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Rev | Author | Line No. | Line |
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5131 | clevermous | 1 | |
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4 | { int pad[28]; |
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5 | int self; |
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6 | int other; |
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7 | int world; |
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8 | float time; |
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9 | float frametime; |
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10 | float force_retouch; |
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11 | string_t mapname; |
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12 | float deathmatch; |
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13 | float coop; |
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14 | float teamplay; |
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15 | float serverflags; |
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16 | float total_secrets; |
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17 | float total_monsters; |
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18 | float found_secrets; |
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19 | float killed_monsters; |
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20 | float parm1; |
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21 | float parm2; |
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22 | float parm3; |
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23 | float parm4; |
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24 | float parm5; |
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25 | float parm6; |
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26 | float parm7; |
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27 | float parm8; |
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28 | float parm9; |
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29 | float parm10; |
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30 | float parm11; |
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31 | float parm12; |
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32 | float parm13; |
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33 | float parm14; |
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34 | float parm15; |
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35 | float parm16; |
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36 | vec3_t v_forward; |
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37 | vec3_t v_up; |
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38 | vec3_t v_right; |
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39 | float trace_allsolid; |
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40 | float trace_startsolid; |
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41 | float trace_fraction; |
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42 | vec3_t trace_endpos; |
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43 | vec3_t trace_plane_normal; |
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44 | float trace_plane_dist; |
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45 | int trace_ent; |
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46 | float trace_inopen; |
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47 | float trace_inwater; |
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48 | int msg_entity; |
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49 | func_t main; |
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50 | func_t StartFrame; |
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51 | func_t PlayerPreThink; |
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52 | func_t PlayerPostThink; |
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53 | func_t ClientKill; |
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54 | func_t ClientConnect; |
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55 | func_t PutClientInServer; |
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56 | func_t ClientDisconnect; |
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57 | func_t SetNewParms; |
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58 | func_t SetChangeParms; |
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59 | } globalvars_t; |
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60 | |||
61 | |||
62 | { |
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63 | float modelindex; |
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64 | vec3_t absmin; |
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65 | vec3_t absmax; |
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66 | float ltime; |
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67 | float movetype; |
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68 | float solid; |
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69 | vec3_t origin; |
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70 | vec3_t oldorigin; |
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71 | vec3_t velocity; |
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72 | vec3_t angles; |
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73 | vec3_t avelocity; |
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74 | vec3_t punchangle; |
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75 | string_t classname; |
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76 | string_t model; |
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77 | float frame; |
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78 | float skin; |
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79 | float effects; |
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80 | vec3_t mins; |
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81 | vec3_t maxs; |
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82 | vec3_t size; |
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83 | func_t touch; |
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84 | func_t use; |
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85 | func_t think; |
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86 | func_t blocked; |
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87 | float nextthink; |
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88 | int groundentity; |
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89 | float health; |
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90 | float frags; |
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91 | float weapon; |
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92 | string_t weaponmodel; |
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93 | float weaponframe; |
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94 | float currentammo; |
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95 | float ammo_shells; |
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96 | float ammo_nails; |
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97 | float ammo_rockets; |
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98 | float ammo_cells; |
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99 | float items; |
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100 | float takedamage; |
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101 | int chain; |
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102 | float deadflag; |
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103 | vec3_t view_ofs; |
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104 | float button0; |
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105 | float button1; |
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106 | float button2; |
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107 | float impulse; |
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108 | float fixangle; |
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109 | vec3_t v_angle; |
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110 | float idealpitch; |
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111 | string_t netname; |
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112 | int enemy; |
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113 | float flags; |
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114 | float colormap; |
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115 | float team; |
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116 | float max_health; |
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117 | float teleport_time; |
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118 | float armortype; |
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119 | float armorvalue; |
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120 | float waterlevel; |
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121 | float watertype; |
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122 | float ideal_yaw; |
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123 | float yaw_speed; |
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124 | int aiment; |
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125 | int goalentity; |
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126 | float spawnflags; |
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127 | string_t target; |
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128 | string_t targetname; |
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129 | float dmg_take; |
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130 | float dmg_save; |
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131 | int dmg_inflictor; |
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132 | int owner; |
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133 | vec3_t movedir; |
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134 | string_t message; |
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135 | float sounds; |
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136 | string_t noise; |
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137 | string_t noise1; |
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138 | string_t noise2; |
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139 | string_t noise3; |
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140 | } entvars_t; |
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141 | |||
142 | |||
143 |