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Rev | Author | Line No. | Line |
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4349 | Serge | 1 | /* |
2 | * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) |
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3 | * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining a |
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6 | * copy of this software and associated documentation files (the "Software"), |
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7 | * to deal in the Software without restriction, including without limitation |
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8 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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9 | * and/or sell copies of the Software, and to permit persons to whom the |
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10 | * Software is furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice including the dates of first publication and |
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13 | * either this permission notice or a reference to |
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14 | * http://oss.sgi.com/projects/FreeB/ |
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15 | * shall be included in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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21 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
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22 | * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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23 | * SOFTWARE. |
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24 | * |
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25 | * Except as contained in this notice, the name of Silicon Graphics, Inc. |
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26 | * shall not be used in advertising or otherwise to promote the sale, use or |
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27 | * other dealings in this Software without prior written authorization from |
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28 | * Silicon Graphics, Inc. |
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29 | */ |
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30 | |||
31 | #include "gluos.h" |
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32 | #include "gluint.h" |
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33 | #include |
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34 | #include |
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35 | #include |
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36 | #include |
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37 | #include |
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38 | |||
39 | /* Make it not a power of two to avoid cache thrashing on the chip */ |
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40 | #define CACHE_SIZE 240 |
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41 | |||
42 | #undef PI |
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43 | #define PI 3.14159265358979323846 |
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44 | |||
45 | struct GLUquadric { |
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46 | GLint normals; |
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47 | GLboolean textureCoords; |
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48 | GLint orientation; |
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49 | GLint drawStyle; |
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50 | void (GLAPIENTRY *errorCallback)( GLint ); |
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51 | }; |
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52 | |||
53 | GLUquadric * GLAPIENTRY |
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54 | gluNewQuadric(void) |
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55 | { |
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56 | GLUquadric *newstate; |
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57 | |||
58 | newstate = (GLUquadric *) malloc(sizeof(GLUquadric)); |
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59 | if (newstate == NULL) { |
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60 | /* Can't report an error at this point... */ |
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61 | return NULL; |
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62 | } |
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63 | newstate->normals = GLU_SMOOTH; |
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64 | newstate->textureCoords = GL_FALSE; |
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65 | newstate->orientation = GLU_OUTSIDE; |
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66 | newstate->drawStyle = GLU_FILL; |
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67 | newstate->errorCallback = NULL; |
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68 | return newstate; |
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69 | } |
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70 | |||
71 | |||
72 | void GLAPIENTRY |
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73 | gluDeleteQuadric(GLUquadric *state) |
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74 | { |
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75 | free(state); |
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76 | } |
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77 | |||
78 | static void gluQuadricError(GLUquadric *qobj, GLenum which) |
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79 | { |
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80 | if (qobj->errorCallback) { |
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81 | qobj->errorCallback(which); |
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82 | } |
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83 | } |
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84 | |||
85 | void GLAPIENTRY |
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86 | gluQuadricCallback(GLUquadric *qobj, GLenum which, _GLUfuncptr fn) |
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87 | { |
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88 | switch (which) { |
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89 | case GLU_ERROR: |
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90 | qobj->errorCallback = (void (GLAPIENTRY *)(GLint)) fn; |
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91 | break; |
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92 | default: |
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93 | gluQuadricError(qobj, GLU_INVALID_ENUM); |
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94 | return; |
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95 | } |
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96 | } |
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97 | |||
98 | void GLAPIENTRY |
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99 | gluQuadricNormals(GLUquadric *qobj, GLenum normals) |
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100 | { |
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101 | switch (normals) { |
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102 | case GLU_SMOOTH: |
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103 | case GLU_FLAT: |
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104 | case GLU_NONE: |
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105 | break; |
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106 | default: |
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107 | gluQuadricError(qobj, GLU_INVALID_ENUM); |
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108 | return; |
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109 | } |
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110 | qobj->normals = normals; |
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111 | } |
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112 | |||
113 | void GLAPIENTRY |
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114 | gluQuadricTexture(GLUquadric *qobj, GLboolean textureCoords) |
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115 | { |
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116 | qobj->textureCoords = textureCoords; |
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117 | } |
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118 | |||
119 | void GLAPIENTRY |
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120 | gluQuadricOrientation(GLUquadric *qobj, GLenum orientation) |
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121 | { |
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122 | switch(orientation) { |
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123 | case GLU_OUTSIDE: |
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124 | case GLU_INSIDE: |
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125 | break; |
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126 | default: |
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127 | gluQuadricError(qobj, GLU_INVALID_ENUM); |
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128 | return; |
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129 | } |
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130 | qobj->orientation = orientation; |
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131 | } |
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132 | |||
133 | void GLAPIENTRY |
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134 | gluQuadricDrawStyle(GLUquadric *qobj, GLenum drawStyle) |
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135 | { |
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136 | switch(drawStyle) { |
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137 | case GLU_POINT: |
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138 | case GLU_LINE: |
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139 | case GLU_FILL: |
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140 | case GLU_SILHOUETTE: |
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141 | break; |
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142 | default: |
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143 | gluQuadricError(qobj, GLU_INVALID_ENUM); |
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144 | return; |
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145 | } |
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146 | qobj->drawStyle = drawStyle; |
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147 | } |
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148 | |||
149 | void GLAPIENTRY |
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150 | gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius, |
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151 | GLdouble height, GLint slices, GLint stacks) |
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152 | { |
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153 | GLint i,j; |
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154 | GLfloat sinCache[CACHE_SIZE]; |
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155 | GLfloat cosCache[CACHE_SIZE]; |
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156 | GLfloat sinCache2[CACHE_SIZE]; |
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157 | GLfloat cosCache2[CACHE_SIZE]; |
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158 | GLfloat sinCache3[CACHE_SIZE]; |
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159 | GLfloat cosCache3[CACHE_SIZE]; |
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160 | GLfloat angle; |
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161 | GLfloat zLow, zHigh; |
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162 | GLfloat sintemp, costemp; |
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163 | GLfloat length; |
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164 | GLfloat deltaRadius; |
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165 | GLfloat zNormal; |
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166 | GLfloat xyNormalRatio; |
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167 | GLfloat radiusLow, radiusHigh; |
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168 | int needCache2, needCache3; |
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169 | |||
170 | if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1; |
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171 | |||
172 | if (slices < 2 || stacks < 1 || baseRadius < 0.0 || topRadius < 0.0 || |
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173 | height < 0.0) { |
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174 | gluQuadricError(qobj, GLU_INVALID_VALUE); |
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175 | return; |
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176 | } |
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177 | |||
178 | /* Compute length (needed for normal calculations) */ |
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179 | deltaRadius = baseRadius - topRadius; |
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180 | length = SQRT(deltaRadius*deltaRadius + height*height); |
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181 | if (length == 0.0) { |
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182 | gluQuadricError(qobj, GLU_INVALID_VALUE); |
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183 | return; |
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184 | } |
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185 | |||
186 | /* Cache is the vertex locations cache */ |
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187 | /* Cache2 is the various normals at the vertices themselves */ |
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188 | /* Cache3 is the various normals for the faces */ |
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189 | needCache2 = needCache3 = 0; |
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190 | if (qobj->normals == GLU_SMOOTH) { |
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191 | needCache2 = 1; |
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192 | } |
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193 | |||
194 | if (qobj->normals == GLU_FLAT) { |
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195 | if (qobj->drawStyle != GLU_POINT) { |
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196 | needCache3 = 1; |
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197 | } |
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198 | if (qobj->drawStyle == GLU_LINE) { |
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199 | needCache2 = 1; |
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200 | } |
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201 | } |
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202 | |||
203 | zNormal = deltaRadius / length; |
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204 | xyNormalRatio = height / length; |
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205 | |||
206 | for (i = 0; i < slices; i++) { |
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207 | angle = 2 * PI * i / slices; |
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208 | if (needCache2) { |
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209 | if (qobj->orientation == GLU_OUTSIDE) { |
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210 | sinCache2[i] = xyNormalRatio * SIN(angle); |
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211 | cosCache2[i] = xyNormalRatio * COS(angle); |
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212 | } else { |
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213 | sinCache2[i] = -xyNormalRatio * SIN(angle); |
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214 | cosCache2[i] = -xyNormalRatio * COS(angle); |
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215 | } |
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216 | } |
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217 | sinCache[i] = SIN(angle); |
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218 | cosCache[i] = COS(angle); |
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219 | } |
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220 | |||
221 | if (needCache3) { |
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222 | for (i = 0; i < slices; i++) { |
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223 | angle = 2 * PI * (i-0.5) / slices; |
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224 | if (qobj->orientation == GLU_OUTSIDE) { |
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225 | sinCache3[i] = xyNormalRatio * SIN(angle); |
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226 | cosCache3[i] = xyNormalRatio * COS(angle); |
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227 | } else { |
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228 | sinCache3[i] = -xyNormalRatio * SIN(angle); |
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229 | cosCache3[i] = -xyNormalRatio * COS(angle); |
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230 | } |
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231 | } |
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232 | } |
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233 | |||
234 | sinCache[slices] = sinCache[0]; |
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235 | cosCache[slices] = cosCache[0]; |
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236 | if (needCache2) { |
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237 | sinCache2[slices] = sinCache2[0]; |
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238 | cosCache2[slices] = cosCache2[0]; |
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239 | } |
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240 | if (needCache3) { |
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241 | sinCache3[slices] = sinCache3[0]; |
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242 | cosCache3[slices] = cosCache3[0]; |
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243 | } |
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244 | |||
245 | switch (qobj->drawStyle) { |
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246 | case GLU_FILL: |
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247 | /* Note: |
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248 | ** An argument could be made for using a TRIANGLE_FAN for the end |
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249 | ** of the cylinder of either radii is 0.0 (a cone). However, a |
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250 | ** TRIANGLE_FAN would not work in smooth shading mode (the common |
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251 | ** case) because the normal for the apex is different for every |
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252 | ** triangle (and TRIANGLE_FAN doesn't let me respecify that normal). |
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253 | ** Now, my choice is GL_TRIANGLES, or leave the GL_QUAD_STRIP and |
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254 | ** just let the GL trivially reject one of the two triangles of the |
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255 | ** QUAD. GL_QUAD_STRIP is probably faster, so I will leave this code |
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256 | ** alone. |
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257 | */ |
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258 | for (j = 0; j < stacks; j++) { |
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259 | zLow = j * height / stacks; |
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260 | zHigh = (j + 1) * height / stacks; |
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261 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks); |
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262 | radiusHigh = baseRadius - deltaRadius * ((float) (j + 1) / stacks); |
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263 | |||
264 | glBegin(GL_QUAD_STRIP); |
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265 | for (i = 0; i <= slices; i++) { |
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266 | switch(qobj->normals) { |
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267 | case GLU_FLAT: |
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268 | glNormal3f(sinCache3[i], cosCache3[i], zNormal); |
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269 | break; |
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270 | case GLU_SMOOTH: |
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271 | glNormal3f(sinCache2[i], cosCache2[i], zNormal); |
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272 | break; |
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273 | case GLU_NONE: |
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274 | default: |
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275 | break; |
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276 | } |
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277 | if (qobj->orientation == GLU_OUTSIDE) { |
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278 | if (qobj->textureCoords) { |
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279 | glTexCoord2f(1 - (float) i / slices, |
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280 | (float) j / stacks); |
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281 | } |
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282 | glVertex3f(radiusLow * sinCache[i], |
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283 | radiusLow * cosCache[i], zLow); |
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284 | if (qobj->textureCoords) { |
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285 | glTexCoord2f(1 - (float) i / slices, |
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286 | (float) (j+1) / stacks); |
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287 | } |
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288 | glVertex3f(radiusHigh * sinCache[i], |
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289 | radiusHigh * cosCache[i], zHigh); |
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290 | } else { |
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291 | if (qobj->textureCoords) { |
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292 | glTexCoord2f(1 - (float) i / slices, |
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293 | (float) (j+1) / stacks); |
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294 | } |
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295 | glVertex3f(radiusHigh * sinCache[i], |
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296 | radiusHigh * cosCache[i], zHigh); |
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297 | if (qobj->textureCoords) { |
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298 | glTexCoord2f(1 - (float) i / slices, |
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299 | (float) j / stacks); |
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300 | } |
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301 | glVertex3f(radiusLow * sinCache[i], |
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302 | radiusLow * cosCache[i], zLow); |
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303 | } |
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304 | } |
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305 | glEnd(); |
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306 | } |
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307 | break; |
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308 | case GLU_POINT: |
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309 | glBegin(GL_POINTS); |
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310 | for (i = 0; i < slices; i++) { |
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311 | switch(qobj->normals) { |
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312 | case GLU_FLAT: |
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313 | case GLU_SMOOTH: |
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314 | glNormal3f(sinCache2[i], cosCache2[i], zNormal); |
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315 | break; |
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316 | case GLU_NONE: |
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317 | default: |
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318 | break; |
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319 | } |
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320 | sintemp = sinCache[i]; |
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321 | costemp = cosCache[i]; |
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322 | for (j = 0; j <= stacks; j++) { |
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323 | zLow = j * height / stacks; |
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324 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks); |
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325 | |||
326 | if (qobj->textureCoords) { |
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327 | glTexCoord2f(1 - (float) i / slices, |
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328 | (float) j / stacks); |
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329 | } |
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330 | glVertex3f(radiusLow * sintemp, |
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331 | radiusLow * costemp, zLow); |
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332 | } |
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333 | } |
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334 | glEnd(); |
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335 | break; |
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336 | case GLU_LINE: |
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337 | for (j = 1; j < stacks; j++) { |
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338 | zLow = j * height / stacks; |
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339 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks); |
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340 | |||
341 | glBegin(GL_LINE_STRIP); |
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342 | for (i = 0; i <= slices; i++) { |
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343 | switch(qobj->normals) { |
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344 | case GLU_FLAT: |
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345 | glNormal3f(sinCache3[i], cosCache3[i], zNormal); |
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346 | break; |
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347 | case GLU_SMOOTH: |
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348 | glNormal3f(sinCache2[i], cosCache2[i], zNormal); |
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349 | break; |
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350 | case GLU_NONE: |
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351 | default: |
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352 | break; |
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353 | } |
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354 | if (qobj->textureCoords) { |
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355 | glTexCoord2f(1 - (float) i / slices, |
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356 | (float) j / stacks); |
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357 | } |
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358 | glVertex3f(radiusLow * sinCache[i], |
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359 | radiusLow * cosCache[i], zLow); |
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360 | } |
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361 | glEnd(); |
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362 | } |
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363 | /* Intentionally fall through here... */ |
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364 | case GLU_SILHOUETTE: |
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365 | for (j = 0; j <= stacks; j += stacks) { |
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366 | zLow = j * height / stacks; |
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367 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks); |
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368 | |||
369 | glBegin(GL_LINE_STRIP); |
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370 | for (i = 0; i <= slices; i++) { |
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371 | switch(qobj->normals) { |
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372 | case GLU_FLAT: |
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373 | glNormal3f(sinCache3[i], cosCache3[i], zNormal); |
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374 | break; |
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375 | case GLU_SMOOTH: |
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376 | glNormal3f(sinCache2[i], cosCache2[i], zNormal); |
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377 | break; |
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378 | case GLU_NONE: |
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379 | default: |
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380 | break; |
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381 | } |
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382 | if (qobj->textureCoords) { |
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383 | glTexCoord2f(1 - (float) i / slices, |
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384 | (float) j / stacks); |
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385 | } |
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386 | glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], |
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387 | zLow); |
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388 | } |
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389 | glEnd(); |
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390 | } |
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391 | for (i = 0; i < slices; i++) { |
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392 | switch(qobj->normals) { |
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393 | case GLU_FLAT: |
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394 | case GLU_SMOOTH: |
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395 | glNormal3f(sinCache2[i], cosCache2[i], 0.0); |
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396 | break; |
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397 | case GLU_NONE: |
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398 | default: |
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399 | break; |
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400 | } |
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401 | sintemp = sinCache[i]; |
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402 | costemp = cosCache[i]; |
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403 | glBegin(GL_LINE_STRIP); |
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404 | for (j = 0; j <= stacks; j++) { |
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405 | zLow = j * height / stacks; |
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406 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks); |
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407 | |||
408 | if (qobj->textureCoords) { |
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409 | glTexCoord2f(1 - (float) i / slices, |
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410 | (float) j / stacks); |
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411 | } |
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412 | glVertex3f(radiusLow * sintemp, |
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413 | radiusLow * costemp, zLow); |
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414 | } |
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415 | glEnd(); |
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416 | } |
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417 | break; |
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418 | default: |
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419 | break; |
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420 | } |
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421 | } |
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422 | |||
423 | void GLAPIENTRY |
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424 | gluDisk(GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, |
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425 | GLint slices, GLint loops) |
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426 | { |
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427 | gluPartialDisk(qobj, innerRadius, outerRadius, slices, loops, 0.0, 360.0); |
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428 | } |
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429 | |||
430 | void GLAPIENTRY |
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431 | gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius, |
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432 | GLdouble outerRadius, GLint slices, GLint loops, |
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433 | GLdouble startAngle, GLdouble sweepAngle) |
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434 | { |
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435 | GLint i,j; |
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436 | GLfloat sinCache[CACHE_SIZE]; |
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437 | GLfloat cosCache[CACHE_SIZE]; |
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438 | GLfloat angle; |
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439 | GLfloat sintemp, costemp; |
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440 | GLfloat deltaRadius; |
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441 | GLfloat radiusLow, radiusHigh; |
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442 | GLfloat texLow = 0.0, texHigh = 0.0; |
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443 | GLfloat angleOffset; |
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444 | GLint slices2; |
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445 | GLint finish; |
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446 | |||
447 | if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1; |
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448 | if (slices < 2 || loops < 1 || outerRadius <= 0.0 || innerRadius < 0.0 || |
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449 | innerRadius > outerRadius) { |
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450 | gluQuadricError(qobj, GLU_INVALID_VALUE); |
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451 | return; |
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452 | } |
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453 | |||
454 | if (sweepAngle < -360.0) sweepAngle = 360.0; |
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455 | if (sweepAngle > 360.0) sweepAngle = 360.0; |
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456 | if (sweepAngle < 0) { |
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457 | startAngle += sweepAngle; |
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458 | sweepAngle = -sweepAngle; |
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459 | } |
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460 | |||
461 | if (sweepAngle == 360.0) { |
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462 | slices2 = slices; |
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463 | } else { |
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464 | slices2 = slices + 1; |
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465 | } |
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466 | |||
467 | /* Compute length (needed for normal calculations) */ |
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468 | deltaRadius = outerRadius - innerRadius; |
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469 | |||
470 | /* Cache is the vertex locations cache */ |
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471 | |||
472 | angleOffset = startAngle / 180.0 * PI; |
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473 | for (i = 0; i <= slices; i++) { |
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474 | angle = angleOffset + ((PI * sweepAngle) / 180.0) * i / slices; |
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475 | sinCache[i] = SIN(angle); |
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476 | cosCache[i] = COS(angle); |
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477 | } |
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478 | |||
479 | if (sweepAngle == 360.0) { |
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480 | sinCache[slices] = sinCache[0]; |
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481 | cosCache[slices] = cosCache[0]; |
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482 | } |
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483 | |||
484 | switch(qobj->normals) { |
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485 | case GLU_FLAT: |
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486 | case GLU_SMOOTH: |
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487 | if (qobj->orientation == GLU_OUTSIDE) { |
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488 | glNormal3f(0.0, 0.0, 1.0); |
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489 | } else { |
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490 | glNormal3f(0.0, 0.0, -1.0); |
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491 | } |
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492 | break; |
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493 | default: |
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494 | case GLU_NONE: |
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495 | break; |
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496 | } |
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497 | |||
498 | switch (qobj->drawStyle) { |
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499 | case GLU_FILL: |
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500 | if (innerRadius == 0.0) { |
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501 | finish = loops - 1; |
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502 | /* Triangle strip for inner polygons */ |
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503 | glBegin(GL_TRIANGLE_FAN); |
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504 | if (qobj->textureCoords) { |
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505 | glTexCoord2f(0.5, 0.5); |
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506 | } |
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507 | glVertex3f(0.0, 0.0, 0.0); |
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508 | radiusLow = outerRadius - |
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509 | deltaRadius * ((float) (loops-1) / loops); |
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510 | if (qobj->textureCoords) { |
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511 | texLow = radiusLow / outerRadius / 2; |
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512 | } |
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513 | |||
514 | if (qobj->orientation == GLU_OUTSIDE) { |
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515 | for (i = slices; i >= 0; i--) { |
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516 | if (qobj->textureCoords) { |
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517 | glTexCoord2f(texLow * sinCache[i] + 0.5, |
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518 | texLow * cosCache[i] + 0.5); |
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519 | } |
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520 | glVertex3f(radiusLow * sinCache[i], |
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521 | radiusLow * cosCache[i], 0.0); |
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522 | } |
||
523 | } else { |
||
524 | for (i = 0; i <= slices; i++) { |
||
525 | if (qobj->textureCoords) { |
||
526 | glTexCoord2f(texLow * sinCache[i] + 0.5, |
||
527 | texLow * cosCache[i] + 0.5); |
||
528 | } |
||
529 | glVertex3f(radiusLow * sinCache[i], |
||
530 | radiusLow * cosCache[i], 0.0); |
||
531 | } |
||
532 | } |
||
533 | glEnd(); |
||
534 | } else { |
||
535 | finish = loops; |
||
536 | } |
||
537 | for (j = 0; j < finish; j++) { |
||
538 | radiusLow = outerRadius - deltaRadius * ((float) j / loops); |
||
539 | radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops); |
||
540 | if (qobj->textureCoords) { |
||
541 | texLow = radiusLow / outerRadius / 2; |
||
542 | texHigh = radiusHigh / outerRadius / 2; |
||
543 | } |
||
544 | |||
545 | glBegin(GL_QUAD_STRIP); |
||
546 | for (i = 0; i <= slices; i++) { |
||
547 | if (qobj->orientation == GLU_OUTSIDE) { |
||
548 | if (qobj->textureCoords) { |
||
549 | glTexCoord2f(texLow * sinCache[i] + 0.5, |
||
550 | texLow * cosCache[i] + 0.5); |
||
551 | } |
||
552 | glVertex3f(radiusLow * sinCache[i], |
||
553 | radiusLow * cosCache[i], 0.0); |
||
554 | |||
555 | if (qobj->textureCoords) { |
||
556 | glTexCoord2f(texHigh * sinCache[i] + 0.5, |
||
557 | texHigh * cosCache[i] + 0.5); |
||
558 | } |
||
559 | glVertex3f(radiusHigh * sinCache[i], |
||
560 | radiusHigh * cosCache[i], 0.0); |
||
561 | } else { |
||
562 | if (qobj->textureCoords) { |
||
563 | glTexCoord2f(texHigh * sinCache[i] + 0.5, |
||
564 | texHigh * cosCache[i] + 0.5); |
||
565 | } |
||
566 | glVertex3f(radiusHigh * sinCache[i], |
||
567 | radiusHigh * cosCache[i], 0.0); |
||
568 | |||
569 | if (qobj->textureCoords) { |
||
570 | glTexCoord2f(texLow * sinCache[i] + 0.5, |
||
571 | texLow * cosCache[i] + 0.5); |
||
572 | } |
||
573 | glVertex3f(radiusLow * sinCache[i], |
||
574 | radiusLow * cosCache[i], 0.0); |
||
575 | } |
||
576 | } |
||
577 | glEnd(); |
||
578 | } |
||
579 | break; |
||
580 | case GLU_POINT: |
||
581 | glBegin(GL_POINTS); |
||
582 | for (i = 0; i < slices2; i++) { |
||
583 | sintemp = sinCache[i]; |
||
584 | costemp = cosCache[i]; |
||
585 | for (j = 0; j <= loops; j++) { |
||
586 | radiusLow = outerRadius - deltaRadius * ((float) j / loops); |
||
587 | |||
588 | if (qobj->textureCoords) { |
||
589 | texLow = radiusLow / outerRadius / 2; |
||
590 | |||
591 | glTexCoord2f(texLow * sinCache[i] + 0.5, |
||
592 | texLow * cosCache[i] + 0.5); |
||
593 | } |
||
594 | glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0); |
||
595 | } |
||
596 | } |
||
597 | glEnd(); |
||
598 | break; |
||
599 | case GLU_LINE: |
||
600 | if (innerRadius == outerRadius) { |
||
601 | glBegin(GL_LINE_STRIP); |
||
602 | |||
603 | for (i = 0; i <= slices; i++) { |
||
604 | if (qobj->textureCoords) { |
||
605 | glTexCoord2f(sinCache[i] / 2 + 0.5, |
||
606 | cosCache[i] / 2 + 0.5); |
||
607 | } |
||
608 | glVertex3f(innerRadius * sinCache[i], |
||
609 | innerRadius * cosCache[i], 0.0); |
||
610 | } |
||
611 | glEnd(); |
||
612 | break; |
||
613 | } |
||
614 | for (j = 0; j <= loops; j++) { |
||
615 | radiusLow = outerRadius - deltaRadius * ((float) j / loops); |
||
616 | if (qobj->textureCoords) { |
||
617 | texLow = radiusLow / outerRadius / 2; |
||
618 | } |
||
619 | |||
620 | glBegin(GL_LINE_STRIP); |
||
621 | for (i = 0; i <= slices; i++) { |
||
622 | if (qobj->textureCoords) { |
||
623 | glTexCoord2f(texLow * sinCache[i] + 0.5, |
||
624 | texLow * cosCache[i] + 0.5); |
||
625 | } |
||
626 | glVertex3f(radiusLow * sinCache[i], |
||
627 | radiusLow * cosCache[i], 0.0); |
||
628 | } |
||
629 | glEnd(); |
||
630 | } |
||
631 | for (i=0; i < slices2; i++) { |
||
632 | sintemp = sinCache[i]; |
||
633 | costemp = cosCache[i]; |
||
634 | glBegin(GL_LINE_STRIP); |
||
635 | for (j = 0; j <= loops; j++) { |
||
636 | radiusLow = outerRadius - deltaRadius * ((float) j / loops); |
||
637 | if (qobj->textureCoords) { |
||
638 | texLow = radiusLow / outerRadius / 2; |
||
639 | } |
||
640 | |||
641 | if (qobj->textureCoords) { |
||
642 | glTexCoord2f(texLow * sinCache[i] + 0.5, |
||
643 | texLow * cosCache[i] + 0.5); |
||
644 | } |
||
645 | glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0); |
||
646 | } |
||
647 | glEnd(); |
||
648 | } |
||
649 | break; |
||
650 | case GLU_SILHOUETTE: |
||
651 | if (sweepAngle < 360.0) { |
||
652 | for (i = 0; i <= slices; i+= slices) { |
||
653 | sintemp = sinCache[i]; |
||
654 | costemp = cosCache[i]; |
||
655 | glBegin(GL_LINE_STRIP); |
||
656 | for (j = 0; j <= loops; j++) { |
||
657 | radiusLow = outerRadius - deltaRadius * ((float) j / loops); |
||
658 | |||
659 | if (qobj->textureCoords) { |
||
660 | texLow = radiusLow / outerRadius / 2; |
||
661 | glTexCoord2f(texLow * sinCache[i] + 0.5, |
||
662 | texLow * cosCache[i] + 0.5); |
||
663 | } |
||
664 | glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0); |
||
665 | } |
||
666 | glEnd(); |
||
667 | } |
||
668 | } |
||
669 | for (j = 0; j <= loops; j += loops) { |
||
670 | radiusLow = outerRadius - deltaRadius * ((float) j / loops); |
||
671 | if (qobj->textureCoords) { |
||
672 | texLow = radiusLow / outerRadius / 2; |
||
673 | } |
||
674 | |||
675 | glBegin(GL_LINE_STRIP); |
||
676 | for (i = 0; i <= slices; i++) { |
||
677 | if (qobj->textureCoords) { |
||
678 | glTexCoord2f(texLow * sinCache[i] + 0.5, |
||
679 | texLow * cosCache[i] + 0.5); |
||
680 | } |
||
681 | glVertex3f(radiusLow * sinCache[i], |
||
682 | radiusLow * cosCache[i], 0.0); |
||
683 | } |
||
684 | glEnd(); |
||
685 | if (innerRadius == outerRadius) break; |
||
686 | } |
||
687 | break; |
||
688 | default: |
||
689 | break; |
||
690 | } |
||
691 | } |
||
692 | |||
693 | void GLAPIENTRY |
||
694 | gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks) |
||
695 | { |
||
696 | GLint i,j; |
||
697 | GLfloat sinCache1a[CACHE_SIZE]; |
||
698 | GLfloat cosCache1a[CACHE_SIZE]; |
||
699 | GLfloat sinCache2a[CACHE_SIZE]; |
||
700 | GLfloat cosCache2a[CACHE_SIZE]; |
||
701 | GLfloat sinCache3a[CACHE_SIZE]; |
||
702 | GLfloat cosCache3a[CACHE_SIZE]; |
||
703 | GLfloat sinCache1b[CACHE_SIZE]; |
||
704 | GLfloat cosCache1b[CACHE_SIZE]; |
||
705 | GLfloat sinCache2b[CACHE_SIZE]; |
||
706 | GLfloat cosCache2b[CACHE_SIZE]; |
||
707 | GLfloat sinCache3b[CACHE_SIZE]; |
||
708 | GLfloat cosCache3b[CACHE_SIZE]; |
||
709 | GLfloat angle; |
||
710 | GLfloat zLow, zHigh; |
||
711 | GLfloat sintemp1 = 0.0, sintemp2 = 0.0, sintemp3 = 0.0, sintemp4 = 0.0; |
||
712 | GLfloat costemp1 = 0.0, costemp2 = 0.0, costemp3 = 0.0, costemp4 = 0.0; |
||
713 | GLboolean needCache2, needCache3; |
||
714 | GLint start, finish; |
||
715 | |||
716 | if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1; |
||
717 | if (stacks >= CACHE_SIZE) stacks = CACHE_SIZE-1; |
||
718 | if (slices < 2 || stacks < 1 || radius < 0.0) { |
||
719 | gluQuadricError(qobj, GLU_INVALID_VALUE); |
||
720 | return; |
||
721 | } |
||
722 | |||
723 | /* Cache is the vertex locations cache */ |
||
724 | /* Cache2 is the various normals at the vertices themselves */ |
||
725 | /* Cache3 is the various normals for the faces */ |
||
726 | needCache2 = needCache3 = GL_FALSE; |
||
727 | |||
728 | if (qobj->normals == GLU_SMOOTH) { |
||
729 | needCache2 = GL_TRUE; |
||
730 | } |
||
731 | |||
732 | if (qobj->normals == GLU_FLAT) { |
||
733 | if (qobj->drawStyle != GLU_POINT) { |
||
734 | needCache3 = GL_TRUE; |
||
735 | } |
||
736 | if (qobj->drawStyle == GLU_LINE) { |
||
737 | needCache2 = GL_TRUE; |
||
738 | } |
||
739 | } |
||
740 | |||
741 | for (i = 0; i < slices; i++) { |
||
742 | angle = 2 * PI * i / slices; |
||
743 | sinCache1a[i] = SIN(angle); |
||
744 | cosCache1a[i] = COS(angle); |
||
745 | if (needCache2) { |
||
746 | sinCache2a[i] = sinCache1a[i]; |
||
747 | cosCache2a[i] = cosCache1a[i]; |
||
748 | } |
||
749 | } |
||
750 | |||
751 | for (j = 0; j <= stacks; j++) { |
||
752 | angle = PI * j / stacks; |
||
753 | if (needCache2) { |
||
754 | if (qobj->orientation == GLU_OUTSIDE) { |
||
755 | sinCache2b[j] = SIN(angle); |
||
756 | cosCache2b[j] = COS(angle); |
||
757 | } else { |
||
758 | sinCache2b[j] = -SIN(angle); |
||
759 | cosCache2b[j] = -COS(angle); |
||
760 | } |
||
761 | } |
||
762 | sinCache1b[j] = radius * SIN(angle); |
||
763 | cosCache1b[j] = radius * COS(angle); |
||
764 | } |
||
765 | /* Make sure it comes to a point */ |
||
766 | sinCache1b[0] = 0; |
||
767 | sinCache1b[stacks] = 0; |
||
768 | |||
769 | if (needCache3) { |
||
770 | for (i = 0; i < slices; i++) { |
||
771 | angle = 2 * PI * (i-0.5) / slices; |
||
772 | sinCache3a[i] = SIN(angle); |
||
773 | cosCache3a[i] = COS(angle); |
||
774 | } |
||
775 | for (j = 0; j <= stacks; j++) { |
||
776 | angle = PI * (j - 0.5) / stacks; |
||
777 | if (qobj->orientation == GLU_OUTSIDE) { |
||
778 | sinCache3b[j] = SIN(angle); |
||
779 | cosCache3b[j] = COS(angle); |
||
780 | } else { |
||
781 | sinCache3b[j] = -SIN(angle); |
||
782 | cosCache3b[j] = -COS(angle); |
||
783 | } |
||
784 | } |
||
785 | } |
||
786 | |||
787 | sinCache1a[slices] = sinCache1a[0]; |
||
788 | cosCache1a[slices] = cosCache1a[0]; |
||
789 | if (needCache2) { |
||
790 | sinCache2a[slices] = sinCache2a[0]; |
||
791 | cosCache2a[slices] = cosCache2a[0]; |
||
792 | } |
||
793 | if (needCache3) { |
||
794 | sinCache3a[slices] = sinCache3a[0]; |
||
795 | cosCache3a[slices] = cosCache3a[0]; |
||
796 | } |
||
797 | |||
798 | switch (qobj->drawStyle) { |
||
799 | case GLU_FILL: |
||
800 | /* Do ends of sphere as TRIANGLE_FAN's (if not texturing) |
||
801 | ** We don't do it when texturing because we need to respecify the |
||
802 | ** texture coordinates of the apex for every adjacent vertex (because |
||
803 | ** it isn't a constant for that point) |
||
804 | */ |
||
805 | if (!(qobj->textureCoords)) { |
||
806 | start = 1; |
||
807 | finish = stacks - 1; |
||
808 | |||
809 | /* Low end first (j == 0 iteration) */ |
||
810 | sintemp2 = sinCache1b[1]; |
||
811 | zHigh = cosCache1b[1]; |
||
812 | switch(qobj->normals) { |
||
813 | case GLU_FLAT: |
||
814 | sintemp3 = sinCache3b[1]; |
||
815 | costemp3 = cosCache3b[1]; |
||
816 | break; |
||
817 | case GLU_SMOOTH: |
||
818 | sintemp3 = sinCache2b[1]; |
||
819 | costemp3 = cosCache2b[1]; |
||
820 | glNormal3f(sinCache2a[0] * sinCache2b[0], |
||
821 | cosCache2a[0] * sinCache2b[0], |
||
822 | cosCache2b[0]); |
||
823 | break; |
||
824 | default: |
||
825 | break; |
||
826 | } |
||
827 | glBegin(GL_TRIANGLE_FAN); |
||
828 | glVertex3f(0.0, 0.0, radius); |
||
829 | if (qobj->orientation == GLU_OUTSIDE) { |
||
830 | for (i = slices; i >= 0; i--) { |
||
831 | switch(qobj->normals) { |
||
832 | case GLU_SMOOTH: |
||
833 | glNormal3f(sinCache2a[i] * sintemp3, |
||
834 | cosCache2a[i] * sintemp3, |
||
835 | costemp3); |
||
836 | break; |
||
837 | case GLU_FLAT: |
||
838 | if (i != slices) { |
||
839 | glNormal3f(sinCache3a[i+1] * sintemp3, |
||
840 | cosCache3a[i+1] * sintemp3, |
||
841 | costemp3); |
||
842 | } |
||
843 | break; |
||
844 | case GLU_NONE: |
||
845 | default: |
||
846 | break; |
||
847 | } |
||
848 | glVertex3f(sintemp2 * sinCache1a[i], |
||
849 | sintemp2 * cosCache1a[i], zHigh); |
||
850 | } |
||
851 | } else { |
||
852 | for (i = 0; i <= slices; i++) { |
||
853 | switch(qobj->normals) { |
||
854 | case GLU_SMOOTH: |
||
855 | glNormal3f(sinCache2a[i] * sintemp3, |
||
856 | cosCache2a[i] * sintemp3, |
||
857 | costemp3); |
||
858 | break; |
||
859 | case GLU_FLAT: |
||
860 | glNormal3f(sinCache3a[i] * sintemp3, |
||
861 | cosCache3a[i] * sintemp3, |
||
862 | costemp3); |
||
863 | break; |
||
864 | case GLU_NONE: |
||
865 | default: |
||
866 | break; |
||
867 | } |
||
868 | glVertex3f(sintemp2 * sinCache1a[i], |
||
869 | sintemp2 * cosCache1a[i], zHigh); |
||
870 | } |
||
871 | } |
||
872 | glEnd(); |
||
873 | |||
874 | /* High end next (j == stacks-1 iteration) */ |
||
875 | sintemp2 = sinCache1b[stacks-1]; |
||
876 | zHigh = cosCache1b[stacks-1]; |
||
877 | switch(qobj->normals) { |
||
878 | case GLU_FLAT: |
||
879 | sintemp3 = sinCache3b[stacks]; |
||
880 | costemp3 = cosCache3b[stacks]; |
||
881 | break; |
||
882 | case GLU_SMOOTH: |
||
883 | sintemp3 = sinCache2b[stacks-1]; |
||
884 | costemp3 = cosCache2b[stacks-1]; |
||
885 | glNormal3f(sinCache2a[stacks] * sinCache2b[stacks], |
||
886 | cosCache2a[stacks] * sinCache2b[stacks], |
||
887 | cosCache2b[stacks]); |
||
888 | break; |
||
889 | default: |
||
890 | break; |
||
891 | } |
||
892 | glBegin(GL_TRIANGLE_FAN); |
||
893 | glVertex3f(0.0, 0.0, -radius); |
||
894 | if (qobj->orientation == GLU_OUTSIDE) { |
||
895 | for (i = 0; i <= slices; i++) { |
||
896 | switch(qobj->normals) { |
||
897 | case GLU_SMOOTH: |
||
898 | glNormal3f(sinCache2a[i] * sintemp3, |
||
899 | cosCache2a[i] * sintemp3, |
||
900 | costemp3); |
||
901 | break; |
||
902 | case GLU_FLAT: |
||
903 | glNormal3f(sinCache3a[i] * sintemp3, |
||
904 | cosCache3a[i] * sintemp3, |
||
905 | costemp3); |
||
906 | break; |
||
907 | case GLU_NONE: |
||
908 | default: |
||
909 | break; |
||
910 | } |
||
911 | glVertex3f(sintemp2 * sinCache1a[i], |
||
912 | sintemp2 * cosCache1a[i], zHigh); |
||
913 | } |
||
914 | } else { |
||
915 | for (i = slices; i >= 0; i--) { |
||
916 | switch(qobj->normals) { |
||
917 | case GLU_SMOOTH: |
||
918 | glNormal3f(sinCache2a[i] * sintemp3, |
||
919 | cosCache2a[i] * sintemp3, |
||
920 | costemp3); |
||
921 | break; |
||
922 | case GLU_FLAT: |
||
923 | if (i != slices) { |
||
924 | glNormal3f(sinCache3a[i+1] * sintemp3, |
||
925 | cosCache3a[i+1] * sintemp3, |
||
926 | costemp3); |
||
927 | } |
||
928 | break; |
||
929 | case GLU_NONE: |
||
930 | default: |
||
931 | break; |
||
932 | } |
||
933 | glVertex3f(sintemp2 * sinCache1a[i], |
||
934 | sintemp2 * cosCache1a[i], zHigh); |
||
935 | } |
||
936 | } |
||
937 | glEnd(); |
||
938 | } else { |
||
939 | start = 0; |
||
940 | finish = stacks; |
||
941 | } |
||
942 | for (j = start; j < finish; j++) { |
||
943 | zLow = cosCache1b[j]; |
||
944 | zHigh = cosCache1b[j+1]; |
||
945 | sintemp1 = sinCache1b[j]; |
||
946 | sintemp2 = sinCache1b[j+1]; |
||
947 | switch(qobj->normals) { |
||
948 | case GLU_FLAT: |
||
949 | sintemp4 = sinCache3b[j+1]; |
||
950 | costemp4 = cosCache3b[j+1]; |
||
951 | break; |
||
952 | case GLU_SMOOTH: |
||
953 | if (qobj->orientation == GLU_OUTSIDE) { |
||
954 | sintemp3 = sinCache2b[j+1]; |
||
955 | costemp3 = cosCache2b[j+1]; |
||
956 | sintemp4 = sinCache2b[j]; |
||
957 | costemp4 = cosCache2b[j]; |
||
958 | } else { |
||
959 | sintemp3 = sinCache2b[j]; |
||
960 | costemp3 = cosCache2b[j]; |
||
961 | sintemp4 = sinCache2b[j+1]; |
||
962 | costemp4 = cosCache2b[j+1]; |
||
963 | } |
||
964 | break; |
||
965 | default: |
||
966 | break; |
||
967 | } |
||
968 | |||
969 | glBegin(GL_QUAD_STRIP); |
||
970 | for (i = 0; i <= slices; i++) { |
||
971 | switch(qobj->normals) { |
||
972 | case GLU_SMOOTH: |
||
973 | glNormal3f(sinCache2a[i] * sintemp3, |
||
974 | cosCache2a[i] * sintemp3, |
||
975 | costemp3); |
||
976 | break; |
||
977 | case GLU_FLAT: |
||
978 | case GLU_NONE: |
||
979 | default: |
||
980 | break; |
||
981 | } |
||
982 | if (qobj->orientation == GLU_OUTSIDE) { |
||
983 | if (qobj->textureCoords) { |
||
984 | glTexCoord2f(1 - (float) i / slices, |
||
985 | 1 - (float) (j+1) / stacks); |
||
986 | } |
||
987 | glVertex3f(sintemp2 * sinCache1a[i], |
||
988 | sintemp2 * cosCache1a[i], zHigh); |
||
989 | } else { |
||
990 | if (qobj->textureCoords) { |
||
991 | glTexCoord2f(1 - (float) i / slices, |
||
992 | 1 - (float) j / stacks); |
||
993 | } |
||
994 | glVertex3f(sintemp1 * sinCache1a[i], |
||
995 | sintemp1 * cosCache1a[i], zLow); |
||
996 | } |
||
997 | switch(qobj->normals) { |
||
998 | case GLU_SMOOTH: |
||
999 | glNormal3f(sinCache2a[i] * sintemp4, |
||
1000 | cosCache2a[i] * sintemp4, |
||
1001 | costemp4); |
||
1002 | break; |
||
1003 | case GLU_FLAT: |
||
1004 | glNormal3f(sinCache3a[i] * sintemp4, |
||
1005 | cosCache3a[i] * sintemp4, |
||
1006 | costemp4); |
||
1007 | break; |
||
1008 | case GLU_NONE: |
||
1009 | default: |
||
1010 | break; |
||
1011 | } |
||
1012 | if (qobj->orientation == GLU_OUTSIDE) { |
||
1013 | if (qobj->textureCoords) { |
||
1014 | glTexCoord2f(1 - (float) i / slices, |
||
1015 | 1 - (float) j / stacks); |
||
1016 | } |
||
1017 | glVertex3f(sintemp1 * sinCache1a[i], |
||
1018 | sintemp1 * cosCache1a[i], zLow); |
||
1019 | } else { |
||
1020 | if (qobj->textureCoords) { |
||
1021 | glTexCoord2f(1 - (float) i / slices, |
||
1022 | 1 - (float) (j+1) / stacks); |
||
1023 | } |
||
1024 | glVertex3f(sintemp2 * sinCache1a[i], |
||
1025 | sintemp2 * cosCache1a[i], zHigh); |
||
1026 | } |
||
1027 | } |
||
1028 | glEnd(); |
||
1029 | } |
||
1030 | break; |
||
1031 | case GLU_POINT: |
||
1032 | glBegin(GL_POINTS); |
||
1033 | for (j = 0; j <= stacks; j++) { |
||
1034 | sintemp1 = sinCache1b[j]; |
||
1035 | costemp1 = cosCache1b[j]; |
||
1036 | switch(qobj->normals) { |
||
1037 | case GLU_FLAT: |
||
1038 | case GLU_SMOOTH: |
||
1039 | sintemp2 = sinCache2b[j]; |
||
1040 | costemp2 = cosCache2b[j]; |
||
1041 | break; |
||
1042 | default: |
||
1043 | break; |
||
1044 | } |
||
1045 | for (i = 0; i < slices; i++) { |
||
1046 | switch(qobj->normals) { |
||
1047 | case GLU_FLAT: |
||
1048 | case GLU_SMOOTH: |
||
1049 | glNormal3f(sinCache2a[i] * sintemp2, |
||
1050 | cosCache2a[i] * sintemp2, |
||
1051 | costemp2); |
||
1052 | break; |
||
1053 | case GLU_NONE: |
||
1054 | default: |
||
1055 | break; |
||
1056 | } |
||
1057 | |||
1058 | zLow = j * radius / stacks; |
||
1059 | |||
1060 | if (qobj->textureCoords) { |
||
1061 | glTexCoord2f(1 - (float) i / slices, |
||
1062 | 1 - (float) j / stacks); |
||
1063 | } |
||
1064 | glVertex3f(sintemp1 * sinCache1a[i], |
||
1065 | sintemp1 * cosCache1a[i], costemp1); |
||
1066 | } |
||
1067 | } |
||
1068 | glEnd(); |
||
1069 | break; |
||
1070 | case GLU_LINE: |
||
1071 | case GLU_SILHOUETTE: |
||
1072 | for (j = 1; j < stacks; j++) { |
||
1073 | sintemp1 = sinCache1b[j]; |
||
1074 | costemp1 = cosCache1b[j]; |
||
1075 | switch(qobj->normals) { |
||
1076 | case GLU_FLAT: |
||
1077 | case GLU_SMOOTH: |
||
1078 | sintemp2 = sinCache2b[j]; |
||
1079 | costemp2 = cosCache2b[j]; |
||
1080 | break; |
||
1081 | default: |
||
1082 | break; |
||
1083 | } |
||
1084 | |||
1085 | glBegin(GL_LINE_STRIP); |
||
1086 | for (i = 0; i <= slices; i++) { |
||
1087 | switch(qobj->normals) { |
||
1088 | case GLU_FLAT: |
||
1089 | glNormal3f(sinCache3a[i] * sintemp2, |
||
1090 | cosCache3a[i] * sintemp2, |
||
1091 | costemp2); |
||
1092 | break; |
||
1093 | case GLU_SMOOTH: |
||
1094 | glNormal3f(sinCache2a[i] * sintemp2, |
||
1095 | cosCache2a[i] * sintemp2, |
||
1096 | costemp2); |
||
1097 | break; |
||
1098 | case GLU_NONE: |
||
1099 | default: |
||
1100 | break; |
||
1101 | } |
||
1102 | if (qobj->textureCoords) { |
||
1103 | glTexCoord2f(1 - (float) i / slices, |
||
1104 | 1 - (float) j / stacks); |
||
1105 | } |
||
1106 | glVertex3f(sintemp1 * sinCache1a[i], |
||
1107 | sintemp1 * cosCache1a[i], costemp1); |
||
1108 | } |
||
1109 | glEnd(); |
||
1110 | } |
||
1111 | for (i = 0; i < slices; i++) { |
||
1112 | sintemp1 = sinCache1a[i]; |
||
1113 | costemp1 = cosCache1a[i]; |
||
1114 | switch(qobj->normals) { |
||
1115 | case GLU_FLAT: |
||
1116 | case GLU_SMOOTH: |
||
1117 | sintemp2 = sinCache2a[i]; |
||
1118 | costemp2 = cosCache2a[i]; |
||
1119 | break; |
||
1120 | default: |
||
1121 | break; |
||
1122 | } |
||
1123 | |||
1124 | glBegin(GL_LINE_STRIP); |
||
1125 | for (j = 0; j <= stacks; j++) { |
||
1126 | switch(qobj->normals) { |
||
1127 | case GLU_FLAT: |
||
1128 | glNormal3f(sintemp2 * sinCache3b[j], |
||
1129 | costemp2 * sinCache3b[j], |
||
1130 | cosCache3b[j]); |
||
1131 | break; |
||
1132 | case GLU_SMOOTH: |
||
1133 | glNormal3f(sintemp2 * sinCache2b[j], |
||
1134 | costemp2 * sinCache2b[j], |
||
1135 | cosCache2b[j]); |
||
1136 | break; |
||
1137 | case GLU_NONE: |
||
1138 | default: |
||
1139 | break; |
||
1140 | } |
||
1141 | |||
1142 | if (qobj->textureCoords) { |
||
1143 | glTexCoord2f(1 - (float) i / slices, |
||
1144 | 1 - (float) j / stacks); |
||
1145 | } |
||
1146 | glVertex3f(sintemp1 * sinCache1b[j], |
||
1147 | costemp1 * sinCache1b[j], cosCache1b[j]); |
||
1148 | } |
||
1149 | glEnd(); |
||
1150 | } |
||
1151 | break; |
||
1152 | default: |
||
1153 | break; |
||
1154 | } |
||
1155 | }=>>=>>>=>=>>=>=>=>>=>>>>>=>=>=>=>>=>>=>=>=>=>>=>>=>=>>>>=>>>=>>=>=>=>>=>>=>>>>>>>>> |