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5131 clevermous 1
/*
2
Copyright (C) 1996-1997 Id Software, Inc.
3
 
4
This program is free software; you can redistribute it and/or
5
modify it under the terms of the GNU General Public License
6
as published by the Free Software Foundation; either version 2
7
of the License, or (at your option) any later version.
8
 
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
 
13
See the GNU General Public License for more details.
14
 
15
You should have received a copy of the GNU General Public License
16
along with this program; if not, write to the Free Software
17
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
 
19
*/
20
 
21
#include "quakedef.h"
22
#include "r_local.h"
23
 
24
#define MAX_PARTICLES			2048	// default max # of particles at one
25
										//  time
26
#define ABSOLUTE_MIN_PARTICLES	512		// no fewer than this no matter what's
27
										//  on the command line
28
 
29
int		ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
30
int		ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
31
int		ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
32
 
33
particle_t	*active_particles, *free_particles;
34
 
35
particle_t	*particles;
36
int			r_numparticles;
37
 
38
vec3_t			r_pright, r_pup, r_ppn;
39
 
40
 
41
/*
42
===============
43
R_InitParticles
44
===============
45
*/
46
void R_InitParticles (void)
47
{
48
	int		i;
49
 
50
	i = COM_CheckParm ("-particles");
51
 
52
	if (i)
53
	{
54
		r_numparticles = (int)(Q_atoi(com_argv[i+1]));
55
		if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
56
			r_numparticles = ABSOLUTE_MIN_PARTICLES;
57
	}
58
	else
59
	{
60
		r_numparticles = MAX_PARTICLES;
61
	}
62
 
63
	particles = (particle_t *)
64
			Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles");
65
}
66
 
67
#ifdef QUAKE2
68
void R_DarkFieldParticles (entity_t *ent)
69
{
70
	int			i, j, k;
71
	particle_t	*p;
72
	float		vel;
73
	vec3_t		dir;
74
	vec3_t		org;
75
 
76
	org[0] = ent->origin[0];
77
	org[1] = ent->origin[1];
78
	org[2] = ent->origin[2];
79
	for (i=-16 ; i<16 ; i+=8)
80
		for (j=-16 ; j<16 ; j+=8)
81
			for (k=0 ; k<32 ; k+=8)
82
			{
83
				if (!free_particles)
84
					return;
85
				p = free_particles;
86
				free_particles = p->next;
87
				p->next = active_particles;
88
				active_particles = p;
89
 
90
				p->die = cl.time + 0.2 + (rand()&7) * 0.02;
91
				p->color = 150 + rand()%6;
92
				p->type = pt_slowgrav;
93
 
94
				dir[0] = j*8;
95
				dir[1] = i*8;
96
				dir[2] = k*8;
97
 
98
				p->org[0] = org[0] + i + (rand()&3);
99
				p->org[1] = org[1] + j + (rand()&3);
100
				p->org[2] = org[2] + k + (rand()&3);
101
 
102
				VectorNormalize (dir);
103
				vel = 50 + (rand()&63);
104
				VectorScale (dir, vel, p->vel);
105
			}
106
}
107
#endif
108
 
109
 
110
/*
111
===============
112
R_EntityParticles
113
===============
114
*/
115
 
116
#define NUMVERTEXNORMALS	162
117
extern	float	r_avertexnormals[NUMVERTEXNORMALS][3];
118
vec3_t	avelocities[NUMVERTEXNORMALS];
119
float	beamlength = 16;
120
vec3_t	avelocity = {23, 7, 3};
121
float	partstep = 0.01;
122
float	timescale = 0.01;
123
 
124
void R_EntityParticles (entity_t *ent)
125
{
126
	int			count;
127
	int			i;
128
	particle_t	*p;
129
	float		angle;
130
	float		sr, sp, sy, cr, cp, cy;
131
	vec3_t		forward;
132
	float		dist;
133
 
134
	dist = 64;
135
	count = 50;
136
 
137
if (!avelocities[0][0])
138
{
139
for (i=0 ; i
140
*(&avelocities[0][0] + i) = (rand()&255) * 0.01;
141
}
142
 
143
 
144
	for (i=0 ; i
145
	{
146
		angle = cl.time * avelocities[i][0];
147
		sy = sin(angle);
148
		cy = cos(angle);
149
		angle = cl.time * avelocities[i][1];
150
		sp = sin(angle);
151
		cp = cos(angle);
152
		angle = cl.time * avelocities[i][2];
153
		sr = sin(angle);
154
		cr = cos(angle);
155
 
156
		forward[0] = cp*cy;
157
		forward[1] = cp*sy;
158
		forward[2] = -sp;
159
 
160
		if (!free_particles)
161
			return;
162
		p = free_particles;
163
		free_particles = p->next;
164
		p->next = active_particles;
165
		active_particles = p;
166
 
167
		p->die = cl.time + 0.01;
168
		p->color = 0x6f;
169
		p->type = pt_explode;
170
 
171
		p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength;
172
		p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength;
173
		p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength;
174
	}
175
}
176
 
177
 
178
/*
179
===============
180
R_ClearParticles
181
===============
182
*/
183
void R_ClearParticles (void)
184
{
185
	int		i;
186
 
187
	free_particles = &particles[0];
188
	active_particles = NULL;
189
 
190
	for (i=0 ;i
191
		particles[i].next = &particles[i+1];
192
	particles[r_numparticles-1].next = NULL;
193
}
194
 
195
 
196
void R_ReadPointFile_f (void)
197
{
198
	FILE	*f;
199
	vec3_t	org;
200
	int		r;
201
	int		c;
202
	particle_t	*p;
203
	char	name[MAX_OSPATH];
204
 
205
	sprintf (name,"maps/%s.pts", sv.name);
206
 
207
	COM_FOpenFile (name, &f);
208
	if (!f)
209
	{
210
		Con_Printf ("couldn't open %s\n", name);
211
		return;
212
	}
213
 
214
	Con_Printf ("Reading %s...\n", name);
215
	c = 0;
216
	for ( ;; )
217
	{
218
		r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]);
219
		if (r != 3)
220
			break;
221
		c++;
222
 
223
		if (!free_particles)
224
		{
225
			Con_Printf ("Not enough free particles\n");
226
			break;
227
		}
228
		p = free_particles;
229
		free_particles = p->next;
230
		p->next = active_particles;
231
		active_particles = p;
232
 
233
		p->die = 99999;
234
		p->color = (-c)&15;
235
		p->type = pt_static;
236
		VectorCopy (vec3_origin, p->vel);
237
		VectorCopy (org, p->org);
238
	}
239
 
240
	fclose (f);
241
	Con_Printf ("%i points read\n", c);
242
}
243
 
244
/*
245
===============
246
R_ParseParticleEffect
247
 
248
Parse an effect out of the server message
249
===============
250
*/
251
void R_ParseParticleEffect (void)
252
{
253
	vec3_t		org, dir;
254
	int			i, count, msgcount, color;
255
 
256
	for (i=0 ; i<3 ; i++)
257
		org[i] = MSG_ReadCoord ();
258
	for (i=0 ; i<3 ; i++)
259
		dir[i] = MSG_ReadChar () * (1.0/16);
260
	msgcount = MSG_ReadByte ();
261
	color = MSG_ReadByte ();
262
 
263
if (msgcount == 255)
264
	count = 1024;
265
else
266
	count = msgcount;
267
 
268
	R_RunParticleEffect (org, dir, color, count);
269
}
270
 
271
/*
272
===============
273
R_ParticleExplosion
274
 
275
===============
276
*/
277
void R_ParticleExplosion (vec3_t org)
278
{
279
	int			i, j;
280
	particle_t	*p;
281
 
282
	for (i=0 ; i<1024 ; i++)
283
	{
284
		if (!free_particles)
285
			return;
286
		p = free_particles;
287
		free_particles = p->next;
288
		p->next = active_particles;
289
		active_particles = p;
290
 
291
		p->die = cl.time + 5;
292
		p->color = ramp1[0];
293
		p->ramp = rand()&3;
294
		if (i & 1)
295
		{
296
			p->type = pt_explode;
297
			for (j=0 ; j<3 ; j++)
298
			{
299
				p->org[j] = org[j] + ((rand()%32)-16);
300
				p->vel[j] = (rand()%512)-256;
301
			}
302
		}
303
		else
304
		{
305
			p->type = pt_explode2;
306
			for (j=0 ; j<3 ; j++)
307
			{
308
				p->org[j] = org[j] + ((rand()%32)-16);
309
				p->vel[j] = (rand()%512)-256;
310
			}
311
		}
312
	}
313
}
314
 
315
/*
316
===============
317
R_ParticleExplosion2
318
 
319
===============
320
*/
321
void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
322
{
323
	int			i, j;
324
	particle_t	*p;
325
	int			colorMod = 0;
326
 
327
	for (i=0; i<512; i++)
328
	{
329
		if (!free_particles)
330
			return;
331
		p = free_particles;
332
		free_particles = p->next;
333
		p->next = active_particles;
334
		active_particles = p;
335
 
336
		p->die = cl.time + 0.3;
337
		p->color = colorStart + (colorMod % colorLength);
338
		colorMod++;
339
 
340
		p->type = pt_blob;
341
		for (j=0 ; j<3 ; j++)
342
		{
343
			p->org[j] = org[j] + ((rand()%32)-16);
344
			p->vel[j] = (rand()%512)-256;
345
		}
346
	}
347
}
348
 
349
/*
350
===============
351
R_BlobExplosion
352
 
353
===============
354
*/
355
void R_BlobExplosion (vec3_t org)
356
{
357
	int			i, j;
358
	particle_t	*p;
359
 
360
	for (i=0 ; i<1024 ; i++)
361
	{
362
		if (!free_particles)
363
			return;
364
		p = free_particles;
365
		free_particles = p->next;
366
		p->next = active_particles;
367
		active_particles = p;
368
 
369
		p->die = cl.time + 1 + (rand()&8)*0.05;
370
 
371
		if (i & 1)
372
		{
373
			p->type = pt_blob;
374
			p->color = 66 + rand()%6;
375
			for (j=0 ; j<3 ; j++)
376
			{
377
				p->org[j] = org[j] + ((rand()%32)-16);
378
				p->vel[j] = (rand()%512)-256;
379
			}
380
		}
381
		else
382
		{
383
			p->type = pt_blob2;
384
			p->color = 150 + rand()%6;
385
			for (j=0 ; j<3 ; j++)
386
			{
387
				p->org[j] = org[j] + ((rand()%32)-16);
388
				p->vel[j] = (rand()%512)-256;
389
			}
390
		}
391
	}
392
}
393
 
394
/*
395
===============
396
R_RunParticleEffect
397
 
398
===============
399
*/
400
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
401
{
402
	int			i, j;
403
	particle_t	*p;
404
 
405
	for (i=0 ; i
406
	{
407
		if (!free_particles)
408
			return;
409
		p = free_particles;
410
		free_particles = p->next;
411
		p->next = active_particles;
412
		active_particles = p;
413
 
414
		if (count == 1024)
415
		{	// rocket explosion
416
			p->die = cl.time + 5;
417
			p->color = ramp1[0];
418
			p->ramp = rand()&3;
419
			if (i & 1)
420
			{
421
				p->type = pt_explode;
422
				for (j=0 ; j<3 ; j++)
423
				{
424
					p->org[j] = org[j] + ((rand()%32)-16);
425
					p->vel[j] = (rand()%512)-256;
426
				}
427
			}
428
			else
429
			{
430
				p->type = pt_explode2;
431
				for (j=0 ; j<3 ; j++)
432
				{
433
					p->org[j] = org[j] + ((rand()%32)-16);
434
					p->vel[j] = (rand()%512)-256;
435
				}
436
			}
437
		}
438
		else
439
		{
440
			p->die = cl.time + 0.1*(rand()%5);
441
			p->color = (color&~7) + (rand()&7);
442
			p->type = pt_slowgrav;
443
			for (j=0 ; j<3 ; j++)
444
			{
445
				p->org[j] = org[j] + ((rand()&15)-8);
446
				p->vel[j] = dir[j]*15;// + (rand()%300)-150;
447
			}
448
		}
449
	}
450
}
451
 
452
 
453
/*
454
===============
455
R_LavaSplash
456
 
457
===============
458
*/
459
void R_LavaSplash (vec3_t org)
460
{
461
	int			i, j, k;
462
	particle_t	*p;
463
	float		vel;
464
	vec3_t		dir;
465
 
466
	for (i=-16 ; i<16 ; i++)
467
		for (j=-16 ; j<16 ; j++)
468
			for (k=0 ; k<1 ; k++)
469
			{
470
				if (!free_particles)
471
					return;
472
				p = free_particles;
473
				free_particles = p->next;
474
				p->next = active_particles;
475
				active_particles = p;
476
 
477
				p->die = cl.time + 2 + (rand()&31) * 0.02;
478
				p->color = 224 + (rand()&7);
479
				p->type = pt_slowgrav;
480
 
481
				dir[0] = j*8 + (rand()&7);
482
				dir[1] = i*8 + (rand()&7);
483
				dir[2] = 256;
484
 
485
				p->org[0] = org[0] + dir[0];
486
				p->org[1] = org[1] + dir[1];
487
				p->org[2] = org[2] + (rand()&63);
488
 
489
				VectorNormalize (dir);
490
				vel = 50 + (rand()&63);
491
				VectorScale (dir, vel, p->vel);
492
			}
493
}
494
 
495
/*
496
===============
497
R_TeleportSplash
498
 
499
===============
500
*/
501
void R_TeleportSplash (vec3_t org)
502
{
503
	int			i, j, k;
504
	particle_t	*p;
505
	float		vel;
506
	vec3_t		dir;
507
 
508
	for (i=-16 ; i<16 ; i+=4)
509
		for (j=-16 ; j<16 ; j+=4)
510
			for (k=-24 ; k<32 ; k+=4)
511
			{
512
				if (!free_particles)
513
					return;
514
				p = free_particles;
515
				free_particles = p->next;
516
				p->next = active_particles;
517
				active_particles = p;
518
 
519
				p->die = cl.time + 0.2 + (rand()&7) * 0.02;
520
				p->color = 7 + (rand()&7);
521
				p->type = pt_slowgrav;
522
 
523
				dir[0] = j*8;
524
				dir[1] = i*8;
525
				dir[2] = k*8;
526
 
527
				p->org[0] = org[0] + i + (rand()&3);
528
				p->org[1] = org[1] + j + (rand()&3);
529
				p->org[2] = org[2] + k + (rand()&3);
530
 
531
				VectorNormalize (dir);
532
				vel = 50 + (rand()&63);
533
				VectorScale (dir, vel, p->vel);
534
			}
535
}
536
 
537
void R_RocketTrail (vec3_t start, vec3_t end, int type)
538
{
539
	vec3_t		vec;
540
	float		len;
541
	int			j;
542
	particle_t	*p;
543
	int			dec;
544
	static int	tracercount;
545
 
546
	VectorSubtract (end, start, vec);
547
	len = VectorNormalize (vec);
548
	if (type < 128)
549
		dec = 3;
550
	else
551
	{
552
		dec = 1;
553
		type -= 128;
554
	}
555
 
556
	while (len > 0)
557
	{
558
		len -= dec;
559
 
560
		if (!free_particles)
561
			return;
562
		p = free_particles;
563
		free_particles = p->next;
564
		p->next = active_particles;
565
		active_particles = p;
566
 
567
		VectorCopy (vec3_origin, p->vel);
568
		p->die = cl.time + 2;
569
 
570
		switch (type)
571
		{
572
			case 0:	// rocket trail
573
				p->ramp = (rand()&3);
574
				p->color = ramp3[(int)p->ramp];
575
				p->type = pt_fire;
576
				for (j=0 ; j<3 ; j++)
577
					p->org[j] = start[j] + ((rand()%6)-3);
578
				break;
579
 
580
			case 1:	// smoke smoke
581
				p->ramp = (rand()&3) + 2;
582
				p->color = ramp3[(int)p->ramp];
583
				p->type = pt_fire;
584
				for (j=0 ; j<3 ; j++)
585
					p->org[j] = start[j] + ((rand()%6)-3);
586
				break;
587
 
588
			case 2:	// blood
589
				p->type = pt_grav;
590
				p->color = 67 + (rand()&3);
591
				for (j=0 ; j<3 ; j++)
592
					p->org[j] = start[j] + ((rand()%6)-3);
593
				break;
594
 
595
			case 3:
596
			case 5:	// tracer
597
				p->die = cl.time + 0.5;
598
				p->type = pt_static;
599
				if (type == 3)
600
					p->color = 52 + ((tracercount&4)<<1);
601
				else
602
					p->color = 230 + ((tracercount&4)<<1);
603
 
604
				tracercount++;
605
 
606
				VectorCopy (start, p->org);
607
				if (tracercount & 1)
608
				{
609
					p->vel[0] = 30*vec[1];
610
					p->vel[1] = 30*-vec[0];
611
				}
612
				else
613
				{
614
					p->vel[0] = 30*-vec[1];
615
					p->vel[1] = 30*vec[0];
616
				}
617
				break;
618
 
619
			case 4:	// slight blood
620
				p->type = pt_grav;
621
				p->color = 67 + (rand()&3);
622
				for (j=0 ; j<3 ; j++)
623
					p->org[j] = start[j] + ((rand()%6)-3);
624
				len -= 3;
625
				break;
626
 
627
			case 6:	// voor trail
628
				p->color = 9*16 + 8 + (rand()&3);
629
				p->type = pt_static;
630
				p->die = cl.time + 0.3;
631
				for (j=0 ; j<3 ; j++)
632
					p->org[j] = start[j] + ((rand()&15)-8);
633
				break;
634
		}
635
 
636
 
637
		VectorAdd (start, vec, start);
638
	}
639
}
640
 
641
 
642
/*
643
===============
644
R_DrawParticles
645
===============
646
*/
647
extern	cvar_t	sv_gravity;
648
 
649
void R_DrawParticles (void)
650
{
651
	particle_t		*p, *kill;
652
	float			grav;
653
	int				i;
654
	float			time2, time3;
655
	float			time1;
656
	float			dvel;
657
	float			frametime;
658
 
659
#ifdef GLQUAKE
660
	vec3_t			up, right;
661
	float			scale;
662
 
663
    GL_Bind(particletexture);
664
	glEnable (GL_BLEND);
665
	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
666
	glBegin (GL_TRIANGLES);
667
 
668
	VectorScale (vup, 1.5, up);
669
	VectorScale (vright, 1.5, right);
670
#else
671
	D_StartParticles ();
672
 
673
	VectorScale (vright, xscaleshrink, r_pright);
674
	VectorScale (vup, yscaleshrink, r_pup);
675
	VectorCopy (vpn, r_ppn);
676
#endif
677
	frametime = cl.time - cl.oldtime;
678
	time3 = frametime * 15;
679
	time2 = frametime * 10; // 15;
680
	time1 = frametime * 5;
681
	grav = frametime * sv_gravity.value * 0.05;
682
	dvel = 4*frametime;
683
 
684
	for ( ;; )
685
	{
686
		kill = active_particles;
687
		if (kill && kill->die < cl.time)
688
		{
689
			active_particles = kill->next;
690
			kill->next = free_particles;
691
			free_particles = kill;
692
			continue;
693
		}
694
		break;
695
	}
696
 
697
	for (p=active_particles ; p ; p=p->next)
698
	{
699
		for ( ;; )
700
		{
701
			kill = p->next;
702
			if (kill && kill->die < cl.time)
703
			{
704
				p->next = kill->next;
705
				kill->next = free_particles;
706
				free_particles = kill;
707
				continue;
708
			}
709
			break;
710
		}
711
 
712
#ifdef GLQUAKE
713
		// hack a scale up to keep particles from disapearing
714
		scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
715
			+ (p->org[2] - r_origin[2])*vpn[2];
716
		if (scale < 20)
717
			scale = 1;
718
		else
719
			scale = 1 + scale * 0.004;
720
		glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
721
		glTexCoord2f (0,0);
722
		glVertex3fv (p->org);
723
		glTexCoord2f (1,0);
724
		glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale);
725
		glTexCoord2f (0,1);
726
		glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale);
727
#else
728
		D_DrawParticle (p);
729
#endif
730
		p->org[0] += p->vel[0]*frametime;
731
		p->org[1] += p->vel[1]*frametime;
732
		p->org[2] += p->vel[2]*frametime;
733
 
734
		switch (p->type)
735
		{
736
		case pt_static:
737
			break;
738
		case pt_fire:
739
			p->ramp += time1;
740
			if (p->ramp >= 6)
741
				p->die = -1;
742
			else
743
				p->color = ramp3[(int)p->ramp];
744
			p->vel[2] += grav;
745
			break;
746
 
747
		case pt_explode:
748
			p->ramp += time2;
749
			if (p->ramp >=8)
750
				p->die = -1;
751
			else
752
				p->color = ramp1[(int)p->ramp];
753
			for (i=0 ; i<3 ; i++)
754
				p->vel[i] += p->vel[i]*dvel;
755
			p->vel[2] -= grav;
756
			break;
757
 
758
		case pt_explode2:
759
			p->ramp += time3;
760
			if (p->ramp >=8)
761
				p->die = -1;
762
			else
763
				p->color = ramp2[(int)p->ramp];
764
			for (i=0 ; i<3 ; i++)
765
				p->vel[i] -= p->vel[i]*frametime;
766
			p->vel[2] -= grav;
767
			break;
768
 
769
		case pt_blob:
770
			for (i=0 ; i<3 ; i++)
771
				p->vel[i] += p->vel[i]*dvel;
772
			p->vel[2] -= grav;
773
			break;
774
 
775
		case pt_blob2:
776
			for (i=0 ; i<2 ; i++)
777
				p->vel[i] -= p->vel[i]*dvel;
778
			p->vel[2] -= grav;
779
			break;
780
 
781
		case pt_grav:
782
#ifdef QUAKE2
783
			p->vel[2] -= grav * 20;
784
			break;
785
#endif
786
		case pt_slowgrav:
787
			p->vel[2] -= grav;
788
			break;
789
		}
790
	}
791
 
792
#ifdef GLQUAKE
793
	glEnd ();
794
	glDisable (GL_BLEND);
795
	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
796
#else
797
	D_EndParticles ();
798
#endif
799
}
800