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5131 clevermous 1
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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*/
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// refresh.h -- public interface to refresh functions
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#define	MAXCLIPPLANES	11
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#define	TOP_RANGE		16			// soldier uniform colors
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#define	BOTTOM_RANGE	96
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//=============================================================================
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typedef struct efrag_s
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{
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	struct mleaf_s		*leaf;
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	struct efrag_s		*leafnext;
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	struct entity_s		*entity;
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	struct efrag_s		*entnext;
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} efrag_t;
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typedef struct entity_s
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{
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	qboolean				forcelink;		// model changed
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	int						update_type;
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	entity_state_t			baseline;		// to fill in defaults in updates
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	double					msgtime;		// time of last update
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	vec3_t					msg_origins[2];	// last two updates (0 is newest)
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	vec3_t					origin;
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	vec3_t					msg_angles[2];	// last two updates (0 is newest)
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	vec3_t					angles;
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	struct model_s			*model;			// NULL = no model
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	struct efrag_s			*efrag;			// linked list of efrags
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	int						frame;
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	float					syncbase;		// for client-side animations
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	byte					*colormap;
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	int						effects;		// light, particals, etc
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	int						skinnum;		// for Alias models
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	int						visframe;		// last frame this entity was
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											//  found in an active leaf
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	int						dlightframe;	// dynamic lighting
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	int						dlightbits;
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// FIXME: could turn these into a union
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	int						trivial_accept;
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	struct mnode_s			*topnode;		// for bmodels, first world node
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											//  that splits bmodel, or NULL if
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											//  not split
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} entity_t;
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// !!! if this is changed, it must be changed in asm_draw.h too !!!
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typedef struct
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{
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	vrect_t		vrect;				// subwindow in video for refresh
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									// FIXME: not need vrect next field here?
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	vrect_t		aliasvrect;			// scaled Alias version
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	int			vrectright, vrectbottom;	// right & bottom screen coords
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	int			aliasvrectright, aliasvrectbottom;	// scaled Alias versions
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	float		vrectrightedge;			// rightmost right edge we care about,
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										//  for use in edge list
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	float		fvrectx, fvrecty;		// for floating-point compares
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	float		fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
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	int			vrect_x_adj_shift20;	// (vrect.x + 0.5 - epsilon) << 20
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	int			vrectright_adj_shift20;	// (vrectright + 0.5 - epsilon) << 20
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	float		fvrectright_adj, fvrectbottom_adj;
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										// right and bottom edges, for clamping
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	float		fvrectright;			// rightmost edge, for Alias clamping
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	float		fvrectbottom;			// bottommost edge, for Alias clamping
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	float		horizontalFieldOfView;	// at Z = 1.0, this many X is visible
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										// 2.0 = 90 degrees
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	float		xOrigin;			// should probably allways be 0.5
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	float		yOrigin;			// between be around 0.3 to 0.5
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	vec3_t		vieworg;
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	vec3_t		viewangles;
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	float		fov_x, fov_y;
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	int			ambientlight;
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} refdef_t;
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//
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// refresh
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//
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extern	int		reinit_surfcache;
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extern	refdef_t	r_refdef;
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extern vec3_t	r_origin, vpn, vright, vup;
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extern	struct texture_s	*r_notexture_mip;
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void R_Init (void);
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void R_InitTextures (void);
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void R_InitEfrags (void);
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void R_RenderView (void);		// must set r_refdef first
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void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
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								// called whenever r_refdef or vid change
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void R_InitSky (struct texture_s *mt);	// called at level load
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void R_AddEfrags (entity_t *ent);
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void R_RemoveEfrags (entity_t *ent);
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void R_NewMap (void);
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void R_ParseParticleEffect (void);
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void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
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void R_RocketTrail (vec3_t start, vec3_t end, int type);
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#ifdef QUAKE2
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void R_DarkFieldParticles (entity_t *ent);
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#endif
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void R_EntityParticles (entity_t *ent);
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void R_BlobExplosion (vec3_t org);
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void R_ParticleExplosion (vec3_t org);
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void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength);
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void R_LavaSplash (vec3_t org);
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void R_TeleportSplash (vec3_t org);
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void R_PushDlights (void);
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//
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// surface cache related
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//
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extern	int		reinit_surfcache;	// if 1, surface cache is currently empty and
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extern qboolean	r_cache_thrash;	// set if thrashing the surface cache
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int	D_SurfaceCacheForRes (int width, int height);
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void D_FlushCaches (void);
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void D_DeleteSurfaceCache (void);
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void D_InitCaches (void *buffer, int size);
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void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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