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5131 clevermous 1
#!/bin/sh
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# Generate quake-rogue.spec
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# $1 is version
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# $2 is release
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# $3 is install dir (assumed to be in /var/tmp)
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cat <
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%define name quake-rogue
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%define version ${1}
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%define release ${2}
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%define builddir \$RPM_BUILD_DIR/%{name}-%{version}
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Name:		%{name}
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Version:	%{version}
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Release:	%{release}
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Vendor:		id Software/Rogue Entertainment
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Packager:	Dave "Zoid" Kirsch 
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URL:		http://www.rogue-ent.com/
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Source:		quake-rogue-%{version}.tar.gz
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BuildArchitectures: noarch
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Group:		Games
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Copyright:	Restricted
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Icon:		quake.gif
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BuildRoot:	/var/tmp/%{name}-%{version}
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Summary:	Quake Rogue Mission Pack #2: Dissolution of Eternity
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%description
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16 entirely new, and totally intense levels! The environmental experience of
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Quake is unparalleled. Dissolution of Eternity sustains the same dynamic
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sense of reality and dramatic visuals; yet adds an impression of purpose
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and continuity. This expansion pack is most definitely not a conglomeration
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of clone levels!
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8 new monsters! Quake is solid, hard-hitting action with a host of evil
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enemies. We've made additions to the Quake monster roster to intensify the
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action and fill every dimly lit and evil corner of the game.
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4 new weapons! The Quake weapons are awesome, but we've pushed them beyond
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that with the addition of extreme power-ups to make the arsenal more
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effective, and more deadly.
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Oh yeah, the Power-Ups!
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Single player mode power-ups include:
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The Anti-Grav Belt. The theory here is simple. It counters the force of
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gravity and allows the player to make difficult jumps.
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The Power Shield. This 'little gem' significantly decreases the damage you
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receive from most enemy attacks. If you're feelin' frisky in Deathmatch,
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try out the ram attack. It's an added 'weapon' to send your opponents flying.
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Deathmatch will introduce the player to:
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The Vengeance Sphere. We'd like you to experience it before we let you in on
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what it does. Here's a hint: Ultimate retribution from the grave!
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Random Respawn. This feature will toss in a bit of Deathmatch variety. Hey,
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we can't be responsible for what awesome power up 'pops up' next.
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Multi-player!
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Normal Deathmatch. Friend fraggin' action!
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Team Play. Bring a friend, to kill a foe.
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Tag. You played it as a kid, but nothin' says "Tag!" like a face full of
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Plasma.
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And, a much enhanced version of Capture the Flag!
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Capture the Flag. You've seen it on the Internet; now it's in your hands.
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Additional value, additional excitement, and additional Deathmatch 'down and
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dirty' devastation. CTF is one of the most exciting team multi-player
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directions for Quake to date; and the most popular too!
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Including two brand new CTF features.
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One Flag - It's a mad race for the flag, the loser gets a rocket up his
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privates.
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Three Team - Red, Blue, and the new Rogue (pun intended) Grey team. The good
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news? You can take either flag and bring to it either Red or Blue base. The
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bad news? You don't have your own base!
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Also, a collection of lethal environmental hazards have been placed at every
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turn. They are challenging, and terminal! Here are just a few of them.
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The Pendulums - Set to slice the player to shreds when he least expects it!
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Lightning Shooters - Well, they shoot lightning and can be directed at any
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angle to make some rooms extremely hazardous.
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Lava Nail Shooters - Well, they shoot, you get the idea here!
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Earthquakes - Earthshaking environments! Level areas that tremor with
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seismic activity. Now the Quake player can literally quake!
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Buzz Saws - Compact. Cordless. And completely gib-o-matic! These dreaded
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traps are set in floors and ceilings.
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%install
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%files
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%attr(644,root,root) $3/rogue/pak0.pak
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%attr(644,root,root) $3/rogue/docs/manual.doc
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%attr(644,root,root) $3/rogue/docs/manual.htm
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%attr(644,root,root) $3/rogue/docs/manual.txt
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%attr(644,root,root) $3/rogue/docs/readme.doc
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%attr(644,root,root) $3/rogue/docs/readme.htm
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%attr(644,root,root) $3/rogue/docs/readme.txt
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%attr(644,root,root) $3/rogue/docs/ctf.doc
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%attr(644,root,root) $3/rogue/docs/ctf.htm
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%attr(644,root,root) $3/rogue/docs/ctf.txt
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EOF
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