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Rev | Author | Line No. | Line |
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8557 | maxcodehac | 1 | // |
2 | // ID Engine |
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3 | // ID_US.h - Header file for the User Manager |
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4 | // v1.0d1 |
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5 | // By Jason Blochowiak |
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6 | // |
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7 | |||
8 | #ifndef __ID_US__ |
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9 | #define __ID_US__ |
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10 | |||
11 | #ifdef __DEBUG__ |
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12 | #define __DEBUG_UserMgr__ |
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13 | #endif |
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14 | |||
15 | //#define HELPTEXTLINKED |
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16 | |||
17 | #define MaxX 320 |
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18 | #define MaxY 200 |
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19 | |||
20 | #define MaxHelpLines 500 |
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21 | |||
22 | #define MaxHighName 57 |
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23 | #define MaxScores 7 |
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24 | typedef struct |
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25 | { |
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26 | char name[MaxHighName + 1]; |
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27 | int32_t score; |
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28 | word completed,episode; |
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29 | } HighScore; |
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30 | |||
31 | #define MaxGameName 32 |
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32 | #define MaxSaveGames 6 |
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33 | typedef struct |
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34 | { |
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35 | char signature[4]; |
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36 | word *oldtest; |
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37 | boolean present; |
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38 | char name[MaxGameName + 1]; |
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39 | } SaveGame; |
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40 | |||
41 | #define MaxString 128 // Maximum input string size |
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42 | |||
43 | typedef struct |
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44 | { |
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45 | int x,y, |
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46 | w,h, |
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47 | px,py; |
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48 | } WindowRec; // Record used to save & restore screen windows |
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49 | |||
50 | extern boolean ingame, // Set by game code if a game is in progress |
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51 | loadedgame; // Set if the current game was loaded |
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52 | extern word PrintX,PrintY; // Current printing location in the window |
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53 | extern word WindowX,WindowY,// Current location of window |
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54 | WindowW,WindowH;// Current size of window |
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55 | |||
56 | extern void (*USL_MeasureString)(const char *,word *,word *); |
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57 | extern void (*USL_DrawString)(const char *); |
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58 | |||
59 | extern boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int); |
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60 | extern void (*USL_ResetGame)(void); |
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61 | extern SaveGame Games[MaxSaveGames]; |
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62 | extern HighScore Scores[]; |
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63 | |||
64 | #define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;} |
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65 | |||
66 | void US_Startup(void); |
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67 | void US_Shutdown(void); |
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68 | void US_TextScreen(void), |
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69 | US_UpdateTextScreen(void), |
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70 | US_FinishTextScreen(void); |
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71 | void US_DrawWindow(word x,word y,word w,word h); |
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72 | void US_CenterWindow(word,word); |
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73 | void US_SaveWindow(WindowRec *win), |
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74 | US_RestoreWindow(WindowRec *win); |
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75 | void US_ClearWindow(void); |
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76 | void US_SetPrintRoutines(void (*measure)(const char *,word *,word *), |
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77 | void (*print)(const char *)); |
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78 | void US_PrintCentered(const char *s), |
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79 | US_CPrint(const char *s), |
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80 | US_CPrintLine(const char *s), |
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81 | US_Print(const char *s); |
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82 | void US_Printf(const char *formatStr, ...); |
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83 | void US_CPrintf(const char *formatStr, ...); |
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84 | |||
85 | void US_PrintUnsigned(longword n); |
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86 | void US_PrintSigned(int32_t n); |
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87 | void US_StartCursor(void), |
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88 | US_ShutCursor(void); |
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89 | void US_CheckHighScore(int32_t score,word other); |
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90 | void US_DisplayHighScores(int which); |
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91 | extern boolean US_UpdateCursor(void); |
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92 | boolean US_LineInput(int x,int y,char *buf,const char *def,boolean escok, |
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93 | int maxchars,int maxwidth); |
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94 | |||
95 | void USL_PrintInCenter(const char *s,Rect r); |
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96 | char *USL_GiveSaveName(word game); |
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97 | |||
98 | void US_InitRndT(int randomize); |
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99 | int US_RndT(); |
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100 | |||
101 | #endif |