X line stipple bugs (Michael Pichler)
294
	- glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
295
	- fixed a feedback bug
296
	- glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
297
	- polygons were sometimes culled instead of clipped
298
	- triangle rasterizer suffered from float/int overflow exceptions
299
	- fixed FP underflow exception in lighting (specular exponent)
300
	- glEnable/glDisable of GL_EXT_vertex_array enums didn't work
301
	- fixed free(NULL) in GLU tesselator code
302
	- using 24-bit color on some X servers resulted in garbage rendering
303
	- 32-bit per pixel mode for XFree86 now works
304
	- glRotate(a,0,0,0) gave unpredictable results
305
	- GL_LINE_STRIP with > 480 vertices had occasional clipping problems
306
	- 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
307
	- glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
308
	- glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
309
	- accumulation buffer was limited to positive values
310
	- projective textures didn't work
311
	- selection buffer overflows weren't handled correctly
312
    Changes:
313
	- restored the GL_EXT_polygon_offset extension
314
	- slightly faster RGB dithering
315
	- the SVGA driver works again
316
	- Amiga driver now distributed separately
317
	- NeXT driver updated for Mesa 2.x
318
319
2.2  March 14, 1997
320
 
321
	- better color selection when dithering
322
	- added GL_EXT_texture_object extension
323
	- updated MS-DOS driver for DJGPP
324
	- added openbsd make configuration
325
	- faster dithered flat-shaded triangles
326
	- various compilation problems with Motif widgets fixed
327
	- gl.h, glx.h and glu.h name mangling option
328
	- BeOS driver
329
	- 3D texture mapping extension
330
	- GL_MESA_resize_buffers extension
331
	- morph3d, stex3d and spectex demos
332
	- 3Dfx support
333
    Bug fixes:
334
	- glColorMaterial should finally work right in all respects
335
	- linear interpolation of mipmap levels was incorrectly weighted
336
	- readpix.c didn't compile on Macintosh
337
	- GL_INVERT and related logic ops didn't work right
338
	- glTexImage[12]D() didn't check its parameters consistantly
339
	- fixed a memory leak in glTexImage[12]D()
340
	- kludged around a SunOS 5.x/GCC compiler bug in the feedback code
341
	- glReadPixels aborted instead of normally catching some errors
342
	- a few 1.1 constants were missing or misnamed in gl.h
343
	- glBegin(p); glBegin(q); didn't generate an error
344
	- fixed a memory leak in GLX code
345
	- clipping of concave polygons could cause a core dump
346
	- 1-component alpha texture maps didn't work
347
	- fixed a GLU polygon tesselator bug
348
	- polygons with colinear vertices were sometimes culled
349
	- feedback triangle colors were wrong when using smooth shading
350
	- textures with borders didn't work correctly
351
	- colors returned in feedback mode were wrong when using lighting
352
	- spotlights didn't effect ambient lighting correctly
353
	- gluPartialDisk() had a few bugs
354
    Changes:
355
	- device driver interface expanded to support texture mapping
356
	- faster matrix inversion subroutine
357
	- commented out #include "wmesa_extend.h" from src/wmesa.c
358
	- fixed many compiler warnings in the demo programs
359
360
2.3  June 30, 1997
361
 
362
	- Mesa distribution divided into two pieces:  library code and demos
363
	- faster vertex transformation, clip testing, lighting
364
	- faster line drawing
365
	- TrueColor visuals how have dithering (for depths < 24 bits)
366
	- added MESA_NO_DITHER environment variable
367
	- new device driver function: NearFar(), RenderVB(), RasterSetup()
368
	- added LynxOS configuration
369
	- added cygnus Win32 configuration
370
	- added texcyl.c GLUT demo
371
	- added XMesaDitherColor() to X/Mesa interface
372
	- new NURBS code from Bogdan Sikorski
373
	- added demos/shape.c (non-rectangular X window!)
374
    Bug fixes:
375
	- glEnable/DisableClientState() were missing from GL/gl.h
376
	- GL_SPHERE_MAP texcoord generation didn't work correctly
377
	- glXGetConfig() returned wrong number of depth, stencil, accum bits
378
	- glDrawPixels feedback/selection didn't examine RasterPos valid bit
379
	- black and white were reversed on some monochrome displays
380
	- fixed potential image memory leak (wasn't setting reference counter)
381
	- glDrawPixels sometimes didn't recognize some GL state changes
382
	- gluProject/UnProject() didn't check for divide by zero
383
	- stex3d demo called random() and srandom(), not portable
384
	- fixed memory leaks in context.c and drawpix.c
385
	- fixed NULL dereferencing problem in gl_update_texture_state()
386
	- glReadPixels between glBegin/glEnd didn't generate an error.
387
	- fixed memory leak in polygon tesselator (Randy Frank)
388
	- fixed seg fault bug drawing flat-shaded, depth-tested lines
389
	- clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
390
	- glBindTexture sometimes didn't work
391
	- fixed a bug deep in glXReleaseBuffersMESA()
392
	- fog was mistakenly applied to alpha
393
	- glPopMatrix didn't set "dirty matrix" flag
394
	- glPolygonStipple pattern was sometimes wrong
395
	- glClear wasn't disabled during feedback and selection
396
	- fixed memory leak in glTexSubImage[123]D
397
    Changes:
398
	- many library source files reorganized
399
	- faster X color allocation, colors also freed when finished with them
400
	- new texture sampling function pointer in texture objects
401
	- incorporated 3Dfx VooDoo driver v0.16 into main source tree
402
	- many 3Dfx driver updates
403
	- cygnus Makefiles now included
404
	- updated DOS driver
405
	- made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
406
	- internally, colors now stored in GLubytes, not GLfixed
407
	- optimized changing of GL_SHININESS parameter
408
409
2.4  September 18, 1997
410
 
411
	- updated 3Dfx Glide driver
412
	- hacks for 3Dfx rendering into an X window or fullscreen
413
	- added depth buffer access functions to X/Mesa and OS/Mesa interfaces
414
    Bug fixes:
415
	- pixel buffer could overflow with long, wide lines
416
	- fixed FP underflow problems in lighting
417
	- glTexSubImage1D() had an unitialized variable
418
	- incomplete texture objects could cause a segfault
419
	- glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
420
	- flat-shaded quads in a strip were miscolored if clipped
421
	- mipmapped triangle lod computation now works correctly
422
	- fixed a few under/overflow bugs in triangle rasterizer
423
	- glArrayElement() assigned bad normal if normal array disabled
424
	- changed argument to glXReleaseBuffersMESA()
425
	- fixed small triangle underflow bugs in tritemp.h (hopefully)
426
	- glBindTexture(target, 0) caused a crash
427
	- glTexImage[123]D() with NULL image pointer caused crash
428
	- glPixelStore parameters are now ignored during display list execution
429
	- fixed a two-sided lighting w/ clipping bug (black vertices)
430
	- textures with width!=height were sometimes mis-rendered
431
	- "weird" projection matrices could cause div by 0, other fp errors
432
    Changes:
433
	- changed precompiled header symbol from PCH to PC_HEADER
434
	- split api.c into api1.c and api2.c
435
	- added hash.c source file (but not used yet)
436
	- a few Sun and HP configuration file changes
437
	- MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
438
	- fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
439
440
2.5  November 20, 1997
441
 
442
	- updated 3Dfx driver (v20) for GLQuake
443
	- added GL_EXT_paletted_texture extension
444
	- added GL_EXT_shared_texture_palette extension
445
	- added GL_EXT_point_parameters extension
446
	- now including Mark Kilgard's GLUT library v3.6
447
	- new GLUT-based demos in gdemos/
448
	- added a few more Unix config targets
449
	- added Intel X86 assembly language vertex transformation code
450
	- 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
451
	- Windows 95 S3 Virge driver
452
    Bug fixes:
453
	- glCopyTexImage?D would crash due to uninitialized variable
454
	- glColor w/ glColorMaterial in a display list caused a bug
455
	- fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
456
	- glVertex4*() vertices weren't always projected correctly
457
	- trying to use mipmapped textured points or lines caused crash
458
	- glColor[34][fd]() values now clamped to [0,1] before int conversion
459
    Changes:
460
	- new device driver functions for texture mapping
461
	- hash tables used for display list and texture object lookup
462
	- fixed GLX visual handling code to avoid saving redundant visuals
463
	- 3Dfx Glide libraries automatically linked to libMesaGL.so
464
	- dropped the Cirrus Logic Mondello code since it's obsolete
465
	- updated Cygnus Makefiles (Stephane Rehel)
466
	- updated Windows MSVC++ Makefiles (Oleg Letsinsky)
467
	- procedure for making library files has changed: scripts now take
468
	  a major and minor version arguments.  Make-config changed a lot.
469
	- new implementation of glTexSubImage2D()
470
	- updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
471
	- separate linux-glide and linux-386-glide configurations
472
473
2.6  February 12, 1998
474
 
475
	- Windows WGL functions
476
	- updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
477
	- v0.22 of 3Dfx Glide driver
478
	- more X86 assembly language optimizations
479
	- faster blending for some modes
480
	- XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
481
	- added preliminary thread support
482
	- added GLX_MESA_copy_sub_buffer extension
483
	- some clipping optimizations
484
    Bug fixes:
485
	- fixed shading/material bug when drawing long primitive strips
486
	- fixed clipping problem in long primitive strips
487
	- fixed clipping bug when using 3Dfx driver
488
	- fixed a problem when trying to use X fonts w/ 3Dfx driver
489
	- fixed a texture filter bug in 3Dfx/Glide driver
490
	- fixed bug in 3Dfx/Glide driver involving depth mask & clearing
491
	- glLoadMatrix to set projection matrix confused the 3Dfx driver
492
	- non-identity texture matrices didn't work with linux-386 configs
493
	- glGenTextures() didn't reserve the returned texture IDs
494
	- NULL proxy image sent to glTexImageXD() caused crash
495
	- added texture state validation optimization (Henk Kok)
496
	- fixed colormap reuse problem when using both RGB and CI windows
497
	- 32bpp True/DirectColor X visuals weren't recognized
498
	- fixed potential problem in evaluators memory allocation
499
	- fixed assorted demo compilation bugs
500
    Changes:
501
	- replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
502
	- converted a few old glaux/gltk demos to GLUT
503
	- renamed directories:  demos -> xdemos,  gdemos -> demos
504
505
506
 
507
 
508
	- OpenGL 1.2 API
509
	- GL_EXT_abgr pixel format extension
510
	- GL_SGIS_texture_edge_clamp extension
511
	- GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
512
	- GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
513
	- GL_EXT_rescale_normal extension and renormal.c demo
514
	- GLX_SGI_video_sync extension (a no-op)
515
	- antialiased lines
516
	- glGetTexImage() now implemented
517
	- glDraw/Copy/ReadPixels() optimizations
518
	- optimized textured triangle code (Marten Stromberg)
519
	- more optimization of dithered TrueColor triangles in X driver
520
	- Linux GGI driver
521
	- updated MGL driver
522
    Bug fixes:
523
	- lots of assorted compilation fixes
524
	- glInitNames didn't write initial hit record
525
	- glBitmap didn't always check for invalid raster position
526
	- switching between GLX and OSMesa contexts caused a crash
527
	- fixed uninitialized variable in Mesa widget code
528
	- fixed typo in texture code which caused book/texgen to crash
529
	- fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
530
	- gluDisk() in POINT or LINE mode sometimes failed
531
	- fixed texture + fog bug
532
	- GL_COMPILE_AND_EXECUTE mode didn't work reliably
533
	- glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
534
	- glDrawPixels(color index pixels) weren't converted to RGBA
535
	- fixed possible getenv() buffer overflow security bug
536
	- glBitmap in feedback mode was offset by xOrig, yOrig params
537
	- device driver's DrawPixels hook was never used
538
	- glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
539
	- glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
540
	- fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
541
	- glCopyTexSubImage2D() didn't work with 3Dfx driver
542
	- lines with width = 2 could cause crash
543
	- glClear with scissor rect sometimes cleared whole buffer
544
	- glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
545
	- glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
546
	- computation of inverse modelview matrix sometimes failed
547
	- fixed GL_CLAMP mode texture sampling bug
548
	- textured line interpolation was somewhat broken
549
	- textured triangle interpolation was also somewhat broken
550
	- glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
551
	- evaluator state wasn't fully initialized
552
	- texture coordinate clipping was buggy
553
	- evaluator surfaces could be mis-colored
554
	- glAccum(GL_RETURN, s) didn't obey glColorMask() settings
555
	- zero area polygons shouldn't be culled if polygon mode is point/line
556
	- clipped width and height of glReadPixels was sometimes off by one
557
	- blending with alpha = 0 or 1.0 wasn't always exact
558
	- reading of pixels from clipped region was buggy
559
	- minor tweaking of X visual management in GLX emulator
560
	- glPolygonStipple now obeys pixel unpacking parameters
561
	- glGetPolygonStipple now obeys pixel packing parameters
562
	- interleaved vertex array texture coordinates were broken
563
	- query of proxy texture internal format was broken
564
	- alpha channel wasn't reliably cleared
565
	- fixed divide by zero error in gluScaleImage if dest size = 1 x 1
566
    Conformance bug fixes:
567
	- GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
568
	- GL_TEXTURE_INTERNAL_FORMAT was missing
569
	- glGet*(GL_POLYGON_STIPPLE) was broken
570
	- glPush/PopAttrib() didn't save/restore all texture state
571
	- glBitmap in feedback mode didn't work
572
	- feedback of texture coords didn't always work
573
	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
574
	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
575
	- glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
576
    Changes:
577
	- upgraded GLUT to version 3.7
578
	- only GL and GLU library code included in MesaLib.tar.gz
579
	- GLUT and all demos now in MesaDemos.tar.gz
580
	- glaux and gltk libraries removed
581
	- IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
582
583
584
 
585
 
586
	- GL_EXT_stencil_wrap extension
587
	- GL_INGR_blend_func_separate extension
588
	- GL_ARB_multitexture extension
589
	- GL_NV_texgen_reflection extension
590
	- newly optimized vertex transformation code
591
	- updated GLUT 3.7 code
592
	- better precision when using 32-bit Z buffer
593
	- Allegro DJGPP driver
594
    Bug fixes:
595
	- glCopyPixels between front/back buffers didn't copy alpha correctly
596
	- fixed out-of-bounds memory access in optimized 2-D texture code
597
	- glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
598
	- glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
599
	- clipping of texture coordinates sometimes had bad R,Q values
600
	- GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
601
	- glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
602
	- texture was sometimes applied twice with 3Dfx driver
603
	- glPush/PopAttrib() fouled up texture object reference counts
604
	- glDeleteLists(0, n) caused assertion failure
605
	- bilinear texture sampling wasn't accurate enough
606
	- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
607
	- color components were reversed on big endian 32 bpp X visuals
608
    Changes:
609
	- removed GL_EXT_multitexture extension
610
611
612
 
613
 
614
	- multi-textured points and lines (mjk@nvidia.com)
615
	- optimized 24bpp X rendering (bernd.paysan@gmx.de)
616
	- added allegro support (bernie-t@geocities.com)
617
	- cleaned-up Windows-related stuff (Ted Jump)
618
	- minor stereo changes (KendallB@scitechsoft.com)
619
	- new BeOS driver which implements BGLView class
620
	- new Direct3D driver (see src/D3D)
621
	- more efficient filled gluCylinder() function
622
	- utilities:  util/showbuffer.[ch] and util/glstate.[ch]
623
	- fixed some IRIX compiler warnings
624
	- added support for building Mesa in XFree86 with
625
	    SGI's GLX (kevin@precisioninsight.com)
626
    Bug fixes:
627
	- a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
628
	- packed pixel images weren't unpacked correctly
629
	- patches some win32 files in GLUT (mjk@nvidia.com)
630
	- glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
631
	- fixed lighting bug in Keith's new shading code
632
	- fixed texture segfault seen in Lament screensaver
633
	- fixed miscellaneous low-memory bugs
634
	- glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
635
	- GL_LINEAR sampling of 3D textures was broken
636
	- fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
637
	- added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
638
	- fixed wide point and wide line conformance bugs (brianp)
639
    Changes:
640
	- some device driver changes (see src/dd.h)
641
	- new copyright on core Mesa code
642
643
644
 
645
 
646
	- optimized glAccum function
647
	- optimized 24bpp rendering in XMesa driver
648
	- GLU 1.2 polygon tessellator
649
    Bug Fixes:
650
	- glGetTexLevelParameter wasn't fully implemented
651
	- glXUseXFont now handles multi-byte fonts
652
	- glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
653
	- alpha channel of blending points, lines was sometimes incorrect
654
    Changes:
655
	- New library names:  "libGL" instead of "libMesaGL"
656
	- New library numbering: libGL.so.1.2.310
657
	- New subdirectories:  docs/ and bin/
658
	- New Makefile-system (autoconf,automake,libtool)
659
660
661
 
662
 
663
	- added demos/gloss.c
664
	- added xdemos/glxdpyinfo.c
665
	- added GLX_ARB_get_proc_address extension
666
	- rewritten glTexImage code paths (faster, less memory, bug fixes)
667
    Bug Fixes:
668
	- several vertex array bug fixes
669
	- overlapping glCopyPixels with pixel zooming now works
670
	- glXUseXFont() bitmaps were vertically shifted by one pixel
671
	- glCopyPixels with pixel zooming now works
672
673
674
 
675
 
676
	- fixed memcpy bugs in span.c
677
	- fixed missing glEnd problem in demos/tessdemo.c
678
	- fixed bug when clearing 24bpp Ximages
679
	- fixed clipping problem found in Unreal Tournament
680
	- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
681
	- fixed Loki's 3dfx RGB vs BGR bug
682
	- fixed Loki's 3dfx smooth/flat shading bug in SoF
683
    Changes:
684
	- updated docs/README file
685
	- use bcopy() optimizations on FreeBSD
686
	- re-enabled the optimized persp_textured_triangle() function
687
688
689
 
690
 
691
	- gluBuild2DMipmaps() didn't accept GL_BGRA
692
	- Fixed compile/makefile problems on IRIX
693
	- fixed segfault in 3dfx driver when using GL selection/feedback
694
	- no longer cull very, very tiny triangles
695
	- blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
696
	- fixed Motif detection code in widgets-mesa/configure.in
697
	- glColorMaterial and glMaterial updates to emissive and ambient
698
	  didn't always work right
699
	- Specular highlights weren't always in the right place
700
	- clipped GL_LINE mode polygons had interior lines appear
701
	- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
702
	- GL_NICEST fog didn't always work with flat shading
703
	- glRect commands in display lists were sometimes miscolored
704
	- Line Z offset didn't always work
705
	- fixed texgen normal vector problem (gloss's teapot)
706
	- numerous GL conformance bugs fixed
707
    Changes:
708
	- glColorMask(false, false, false, false) handled better/faster
709
	- reverted to old GLU polygon tessellator, GLU 1.1
710
	- updated Win32 build files
711
712
713
 
714
 
715
	- antialiased triangles now implemented
716
	- GL_EXT_texture_env_add texture mode extension
717
	- GLX 1.3 API
718
	- support for separate draw/read buffers (ie GL_SGI_make_current_read)
719
	- thread-safe API dispath
720
	- improved glxinfo program
721
	- demos/texdown program to measure texture download performance
722
	- glext.h header file
723
	- demos/geartrain program
724
	- GL_EXT_texture_lod_bias extension
725
	- demos/lodbias program
726
	- further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
727
	- GLX_EXT_visual_rating extension (a no-op, however)
728
	- GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
729
	- demos/occlude program
730
	- GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
731
	- demos/pixeltex program
732
	- GL_SGI_color_matrix extension
733
	- GL_SGI_color_table extension
734
	- GL_EXT_histogram extension
735
	- GL_ARB_texture_cube_map extension
736
	- added xdemos/glxheads and xdemos/manywin
737
	- demos/texenv.c demo
738
	- GL_EXT_texture_env_combine extension (by Holger Waechtler)
739
	- Xlib driver is now thread-safe (see xdemos/glthreads)
740
    Bug Fixes:
741
	- various GL conformance failures fixed since 3.2.1
742
    Changes:
743
	- gl.h now uses #defines instead of C enums for all tokens
744
	- glu.h now uses #defines instead of C enums for all tokens
745
	- moved programs from 3Dfx/demos/ into demos/ directory
746
747
748
 
749
 
750
	- optimized glDrawPixels for glPixelZoom(1,-1)
751
    Bug Fixes:
752
	- widgets-mesa/src/*.c files were missing from 3.3 distro
753
	- include/GL/mesa_wgl.h file was missing from 3.3 distro
754
	- fixed some Win32 compile problems
755
	- texture object priorities weren't getting initialized to 1.0
756
	- glAreTexturesResident return value was wrong when using hardware
757
	- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
758
	- glReadPixels with GLushort packed types was broken
759
	- fixed a few bugs in the GL_EXT_texture_env_combine texture code
760
	- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
761
	- fixed some typos/bugs in the VB code
762
	- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
763
	- optimized glDrawPixels paths weren't being used
764
	- per-fragment fog calculation didn't work without a Z buffer
765
	- improved blending accuracy, fixes Glean blendFunc test failures
766
	- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
767
	- glXGetProcAddressARB() didn't always return the right address
768
	- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
769
	- texture matrix changes weren't always detected (GLUT projtex demo)
770
	- fixed random color problem in vertex fog code
771
	- fixed Glide-related bug that let Quake get a 24-bit Z buffer
772
    Changes:
773
	- finished internal support for compressed textures for DRI
774
775
776
 
777
 
778
	- fixed some Linux build problems
779
	- fixed some Windows build problems
780
	- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
781
    Bug fixes:
782
	- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
783
	- various state-update code changes needed for DRI bugs
784
	- disabled pixel transfer ops in glColorTable commands, not needed
785
	- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
786
	- updated sources and fixed compile problems in widgets-mesa/
787
	- GLX_PBUFFER enum value was wrong in glx.h
788
	- fixed a glColorMaterial lighting bug
789
	- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
790
	- glXCopySubBufferMESA() Y position was off by one
791
	- Error checking of glTexSubImage3D() was broken (bug 128775)
792
	- glPopAttrib() didn't restore all derived Mesa state correctly
793
	- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
794
	  conformance problems at 16bpp.
795
	- clearing depth buffer with scissoring was broken, would segfault
796
	- OSMesaGetDepthBuffer() returned bad bytesPerValue value
797
	- fixed a line clipping bug (reported by Craig McDaniel)
798
	- fixed RGB color over/underflow bug for very tiny triangles
799
    Known problems:
800
	- NURBS or evaluator surfaces inside display lists don't always work
801
802
803
 
804
 
805
	- deleting the currently bound texture could cause bad problems
806
	- using fog could result in random vertex alpha values
807
	- AA triangle rendering could touch pixels outside right window bound
808
	- fixed byteswapping problem in clear_32bit_ximage() function
809
	- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
810
	- fixed memory leak in glXUseXFont()
811
	- fragment sampling in AA triangle function was off by 1/2 pixel
812
	- Windows: reading pixels from framebuffer didn't always work
813
	- glConvolutionFilter2D could segfault or cause FP exception
814
	- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
815
	- GL_NAND logicop didn't work right in RGBA mode
816
	- fixed a memory corruption bug in vertex buffer reset code
817
	- clearing the softwara alpha buffer with scissoring was broken
818
	- fixed a few color index mode fog bugs
819
	- fixed some bad assertions in color index mode
820
	- fixed FX line 'stipple' bug #420091
821
	- fixed stencil buffer clear width/height typo
822
	- fixed GL error glitches in gl[Client]ActiveTextureARB()
823
	- fixed Windows compilation problem in texutil.c
824
	- fixed 1/8-pixel AA triangle sampling error
825
    Changes:
826
	- optimized writing mono-colored pixel spans to X pixmaps
827
	- increased max viewport size to 2048 x 2048
828
829
830
 
831
 
832
	- internals of Mesa divided into modular pieces (Keith Whitwell)
833
	- 100% OpenGL 1.2 conformance (passes all conformance tests)
834
	- new AA line algorithm
835
	- GL_EXT_convolution extension
836
	- GL_ARB_imaging subset
837
	- OSMesaCreateContextExt() function
838
	- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
839
	- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
840
	- GL_EXT_fog_coord extension (Keith Whitwell)
841
	- GL_EXT_secondary_color extension (Keith Whitwell)
842
	- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
843
	- GL_SGIX_depth_texture extension
844
	- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
845
	- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
846
	- GL_ARB_texture_env_combine extension
847
	- GL_ARB_texture_env_dot3 extension
848
	- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
849
	- OSMesaCreateContextExt() function
850
	- libOSMesa.so library, contains the OSMesa driver interface
851
	- GL/glxext.h header file for GLX extensions
852
	- somewhat faster software texturing, fogging, depth testing
853
	- all color-index conformance tests now pass (only 8bpp tested)
854
	- SPARC assembly language TCL optimizations (David Miller)
855
	- GL_SGIS_generate_mipmap extension
856
    Bug Fixes:
857
	- fbiRev and tmuRev were unitialized when using Glide3
858
	- fixed a few color index mode conformance failures; all pass now
859
	- now appling antialiasing coverage to alpha after texturing
860
	- colors weren't getting clamped to [0,1] before color table lookup
861
	- fixed RISC alignment errors caused by COPY_4UBV macro
862
	- drawing wide, flat-shaded lines could cause a segfault
863
	- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
864
    Changes:
865
	- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
866
	- new libOSMesa.so library, contains the OSMesa driver interface
867
868
869
 
870
 
871
	- Mesa 4.0 implements the OpenGL 1.3 specification
872
	- GL_IBM_rasterpos_clip extension
873
	- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
874
	- GL_ARB_texture_mirrored_repeat extension
875
	- WindML UGL driver (Stephane Raimbault)
876
	- added OSMESA_MAX_WIDTH/HEIGHT queries
877
	- attempted compiliation fixes for Solaris 5, 7 and 8
878
	- updated glext.h and glxext.h files
879
	- updated Windows driver (Karl Schultz)
880
    Bug fixes:
881
	- added some missing GLX 1.3 tokens to include/GL/glx.h
882
	- GL_COLOR_MATRIX changes weren't recognized by teximage functions
883
	- glCopyPixels with scale and bias was broken
884
	- glRasterPos with lighting could segfault
885
	- glDeleteTextures could leave a dangling pointer
886
	- Proxy textures for cube maps didn't work
887
	- fixed a number of 16-bit color channel bugs
888
	- fixed a few minor memory leaks
889
	- GLX context sharing was broken in 3.5
890
	- fixed state-update bugs in glPopClientAttrib()
891
	- fixed glDrawRangeElements() bug
892
	- fixed a glPush/PopAttrib() bug related to texture binding
893
	- flat-shaded, textured lines were broken
894
	- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
895
	- lighting didn't always produce the correct alpha value
896
	- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
897
898
899
 
900
 
901
	- better sub-pixel sample positions for AA triangles (Ray Tice)
902
	- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
903
    Bug fixes:
904
	- added missing break statements in glGet*() for multisample cases
905
	- fixed uninitialized hash table mutex bug (display lists / texobjs)
906
	- fixed bad teximage error check conditional (bug 476846)
907
	- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
908
	- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
909
	- silence some compiler warnings (gcc 2.96)
910
	- enable the #define GL_VERSION_1_3 in GL/gl.h
911
	- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
912
	- fixed glu.h typedef problem found with MSDev 6.0
913
	- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
914
	- added missing 'const' to glXGetContextIDEXT() in glxext.h
915
	- fixed a few glXGetProcAddress() errors (texture compression, etc)
916
	- fixed start index bug in compiled vertex arrays (Keith)
917
	- fixed compilation problems in src/SPARC/glapi_sparc.S
918
	- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
919
	- use glXGetProcAddressARB in GLUT to avoid extension linking problems
920
	- provoking vertex of flat-shaded, color-index triangles was wrong
921
	- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
922
	- glTexParameter didn't flush the vertex buffer (Ray Tice)
923
	- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
924
	- fixed bug in normal length caching (ParaView lighting bug)
925
	- fixed separate_specular color bug found in Chimera (18 Dec 2001)
926
927
928
 
929
 
930
	- New DOS (DJGPP) driver written by Daniel Borca
931
	- New driver interface functions for TCL drivers (such as Radeon DRI)
932
	- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
933
	  if using deep color channels
934
	- latest GL/glext.h and GL/glxext.h headers from SGI
935
    Bug fixes:
936
	- GL_BLEND with non-black texture env color wasn't always correct
937
	- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
938
	- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
939
	- glReadPixels was sometimes mistakenly clipped by the scissor box
940
	- glDraw/ReadPixels didn't catch all the errors that they should have
941
	- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
942
	- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
943
	- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
944
	- glColorMask as sometimes effecting glXSwapBuffers()
945
	- fixed a potential bug in XMesaGarbageCollect()
946
	- N threads rendering into one window didn't work reliably
947
	- glCopyPixels didn't work for deep color channels
948
	- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
949
	- glPopAttrib() didn't correctly restore user clip planes
950
	- user clip planes failed for some perspective projections (Chromium)
951
    Known bugs:
952
	- mipmap LOD computation
953
954
955
 
956
 
957
	- updated GL/glext.h file (version 15)
958
	- corrected MMX blend code (Jose Fonseca)
959
	- support for software-based alpha planes in Windows driver
960
	- updated GGI driver (Filip Spacek)
961
    Bug fixes:
962
	- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
963
	- OSMesaMakeCurrent() didn't recognize buffer size changes
964
	- assorted conformance fixes for 16-bit/channel rendering
965
	- texcombine alpha subtraction mode was broken
966
	- fixed lighting bug with non-uniform scaling and display lists
967
	- fixed bug when deleting shared display lists
968
	- disabled SPARC cliptest assembly code (Mesa bug 544665)
969
	- fixed a couple Solaris compilation/link problems
970
	- blending clipped glDrawPixels didn't always work
971
	- glGetTexImage() didn't accept packed pixel types
972
	- glPixelMapu[is]v() could explode given too large of pixelmap
973
	- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
974
	- glXCopyContext() could lead to segfaults
975
	- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
976
    Changes:
977
	- lots of C++ (g++) code clean-ups
978
	- lots of T&L updates for the Radeon DRI driver
979
    Known bugs:
980
	- mipmap LOD computation (fixed for Mesa 4.1)
981
982
983
 
984
 
985
	- GL_NV_texture_rectangle extension
986
	- updated glext.h header (version 17)
987
	- updated DOS driver (Daniel Borca)
988
	- updated BeOS R5 driver (Philippe Houdoin)
989
	- added GL_IBM_texture_mirror_repeat
990
	- glxinfo now takes -l option to print interesting OpenGL limits info
991
	- GL_MESA_ycbcr_texture extension
992
	- GL_APPLE_client_storage extension (for some DRI drivers only)
993
	- GL_MESA_pack_invert extension
994
    Bug fixes:
995
	- fixed GL_LINEAR fog bug by adding clamping
996
	- fixed FP exceptions found using Alpha CPU
997
	- 3dfx MESA_GLX_FX=window (render to window) didn't work
998
	- fixed memory leak in wglCreateContest (Karl Schultz)
999
	- define GLAPIENTRY and GLAPI if undefined in glu.h
1000
	- wglGetProcAddress didn't handle all API functions
1001
	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1002
	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1003
	- error checking in compressed tex image functions had some glitches
1004
	- fixed AIX compile problem in src/config.c
1005
	- glGetTexImage was using pixel unpacking instead of packing params
1006
	- auto-mipmap generation for cube maps was incorrect
1007
    Changes:
1008
	- max texture units reduced to six to accomodate texture rectangles
1009
	- removed unfinished GL_MESA_sprite_point extension code
1010
1011
1012
 
1013
 
1014
	- GL_NV_vertex_program extension
1015
	- GL_NV_vertex_program1_1 extension
1016
	- GL_ARB_window_pos extension
1017
	- GL_ARB_depth_texture extension
1018
	- GL_ARB_shadow extension
1019
	- GL_ARB_shadow_ambient extension
1020
	- GL_EXT_shadow_funcs extension
1021
	- GL_ARB_point_parameters extension
1022
	- GL_ARB_texture_env_crossbar
1023
	- GL_NV_point_sprite extension
1024
	- GL_NV_texture_rectangle extension
1025
	- GL_EXT_multi_draw_arrays extension
1026
	- GL_EXT_stencil_two_side extension
1027
	- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1028
	- GL_ATI_texture_mirror_once extension (Ian Romanick)
1029
	- massive overhaul/simplification of software rasterizer module,
1030
	  many contributions from Klaus Niederkrueger
1031
	- faster software texturing in some cases (i.e. trilinear filtering)
1032
	- new OSMesaGetProcAddress() function
1033
	- more blend modes implemented with MMX code (Jose Fonseca)
1034
	- added glutGetProcAddress() to GLUT
1035
	- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1036
	- pbinfo and pbdemo PBuffer programs
1037
	- glxinfo -v prints transprent pixel info (Gerd Sussner)
1038
    Bug fixes:
1039
	- better mipmap LOD computation (prevents excessive blurriness)
1040
	- OSMesaMakeCurrent() didn't recognize buffer size changes
1041
	- assorted conformance fixes for 16-bit/channel rendering
1042
	- texcombine alpha subtraction mode was broken
1043
	- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1044
	- clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1045
	- fixed divide by zero error in NURBS tessellator (Jon Perry)
1046
	- fixed GL_LINEAR fog bug by adding clamping
1047
	- fixed FP exceptions found using Alpha CPU
1048
	- 3dfx/glide driver render-to-window feature was broken
1049
	- added missing GLX_TRANSPARENT_RGB token to glx.h
1050
	- fixed error checking related to paletted textures
1051
	- fixed reference count error in glDeleteTextures (Randy Fayan)
1052
    Changes:
1053
	- New spec file and Python code to generate some GL dispatch files
1054
	- Glide driver defaults to "no" with autoconf/automake
1055
	- updated demos/stex3d with new options
1056
1057
1058
 
1059
 
1060
	- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1061
	- removed some overlooked debugging code
1062
	- glxinfo updated to support GLX_ARB_multisample
1063
	- GLUT now support GLX_ARB_multisample
1064
	- updated DOS driver (Daniel Borca)
1065
    Bug fixes:
1066
	- GL_POINT and GL_LINE-mode polygons didn't obey cull state
1067
	- fixed potential bug in _mesa_align_malloc/calloc()
1068
	- fixed missing triangle bug when running vertex programs
1069
	- fixed a few HPUX compilation problems
1070
	- FX (Glide) driver didn't compile
1071
	- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1072
	- a few EXT functions, like glGenTexturesEXT, were no-ops
1073
	- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1074
	  glMultiDrawArrays and glMultiDrawElements were missing
1075
	- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1076
	- Pentium 4 Mobile was mistakenly identified as having 3DNow!
1077
	- fixed one-bit error in point/line fragment Z calculation
1078
	- fixed potential segfault in fakeglx code
1079
	- fixed color overflow problem in DOT3 texture env mode
1080
1081
1082
 
1083
 
1084
	- DOS driver updates from Daniel Borca
1085
	- updated GL/gl_mangle.h file (Bill Hoffman)
1086
    Bug fixes:
1087
	- auto mipmap generation for cube maps was broken (bug 641363)
1088
	- writing/clearing software alpha channels was unreliable
1089
	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
1090
	- fixed some bad assertions found with shadowtex demo
1091
	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1092
	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1093
	- fixed potential segfault in texture object validation (bug 659012)
1094
	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1095
	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1096
	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1097
	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1098
	- fixed compilation problem on Solaris7/x86 (bug 536406)
1099
	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
1100
	- fixed NeXT build problem (FABSF macro)
1101
	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1102
	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1103
	- AA line and triangle Z values are now rounded, not truncated
1104
	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1105
	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1106
	- fixed a minor GL_COLOR_MATERIAL bug
1107
	- NV vertex program EXP instruction was broken
1108
	- glColorMask misbehaved with X window / pixmap rendering
1109
	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1110
	- attempt to fix GGI compilation problem when MesaDemos not present
1111
	- NV vertex program ARL-relative fetches didn't work
1112
    Changes:
1113
	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1114
	- updated winpos and pointblast demos to use ARB extensions
1115
	- disable SPARC normal transformation code (bug 673938)
1116
	- GLU fixes for OS/2 (Evgeny Kotsuba)
1117
1118
1119
 
1120
 
1121
	- fixed texgen problem causing texcoord's Q to be zero (stex3d)
1122
	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1123
	- GL_CURRENT_MATRIX_NV query was wrong
1124
	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1125
	- GL_LIST_MODE query wasn't correct
1126
	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1127
	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1128
	- blended, wide lines didn't always work correctly (bug 711595)
1129
	- glVertexAttrib4svNV w component was always 1
1130
	- fixed bug in GL_IBM_rasterpos_clip (missing return)
1131
	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1132
	- a few Solaris compilation fixes
1133
	- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1134
	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1135
	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1136
	- glFog() didn't clamp fog colors
1137
	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1138
	  gl[Get]TexParameteri[v] functions
1139
	- fixed invalid memory references in glTexGen functions (bug 781602)
1140
	- integer-valued color arrays weren't handled correctly
1141
	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1142
	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1143
    Changes:
1144
	- build GLUT with -fexceptions so C++ apps propogate exceptions
1145
1146
1147
 
1148
 
1149
	- reorganized directory tree
1150
	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
1151
	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
1152
	- GL_SGI_texture_color_table extension (Eric Plante)
1153
	- GL_NV_fragment_program extension
1154
	- GL_NV_light_max_exponent extension
1155
	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1156
	- GL_ARB_occlusion_query extension
1157
	- GL_ARB_point_sprite extension
1158
	- GL_ARB_texture_non_power_of_two extension
1159
	- GL_IBM_multimode_draw_arrays extension
1160
	- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1161
	- GL_ARB_vertex_buffer_object extension
1162
	- new X86 feature detection code (Petr Sebor)
1163
	- less memory used for display lists and vertex buffers
1164
	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
1165
	- new version (18) of glext.h header
1166
	- new spriteblast.c demo of GL_ARB_point_sprite
1167
	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
1168
	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
1169
    Bug fixes:
1170
	- really enable OpenGL 1.4 features in DOS driver.
1171
	- fixed issues in glDrawPixels and glCopyPixels for very wide images
1172
	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1173
	- fixed some texgen bugs reported by Daniel Borca
1174
	- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1175
	- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1176
	- fixed RGBA blend enable bug (Ville Syrjala)
1177
	- glAccum is supposed to be a no-op in selection/feedback mode
1178
	- fixed texgen bug #597589 (John Popplewell)
1179
    Changes:
1180
	- dropped API trace feature (src/Trace/)
1181
	- documentation overhaul.  merged with website content.  more html.
1182
	- glxgears.c demo updated to use GLX swap rate extensions
1183
	- glTexImage1/2/3D now allows width/height/depth = 0
1184
	- disable SPARC asm code on Linux (bug 852204)
1185
1186
1187
 
1188
 
1189
	- full OpenGL 1.5 support
1190
	- updated GL/glext.h file to version 21
1191
    Changes:
1192
	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1193
    Bug fixes:
1194
	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1195
	  clamping issue
1196
	- updated suno5-gcc configs
1197
	- glColor3 functions sometimes resulted in undefined alpha values
1198
	- fixed FP divide by zero error seen on VMS with xlockmore, others
1199
	- fixed vertex/fragment program debug problem (bug 873011)
1200
	- building on AIX with gcc works now
1201
	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1202
	- glDrawRangeElements tried to modify potentially read-only storage
1203
	- updated files for building on Windows
1204
1205
1206
 
1207
 
1208
	- upgraded glext.h to version 22
1209
	- new build targets (Dan Schikore)
1210
	- new linux-x86-opteron build target (Heath Feather)
1211
    Bug fixes:
1212
	- glBindProgramARB didn't update all necessary state
1213
	- fixed build problems on OpenBSD
1214
	- omit CVS directories from tarballs
1215
	- glGetTexImage(GL_COLOR_INDEX) was broken
1216
	- fixed an infinite loop in t&l module
1217
	- silenced some valgrind warnings about using unitialized memory
1218
	- fixed some compilation/link glitches on IRIX (Mike Stephens)
1219
	- glBindProgram wasn't getting compiled into display lists
1220
	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1221
	- two-sided lighting and vertex program didn't work (bug 887330)
1222
	- stores to program parameter registers in vertex state programs
1223
	  didn't work.
1224
	- fixed glOrtho bug found with gcc 3.2.2 (RH9)
1225
	- glXCreateWindow() wasn't fully implemented (bug 890894)
1226
	- generic vertex attribute arrays didn't work in display lists
1227
	- vertex buffer objects' default usage and access fields were wrong
1228
	- glDrawArrays with start!=0 was broken
1229
	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1230
	- linux-osmesa16-static config didn't work
1231
	- fixed a few color index rendering problems (bug 910687)
1232
	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1233
	- OSMesa RGB and BGR modes were broken
1234
	- glProgramStringARB mistakenly required a null-terminated string
1235
	- fragment program XPD instruction was incorrect
1236
	- glGetMaterial() didn't work reliably
1237
	- ARB_fragment_program KIL instruction was incorrect
1238
1239
1240
 
1241
 
1242
	- Revamped Makefile system
1243
	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1244
	- internal driver interface changes related to texture object
1245
	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1246
	- option to walk triangle edges with double-precision floats
1247
	  (Justin Novosad of Discreet) (see config.h file)
1248
	- support for AUX buffers in software GLX driver
1249
	- updated glext.h to version 24 and glxext.h to version 6
1250
	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1251
	- updated BeOS support (Philippe Houdoin)
1252
    Changes:
1253
	- fragment fog interpolation is perspective corrected now
1254
	- new glTexImage code, much cleaner, may be a bit faster
1255
    Bug fixes:
1256
	- glArrayElement in display lists didn't handle generic vertex attribs
1257
	- glFogCoord didn't always work properly
1258
	- ARB_fragment_program fog options didn't work
1259
	- frag prog TEX instruction no longer incorrectly divides s,t,r by q
1260
	- ARB frag prog TEX and TEXP instructions now use LOD=0
1261
	- glTexEnviv in display lists didn't work
1262
	- glRasterPos didn't do texgen or apply texture matrix
1263
	- GL_DOUBLE-valued vertex arrays were broken in some cases
1264
	- fixed texture rectangle edge/border sampling bugs
1265
	- sampling an incomplete texture in a fragment program would segfault
1266
	- glTexImage was missing a few error checks
1267
	- fixed some minor glGetTexParameter glitches
1268
	- GL_INTENSITY was mistakenly accepted as a  to glTexImage
1269
	- fragment program writes to RC/HC register were broken
1270
	- fixed a few glitches in GL_HP_occlusion_test extension
1271
	- glBeginQueryARB and glEndQueryARB didn't work inside display lists
1272
	- vertex program state references were broken
1273
	- fixed triangle color interpolation bug on AIX (Shane Blackett)
1274
	- fixed a number of minor memory leaks (bug #1002030)
1275
1276
1277
 
1278
 
1279
	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1280
	- updated Doxygen support (Jose Fonseca)
1281
    Changes:
1282
	- some GGI driver updates (Christoph Egger, bug 1025977)
1283
    Bug fixes:
1284
	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1285
	- fixed a few compilation issues on IRIX
1286
	- fixed a matrix classification bug (reported by Wes Bethel)
1287
	- we weren't reseting the vertex/fragment program error state
1288
	  before parsing (Dave Reveman)
1289
	- adjust texcoords for sampling texture rectangles (Dave Reveman)
1290
	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1291
	- repeated calls to glDeleteTexture(t) could lead to a crash
1292
	- fixed potential ref count bugs in VBOs and vertex/fragment programs
1293
	- spriteblast demo didn't handle window size changes correctly
1294
	- glTexSubImage didn't handle pixels=NULL correctly for PBOs
1295
	- fixed color index mode glDrawPixels bug (Karl Schultz)
1296
1297
1298
 
1299
 
1300
	- don't apply regular fog or color sum when using a fragment program
1301
	- glProgramEnvParameter4fARB always generated an error on
1302
	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1303
	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1304
	- fixed width/height mix-up in glSeparableFilter2D()
1305
	- fixed regression in glCopyPixels + convolution
1306
	- glReadPixels from a clipped front color buffer didn't always work
1307
	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1308
	- Attempting queries/accesses of VBO 0 weren't detected as errors
1309
	- paletted textures failed if the palette had fewer than 256 entries
1310
    Changes:
1311
	- fixed a bunch of compiler warnings found with gcc 3.4
1312
	- bug reports should to go bugzilla.freedesktop.org
1313
1314
1315
 
1316
 
1317
	- GL_EXT_framebuffer_object extension
1318
	- GL_ARB_draw_buffers extension
1319
	- GL_ARB_pixel_buffer_object extension
1320
	- GL_OES_read_format extension (Ian Romanick)
1321
	- DirectFB driver (Claudio Ciccani)
1322
	- x86_64 vertex transformation code (Mikko T.)
1323
	- Updated GL/glext.h to version 29
1324
    Changes:
1325
	- added -stereo option for glxgears demo (Jacek Rosik)
1326
	- updated the PBuffer demo code in xdemos/ directory
1327
	- glDeleteTextures/Programs/Buffers() now makes the object ID
1328
	  available for immediate re-use
1329
	- assorted 64-bit clean-ups fixes (x86_64 and Win64)
1330
	- lots of internal changes for GL_EXT_framebuffer_object
1331
    Bug fixes:
1332
	- some functions didn't support PBO functionality
1333
	- glGetTexImage didn't convert color index images to RGBA as required
1334
	- fragment program texcoords were sometimes wrong for points and lines
1335
	- fixed problem with negative dot product in arbfplight, fplight demos
1336
	- fixed bug in perspective correction of antialiased, textured lines
1337
	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1338
	- fixed a couple per-pixel fog bugs (Soju Matsumoto)
1339
	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1340
	- fixed float parsing bug in ARB frag/vert programs (bug 2520)
1341
	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1342
	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1343
	- glXChooseFBConfig() crashed if attribList pointer was NULL
1344
	- program state.light[n].spot.direction.w was wrong value (bug 3083)
1345
	- fragment program fog option required glEnable(GL_FOG) - wrong.
1346
	- glColorTable() could produce a Mesa implementation error (bug 3135)
1347
	- RasterPos could get corrupted by color index rendering path
1348
	- Removed bad XTranslateCoordinates call when rendering to Pixmaps
1349
	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1350
	- fixed a few Darwin compilation problems
1351
1352
1353
 
1354
 
1355
1356
1357
 
1358
 
1359
	- The distribution now includes the DRI drivers and GLX code
1360
    Changes:
1361
	- Made the DRI "new" driver interface standard, remove old code
1362
    Bug fixes:
1363
	- GL_ARB_vertex/fragment_shader were mistakenly listed in the
1364
	  extensions string
1365
	- negative relative addressing in vertex programs was broken
1366
	- update/fix SPARC assembly code for vertex transformation
1367
	- fixed memory leak when freeing GLX drawables/renderbuffers
1368
	- fixed display list memory leak
1369
	- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1370
	- wglGetProcAddress() didn't handle wgl-functions
1371
	- fixed glxext.h cross-compile issue (Colin Harrison)
1372
	- assorted DRI driver fixes
1373
1374
1375
 
1376
 
1377
	- Added a fast XOR line drawing function in Xlib driver
1378
	- Added support for GL_ARB_texture_mirrored_repeat to savage
1379
	  driver (supported only on Savage4 hardware).
1380
    Changes:
1381
	- Mesa now packaged in three parts: Library, Demos and GLUT
1382
    Bug fixes:
1383
	- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
1384
	- Some files were present multiple times in the 6.3.2 tarballs
1385
	- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
1386
	- glxgears_fbconfig demo didn't work (bug 4237)
1387
	- fixed bug when bilinear sampling 2d textures with borders
1388
	- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
1389
	- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
1390
	- fixed a few problems with proxy color tables (bug 4270)
1391
	- fixed precision problem in Z clearing (bug 4395)
1392
	- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
1393
	- fixed potential segfault caused by reading pixels outside
1394
	  of renderbuffer bounds
1395
	- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
1396
	- fixed memory corruption bug involving software alpha buffers
1397
	- glReadPixels clipped by window bounds was sometimes broken
1398
	- glDraw/CopyPixels of stencil data ignored the stencil write mask
1399
	- glReadPixels from a texture bound to a framebuffer object didn't work
1400
	- glIsRender/FramebufferEXT weren't totally correct
1401
	- fixed a number of point size attenuation/fade bugs
1402
	- fixed glFogCoord bug 4729
1403
	- GLX encoding for transpose matrix functions was broken
1404
	- fixed broken fragment program KIL and SWZ instructions
1405
	- fragment programs that wrote result.depth.z didn't work
1406
1407
1408
 
1409
 
1410
	- redefining a vertex program string didn't take effect in TNL module
1411
	- fixed occasional segfault upon vertex/fragment parsing error
1412
	- vertex program LIT instruction didn't handle 0^0=1 correctly
1413
	- fragment program fog option didn't work with glDrawPixels, glBitmap
1414
	- USE_MGL_NAMESPACE didn't work for x86-64
1415
	- OSMesa demos were missing from previous release tarballs
1416
	- fixed problem with float->ushort conversion in glClear (bug 4992)
1417
	- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
1418
	- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
1419
	- fixed occasional triangle color interpolation problem on VMS
1420
	- work around invalid free() call (bug 5131)
1421
	- fixed BSD X server compilation problem by including stdint.h
1422
1423
1424
 
1425
 
1426
	- added OSMesaColorClamp() function/feature
1427
	- added wglGetExtensionStringARB() function
1428
    Bug fixes:
1429
	- fixed some problems when building on Windows
1430
	- GLw header files weren't installed by installmesa script (bug 5396)
1431
	- GL/glfbdev.h file was missing from tarballs
1432
	- fixed TNL initialization bug which could lead to crash (bug 5791)
1433
1434
1435
 
1436
 
1437
	- OpenGL Shading Language support through GL_ARB_shader_objects,
1438
	  GL_ARB_shading_language_100, GL_ARB_vertex_shader and
1439
	  GL_ARB_fragment_shader (done by Michal Krol)
1440
	- GL_EXT_packed_depth_stencil extension
1441
	- GL_EXT_timer_query extension
1442
	- GL_EXT_framebuffer_blit extension
1443
	- GL_ARB_half_float_pixel
1444
	- reflect demo improved to support multiple windows
1445
	- singlebuffer demo (shows no/little-flicker single-buffered rendering)
1446
	- r200: enable GL_ARB_texture_env_crossbar, separate the texture
1447
	  sampling unit bits from the texture env combine enable bits
1448
	- r200: add support for GL_ATI_fragment_shader
1449
	- added fast XOR-mode line drawing optimization
1450
	- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
1451
	  and GL_EXT_fog_coord
1452
	- MESA_GLX_ALPHA_BITS env var for xlib driver
1453
	- many DRI driver updates (including screen rotation support
1454
	  for the Intel DRI driver)
1455
    Changes:
1456
	- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
1457
	- removed GL_SGIX/SGIS_pixel_texture extensions
1458
    Bug fixes:
1459
	- fixed glxcontextmodes.c datatype problem (bug 5835)
1460
	- fixed aix-gcc build/install bugs (bug 5874)
1461
	- fixed some bugs in texture env program generation
1462
	- glXCopyContext() didn't handle texture object bindings properly
1463
	- glXCopyContext() didn't copy all lighting state
1464
	- fixed FreeBSD config (Pedro Giffuni)
1465
	- fixed some minor framebuffer object bugs
1466
	- replaced dprintf() with _glu_printf() in GLU (bug 6244)
1467
	- fixed a number of thread safety bugs/regressions
1468
	- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
1469
	- paletted texturing was broken w/ floating point palettes (K. Schultz)
1470
	- lots of assorted framebuffer object bug fixes
1471
1472
6.5.1  August 31, 2006
1473
 
1474
	- Intel i965 DRI driver
1475
	- GL_APPLE_vertex_array_object extension (Ian Romanick)
1476
	- GL_EXT_texture_sRGB extension
1477
	- GL_EXT_gpu_program_parameters (Ian Romanick)
1478
	- "engine" demo
1479
	- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
1480
	- many updates to the DRI drivers
1481
    Changes:
1482
	- The glVertexAttribARB functions no longer alias the conventional
1483
	  vertex attributes.
1484
	- glxinfo program prints more info with -l option
1485
	- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
1486
	  compatible, in terms of glBindProgramARB()
1487
    Bug fixes:
1488
	- fixed broken texture border handling for depth textures (bug 6498)
1489
	- removed the test for duplicated framebuffer attachments, per
1490
	  version 117 of the GL_EXT_framebuffer_object specification
1491
	- fixed a few render-to-texture bugs, including render to depth texture
1492
	- clipping of lines against user-defined clip planes was broken (6512)
1493
	- assembly language dispatch for SPARC was broken (bug 6484)
1494
	- assorted compilation fixes on various Unix platforms (Dan Schikore)
1495
	- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
1496
	- assorted minor fixes for 16 and 32 bit/channel modes
1497
	- fixed assorted bugs in texture compression paths
1498
	- fixed indirect rendering vertex array crashes (bug 6863)
1499
	- glDrawPixels GL_INDEX_OFFSET didn't always work
1500
	- fixed convolution memory leak (bug 7077)
1501
	- rectangular depth textures didn't work
1502
	- invalid mode to glBegin didn't generate an error (bug 7142)
1503
	- 'normalized' parameter to glVertexAttribPointerARB didn't work
1504
	- disable bogus GLX_SGI_video_sync extension in xlib driver
1505
	- fixed R128 driver locking bug (Martijn van Oosterhout)
1506
	- using evaluators with vertex programs caused crashes (bug 7564)
1507
	- fragment.position wasn't set correctly for point/line primitives
1508
	- fixed parser bug for scalar sources for GL_NV_fragment_program
1509
	- max fragment program length was incorrectly 128, now 1024
1510
	- writes to result.depth in fragment programs weren't clamped to [0,1]
1511
	- fixed potential dangling pointer bug in glBindProgram()
1512
	- fixed some memory leaks (and potential crashes) in Xlib driver
1513