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Rev | Author | Line No. | Line |
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8557 | maxcodehac | 1 | #include "version.h" |
2 | |||
3 | #ifdef USE_DIR3DSPR |
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4 | #include "wl_def.h" |
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5 | #include "wl_shade.h" |
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6 | |||
7 | // Define directional 3d sprites in wl_act1.cpp (there are two examples) |
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8 | // Make sure you have according entries in ScanInfoPlane in wl_game.cpp. |
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9 | |||
10 | |||
11 | void Scale3DShaper(int x1, int x2, int shapenum, uint32_t flags, fixed ny1, fixed ny2, |
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12 | fixed nx1, fixed nx2, byte *vbuf, unsigned vbufPitch) |
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13 | { |
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14 | t_compshape *shape; |
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15 | unsigned scale1,starty,endy; |
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16 | word *cmdptr; |
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17 | byte *line; |
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18 | byte *vmem; |
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19 | int dx,len,i,newstart,ycnt,pixheight,screndy,upperedge,scrstarty; |
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20 | unsigned j; |
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21 | fixed height,dheight,height1,height2; |
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22 | int xpos[TEXTURESIZE+1]; |
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23 | int slinex; |
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24 | fixed dxx=(ny2-ny1)<<8,dzz=(nx2-nx1)<<8; |
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25 | fixed dxa=0,dza=0; |
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26 | byte col; |
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27 | |||
28 | shape = (t_compshape *) PM_GetSprite(shapenum); |
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29 | |||
30 | len=shape->rightpix-shape->leftpix+1; |
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31 | if(!len) return; |
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32 | |||
33 | ny1+=dxx>>9; |
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34 | nx1+=dzz>>9; |
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35 | |||
36 | dxa=-(dxx>>1),dza=-(dzz>>1); |
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37 | dxx>>=TEXTURESHIFT,dzz>>=TEXTURESHIFT; |
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38 | dxa+=shape->leftpix*dxx,dza+=shape->leftpix*dzz; |
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39 | |||
40 | xpos[0]=(int)((ny1+(dxa>>8))*scale/(nx1+(dza>>8))+centerx); |
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41 | height1 = heightnumerator/((nx1+(dza>>8))>>8); |
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42 | height=(((fixed)height1)<<12)+2048; |
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43 | |||
44 | for(i=1;i<=len;i++) |
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45 | { |
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46 | dxa+=dxx,dza+=dzz; |
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47 | xpos[i]=(int)((ny1+(dxa>>8))*scale/(nx1+(dza>>8))+centerx); |
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48 | if(xpos[i-1]>viewwidth) break; |
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49 | } |
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50 | len=i-1; |
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51 | dx = xpos[len] - xpos[0]; |
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52 | if(!dx) return; |
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53 | |||
54 | height2 = heightnumerator/((nx1+(dza>>8))>>8); |
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55 | dheight=(((fixed)height2-(fixed)height1)<<12)/(fixed)dx; |
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56 | |||
57 | cmdptr = (word *) shape->dataofs; |
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58 | |||
59 | i=0; |
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60 | if(x2>viewwidth) x2=viewwidth; |
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61 | |||
62 | for(i=0;i |
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63 | { |
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64 | for(slinex=xpos[i];slinex |
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65 | { |
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66 | height+=dheight; |
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67 | if(slinex<0) continue; |
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68 | |||
69 | scale1=(unsigned)(height>>15); |
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70 | |||
71 | if(wallheight[slinex]<(height>>12) && scale1 /*&& scale1<=maxscale*/) |
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72 | { |
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73 | #ifdef USE_SHADING |
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74 | byte *curshades; |
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75 | if(flags & FL_FULLBRIGHT) |
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76 | curshades = shadetable[0]; |
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77 | else |
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78 | curshades = shadetable[GetShade(scale1<<3)]; |
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79 | #endif |
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80 | |||
81 | pixheight=scale1*SPRITESCALEFACTOR; |
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82 | upperedge=viewheight/2-scale1; |
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83 | |||
84 | line=(byte *)shape + cmdptr[i]; |
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85 | |||
86 | while((endy = READWORD(line)) != 0) |
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87 | { |
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88 | endy >>= 1; |
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89 | newstart = READWORD(line); |
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90 | starty = READWORD(line) >> 1; |
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91 | j=starty; |
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92 | ycnt=j*pixheight; |
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93 | screndy=(ycnt>>6)+upperedge; |
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94 | if(screndy<0) vmem=vbuf+slinex; |
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95 | else vmem=vbuf+screndy*vbufPitch+slinex; |
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96 | for(;j |
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97 | { |
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98 | scrstarty=screndy; |
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99 | ycnt+=pixheight; |
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100 | screndy=(ycnt>>6)+upperedge; |
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101 | if(scrstarty!=screndy && screndy>0) |
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102 | { |
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103 | #ifdef USE_SHADING |
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104 | col=curshades[((byte *)shape)[newstart+j]]; |
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105 | #else |
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106 | col=((byte *)shape)[newstart+j]; |
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107 | #endif |
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108 | if(scrstarty<0) scrstarty=0; |
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109 | if(screndy>viewheight) screndy=viewheight,j=endy; |
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110 | |||
111 | while(scrstarty |
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112 | { |
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113 | *vmem=col; |
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114 | vmem+=vbufPitch; |
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115 | scrstarty++; |
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116 | } |
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117 | } |
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118 | } |
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119 | } |
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120 | } |
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121 | } |
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122 | } |
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123 | } |
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124 | |||
125 | void Scale3DShape(byte *vbuf, unsigned vbufPitch, statobj_t *ob) |
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126 | { |
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127 | fixed nx1,nx2,ny1,ny2; |
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128 | int viewx1,viewx2; |
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129 | fixed diradd; |
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130 | fixed playx = viewx; |
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131 | fixed playy = viewy; |
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132 | |||
133 | // |
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134 | // the following values for "diradd" aren't optimized yet |
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135 | // if you have problems with sprites being visible through wall edges |
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136 | // where they shouldn't, you can try to adjust these values and SIZEADD |
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137 | // |
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138 | |||
139 | #define SIZEADD 1024 |
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140 | |||
141 | switch(ob->flags & FL_DIR_POS_MASK) |
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142 | { |
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143 | case FL_DIR_POS_FW: diradd=0x7ff0+0x8000; break; |
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144 | case FL_DIR_POS_BW: diradd=-0x7ff0+0x8000; break; |
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145 | case FL_DIR_POS_MID: diradd=0x8000; break; |
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146 | default: |
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147 | Quit("Unknown directional 3d sprite position (shapenum = %i)", ob->shapenum); |
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148 | } |
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149 | |||
150 | if(ob->flags & FL_DIR_VERT_FLAG) // vertical dir 3d sprite |
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151 | { |
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152 | fixed gy1,gy2,gx,gyt1,gyt2,gxt; |
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153 | // |
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154 | // translate point to view centered coordinates |
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155 | // |
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156 | gy1 = (((long)ob->tiley) << TILESHIFT)+0x8000-playy-0x8000L-SIZEADD; |
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157 | gy2 = gy1+0x10000L+2*SIZEADD; |
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158 | gx = (((long)ob->tilex) << TILESHIFT)+diradd-playx; |
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159 | |||
160 | // |
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161 | // calculate newx |
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162 | // |
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163 | gxt = FixedMul(gx,viewcos); |
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164 | gyt1 = FixedMul(gy1,viewsin); |
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165 | gyt2 = FixedMul(gy2,viewsin); |
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166 | nx1 = gxt-gyt1; |
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167 | nx2 = gxt-gyt2; |
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168 | |||
169 | // |
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170 | // calculate newy |
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171 | // |
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172 | gxt = FixedMul(gx,viewsin); |
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173 | gyt1 = FixedMul(gy1,viewcos); |
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174 | gyt2 = FixedMul(gy2,viewcos); |
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175 | ny1 = gyt1+gxt; |
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176 | ny2 = gyt2+gxt; |
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177 | } |
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178 | else // horizontal dir 3d sprite |
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179 | { |
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180 | fixed gx1,gx2,gy,gxt1,gxt2,gyt; |
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181 | // |
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182 | // translate point to view centered coordinates |
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183 | // |
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184 | gx1 = (((long)ob->tilex) << TILESHIFT)+0x8000-playx-0x8000L-SIZEADD; |
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185 | gx2 = gx1+0x10000L+2*SIZEADD; |
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186 | gy = (((long)ob->tiley) << TILESHIFT)+diradd-playy; |
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187 | |||
188 | // |
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189 | // calculate newx |
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190 | // |
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191 | gxt1 = FixedMul(gx1,viewcos); |
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192 | gxt2 = FixedMul(gx2,viewcos); |
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193 | gyt = FixedMul(gy,viewsin); |
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194 | nx1 = gxt1-gyt; |
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195 | nx2 = gxt2-gyt; |
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196 | |||
197 | // |
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198 | // calculate newy |
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199 | // |
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200 | gxt1 = FixedMul(gx1,viewsin); |
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201 | gxt2 = FixedMul(gx2,viewsin); |
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202 | gyt = FixedMul(gy,viewcos); |
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203 | ny1 = gyt+gxt1; |
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204 | ny2 = gyt+gxt2; |
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205 | } |
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206 | |||
207 | if(nx1 < 0 || nx2 < 0) return; // TODO: Clip on viewplane |
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208 | |||
209 | // |
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210 | // calculate perspective ratio |
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211 | // |
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212 | if(nx1>=0 && nx1<=1792) nx1=1792; |
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213 | if(nx1<0 && nx1>=-1792) nx1=-1792; |
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214 | if(nx2>=0 && nx2<=1792) nx2=1792; |
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215 | if(nx2<0 && nx2>=-1792) nx2=-1792; |
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216 | |||
217 | viewx1=(int)(centerx+ny1*scale/nx1); |
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218 | viewx2=(int)(centerx+ny2*scale/nx2); |
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219 | |||
220 | if(viewx2 < viewx1) |
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221 | { |
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222 | Scale3DShaper(viewx2,viewx1,ob->shapenum,ob->flags,ny2,ny1,nx2,nx1,vbuf,vbufPitch); |
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223 | } |
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224 | else |
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225 | { |
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226 | Scale3DShaper(viewx1,viewx2,ob->shapenum,ob->flags,ny1,ny2,nx1,nx2,vbuf,vbufPitch); |
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227 | } |
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228 | } |
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229 | |||
230 | #endif>0>=1792)>0>=1792)>>>><>><>><>><> |