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Rev | Author | Line No. | Line |
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8557 | maxcodehac | 1 | #define QUITSUR "Are you sure you want\n"\ |
2 | "to quit this great game?" |
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3 | |||
4 | #define CURGAME "You are currently in\n"\ |
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5 | "a game. Continuing will\n"\ |
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6 | "erase old game. Ok?" |
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7 | |||
8 | #define GAMESVD "There's already a game\n"\ |
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9 | "saved at this position.\n"\ |
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10 | " Overwrite?" |
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11 | |||
12 | #define ENDGAMESTR "Are you sure you want\n"\ |
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13 | "to end the game you\n"\ |
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14 | "are playing? (Y or N):" |
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15 | |||
16 | #define STR_NG "New Game" |
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17 | #define STR_SD "Sound" |
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18 | #define STR_CL "Control" |
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19 | #define STR_LG "Load Game" |
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20 | #define STR_SG "Save Game" |
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21 | #define STR_CV "Change View" |
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22 | #define STR_VS "View Scores" |
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23 | #define STR_EG "End Game" |
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24 | #define STR_BD "Back to Demo" |
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25 | #define STR_QT "Quit" |
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26 | |||
27 | #define STR_LOADING "Loading" |
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28 | #define STR_SAVING "Saving" |
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29 | |||
30 | #define STR_GAME "Game" |
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31 | #define STR_DEMO "Demo" |
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32 | #define STR_LGC "Load Game called\n\"" |
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33 | #define STR_EMPTY "empty" |
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34 | #define STR_CALIB "Calibrate" |
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35 | #define STR_JOYST "Joystick" |
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36 | #define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n" |
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37 | #define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n" |
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38 | #define STR_ESCEXIT "ESC to exit" |
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39 | |||
40 | #define STR_NONE "None" |
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41 | #define STR_PC "PC Speaker" |
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42 | #define STR_ALSB "AdLib/Sound Blaster" |
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43 | #define STR_DISNEY "Disney Sound Source" |
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44 | #define STR_SB "Sound Blaster" |
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45 | |||
46 | #define STR_MOUSEEN "Mouse Enabled" |
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47 | #define STR_JOYEN "Joystick Enabled" |
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48 | #define STR_PORT2 "Use joystick port 2" |
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49 | #define STR_GAMEPAD "Gravis GamePad Enabled" |
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50 | #define STR_SENS "Mouse Sensitivity" |
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51 | #define STR_CUSTOM "Customize controls" |
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52 | |||
53 | #define STR_DADDY "Can I play, Daddy?" |
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54 | #define STR_HURTME "Don't hurt me." |
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55 | #define STR_BRINGEM "Bring 'em on!" |
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56 | #define STR_DEATH "I am Death incarnate!" |
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57 | |||
58 | #define STR_MOUSEADJ "Adjust Mouse Sensitivity" |
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59 | #define STR_SLOW "Slow" |
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60 | #define STR_FAST "Fast" |
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61 | |||
62 | #define STR_CRUN "Run" |
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63 | #define STR_COPEN "Open" |
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64 | #define STR_CFIRE "Fire" |
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65 | #define STR_CSTRAFE "Strafe" |
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66 | |||
67 | #define STR_LEFT "Left" |
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68 | #define STR_RIGHT "Right" |
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69 | #define STR_FRWD "Frwd" |
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70 | #define STR_BKWD "Bkwrd" |
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71 | #define STR_THINK "Thinking" |
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72 | |||
73 | #define STR_SIZE1 "Use arrows to size" |
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74 | #define STR_SIZE2 "ENTER to accept" |
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75 | #define STR_SIZE3 "ESC to cancel" |
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76 | |||
77 | #define STR_YOUWIN "you win!" |
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78 | |||
79 | #define STR_TOTALTIME "total time" |
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80 | |||
81 | #define STR_RATKILL "kill %" |
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82 | #define STR_RATSECRET "secret %" |
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83 | #define STR_RATTREASURE "treasure %" |
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84 | |||
85 | #define STR_BONUS "bonus" |
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86 | #define STR_TIME "time" |
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87 | #define STR_PAR " par" |
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88 | |||
89 | #define STR_RAT2KILL "kill ratio %" |
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90 | #define STR_RAT2SECRET "secret ratio %" |
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91 | #define STR_RAT2TREASURE "treasure ratio %" |
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92 | |||
93 | #define STR_DEFEATED "defeated!" |
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94 | |||
95 | #define STR_CHEATER1 "You now have 100% Health," |
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96 | #define STR_CHEATER2 "99 Ammo and both Keys!" |
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97 | #define STR_CHEATER3 "Note that you have basically" |
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98 | #define STR_CHEATER4 "eliminated your chances of" |
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99 | #define STR_CHEATER5 "getting a high score!" |
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100 | |||
101 | #define STR_NOSPACE1 "There is not enough space" |
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102 | #define STR_NOSPACE2 "on your disk to Save Game!" |
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103 | |||
104 | #define STR_SAVECHT1 "Your Save Game file is," |
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105 | #define STR_SAVECHT2 "shall we say, \"corrupted\"." |
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106 | #define STR_SAVECHT3 "But I'll let you go on and" |
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107 | #define STR_SAVECHT4 "play anyway...." |
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108 | |||
109 | #define STR_SEEAGAIN "Let's see that again!" |
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110 | |||
111 | #ifdef SPEAR |
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112 | #define ENDSTR1 "Heroes don't quit, but\ngo ahead and press " YESBUTTONNAME "\nif you aren't one." |
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113 | #define ENDSTR2 "Press " YESBUTTONNAME " to quit,\nor press " NOBUTTONNAME " to enjoy\nmore violent diversion." |
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114 | #define ENDSTR3 "Depressing the " YESBUTTONNAME " key means\nyou must return to the\nhumdrum workday world." |
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115 | #define ENDSTR4 "Hey, quit or play,\n" YESBUTTONNAME " or " NOBUTTONNAME ":\nit's your choice." |
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116 | #define ENDSTR5 "Sure you don't want to\nwaste a few more\nproductive hours?" |
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117 | #define ENDSTR6 "I think you had better\nplay some more. Please\npress " NOBUTTONNAME "...please?" |
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118 | #define ENDSTR7 "If you are tough, press " NOBUTTONNAME ".\nIf not, press " YESBUTTONNAME " daintily." |
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119 | #define ENDSTR8 "I'm thinkin' that\nyou might wanna press " NOBUTTONNAME "\nto play more. You do it." |
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120 | #define ENDSTR9 "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress " YESBUTTONNAME "." |
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121 | #else |
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122 | #define ENDSTR1 "Dost thou wish to\nleave with such hasty\nabandon?" |
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123 | #define ENDSTR2 "Chickening out...\nalready?" |
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124 | #define ENDSTR3 "Press " NOBUTTONNAME " for more carnage.\nPress " YESBUTTONNAME " to be a weenie." |
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125 | #define ENDSTR4 "So, you think you can\nquit this easily, huh?" |
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126 | #define ENDSTR5 "Press " NOBUTTONNAME " to save the world.\nPress " YESBUTTONNAME " to abandon it in\nits hour of need." |
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127 | #define ENDSTR6 "Press " NOBUTTONNAME " if you are brave.\nPress " YESBUTTONNAME " to cower in shame." |
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128 | #define ENDSTR7 "Heroes, press " NOBUTTONNAME ".\nWimps, press " YESBUTTONNAME "." |
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129 | #define ENDSTR8 "You are at an intersection.\nA sign says, 'Press " YESBUTTONNAME " to quit.'\n>" |
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130 | #define ENDSTR9 "For guns and glory, press " NOBUTTONNAME ".\nFor work and worry, press " YESBUTTONNAME "." |
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131 | #endif |