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Rev | Author | Line No. | Line |
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8557 | maxcodehac | 1 | #include "version.h" |
2 | |||
3 | #ifdef USE_PARALLAX |
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4 | |||
5 | #include "wl_def.h" |
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6 | |||
7 | #ifdef USE_FEATUREFLAGS |
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8 | |||
9 | // The lower left tile of every map determines the start texture of the parallax sky. |
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10 | static int GetParallaxStartTexture() |
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11 | { |
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12 | int startTex = ffDataBottomLeft; |
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13 | assert(startTex >= 0 && startTex < PMSpriteStart); |
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14 | return startTex; |
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15 | } |
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16 | |||
17 | #else |
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18 | |||
19 | static int GetParallaxStartTexture() |
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20 | { |
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21 | int startTex; |
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22 | switch(gamestate.episode * 10 + mapon) |
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23 | { |
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24 | case 0: startTex = 20; break; |
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25 | default: startTex = 0; break; |
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26 | } |
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27 | assert(startTex >= 0 && startTex < PMSpriteStart); |
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28 | return startTex; |
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29 | } |
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30 | |||
31 | #endif |
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32 | |||
33 | void DrawParallax(byte *vbuf, unsigned vbufPitch) |
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34 | { |
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35 | int startpage = GetParallaxStartTexture(); |
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36 | int midangle = player->angle * (FINEANGLES / ANGLES); |
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37 | int skyheight = viewheight >> 1; |
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38 | int curtex = -1; |
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39 | byte *skytex; |
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40 | |||
41 | startpage += USE_PARALLAX - 1; |
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42 | |||
43 | for(int x = 0; x < viewwidth; x++) |
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44 | { |
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45 | int curang = pixelangle[x] + midangle; |
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46 | if(curang < 0) curang += FINEANGLES; |
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47 | else if(curang >= FINEANGLES) curang -= FINEANGLES; |
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48 | int xtex = curang * USE_PARALLAX * TEXTURESIZE / FINEANGLES; |
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49 | int newtex = xtex >> TEXTURESHIFT; |
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50 | if(newtex != curtex) |
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51 | { |
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52 | curtex = newtex; |
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53 | skytex = PM_GetTexture(startpage - curtex); |
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54 | } |
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55 | int texoffs = TEXTUREMASK - ((xtex & (TEXTURESIZE - 1)) << TEXTURESHIFT); |
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56 | int yend = skyheight - (wallheight[x] >> 3); |
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57 | if(yend <= 0) continue; |
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58 | |||
59 | for(int y = 0, offs = x; y < yend; y++, offs += vbufPitch) |
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60 | vbuf[offs] = skytex[texoffs + (y * TEXTURESIZE) / skyheight]; |
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61 | } |
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62 | } |
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63 | |||
64 | #endif>=>><>>>>> |