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5131 | clevermous | 1 | /* |
2 | Copyright (C) 1996-1997 Id Software, Inc. |
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3 | |||
4 | This program is free software; you can redistribute it and/or |
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5 | modify it under the terms of the GNU General Public License |
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6 | as published by the Free Software Foundation; either version 2 |
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7 | of the License, or (at your option) any later version. |
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8 | |||
9 | This program is distributed in the hope that it will be useful, |
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10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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12 | |||
13 | See the GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program; if not, write to the Free Software |
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17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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18 | |||
19 | */ |
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20 | // sound.h -- client sound i/o functions |
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21 | |||
22 | #ifndef __SOUND__ |
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23 | #define __SOUND__ |
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24 | |||
25 | #define DEFAULT_SOUND_PACKET_VOLUME 255 |
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26 | #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 |
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27 | |||
28 | // !!! if this is changed, it much be changed in asm_i386.h too !!! |
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29 | typedef struct |
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30 | { |
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31 | int left; |
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32 | int right; |
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33 | } portable_samplepair_t; |
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34 | |||
35 | typedef struct sfx_s |
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36 | { |
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37 | char name[MAX_QPATH]; |
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38 | cache_user_t cache; |
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39 | } sfx_t; |
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40 | |||
41 | // !!! if this is changed, it much be changed in asm_i386.h too !!! |
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42 | typedef struct |
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43 | { |
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44 | int length; |
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45 | int loopstart; |
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46 | int speed; |
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47 | int width; |
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48 | int stereo; |
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49 | byte data[1]; // variable sized |
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50 | } sfxcache_t; |
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51 | |||
52 | typedef struct |
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53 | { |
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54 | qboolean gamealive; |
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55 | qboolean soundalive; |
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56 | qboolean splitbuffer; |
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57 | int channels; |
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58 | int samples; // mono samples in buffer |
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59 | int submission_chunk; // don't mix less than this # |
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60 | int samplepos; // in mono samples |
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61 | int samplebits; |
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62 | int speed; |
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63 | unsigned char *buffer; |
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64 | } dma_t; |
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65 | |||
66 | // !!! if this is changed, it much be changed in asm_i386.h too !!! |
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67 | typedef struct |
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68 | { |
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69 | sfx_t *sfx; // sfx number |
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70 | int leftvol; // 0-255 volume |
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71 | int rightvol; // 0-255 volume |
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72 | int end; // end time in global paintsamples |
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73 | int pos; // sample position in sfx |
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74 | int looping; // where to loop, -1 = no looping |
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75 | int entnum; // to allow overriding a specific sound |
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76 | int entchannel; // |
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77 | vec3_t origin; // origin of sound effect |
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78 | vec_t dist_mult; // distance multiplier (attenuation/clipK) |
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79 | int master_vol; // 0-255 master volume |
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80 | } channel_t; |
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81 | |||
82 | typedef struct |
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83 | { |
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84 | int rate; |
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85 | int width; |
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86 | int channels; |
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87 | int loopstart; |
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88 | int samples; |
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89 | int dataofs; // chunk starts this many bytes from file start |
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90 | } wavinfo_t; |
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91 | |||
92 | void S_Init (void); |
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93 | void S_Startup (void); |
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94 | void S_Shutdown (void); |
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95 | void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); |
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96 | void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); |
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97 | void S_StopSound (int entnum, int entchannel); |
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98 | void S_StopAllSounds(qboolean clear); |
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99 | void S_ClearBuffer (void); |
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100 | void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); |
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101 | void S_ExtraUpdate (void); |
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102 | |||
103 | sfx_t *S_PrecacheSound (char *sample); |
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104 | void S_TouchSound (char *sample); |
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105 | void S_ClearPrecache (void); |
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106 | void S_BeginPrecaching (void); |
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107 | void S_EndPrecaching (void); |
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108 | void S_PaintChannels(int endtime); |
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109 | void S_InitPaintChannels (void); |
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110 | |||
111 | // picks a channel based on priorities, empty slots, number of channels |
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112 | channel_t *SND_PickChannel(int entnum, int entchannel); |
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113 | |||
114 | // spatializes a channel |
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115 | void SND_Spatialize(channel_t *ch); |
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116 | |||
117 | // initializes cycling through a DMA buffer and returns information on it |
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118 | qboolean SNDDMA_Init(void); |
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119 | |||
120 | // gets the current DMA position |
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121 | int SNDDMA_GetDMAPos(void); |
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122 | |||
123 | // shutdown the DMA xfer. |
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124 | void SNDDMA_Shutdown(void); |
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125 | |||
126 | // ==================================================================== |
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127 | // User-setable variables |
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128 | // ==================================================================== |
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129 | |||
130 | #define MAX_CHANNELS 128 |
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131 | #define MAX_DYNAMIC_CHANNELS 8 |
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132 | |||
133 | |||
134 | extern channel_t channels[MAX_CHANNELS]; |
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135 | // 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds |
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136 | // MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc |
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137 | // MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds |
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138 | |||
139 | extern int total_channels; |
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140 | |||
141 | // |
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142 | // Fake dma is a synchronous faking of the DMA progress used for |
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143 | // isolating performance in the renderer. The fakedma_updates is |
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144 | // number of times S_Update() is called per second. |
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145 | // |
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146 | |||
147 | extern qboolean fakedma; |
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148 | extern int fakedma_updates; |
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149 | extern int paintedtime; |
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150 | extern vec3_t listener_origin; |
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151 | extern vec3_t listener_forward; |
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152 | extern vec3_t listener_right; |
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153 | extern vec3_t listener_up; |
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154 | extern volatile dma_t *shm; |
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155 | extern volatile dma_t sn; |
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156 | extern vec_t sound_nominal_clip_dist; |
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157 | |||
158 | extern cvar_t loadas8bit; |
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159 | extern cvar_t bgmvolume; |
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160 | extern cvar_t volume; |
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161 | |||
162 | extern qboolean snd_initialized; |
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163 | |||
164 | extern int snd_blocked; |
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165 | |||
166 | void S_LocalSound (char *s); |
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167 | sfxcache_t *S_LoadSound (sfx_t *s); |
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168 | |||
169 | wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength); |
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170 | |||
171 | void SND_InitScaletable (void); |
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172 | void SNDDMA_Submit(void); |
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173 | |||
174 | void S_AmbientOff (void); |
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175 | void S_AmbientOn (void); |
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176 | |||
177 | #endif |