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Rev | Author | Line No. | Line |
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8557 | maxcodehac | 1 | #ifndef _VERSION_H_ |
2 | #define _VERSION_H_ |
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3 | |||
4 | #ifndef VERSIONALREADYCHOSEN // used for batch compiling |
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5 | |||
6 | /* Defines used for different versions */ |
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7 | |||
8 | //#define SPEAR |
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9 | //#define SPEARDEMO |
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10 | //#define UPLOAD |
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11 | #define GOODTIMES |
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12 | #define CARMACIZED |
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13 | //#define APOGEE_1_0 |
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14 | //#define APOGEE_1_1 |
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15 | //#define APOGEE_1_2 |
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16 | //#define JAPAN |
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17 | |||
18 | /* |
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19 | Wolf3d Full v1.1 Apogee (with ReadThis) - define CARMACIZED and APOGEE_1_1 |
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20 | Wolf3d Full v1.4 Apogee (with ReadThis) - define CARMACIZED |
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21 | Wolf3d Full v1.4 GT/ID/Activision - define CARMACIZED and GOODTIMES |
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22 | Wolf3d Full v1.4 Imagineer (Japanese) - define CARMACIZED and JAPAN |
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23 | Wolf3d Shareware v1.0 - define UPLOAD and APOGEE_1_0 |
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24 | Wolf3d Shareware v1.1 - define CARMACIZED and UPLOAD and APOGEE_1_1 |
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25 | Wolf3d Shareware v1.2 - define CARMACIZED and UPLOAD and APOGEE_1_2 |
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26 | Wolf3d Shareware v1.4 - define CARMACIZED and UPLOAD |
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27 | Spear of Destiny Full and Mission Disks - define CARMACIZED and SPEAR |
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28 | (and GOODTIMES for no FormGen quiz) |
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29 | Spear of Destiny Demo - define CARMACIZED and SPEAR and SPEARDEMO |
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30 | */ |
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31 | |||
32 | #endif |
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33 | |||
34 | //#define USE_FEATUREFLAGS // Enables the level feature flags (see bottom of wl_def.h) |
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35 | //#define USE_SHADING // Enables shading support (see wl_shade.cpp) |
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36 | //#define USE_DIR3DSPR // Enables directional 3d sprites (see wl_dir3dspr.cpp) |
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37 | //#define USE_FLOORCEILINGTEX // Enables floor and ceiling textures stored in the third mapplane (see wl_floorceiling.cpp) |
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38 | //#define USE_HIRES // Enables high resolution textures/sprites (128x128) |
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39 | //#define USE_PARALLAX 16 // Enables parallax sky with 16 textures per sky (see wl_parallax.cpp) |
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40 | //#define USE_CLOUDSKY // Enables cloud sky support (see wl_cloudsky.cpp) |
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41 | //#define USE_STARSKY // Enables star sky support (see wl_atmos.cpp) |
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42 | //#define USE_RAIN // Enables rain support (see wl_atmos.cpp) |
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43 | //#define USE_SNOW // Enables snow support (see wl_atmos.cpp) |
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44 | //#define FIXRAINSNOWLEAKS // Enables leaking ceilings fix (by Adam Biser, only needed if maps with rain/snow and ceilings exist) |
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45 | |||
46 | #define DEBUGKEYS // Comment this out to compile without the Tab debug keys |
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47 | #define ARTSEXTERN |
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48 | #define DEMOSEXTERN |
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49 | #define PLAYDEMOLIKEORIGINAL // When playing or recording demos, several bug fixes do not take |
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50 | // effect to let the original demos work as in the original Wolf3D v1.4 |
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51 | // (actually better, as the second demo rarely worked) |
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52 | //#define USE_GPL // Replaces the MAME OPL emulator by the DosBox one, which is under a GPL license |
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53 | |||
54 | #endif |