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5131 clevermous 1
/*
2
Copyright (C) 1996-1997 Id Software, Inc.
3
 
4
This program is free software; you can redistribute it and/or
5
modify it under the terms of the GNU General Public License
6
as published by the Free Software Foundation; either version 2
7
of the License, or (at your option) any later version.
8
 
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
 
13
See the GNU General Public License for more details.
14
 
15
You should have received a copy of the GNU General Public License
16
along with this program; if not, write to the Free Software
17
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
 
19
*/
20
// d_scan.c
21
//
22
// Portable C scan-level rasterization code, all pixel depths.
23
 
24
#include "quakedef.h"
25
#include "r_local.h"
26
#include "d_local.h"
27
 
28
unsigned char	*r_turb_pbase, *r_turb_pdest;
29
fixed16_t		r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
30
int				*r_turb_turb;
31
int				r_turb_spancount;
32
 
33
void D_DrawTurbulent8Span (void);
34
 
35
 
36
/*
37
=============
38
D_WarpScreen
39
 
40
// this performs a slight compression of the screen at the same time as
41
// the sine warp, to keep the edges from wrapping
42
=============
43
*/
44
void D_WarpScreen (void)
45
{
46
	int		w, h;
47
	int		u,v;
48
	byte	*dest;
49
	int		*turb;
50
	int		*col;
51
	byte	**row;
52
	byte	*rowptr[MAXHEIGHT+(AMP2*2)];
53
	int		column[MAXWIDTH+(AMP2*2)];
54
	float	wratio, hratio;
55
 
56
	w = r_refdef.vrect.width;
57
	h = r_refdef.vrect.height;
58
 
59
	wratio = w / (float)scr_vrect.width;
60
	hratio = h / (float)scr_vrect.height;
61
 
62
	for (v=0 ; v
63
	{
64
		rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
65
				 (screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2)));
66
	}
67
 
68
	for (u=0 ; u
69
	{
70
		column[u] = r_refdef.vrect.x +
71
				(int)((float)u * wratio * w / (w + AMP2 * 2));
72
	}
73
 
74
	turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1));
75
	dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
76
 
77
	for (v=0 ; v
78
	{
79
		col = &column[turb[v]];
80
		row = &rowptr[v];
81
 
82
		for (u=0 ; u
83
		{
84
			dest[u+0] = row[turb[u+0]][col[u+0]];
85
			dest[u+1] = row[turb[u+1]][col[u+1]];
86
			dest[u+2] = row[turb[u+2]][col[u+2]];
87
			dest[u+3] = row[turb[u+3]][col[u+3]];
88
		}
89
	}
90
}
91
 
92
 
93
#if	!id386
94
 
95
/*
96
=============
97
D_DrawTurbulent8Span
98
=============
99
*/
100
void D_DrawTurbulent8Span (void)
101
{
102
	int		sturb, tturb;
103
 
104
	do
105
	{
106
		sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
107
		tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
108
		*r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb);
109
		r_turb_s += r_turb_sstep;
110
		r_turb_t += r_turb_tstep;
111
	} while (--r_turb_spancount > 0);
112
}
113
 
114
#endif	// !id386
115
 
116
 
117
/*
118
=============
119
Turbulent8
120
=============
121
*/
122
void Turbulent8 (espan_t *pspan)
123
{
124
	int				count;
125
	fixed16_t		snext, tnext;
126
	float			sdivz, tdivz, zi, z, du, dv, spancountminus1;
127
	float			sdivz16stepu, tdivz16stepu, zi16stepu;
128
 
129
	r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
130
 
131
	r_turb_sstep = 0;	// keep compiler happy
132
	r_turb_tstep = 0;	// ditto
133
 
134
	r_turb_pbase = (unsigned char *)cacheblock;
135
 
136
	sdivz16stepu = d_sdivzstepu * 16;
137
	tdivz16stepu = d_tdivzstepu * 16;
138
	zi16stepu = d_zistepu * 16;
139
 
140
	do
141
	{
142
		r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer +
143
				(screenwidth * pspan->v) + pspan->u);
144
 
145
		count = pspan->count;
146
 
147
	// calculate the initial s/z, t/z, 1/z, s, and t and clamp
148
		du = (float)pspan->u;
149
		dv = (float)pspan->v;
150
 
151
		sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
152
		tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
153
		zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
154
		z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point
155
 
156
		r_turb_s = (int)(sdivz * z) + sadjust;
157
		if (r_turb_s > bbextents)
158
			r_turb_s = bbextents;
159
		else if (r_turb_s < 0)
160
			r_turb_s = 0;
161
 
162
		r_turb_t = (int)(tdivz * z) + tadjust;
163
		if (r_turb_t > bbextentt)
164
			r_turb_t = bbextentt;
165
		else if (r_turb_t < 0)
166
			r_turb_t = 0;
167
 
168
		do
169
		{
170
		// calculate s and t at the far end of the span
171
			if (count >= 16)
172
				r_turb_spancount = 16;
173
			else
174
				r_turb_spancount = count;
175
 
176
			count -= r_turb_spancount;
177
 
178
			if (count)
179
			{
180
			// calculate s/z, t/z, zi->fixed s and t at far end of span,
181
			// calculate s and t steps across span by shifting
182
				sdivz += sdivz16stepu;
183
				tdivz += tdivz16stepu;
184
				zi += zi16stepu;
185
				z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point
186
 
187
				snext = (int)(sdivz * z) + sadjust;
188
				if (snext > bbextents)
189
					snext = bbextents;
190
				else if (snext < 16)
191
					snext = 16;	// prevent round-off error on <0 steps from
192
								//  from causing overstepping & running off the
193
								//  edge of the texture
194
 
195
				tnext = (int)(tdivz * z) + tadjust;
196
				if (tnext > bbextentt)
197
					tnext = bbextentt;
198
				else if (tnext < 16)
199
					tnext = 16;	// guard against round-off error on <0 steps
200
 
201
				r_turb_sstep = (snext - r_turb_s) >> 4;
202
				r_turb_tstep = (tnext - r_turb_t) >> 4;
203
			}
204
			else
205
			{
206
			// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
207
			// can't step off polygon), clamp, calculate s and t steps across
208
			// span by division, biasing steps low so we don't run off the
209
			// texture
210
				spancountminus1 = (float)(r_turb_spancount - 1);
211
				sdivz += d_sdivzstepu * spancountminus1;
212
				tdivz += d_tdivzstepu * spancountminus1;
213
				zi += d_zistepu * spancountminus1;
214
				z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point
215
				snext = (int)(sdivz * z) + sadjust;
216
				if (snext > bbextents)
217
					snext = bbextents;
218
				else if (snext < 16)
219
					snext = 16;	// prevent round-off error on <0 steps from
220
								//  from causing overstepping & running off the
221
								//  edge of the texture
222
 
223
				tnext = (int)(tdivz * z) + tadjust;
224
				if (tnext > bbextentt)
225
					tnext = bbextentt;
226
				else if (tnext < 16)
227
					tnext = 16;	// guard against round-off error on <0 steps
228
 
229
				if (r_turb_spancount > 1)
230
				{
231
					r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
232
					r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
233
				}
234
			}
235
 
236
			r_turb_s = r_turb_s & ((CYCLE<<16)-1);
237
			r_turb_t = r_turb_t & ((CYCLE<<16)-1);
238
 
239
			D_DrawTurbulent8Span ();
240
 
241
			r_turb_s = snext;
242
			r_turb_t = tnext;
243
 
244
		} while (count > 0);
245
 
246
	} while ((pspan = pspan->pnext) != NULL);
247
}
248
 
249
 
250
#if	!id386
251
 
252
/*
253
=============
254
D_DrawSpans8
255
=============
256
*/
257
void D_DrawSpans8 (espan_t *pspan)
258
{
259
	int				count, spancount;
260
	unsigned char	*pbase, *pdest;
261
	fixed16_t		s, t, snext, tnext, sstep, tstep;
262
	float			sdivz, tdivz, zi, z, du, dv, spancountminus1;
263
	float			sdivz8stepu, tdivz8stepu, zi8stepu;
264
 
265
	sstep = 0;	// keep compiler happy
266
	tstep = 0;	// ditto
267
 
268
	pbase = (unsigned char *)cacheblock;
269
 
270
	sdivz8stepu = d_sdivzstepu * 8;
271
	tdivz8stepu = d_tdivzstepu * 8;
272
	zi8stepu = d_zistepu * 8;
273
 
274
	do
275
	{
276
		pdest = (unsigned char *)((byte *)d_viewbuffer +
277
				(screenwidth * pspan->v) + pspan->u);
278
 
279
		count = pspan->count;
280
 
281
	// calculate the initial s/z, t/z, 1/z, s, and t and clamp
282
		du = (float)pspan->u;
283
		dv = (float)pspan->v;
284
 
285
		sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
286
		tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
287
		zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
288
		z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point
289
 
290
		s = (int)(sdivz * z) + sadjust;
291
		if (s > bbextents)
292
			s = bbextents;
293
		else if (s < 0)
294
			s = 0;
295
 
296
		t = (int)(tdivz * z) + tadjust;
297
		if (t > bbextentt)
298
			t = bbextentt;
299
		else if (t < 0)
300
			t = 0;
301
 
302
		do
303
		{
304
		// calculate s and t at the far end of the span
305
			if (count >= 8)
306
				spancount = 8;
307
			else
308
				spancount = count;
309
 
310
			count -= spancount;
311
 
312
			if (count)
313
			{
314
			// calculate s/z, t/z, zi->fixed s and t at far end of span,
315
			// calculate s and t steps across span by shifting
316
				sdivz += sdivz8stepu;
317
				tdivz += tdivz8stepu;
318
				zi += zi8stepu;
319
				z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point
320
 
321
				snext = (int)(sdivz * z) + sadjust;
322
				if (snext > bbextents)
323
					snext = bbextents;
324
				else if (snext < 8)
325
					snext = 8;	// prevent round-off error on <0 steps from
326
								//  from causing overstepping & running off the
327
								//  edge of the texture
328
 
329
				tnext = (int)(tdivz * z) + tadjust;
330
				if (tnext > bbextentt)
331
					tnext = bbextentt;
332
				else if (tnext < 8)
333
					tnext = 8;	// guard against round-off error on <0 steps
334
 
335
				sstep = (snext - s) >> 3;
336
				tstep = (tnext - t) >> 3;
337
			}
338
			else
339
			{
340
			// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
341
			// can't step off polygon), clamp, calculate s and t steps across
342
			// span by division, biasing steps low so we don't run off the
343
			// texture
344
				spancountminus1 = (float)(spancount - 1);
345
				sdivz += d_sdivzstepu * spancountminus1;
346
				tdivz += d_tdivzstepu * spancountminus1;
347
				zi += d_zistepu * spancountminus1;
348
				z = (float)0x10000 / zi;	// prescale to 16.16 fixed-point
349
				snext = (int)(sdivz * z) + sadjust;
350
				if (snext > bbextents)
351
					snext = bbextents;
352
				else if (snext < 8)
353
					snext = 8;	// prevent round-off error on <0 steps from
354
								//  from causing overstepping & running off the
355
								//  edge of the texture
356
 
357
				tnext = (int)(tdivz * z) + tadjust;
358
				if (tnext > bbextentt)
359
					tnext = bbextentt;
360
				else if (tnext < 8)
361
					tnext = 8;	// guard against round-off error on <0 steps
362
 
363
				if (spancount > 1)
364
				{
365
					sstep = (snext - s) / (spancount - 1);
366
					tstep = (tnext - t) / (spancount - 1);
367
				}
368
			}
369
 
370
			do
371
			{
372
				*pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
373
				s += sstep;
374
				t += tstep;
375
			} while (--spancount > 0);
376
 
377
			s = snext;
378
			t = tnext;
379
 
380
		} while (count > 0);
381
 
382
	} while ((pspan = pspan->pnext) != NULL);
383
}
384
 
385
#endif
386
 
387
 
388
#if	!id386
389
 
390
/*
391
=============
392
D_DrawZSpans
393
=============
394
*/
395
void D_DrawZSpans (espan_t *pspan)
396
{
397
	int				count, doublecount, izistep;
398
	int				izi;
399
	short			*pdest;
400
	unsigned		ltemp;
401
	double			zi;
402
	float			du, dv;
403
 
404
// FIXME: check for clamping/range problems
405
// we count on FP exceptions being turned off to avoid range problems
406
	izistep = (int)(d_zistepu * 0x8000 * 0x10000);
407
 
408
	do
409
	{
410
		pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
411
 
412
		count = pspan->count;
413
 
414
	// calculate the initial 1/z
415
		du = (float)pspan->u;
416
		dv = (float)pspan->v;
417
 
418
		zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
419
	// we count on FP exceptions being turned off to avoid range problems
420
		izi = (int)(zi * 0x8000 * 0x10000);
421
 
422
		if ((long)pdest & 0x02)
423
		{
424
			*pdest++ = (short)(izi >> 16);
425
			izi += izistep;
426
			count--;
427
		}
428
 
429
		if ((doublecount = count >> 1) > 0)
430
		{
431
			do
432
			{
433
				ltemp = izi >> 16;
434
				izi += izistep;
435
				ltemp |= izi & 0xFFFF0000;
436
				izi += izistep;
437
				*(int *)pdest = ltemp;
438
				pdest += 2;
439
			} while (--doublecount > 0);
440
		}
441
 
442
		if (count & 1)
443
			*pdest = (short)(izi >> 16);
444
 
445
	} while ((pspan = pspan->pnext) != NULL);
446
}
447
 
448
#endif
449