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5131 | clevermous | 1 | /* |
2 | Copyright (C) 1996-1997 Id Software, Inc. |
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3 | |||
4 | This program is free software; you can redistribute it and/or |
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5 | modify it under the terms of the GNU General Public License |
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6 | as published by the Free Software Foundation; either version 2 |
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7 | of the License, or (at your option) any later version. |
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8 | |||
9 | This program is distributed in the hope that it will be useful, |
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10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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12 | |||
13 | See the GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program; if not, write to the Free Software |
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17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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18 | |||
19 | */ |
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20 | // quakedef.h -- primary header for client |
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21 | |||
22 | //#define GLTEST // experimental stuff |
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23 | |||
24 | #define QUAKE_GAME // as opposed to utilities |
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25 | |||
26 | #undef VERSION |
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27 | #define VERSION 1.09 |
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28 | #define GLQUAKE_VERSION 1.00 |
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29 | #define D3DQUAKE_VERSION 0.01 |
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30 | #define WINQUAKE_VERSION 0.996 |
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31 | #define LINUX_VERSION 1.30 |
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32 | #define X11_VERSION 1.10 |
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33 | |||
34 | //define PARANOID // speed sapping error checking |
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35 | |||
36 | #ifdef QUAKE2 |
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37 | #define GAMENAME "id1" // directory to look in by default |
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38 | #else |
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39 | #define GAMENAME "id1" |
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40 | #endif |
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41 | |||
42 | #include |
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43 | #include |
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44 | #include |
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45 | #include |
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46 | #include |
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47 | #include |
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48 | |||
49 | #if defined(_WIN32) && !defined(WINDED) |
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50 | |||
51 | #if defined(_M_IX86) |
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52 | #define __i386__ 1 |
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53 | #endif |
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54 | |||
55 | void VID_LockBuffer (void); |
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56 | void VID_UnlockBuffer (void); |
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57 | |||
58 | #else |
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59 | |||
60 | #define VID_LockBuffer() |
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61 | #define VID_UnlockBuffer() |
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62 | |||
63 | #endif |
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64 | |||
65 | #if defined(__i386__) && defined(USE_ASM) |
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66 | #define id386 1 |
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67 | #else |
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68 | #define id386 0 |
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69 | #endif |
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70 | |||
71 | #if id386 |
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72 | #define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported |
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73 | #else |
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74 | #define UNALIGNED_OK 0 |
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75 | #endif |
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76 | |||
77 | // !!! if this is changed, it must be changed in d_ifacea.h too !!! |
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78 | #define CACHE_SIZE 32 // used to align key data structures |
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79 | |||
80 | #define UNUSED(x) (x = x) // for pesky compiler / lint warnings |
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81 | |||
82 | #define MINIMUM_MEMORY 0x550000 |
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83 | #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) |
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84 | |||
85 | #define MAX_NUM_ARGVS 50 |
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86 | |||
87 | // up / down |
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88 | #define PITCH 0 |
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89 | |||
90 | // left / right |
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91 | #define YAW 1 |
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92 | |||
93 | // fall over |
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94 | #define ROLL 2 |
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95 | |||
96 | |||
97 | #define MAX_QPATH 64 // max length of a quake game pathname |
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98 | #define MAX_OSPATH 128 // max length of a filesystem pathname |
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99 | |||
100 | #define ON_EPSILON 0.1 // point on plane side epsilon |
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101 | |||
102 | #define MAX_MSGLEN 8000 // max length of a reliable message |
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103 | #define MAX_DATAGRAM 1024 // max length of unreliable message |
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104 | |||
105 | // |
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106 | // per-level limits |
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107 | // |
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108 | #define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch! |
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109 | #define MAX_LIGHTSTYLES 64 |
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110 | #define MAX_MODELS 256 // these are sent over the net as bytes |
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111 | #define MAX_SOUNDS 256 // so they cannot be blindly increased |
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112 | |||
113 | #define SAVEGAME_COMMENT_LENGTH 39 |
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114 | |||
115 | #define MAX_STYLESTRING 64 |
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116 | |||
117 | // |
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118 | // stats are integers communicated to the client by the server |
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119 | // |
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120 | #define MAX_CL_STATS 32 |
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121 | #define STAT_HEALTH 0 |
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122 | #define STAT_FRAGS 1 |
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123 | #define STAT_WEAPON 2 |
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124 | #define STAT_AMMO 3 |
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125 | #define STAT_ARMOR 4 |
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126 | #define STAT_WEAPONFRAME 5 |
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127 | #define STAT_SHELLS 6 |
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128 | #define STAT_NAILS 7 |
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129 | #define STAT_ROCKETS 8 |
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130 | #define STAT_CELLS 9 |
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131 | #define STAT_ACTIVEWEAPON 10 |
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132 | #define STAT_TOTALSECRETS 11 |
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133 | #define STAT_TOTALMONSTERS 12 |
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134 | #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret |
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135 | #define STAT_MONSTERS 14 // bumped by svc_killedmonster |
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136 | |||
137 | // stock defines |
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138 | |||
139 | #define IT_SHOTGUN 1 |
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140 | #define IT_SUPER_SHOTGUN 2 |
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141 | #define IT_NAILGUN 4 |
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142 | #define IT_SUPER_NAILGUN 8 |
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143 | #define IT_GRENADE_LAUNCHER 16 |
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144 | #define IT_ROCKET_LAUNCHER 32 |
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145 | #define IT_LIGHTNING 64 |
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146 | #define IT_SUPER_LIGHTNING 128 |
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147 | #define IT_SHELLS 256 |
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148 | #define IT_NAILS 512 |
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149 | #define IT_ROCKETS 1024 |
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150 | #define IT_CELLS 2048 |
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151 | #define IT_AXE 4096 |
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152 | #define IT_ARMOR1 8192 |
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153 | #define IT_ARMOR2 16384 |
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154 | #define IT_ARMOR3 32768 |
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155 | #define IT_SUPERHEALTH 65536 |
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156 | #define IT_KEY1 131072 |
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157 | #define IT_KEY2 262144 |
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158 | #define IT_INVISIBILITY 524288 |
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159 | #define IT_INVULNERABILITY 1048576 |
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160 | #define IT_SUIT 2097152 |
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161 | #define IT_QUAD 4194304 |
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162 | #define IT_SIGIL1 (1<<28) |
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163 | #define IT_SIGIL2 (1<<29) |
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164 | #define IT_SIGIL3 (1<<30) |
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165 | #define IT_SIGIL4 (1<<31) |
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166 | |||
167 | //=========================================== |
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168 | //rogue changed and added defines |
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169 | |||
170 | #define RIT_SHELLS 128 |
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171 | #define RIT_NAILS 256 |
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172 | #define RIT_ROCKETS 512 |
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173 | #define RIT_CELLS 1024 |
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174 | #define RIT_AXE 2048 |
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175 | #define RIT_LAVA_NAILGUN 4096 |
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176 | #define RIT_LAVA_SUPER_NAILGUN 8192 |
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177 | #define RIT_MULTI_GRENADE 16384 |
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178 | #define RIT_MULTI_ROCKET 32768 |
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179 | #define RIT_PLASMA_GUN 65536 |
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180 | #define RIT_ARMOR1 8388608 |
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181 | #define RIT_ARMOR2 16777216 |
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182 | #define RIT_ARMOR3 33554432 |
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183 | #define RIT_LAVA_NAILS 67108864 |
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184 | #define RIT_PLASMA_AMMO 134217728 |
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185 | #define RIT_MULTI_ROCKETS 268435456 |
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186 | #define RIT_SHIELD 536870912 |
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187 | #define RIT_ANTIGRAV 1073741824 |
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188 | #define RIT_SUPERHEALTH 2147483648 |
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189 | |||
190 | //MED 01/04/97 added hipnotic defines |
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191 | //=========================================== |
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192 | //hipnotic added defines |
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193 | #define HIT_PROXIMITY_GUN_BIT 16 |
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194 | #define HIT_MJOLNIR_BIT 7 |
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195 | #define HIT_LASER_CANNON_BIT 23 |
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196 | #define HIT_PROXIMITY_GUN (1< |
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197 | #define HIT_MJOLNIR (1< |
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198 | #define HIT_LASER_CANNON (1< |
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199 | #define HIT_WETSUIT (1<<(23+2)) |
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200 | #define HIT_EMPATHY_SHIELDS (1<<(23+3)) |
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201 | |||
202 | //=========================================== |
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203 | |||
204 | #define MAX_SCOREBOARD 16 |
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205 | #define MAX_SCOREBOARDNAME 32 |
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206 | |||
207 | #define SOUND_CHANNELS 8 |
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208 | |||
209 | // This makes anyone on id's net privileged |
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210 | // Use for multiplayer testing only - VERY dangerous!!! |
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211 | // #define IDGODS |
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212 | |||
213 | #include "common.h" |
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214 | #include "bspfile.h" |
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215 | #include "vid.h" |
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216 | #include "sys.h" |
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217 | #include "zone.h" |
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218 | #include "mathlib.h" |
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219 | |||
220 | typedef struct |
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221 | { |
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222 | vec3_t origin; |
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223 | vec3_t angles; |
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224 | int modelindex; |
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225 | int frame; |
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226 | int colormap; |
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227 | int skin; |
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228 | int effects; |
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229 | } entity_state_t; |
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230 | |||
231 | |||
232 | #include "wad.h" |
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233 | #include "draw.h" |
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234 | #include "cvar.h" |
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235 | #include "screen.h" |
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236 | #include "net.h" |
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237 | #include "protocol.h" |
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238 | #include "cmd.h" |
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239 | #include "sbar.h" |
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240 | #include "sound.h" |
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241 | #include "render.h" |
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242 | #include "client.h" |
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243 | #include "progs.h" |
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244 | #include "server.h" |
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245 | |||
246 | #ifdef GLQUAKE |
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247 | #include "gl_model.h" |
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248 | #else |
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249 | #include "model.h" |
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250 | #include "d_iface.h" |
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251 | #endif |
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252 | |||
253 | #include "input.h" |
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254 | #include "world.h" |
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255 | #include "keys.h" |
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256 | #include "console.h" |
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257 | #include "view.h" |
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258 | #include "menu.h" |
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259 | #include "crc.h" |
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260 | #include "cdaudio.h" |
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261 | |||
262 | #ifdef GLQUAKE |
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263 | #include "glquake.h" |
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264 | #endif |
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265 | |||
266 | //============================================================================= |
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267 | |||
268 | // the host system specifies the base of the directory tree, the |
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269 | // command line parms passed to the program, and the amount of memory |
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270 | // available for the program to use |
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271 | |||
272 | typedef struct |
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273 | { |
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274 | char *basedir; |
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275 | char *cachedir; // for development over ISDN lines |
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276 | int argc; |
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277 | char **argv; |
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278 | void *membase; |
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279 | int memsize; |
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280 | } quakeparms_t; |
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281 | |||
282 | |||
283 | //============================================================================= |
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284 | |||
285 | |||
286 | |||
287 | extern qboolean noclip_anglehack; |
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288 | |||
289 | |||
290 | // |
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291 | // host |
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292 | // |
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293 | extern quakeparms_t host_parms; |
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294 | |||
295 | extern cvar_t sys_ticrate; |
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296 | extern cvar_t sys_nostdout; |
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297 | extern cvar_t developer; |
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298 | |||
299 | extern qboolean host_initialized; // true if into command execution |
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300 | extern double host_frametime; |
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301 | extern byte *host_basepal; |
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302 | extern byte *host_colormap; |
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303 | extern int host_framecount; // incremented every frame, never reset |
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304 | extern double realtime; // not bounded in any way, changed at |
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305 | // start of every frame, never reset |
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306 | |||
307 | void Host_ClearMemory (void); |
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308 | void Host_ServerFrame (void); |
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309 | void Host_InitCommands (void); |
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310 | void Host_Init (quakeparms_t *parms); |
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311 | void Host_Shutdown(void); |
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312 | void Host_Error (char *error, ...); |
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313 | void Host_EndGame (char *message, ...); |
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314 | void Host_Frame (float time); |
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315 | void Host_Quit_f (void); |
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316 | void Host_ClientCommands (char *fmt, ...); |
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317 | void Host_ShutdownServer (qboolean crash); |
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318 | |||
319 | extern qboolean msg_suppress_1; // suppresses resolution and cache size console output |
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320 | // an fullscreen DIB focus gain/loss |
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321 | extern int current_skill; // skill level for currently loaded level (in case |
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322 | // the user changes the cvar while the level is |
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323 | // running, this reflects the level actually in use) |
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324 | |||
325 | extern qboolean isDedicated; |
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326 | |||
327 | extern int minimum_memory; |
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328 | |||
329 | // |
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330 | // chase |
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331 | // |
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332 | extern cvar_t chase_active; |
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333 | |||
334 | void Chase_Init (void); |
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335 | void Chase_Reset (void); |
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336 | void Chase_Update (void);(23+3)) |