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Table of Contents
2
        I. THE STORY
3
                A. Background
4
                B. Prelude to Destruction
5
 
6
        II. INSTALLING QUAKE
7
                A. Installation
8
                B. README.TXT
9
                C. MANUAL.TXT
10
                D. TECHINFO.TXT
11
 
12
        III. THE BASICS OF PLAY
13
		A. Goal of the Game
14
		B. Skill
15
		C. Episode
16
		D. Getting About
17
		E. Finding Things
18
 
19
        IV. CONTROLS
20
		A. Keyboard Commands
21
		B. The Main Menu
22
		C. Console
23
		D. Command Line
24
		E. Cheat Codes
25
 
26
        V. THE GAME
27
		A. The Screen
28
		B. Messages
29
		C  Ending a Level
30
		D. Ending a Dimension
31
 
32
        VI. YOUR NEW ENVIRONMENT
33
		A. Firepower
34
		B. Ammo
35
		C. Power-ups
36
		D. Bad Guys
37
		E. Environmental Hazards and Effects
38
 
39
        VII. MULTIPLAYER ACTION
40
		A. Cooperative
41
		B. Deathmatch
42
		C. Team Games
43
 
44
        VIII. COMMONLY ASKED QUESTIONS
45
 
46
        IX. TECH SUPPORT
47
		A. Tech Support Options
48
		B. In Europe
49
		C. Problems
50
 
51
	X. LEVELS AND DESIGNERS
52
 
53
	XI. LEGAL BOILERPLATE
54
****************
55
I. THE STORY
56
A. Background
57
      You get the phone call at 4 a.m. By 5:30 you're in the secret
58
   installation. The commander explains tersely, "It's about the Slipgate
59
   device. Once we perfect these, we'll be able to use them to transport
60
   people and cargo from one place to another instantly.
61
 
62
      "An enemy codenamed Quake, is using his own slipgates to insert death
63
   squads inside our bases to kill, steal, and kidnap..
64
 
65
      "The hell of it is we have no idea where he's from. Our top scientists
66
   think Quake's not from Earth, but another dimension. They say Quake's
67
   preparing to unleash his real army, whatever that is.
68
 
69
      "You're our best man. This is Operation Counterstrike and you're in
70
   charge. Find Quake, and stop him ... or it ... You have full authority
71
   to requisition anything you need. If the eggheads are right, all our
72
   lives are expendable.."
73
 
74
B. Prelude to Destruction
75
      While scouting the neighborhood, you hear shots back at the base Damn,
76
   that Quake bastard works fast! He heard about Operation Counterstrike,
77
   and hit first. Racing back, you see the place is overrun. You are almost
78
   certainly the only survivor. Operation Counterstrike is over. Except for
79
   you.
80
 
81
      You know that the heart of the installation holds a slipgate.
82
   Since Quake's killers came through, it is still set to his dimension.
83
   You can use it to get loose in his hometown. Maybe you can get to the
84
   asshole personally. You pump a round into your shotgun, and get moving.
85
 
86
II. INSTALLING QUAKE
87
A. Installation
88
   You must install Quake before you can play it. It will not run off the
89
   CD-ROM. Place the CD-ROM into your drive, log on to that drive, and type
90
   'INSTALL'. If you have downloaded Quake via modem, simply go to the
91
   directory you've placed Quake in, unzip it, and type 'INSTALL'.
92
 
93
B. README.TXT
94
   After you install Quake, you go right into the README.TXT file, which is
95
   henceforth available in your Quake directory. This is a full listing of
96
   Quake's technical parameters, and is constantly updated with new versions
97
   of Quake. We strongly recommend that after you install Quake, you glance
98
   through README.TXT.
99
 
100
   You may wish to print this file out, so you can have a copy of it on hand
101
   while playing Quake.
102
 
103
C. MANUAL.TXT
104
   Also available in your Quake directory is a file labeled MANUAL.TXT.
105
   This is the file you are now reading.
106
 
107
D. TECHINFO.TXT
108
   For those who are more technically inclined, or to fill out a bug report,
109
   check out TECHINFO.TXT. Information on filling out a bug report is located
110
   at the end of TECHINFO.TXT.
111
 
112
 
113
III. THE BASICS OF PLAY
114
A. Goal of the Game
115
	Quake has two basic goals. First, stay alive. Second, get out of the
116
        place you're in. The first level of each episode ends in a slipgate --
117
        these signify that
118
you're entering another dimension. When you complete
119
        an entire
120
dimension (this takes six to eight levels), you'll find a
121
        Rune and another slipgate, which returns you to the start.
122
 
123
B. Skill
124
	The start area has three short hallways. The one you go down selects
125
        the Skill you wish to play at.
126
	Easy -- This is meant for little kids and grandmas.
127
	Medium --  Most people should start Quake at Medium skill.
128
	Hard -- Here at id, we play Hard skill, and we think you should too,
129
        once you're ready.
130
	(Nightmare) -- This is so bad that the entry is hidden, so people
131
        won't wander in by accident. If you find it, don't say we didn't warn
132
        you.
133
 
134
C. Episode
135
	After the Skill halls, you're in a room with four exits. Each exit
136
        leads to a different military complex, at the end of which is a
137
        slipgate leading to a new dimension. If you have not registered, the
138
        first episode, Dimension of the Doomed, is the only place you can go.
139
        After registration, all four episodes are available. The other three
140
        episodes, in order from second to fourth, are Realm of Black Magic,
141
        Netherworld, and The Elder World.
142
 
143
=============================================================================
144
== TIP -- From episode 1 to episode 4, the dimensions become progressively ==
145
== more difficult. We suggest you play the episodes in the proper order to ==
146
== get the maximum fun out of Quake.                                       ==
147
=============================================================================
148
 
149
D. Getting About
150
      The specific keys named below can be changed by using the Configure Keys
151
      Menu. If you have renamed Run as the R key, for instance, then the Shift
152
      key will not double your speed.
153
   Walk
154
      Use the arrow keys or the mouse. To walk steadily forward, hold down
155
      the Forward key (up arrow or center mouse button). Turn left or right
156
      with the left or right arrow keys or sliding your mouse to the left or
157
      right.
158
   Run
159
      Hold down Run (the Shift key) to double your speed.
160
   Jumping
161
      Tap the Jump key (the space bar or Enter key). You jump further if
162
      you're moving forward, and you jump higher if you're moving up a slope at
163
      the time. You'll be surprised at the spots you can reach in a jump. You
164
      can even avoid some attacks by jumping at the right time.
165
   Swimming
166
      When underwater, aim yourself in the direction you wish to go, and
167
      move forward. You have full three-dimensional freedom. Unfortunately,
168
      as in real life, you may lose your bearings while underwater. Use
169
      jump (the space bar or Enter key) to kick straight up towards the
170
      surface. Once on the surface, tread water by holding down jump.
171
      To get out of the drink, swim towards the shore. Once there, use jump
172
      to clamber up. If you're down a well or you can't get a grip, you may
173
      not be able to climb out. There is always another way out, but you may
174
      have to submerge to find it.
175
   Shooting
176
      Tap the Shoot key (the Ctrl key or left mousebutton) to fire. Hold it
177
      down to
178
keep firing.
179
   Use
180
      Quake has no "Use" function. To push a button or open a door, walk up
181
      to it. To ride a platform up or down, step atop it. If a door won't open
182
      or a platform won't lower, you may need to do something special to
183
      activate it.
184
   Picking up stuff
185
      To pick up items, weapons, and power-ups, walk over them. If you can't
186
      pick up something, it means you already have the maximum possible of
187
      that thing. If it is armor, it means the stuff you're trying to get is
188
      worse than what you now have.
189
 
190
E. Finding Things
191
   Buttons and Floorplates
192
      Buttons activate with a touch, and floorplates must be stepped on.
193
      If you see a distinctive-looking button in a spot you cannot reach,
194
      it's probably a shootable button-- fire at it.
195
   Doors
196
      Most doors open at your approach. If one doesn't, seek a button,
197
      floorplate, or key.
198
   Secret Doors
199
      Some doors are camouflaged. Almost all secret doors open when they are
200
      shot or hit with an axe. The rest are opened by hidden pressure plates
201
      or buttons.
202
   Platforms
203
      Most platforms only go up and down, while some follow tracks around
204
      rooms or levels. When you step atop of a platform, it rises to its
205
      full height, and usually only lowers when you step off. Some platforms
206
      must be activated via button or pressure plate.
207
   Pressure Plates & Motion Detectors
208
      Invisible or visible sensors which open doors, unleash traps, warn
209
      monsters, etc.
210
   Uncovering Secrets
211
      Secrets are hidden lots of ways. You might need to shoot a button, kill
212
      a monster, walk through a secret motion detector, etc.
213
   The Secret of Secrets
214
      All secrets in Quake are indicated by clues. Don't waste your time
215
      hacking at every wall. It's much more productive (and fun) to use your
216
      brain and your eyes. Look up. An angled texture, a light shining under
217
      a wall, a strange sound -- anything -- might be the clue. Something
218
      prominent in a room might be decoration ... or it might be the clue.
219
 
220
=============================================================================
221
== TIP -- Bouncing a grenade off a shootable button or secret door won't   ==
222
== open it, but if the grenade's explosion goes off nearby, this may       ==
223
== activate such secrets.                                                  ==
224
=============================================================================
225
 
226
IV. CONTROLS
227
A. Keyboard Commands
228
   By using the key configuration option from the Main Menu, you can
229
   customize the keyboard to suit your fancy, except for the Function keys,
230
   the Escape key, and the ~ (tilde) key.
231
 
232
FUNCTION KEYS
233
Help				F1
234
Save Game			F2
235
Load Game			F3
236
Options Menu			F4
237
Multiplayer Menu		F5
238
Quicksave			F6
239
Quickload			F9
240
Quit to operating system        F10
241
Screenshot                      F12
242
 
243
WEAPONS
244
Axe				1
245
Shotgun				2
246
Double Barrelled Shotgun	3
247
Nailgun				4
248
Supernailgun			5
249
Grenade Launcher		6
250
Rocket Launcher			7
251
Thunderbolt			8
252
Change to next weapon		/
253
 
254
MOVEMENT
255
Move / Turn	arrow keys
256
Jump / Swim	Space bar or Enter
257
Run		Shift
258
Sidestep Left	. or >
259
Sidestep Right	, or <
260
Strafe *	Alt
261
Swim Up         D
262
Swim Down       C
263
 
264
OTHER CONTROLS
265
Main Menu		Escape
266
Console			~ (tilde)
267
Look Up			A or PgDn
268
Look Down		Z or Del
269
Center View		X or End
270
Mouse Look **		\ or center mouse button
271
Keyboard Look ***	Ins
272
 
273
  * Turning right or left sidesteps instead while the Strafe key is pressed.
274
 ** Sliding your mouse forward and back looks up and down while the Mouse
275
    Look key is pressed.
276
*** The walk forward/backpedal arrows will look up and down while the
277
    Keyboard Look key is pressed.
278
 
279
B. The Main Menu
280
   Tap the Escape key to pop  up the Main Menu. While you are in the menu,
281
   the game is paused.
282
      Use the arrow keys to move the Quake icon up and down the menu. Place
283
   the icon before the desired option, and tap the Enter key. To return to the
284
   Main Menu, tap the Escape key again. To exit the menu and return to the
285
   game, tap the Escape key when you are on the Main Menu.
286
 
287
   NEW GAME
288
      Discards the game you're playing, and starts anew.
289
 
290
   MULTIPLAYER
291
      Controls multiplayer game starting and details...
292
      Name
293
         Type your name or alias here, and all messages about you will use
294
         this. So the computer says stuff like, "Josephine rides Bad Bill's
295
         rocket."
296
      Shirt Color
297
         Lets you select your character's uniform color from 14 different
298
         options (numbered 0-13).
299
      Pants Color
300
         As above, but your pants color also determines what team you're on,
301
         if in team play. (After all, pants are more important than shirts.)
302
      Communications Configuration
303
         Takes you to a separate menu on which you can change communications
304
         settings.
305
         Com Port
306
            Selects the COM Port to use for Communications. A null modem or
307
            modem must be connected to this port.
308
         Baud Rate
309
            Selects the COM port baud rate (9600-57600bps). This is NOT the
310
            same as setting the modem speed. The COM port speed must be AT
311
            LEAST the same speed as the modem speed.
312
         Device
313
            Selects the type of connection, either direct (null-modem) or
314
            modem.
315
         Modem Init String
316
            The Initialization string for the modem.
317
 
318
      Start a Multiplayer Game
319
         If you want your machine to be the host for a multiplayer game
320
         (Note: if you are starting a listen server, id Software strongly
321
         recommends that the fastest machine act as the host! If you are
322
         playing a game with more than 4 players, we suggest using a
323
         dedicated server as the host!), select this option, and you'll get
324
         the following menu  ...
325
         Begin Game
326
            Starts up the game. Now all your friends have to do is log on,
327
            using either "search for local network games" or "join a
328
            running game at..." Multiplayer options (see below).
329
         Maximum Players
330
            You can have up to 16 players. You need at least 2, or it's not
331
            "multiplayer", right?
332
         Game Type
333
            Toggles between cooperative and deathmatch.
334
         Team Color Rules
335
            Toggles between "none" and "no friendly fire". In the latter mode,
336
            your shots won't injure someone wearing the exact same color
337
            pants as you.
338
         Skill
339
            Chooses skill level. Only applicable in a cooperative game.
340
         Frag Limit
341
            From none to 100, in ten-frag increments. When someone reaches
342
            the frag limit, by killing the 40th (or whatever) person, then
343
            the game ends immediately, and final scores are printed. If your
344
            frag limit is none, the game won't end till someone exits the
345
            level or the time limit expires.
346
         Time Limit
347
            From none to 60 minutes, in 10 minute increments. When the time
348
            limit is up, the game ends immediately, and final scores are
349
            printed. If your time limit is none, the game won't end till
350
            someone exits the level or the frag limit is reached.
351
         Start Map
352
            Lets you choose what map you'd like to play on. The top line
353
            gives you the episode name, and the lower line is the level's
354
            name. Note that all levels in Quake are fun to play, but the
355
            episode Deathmatch Arena is composed of special levels that are
356
            solely-designed for deathmatch play. Try them, you'll like them.
357
      Search For Local Network Games
358
         Has your computer look through your network. It will list all the
359
         games it finds on the console, and you can choose to join one of
360
         them by typing connect .
361
      Join A Running Game At ...
362
         Lets you join a game either by typing its net address (for a net
363
         game) or your friend's modem phone number (for a modem game).
364
         If necessary, ensure your modem and network connections are operative
365
         by checking your Communications Configuration menu.
366
 
367
   SAVE
368
      Brings up a list of saved games. Highlight the desired slot, and tap the
369
     Enter key. Each saved game is identified by the level's name, plus the
370
      proportion of kills you have achieved so far.
371
   LOAD
372
      Brings up a list of saved games. Highlight the desired slot, and tap the
373
      Enter key.
374
   OPTIONS
375
      Miscellaneous game options ...
376
         Configure Keys
377
            Permits you to customize Quake so every action is linked to the
378
            button or key that you prefer.
379
               First, move the cursor (via the arrow keys) to the action you
380
            wish to change. Then tap the Enter key. Now press the key or
381
            button you want to bind to that action. For instance, if you wish
382
            to use the Alt key for Jump, move the cursor to Jump / Swim, tap
383
            the Enter key, then press the Alt key.
384
               Each action can have two different keys assigned to it. If you
385
            already have two keys in an entry, you cannot add more from this
386
            menu.
387
               To clear the keys bound to an action, move the cursor to that
388
            action and tap the Backspace or Delete key instead of the Enter
389
            key. This will clear the keys formerly bound to that action,
390
            leaving it blank.
391
               You can bind any key to an action except Function keys, the
392
            Escape key, and the ~ (tilde) key. "Weird" keys such as Scroll
393
            Lock, Print Screen, etc. may or may not work, depending on your
394
            machine, but why bother?
395
 
396
            Attack
397
               Fires your weapon
398
            Change Weapon
399
               Switches to the weapon "above" the one you're now using. Wraps
400
               around to the axe.
401
            Jump / Swim Up
402
               If you're on land, jumps. If you're underwater, kicks you
403
               towards the surface. If you're right at the water's edge, pops
404
               you up out of the water, if you combine it with forward
405
               movement.
406
            Walk Forward
407
            Backpedal
408
            Turn Left
409
            Turn Right
410
            Run
411
               Press this while moving, and you move at double speed.
412
            Step Left
413
               Sidesteps (strafes) left
414
            Step Right
415
               Sidesteps (strafes) right
416
            Sidestep
417
               Press this when using turn left or turn right and you sidestep
418
              (strafe) instead.
419
            Look Up
420
               Lets you angle your view upwards. Your view returns to
421
               horizontal when you start walking forward.
422
             Look Down
423
               Lets you angle your view upwards. Your view returns to
424
               horizontal when you start walking forward.
425
             Center View
426
                If  you're looking up or down, returns your view to dead
427
                center.
428
             Mouse Look
429
                Press this to allow your mouse to look up or down (by
430
                sliding it forward and back), and to remain looking up or
431
                down even if you move forward.
432
             Keyboard Look
433
                Press this to use your movement keys to look up or down.
434
             Go To Console
435
                Brings down the Console. Also possible by tapping the
436
                ~ (tilde) key.
437
             Reset To Defaults
438
                Everything you've changed in the options menu is reset by
439
                this option. Consider it an "Oops" key.
440
             Screen Size
441
                A slider which enlarges or shrinks your view area. All
442
                Quake's sliders use the right and left arrow keys.
443
             Brightness
444
                Pretty much self-explanatory. Choose a brightness which
445
                doesn't strain your eyes.
446
             Mouse Speed
447
                Adjusts mouse sensitivity. The further you set the slider
448
                to the right, the quicker your mouse reacts.
449
             Music Volume
450
                Self-explanatory
451
             Sound Effects Volume
452
                Self-explanatory
453
             Always Run
454
                When this is selected, you do not need the Run key -- you
455
                are always at double speed.
456
             Invert Mouse Up / Down
457
                This gives your mouse "airplane-style" controls. This means
458
                that pushing the mouse forward "noses down", and pulling it
459
                back "noses up". Some people prefer this control technique.
460
              Lookspring
461
                 Returns your view immediately to straight ahead when you
462
                 release the look up / down key. Otherwise, you must move
463
                 forward for a step or two before your view snaps back.
464
                 Lookspring does not work while you are underwater.
465
              Lookstrafe
466
                 If you are using the look up / down key, then this option
467
                 causes you to sidestep instead of turn when you try to move
468
                 left or right.
469
 
470
   HELP / ORDERING
471
      Lists the default keyboard and mouse commands. Also contains the
472
      information you need to register Quake.
473
    QUIT
474
      Exits Quake at once.
475
 
476
=============================================================================
477
== TIP -- Quake saves your current key configuration when you quit, so     ==
478
== next time you play, you have the same configuration.                    ==
479
=============================================================================
480
 
481
C. Console
482
      Tap the ~ (tilde) key to bring down the console. As with the Main Menu,
483
   when the console is down, a singleplayer game is paused. A wide variety of
484
   esoteric commands can be entered at the console. If your keyboard has no
485
   ~ (tilde), the Options Menu (inside the Main Menu) has a "Console" option.
486
 
487
D. Command Line
488
   For special command line parameters, see README.TXT.
489
 
490
E. Cheat Codes
491
   id Software, as in our previous games, has removed all cheat codes from
492
   Quake.
493
 
494
V. THE GAME
495
A. The Screen
496
      The large top part of the screen is the view area, in which you see
497
   monsters and architecture. Immediately below is the Inventory, beneath
498
   which is the Status Bar. You can enlarge the viewing area (tap the + key),
499
   so much that it engulfs first the Inventory Bar and then the Status Bar.
500
   The - key shrinks the view area.
501
 
502
   Inventory Bar
503
      Lists ammo, weapons, deathmatch scores, and power-ups.
504
         The active weapon is lit up. Each weapon has a number by it -- type
505
      the appropriate number key to switch to that weapon.
506
         In addition, this gives the amount of ammo you have of each type,
507
      any keys you possess, and any power=ups currently active. Plus it shows
508
      how many and which of the four Runes you possess.
509
         In Deathmatch, it shows the top four scores in the game.
510
 
511
   Status Bar
512
      A vital part of the screen. When your armor, hit points, or ammo get
513
      low, the number turns red.
514
         From left to right, the big numbers represent: Armor Points, Health,
515
      and Ammo (of the current weapon). Icons show the Armor Type (green,
516
      yellow, or red), your adorable face, and your Ammo Type).
517
 
518
   Score Bar
519
      Hold down theTab key to replace the Status Bar with the Score Bar.
520
         This lists the proportion of monsters you've killed, secrets you've
521
      found, and time you've spent, along with the level name.
522
         In Deathmatch, the Score bar lists the top six scorers, along with
523
      their names.
524
 
525
B.  Messages
526
   Quake talks to you from time to time. Some messages appear at the top of
527
   the screen. These are non-critical, and tell you that you've picked up an
528
   object, or you've died in an interesting fashion. Ignore these messages if
529
   you please.
530
      Certain messages appear inconveniently in the middle of your view. These
531
   are always important, and you do not want to ignore them!
532
 
533
D Ending a Level
534
   Once you finish a level, you'll find a slipgate or a distinctive archway
535
   leading to the next level. Pass through to emerge onto a new level.
536
      You start the new level with the same armor, weapons, and ammo you had at
537
   the end of the previous one. If a power-up was active at the end of the
538
   previous level, it is now, sadly, gone. Make the best of it. If your hit
539
   points were over 100 or under 50, they are altered to 100 or 50,
540
   respectively. Otherwise, your hit points are unchanged.
541
 
542
D. Ending a Dimension
543
   Once you've finished all the levels in a particular dimension, you return
544
   to the starting hall. New dimensions are started from scratch -- you, your
545
   shotgun, and axe.
546
 
547
VI. Your New Environment
548
A. Firepower
549
   You are blessed with eight different Means o' Mass Destruction. Each has
550
   its place in a balanced diet.
551
 
552
   Axe
553
      The last resort. Face it  -- going toe-to-toe with the uglies in Quake
554
      demonstrates all the good sense of a man parachuting into an alligator
555
      farm.
556
 
557
   Shotgun
558
      The basic gun, to which all other guns compare favorably.
559
 
560
   Double-barrelled Shotgun
561
      A worthy weapon with three minor drawbacks: first, it uses up 2 shells
562
      per blast; second, it's slow; third, its shot pattern is very loose at
563
      long range. But in general, once you find this puppy, the other shotgun
564
      starts rusting from disuse.
565
 
566
   Nailgun
567
      A two-barrel dingus that prickles bad guys with armor-piercing darts,
568
      technically termed "nails".
569
 
570
   Supernailgun
571
      The great equalizer. Four cyclic barrels that hose out spikes like
572
      crazy. Pro: foes drop like flies. Con: eats ammo like popcorn.
573
 
574
   Grenade Launcher
575
      Thumps neat exploding bombs into the air. You can even bounce a grenade
576
      off the wall or floor.. When a grenade hits someone, it explodes.
577
      If it misses, the bomb sits on the floor for a moment, then explodes.
578
      Even though I sometimes bounce grenades into myself, this gun's still
579
      my favorite.
580
 
581
   Rocket Launcher
582
      For when a grenade positively, absolutely, has to be there on time.
583
 
584
   Thunderbolt
585
      Try it. You'll like it. Use the same technique as watering your
586
      rosebush.
587
 
588
   Switching Between Weapons
589
      If you are firing a weapon and run out of ammo, Quake automatically
590
      switches you to another weapon. It will never switch to the grenade
591
      launcher or rocket launcher, however, for reasons that ought to be
592
      obvious. So if you're firing away happily and suddenly switch to the
593
      axe, it doesn't mean you're out of all ammo -- you may still have
594
      grenades. But Quake requires you to select such dangerous
595
      explosives on your own.
596
 
597
=============================================================================
598
== TIP -- If you shoot the Thunderbolt underwater, it discharges all its ==
599
== cells in every direction in a single gigantic KA-ZAP, with you at the   ==
600
== center. Don't try this at home.                                         ==
601
=============================================================================
602
 
603
B. Ammo
604
   The eight weapons use four types of ammo. Each ammo type comes in two
605
   flavors -- small and large. The large boxes carry twice as much as the
606
   small.
607
 
608
   Shells
609
      For shotguns and double-barrelled shotguns. A small box holds 20.
610
 
611
   Flechettes
612
      For nailguns and supernailgunss. A small box holds 25.
613
 
614
   Grenades
615
      For grenade launchers and rocket launchers. A small crate holds 5.
616
 
617
   Cells
618
      For Mr. Thunderbolt. A small battery has 6 charges, lasting a little
619
      over a second.
620
 
621
C. Power-ups
622
   All power-ups except armor burn out after a while, so smoke 'em while you
623
   got 'em.
624
 
625
   Armor
626
      Comes in three flavors; green, yellow, and red, from weakest to most
627
      powerful.
628
 
629
   Megahealth
630
      Gives you 100 additional hit points. After a few seconds, all hit points
631
      over 100 start slowing draining away, because it's too much for the human
632
      frame to hold. Still, it's nice while it lasts.
633
 
634
   Biosuit
635
      lets you breathe underwater and swim through slime without harm. Does
636
      not protect against lava.
637
 
638
   Ring of Shadows
639
      Renders you almost totally invisible. Only your eyes can be seen.
640
      Monsters don't detect you unless you do something stupid. Like shoot.
641
 
642
   Pentagram of Protection
643
      Renders you invulnerable.
644
 
645
   Quad Damage
646
      Magnum upgrade! You now deliver four times the pain!
647
 
648
=============================================================================
649
== TIP -- When quad damage is activated, use the grenade or rocket         ==
650
== launcher with care -- their bursts are four times as deadly to you, as  ==
651
== well as your enemies.                                                   ==
652
=============================================================================
653
 
654
D. Bad Guys
655
   Quake critters are extremely tough, but you have the firepower to vent
656
   your grievances on them anyway. Good hunting.
657
 
658
   Rottweiler
659
      Bad, bad doggie! Play dead! -- blam! -- yipe! Good  dog!
660
 
661
   Grunt
662
      Goons with probes inserted into their pleasure centers; wired up so
663
      when they kill someone, they get paroxysms of ecstasy. In essence,
664
      customized serial killers. Easy to kill, and they tote shotgun shells.
665
      It's like a little Christmas each time you blow a Grunt away!
666
 
667
   Enforcer (registered only)
668
      Grunt, Mark Two. Recruits who are surlier and beefier than the rest get
669
      outfitted in combat armor and built-in blasters.
670
 
671
   Knight
672
      Canned meat. Open 'er up and see if it's still fresh.
673
 
674
   Death Knight (registered only)
675
      This particular canned meat tends to open you up instead.
676
 
677
   Rotfish (registered only)
678
      Disgusting little critters who dish it out, but can't take it.
679
 
680
   Zombie
681
      Thou canst not kill that which doth not live. But you can blast it
682
      into chunky kibbles.
683
 
684
   Scrag
685
      Floats like a butterfly, stings like a bee. Ugly as hell. They're not
686
      real tough, but like to bushwhack you.
687
 
688
   Ogre
689
      What's worse than a cannibal monster eight feet tall? One with a
690
      chainsaw. And a sack of grenades.
691
 
692
   Spawn (registered)
693
      A merrily bouncing blob as dangerous to kill as to ignore. Blech.
694
 
695
   Fiend
696
      In essence, organic buzzsaws, rife with pummeling power!
697
 
698
   Vore (registered)
699
      A spideresque hybrid horror. Keep your eye on the energy pod he hurls.
700
 
701
   Shambler
702
      Even other monsters fear him, so expect a clobbering. He shrugs off
703
      explosions. Good luck.
704
 
705
=============================================================================
706
== TIP -- Some weapons are better vs. particular monsters than others. If  ==
707
== a new monster seems real tough, switch weapons.                         ==
708
=============================================================================
709
 
710
E. Environmental Hazards and Effects
711
 
712
   Explosions
713
      Radioactive containers are in some military bases. Shooting these
714
      things unleashes a big boom, so be careful -- you may not want to
715
      stand too close in a firefight.
716
         Your own grenades and rockets cause explosions too, of course -- the
717
      blast can hurt you if you're too close.
718
 
719
   Water
720
      Safe enough unless you stay under so long you start to drown. Come up
721
      for air periodically to prevent this.
722
 
723
   Slime
724
      Hurts you instantly and keeps on hurting. Stay out of slime unless you
725
      have a very good reason to take a dip.
726
 
727
   Lava
728
      If you're quick and the lava's shallow, you might escape before you're
729
      burnt to a crisp,  but don't bet on it.
730
 
731
   Traps
732
      Quake has many different traps. Don't be paranoid, because traps aren't
733
      really very common, but be aware of their existence. Traps can't be
734
      classified because they come in many varieties -- monsters in ambush,
735
      spike shooters, crushing walls, trapdoors, etc.
736
 
737
    Teleporters
738
      These are distinctive in appearance and emit a unique sound. When you
739
      step into a teleporter, you're instantly transported to another
740
      teleporter, or atop a teleport pad. If you teleport directly right atop
741
      of somebody else, he or she is killed instantly.
742
 
743
=============================================================================
744
== TIP -- Monsters are smart enough not to activate their own traps, but   ==
745
== if you activate the traps, the monsters can get caught by them.         ==
746
=============================================================================
747
 
748
VII. Multiplayer Action
749
   Quake can be even more fun when you're playing with friends than when
750
   you're playing by yourself.
751
      When you are using the console or Main Menu in multiplayer, the game does
752
   not pause. Irresponsible players and monsters can freely shoot you, and
753
   your only recourse is bloodthirsty vengeance.
754
     The Talk function is useful here. When you talk, the message appears at
755
   the top of all players' screens, preceded by the speaker's name.
756
     To talk, press 'T' and start typing your message. Press ENTER to set
757
   the message to everyone.
758
     To set up, run, or join a multiplayer game, use the Main Menu Multiplayer
759
   option. README.TXT contains details that may be useful if your network or
760
   modem need special configurations.
761
 
762
A. Cooperative
763
   In a co-op game, you and your friends work together to finish the level.
764
   When one person exits, everyone else exits too, wherever they might be. If
765
   you are killed in co-op, you reappear at the start area, and have to catch
766
   up to your buddies. Use Talk to find out where they are. See the
767
   Multiplayer options on the Main Menu for more info.
768
 
769
B. Deathmatch
770
   In a deathmatch, play is totally cutthroat. No monsters exist, and when
771
   you are killed, you reappear in a random spot. After you pick up an item,
772
   it respawns (i.e. pops back into existence) after a while. (Some items
773
   take longer to respawn than others.) Every time you kill someone, you get
774
   a Frag. The person with the most Frags wins, so wreak slaughter amongst
775
   your pals!
776
      If you kill yourself, whether intentionally or by accident, you lose a
777
   Frag. This includes drowning, getting crushed, and so forth. See the
778
   Multiplayer options on the Main Menu for more info.
779
 
780
C. Team Games
781
   Team play is a cool combination of co-op and deathmatch. Each team picks
782
   a "uniform" and everyone on that team changes their color to the team
783
   color. The team with the most Frags wins. See README.TXT or the Main Menu
784
   for details.
785
 
786
=============================================================================
787
== TIP -- if you have the Team Color Rules set to No Friendly Fire, your   ==
788
== weapons won't hurt other players wearing the same color pants as you.   ==
789
== (You can still have differently-colored shirts.) Your shots still wear  ==
790
== down their armor, and your own grenade and rocket explosions still hurt ==
791
== YOU, just not them.                                                     ==
792
=============================================================================
793
 
794
VIII. Commonly Asked Questions
795
 
796
Q. I'm stuck. How do I get through the level?
797
A. Take a stroll around and look for a place you haven't been yet. Sometimes
798
you have to kill a particular monster in order to progress, so exterminate
799
them all!
800
 
801
Q. How can I find all the secrets?
802
A. Don't worry about it. You never have to find a secret to finish a level..
803
Also, some secrets are intentionally hard to find.
804
 
805
Q. I've cleared out the whole level, but my monster kill score isn't 100%.
806
Where are they hiding?
807
A. Some monsters hide inside secrets, or are released by them. You won't be
808
able to kill those monsters until you find their secrets. Also, some monsters
809
might  lurk underwater. Good fishing.
810
 
811
Q. Don't you worry that Quake teaches people that all problems can be solved
812
by the misuse of deadly force?
813
A. No.
814
 
815
Q. Did I really see two monsters fighting each other?
816
A. Probably. Some monsters hate one another almost as much as they hate you.
817
You can use this to your advantage (exercise left up to the reader).
818
 
819
Q. How do I prevent motion sickness when watching Quake?
820
A. If you're one of the unlucky sufferers from motion sickness in Quake,
821
we're sorry to say the answer seems to differs from person to person. Try
822
sitting closer to the screen, or further away. Dim the lights in your room,
823
or turn them up high. Adjust screen brightness up or down. Take a break from
824
Quake and rest your eyes every hour or so. One or more of these tricks, or a
825
combination, ought to work.
826
 
827
Q. Are you guys Satan-worshipers?
828
A. No.
829
 
830
IX. Tech Support
831
   Any of the information listed below could change. Check the id software Web
832
Site, at www.idsoftware.com, for updates.
833
 
834
A. Tech Support Options
835
id Software does charge for technical support, but we strive to offer this
836
service at the lowest cost possible. Because volume on the support lines
837
dictates costs, we periodically adjust our rates for Voice Tech Support.
838
Check our web site for current pricing.
839
 
840
Paying for Voice or Automated Support
841
   1 -- You can get Voice Support using a major credit card for a one-time
842
   shot. The system asks for your credit card number and expiration date, then
843
   pre-authorizes your credit card for the tech support call. You will only be
844
   billed for the number of minutes actually used.
845
 
846
   2 -- You can assign yourself a rechargeable PIN account. The system
847
   prompts you for your credit card information, and assigns you a PIN account
848
   number. You can use the PIN to access Voice Support, Automated Support and
849
   the Game Hints Line. Once your account runs out, you can charge it up
850
   again.
851
 
852
   3 -- You may also charge up a PIN account using the number
853
   1 (900) call-2-id. Then call back at 1 (800) id-games, and use your
854
   new PIN to receive all the support and hints you wish.
855
 
856
Voice Support
857
Telephone -- 1 (800) id-games
858
   Lines Open from 12 noon to 10pm Central Time
859
   7 Days a week ($1.75 per minute maximum as of this printing)
860
   Closed some holidays
861
Please have the following information handy.
862
   1.  Game title and version number. (The version number can be found in the
863
   lower right-hand corner of the console.)
864
   2.  Your operating system, processor, processor speed and amount of RAM.
865
   3.  If you are having a sound, video or modem problem, we need to know the
866
   device brand name and model.
867
 
868
Automated Support
869
Telephone -- 1 (800) id-games
870
   Lines Open 24 hours a day, 365 days a year (366 in Leap year)
871
   ($0.25 per minute)
872
Please have pencil and paper handy
873
 
874
E-mail Support
875
   Just send your e-mail to support@idsoftware.com
876
   We will respond within 48 hours after receiving your e-mail. When sending
877
   e-mail, cut and paste the following into your e-mail message and fill
878
   in the blanks --
879
 
880
Date:
881
Name:
882
Phone number:
883
E-mail address:  (please include this, we redirect tons of mail)
884
Game Title:
885
Version #:
886
Operating system (eg., DOS 6.0 or Windows 95):
887
Computer type:
888
Processor type:
889
Processor speed:
890
Video card brand and model:  (only if video problem)
891
Audio card brand and model:  (only if audio problem)
892
Modem brand and model:  (only if modem problem)
893
Network card brand and model:  (only if netgame problem)
894
Network configuration (eg., NET.CFG file):  (only if netgame problem)
895
Drivers, protocol stacks, and versions:  (eg., lsl v2.14, exp16odi
896
v2.33, and ipxodi v3.01)  (only if netgame problem)
897
If there were any error messages or fault information, report them
898
here:
899
Please state the problem you encountered:
900
Please state how to reproduce the problem:
901
 
902
Web Support
903
   Found at www.idsoftware.com
904
   Our web support pages provide the same information that's available via
905
   Automated Support, except it's free!
906
 
907
News Sites
908
   For information, FAQ, or announcements, check out
909
      rec.games.computer.quake.announce
910
 
911
   For editing and hecking Quake-related files, check out
912
      rec.games.computer.quake.editing
913
 
914
   For general Quake discussion, check out
915
      rec.games.computer.quake.misc
916
 
917
Game Hints Line
918
Telephone -- 1 (800) id-games or 1 (900) call-2-id
919
   Lines Open 24 hours a day, 365 days a year (366 in Leap year)
920
   ($0.85 per minute)
921
 
922
B. In Europe
923
   Our help lines in Europe are open 7:30am - 5:00pm GMT, Monday - Friday.
924
 
925
      English:  +44 01923 209145
926
      German:   +44 (0)1923 209151
927
      French:   +44 (0)1923 209148
928
 
929
C. Problems
930
   If you have an unfavorable experience using our services, please send
931
   e-mail to support@idsoftware.com. Kindly include your full name,
932
   address, phone number, and the problem encountered.
933
 
934
X. LEVELS & DESIGNERS
935
 
936
***************************************
937
The Beginning
938
start -- Welcome to Quake -- by John Romero
939
***************************************
940
Dimension of the Doomed (shareware episode)
941
e1m1: Slipgate Complex -- by John Romero
942
e1m2: Castle of the Damned -- by Tim Willits
943
e1m3: The Necropolis -- by Tim Willits
944
e1m4: The Grisly Grotto -- by Tim Willits
945
e1m5: Gloom Keep -- by Tim Willits
946
e1m6: The Door To Chthon -- by American McGee
947
e1m7: The House of Chthon -- by American McGee
948
***************************************
949
Realm of Black Magic
950
e2m1: The Installation -- by John Romero
951
e2m2: Ogre Citadel -- by John Romero
952
e2m3: Crypt of Decay -- by John Romero
953
e2m4: The Ebon Fortress  -- by John Romero
954
e2m5: The Wizard's Manse -- by John Romero
955
e2m6: The Dismal Oubliette -- by John Romero
956
***************************************
957
Netherworld
958
e3m1: Termination Central -- by John Romero
959
e3m2: The Vaults of Zin -- by American McGee
960
e3m3: The Tomb of Terror -- by American McGee
961
e3m4: Satan's Dark Delight -- by American McGee
962
e3m5: Wind Tunnels --by Tim Willits
963
e3m6: Chambers of Torment -- by American McGee & Tim Willits
964
***************************************
965
The Elder World
966
e4m1: The Sewage System -- by Tim Willits
967
e4m2: The Tower of Despair --by Sandy Petersen
968
e4m3: The Elder God Shrine --by Sandy Petersen
969
e4m4: The Palace of Hate --by Sandy Petersen
970
e4m5: Hell's Atrium --by Sandy Petersen
971
e4m6: The Pain Maze --by Sandy Petersen
972
e4m7: Azure Agony --by Sandy Petersen
973
***************************************
974
The End
975
end: Shub-Niggurath's Pit --by John Romero
976
***************************************
977
The Deathmatch Arenas
978
dm1: Place of Two Deaths --by Tim Willits
979
dm2: Claustrophobopolis --by American McGee
980
dm3: The Abandoned Base --by John Romero
981
dm4: The Bad Place --by American McGee
982
dm5: The Cistern --by Tim Willits
983
dm6: The Dark Zone --by Tim Willits
984
***************************************
985
???
986
Ziggurat Vertigo --by American McGee
987
Underearth --by Tim Willits
988
The Haunted Halls -- by American McGee
989
The Nameless City -- by Sandy Petersen
990
***************************************
991
 
992
XI. Legal Boilerplate
993
   Quake (tm) (c) id Software, Inc. All rights reserved. All trademarks are
994
   the property of their respective companies. For full information on the
995
   legal issues of owning and using Quake, please refer to the files
996
   LICINFO.TXT and ORDER.TXT.
997
 
998
The program you've purchased was produced through the effort of many people.
999
Don't make copies for others who have not paid for the right to the
1000
registered version of Quake. To report copyright violations to the Software
1001
Publishers Association, call 1 (800) 388-PIR8 or write:
1002
 
1003
	Software Publishers Association
1004
	Suite 901
1005
	1101 Connecticut Avenue NW
1006
	Washington, DC  20036
1007
 
1008
XII. MUSIC CREDITS
1009
 
1010
Titles of Songs or Themes (C) 1996 TVT/Interscope Records.
1011
All Rights Reserved.
1012
Written by Trent Reznor (C) 1996 Leaving Hope/TVT Music.
1013
ASCAP All Rights Reserved.
1014
 
1015
Note: music is ONLY available on CD. See your local software retailer
1016
or order Quake today at 1-800-idgames!
1017
 
1018
XIII. Thanks
1019
 
1020
id Software would like to give special thanks to:
1021
 
1022
Sean Barrett
1023
Raymond Chen
1024
DJ Delorie
1025
Andy Glew
1026
Lance Hacking
1027
Chris Hecker
1028
Todd Laney
1029
Terje Mathisen
1030
Charles Sandmann
1031
Jon Vondrak
1032
Billy Zelsnack
1033
The GameTech crew
1034
Syntrillium Software for CoolEdit