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Rev | Author | Line No. | Line |
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5131 | clevermous | 1 | #!/bin/sh |
2 | # Generate quake.spec |
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3 | # $1 is version |
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4 | # $2 is release |
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5 | # $3 is install dir (assumed to be in /var/tmp) |
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6 | cat < |
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7 | %define name quake |
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8 | %define version ${1} |
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9 | %define release ${2} |
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10 | %define builddir \$RPM_BUILD_DIR/%{name}-%{version} |
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11 | Name: %{name} |
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12 | Version: %{version} |
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13 | Release: %{release} |
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14 | Vendor: id Software |
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15 | Packager: Dave "Zoid" Kirsch |
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16 | URL: http://www.idsoftware.com/ |
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17 | Source: quake-%{version}.tar.gz |
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18 | Group: Games |
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19 | Copyright: Restricted |
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20 | Icon: quake.gif |
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21 | BuildRoot: /var/tmp/%{name}-%{version} |
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22 | Summary: Quake for Linux |
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23 | |||
24 | %description |
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25 | "Quake is the biggest, baddest, and bloodiest 3-D action game ever |
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26 | conceived" - PC GAMER |
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27 | |||
28 | "The most important PC game ever" - PC ZONE |
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29 | |||
30 | ""Quake": Bloody Amazing" - USA TODAY |
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31 | |||
32 | "The Vanguard of a terrifying new level of immersive interactivity" - |
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33 | COMPUTER GAMING WORLD |
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34 | |||
35 | From the creators of DOOM and DOOM II comes the most intense, technologically |
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36 | advanced 3-D experience ever captured on CD ROM. Features free and fluid |
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37 | motion, ambient sound and lighting, and unmatched multiplayer capabilities |
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38 | (play with up to 15 others). |
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39 | |||
40 | Included in this archive are several different versions of Quake. |
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41 | |||
42 | - SQuake for SVGALib Console Graphics |
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43 | - GLQuake for 3DFX and other glX based hardware OpenGL |
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44 | - Quake.X11 for running Quake under X11 |
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45 | |||
46 | %install |
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47 | |||
48 | %files |
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49 | %attr(644,root,root) $3/README |
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50 | %attr(4755,root,root) $3/squake |
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51 | %attr(4755,root,root) $3/glquake |
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52 | %attr(4755,root,root) $3/glquake.glx |
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53 | %attr(4755,root,root) $3/glquake.3dfxgl |
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54 | %attr(755,root,root) $3/quake.x11 |
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55 | %attr(755,root,root) /usr/lib/lib3dfxgl.so |
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56 | %attr(755,root,root) /usr/lib/libMesaGL.so.2.6 |
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57 | |||
58 | %post |
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59 | /sbin/ldconfig |
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60 | EOF |
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61 |